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| − | <noinclude> | + | <noinclude>{{PortMechanicsPortal}} |
| − | Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale. | + | Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''. |
| | + | *Girls receive bonuses or penalties depending on their morale. |
| | + | *The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]] |
| | + | *The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]]. |
| | | | |
| − | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls. | + | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. |
| | + | *''Please see "[[Sparkling]]" for more information on how to sparkle ships. |
| | + | |
| | + | Additionally, [[LBAS]] also have a moral system. |
| | + | *''See [[LBAS#Morale|here]] for more details. |
| | | | |
| | =Overview= | | =Overview= |
| − |
| |
| | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. | | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. |
| | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. | | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. |
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| | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. | | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. |
| | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. |
| | + | It is possible to sort ships by moral in the Fleet menu. |
| | | | |
| | ===Morale Effects=== | | ===Morale Effects=== |
| − |
| |
| | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} |
| | {| class="wikitable" style="text-align:center" | | {| class="wikitable" style="text-align:center" |
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| | ! Value | | ! Value |
| | ! Effects | | ! Effects |
| − | ! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math> | + | ! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math> |
| − | ! [[Accuracy, Evasion and Criticals#Evasion Formulas|Evasion]] | + | ! Enemy [[Hit Rate]] |
| | + | |- |
| | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}} |
| | + | |rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} |
| | + | | 71-100 |
| | + | |rowspan=3 style="text-align:left"| |
| | + | * Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions. |
| | + | * Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]] |
| | + | |rowspan=3| 1.2 |
| | + | |rowspan=3| 0.7 |
| | + | |- |
| | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}} |
| | + | | 58-70 |
| | |- | | |- |
| − | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}} |
| − | | {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
| + | | 50-57 |
| − | | 50-100 | |
| − | | style="text-align:left"|
| |
| − | * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
| |
| − | * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
| |
| − | | 1.2
| |
| − | |Increased
| |
| | |- | | |- |
| | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} | | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
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| | * No bonuses nor penalties anywhere. | | * No bonuses nor penalties anywhere. |
| | | rowspan=2| 1.0 | | | rowspan=2| 1.0 |
| − | | rowspan=2| Unafected | + | | rowspan=2| 1.0 |
| | |- | | |- |
| | | '''Slightly Fatigued''' | | | '''Slightly Fatigued''' |
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| | * Increases the morale loss from sorties. | | * Increases the morale loss from sorties. |
| | | 0.8 | | | 0.8 |
| − | |Decreased | + | | 1.2 |
| | |- | | |- |
| | | {{ItemStack | | | {{ItemStack |
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| | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. |
| | | 0.5 | | | 0.5 |
| − | |Severely decreased | + | | 1.4 |
| − | |} | + | |}<noinclude> |
| − | <noinclude> | |
| | | | |
| − | ===Morale modifiers=== | + | ===Morale Modifiers=== |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| | !Type | | !Type |
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| | |Entering a day battle | | |Entering a day battle |
| | |{{color|red|-3}} | | |{{color|red|-3}} |
| − | |style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458] | + | |rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref> |
| | + | * E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition. |
| | |- | | |- |
| − | |Entering a day battle with morale less than 30 | + | |Entering a day battle with morale less than 30 (stacks with above) |
| | |{{color|red|-6}} | | |{{color|red|-6}} |
| − | |style="text-align:left"| This stacks with the base -3 for a total of -9. | + | <!--|style="text-align:left"| This stacks with the base -3 for a total of -9.--> |
| | |- | | |- |
| | |Entering '''or''' transitioning to a night battle. | | |Entering '''or''' transitioning to a night battle. |
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| | |±0 | | |±0 |
| | |- | | |- |
| − | |rowspan=12|Sortie | + | |rowspan=14|Sortie |
| | |Returning from a sortie with at least 30 morale | | |Returning from a sortie with at least 30 morale |
| | |{{color|red|-15}} | | |{{color|red|-15}} |
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| | |Evacuated from sortie | | |Evacuated from sortie |
| | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} | | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
| − | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. | + | |style="text-align:left"| See [[Evacuation]] from {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
| | |- | | |- |
| | |Repaired during a sortie | | |Repaired during a sortie |
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| | | {{EquipmentLink|Combat Ration}} (Equipped ship) | | | {{EquipmentLink|Combat Ration}} (Equipped ship) |
| | | {{color|blue|+10~14}} | | | {{color|blue|+10~14}} |
| − | |rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. | + | |rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
| | *{{Star}} [[Improvement]]s might increase the moral gain. | | *{{Star}} [[Improvement]]s might increase the moral gain. |
| | |- | | |- |
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| | |- | | |- |
| | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) | | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) |
| − | | {{color|blue|+??}} | + | | {{color|blue|+38}} |
| | |- | | |- |
| | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) | | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) |
| − | | {{color|blue|+??}} | + | | {{color|blue|+30~31}} |
| | |- | | |- |
| | | {{EquipmentLink|Canned Saury}} (Equipped ship) | | | {{EquipmentLink|Canned Saury}} (Equipped ship) |
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| | | {{EquipmentLink|Canned Saury}} (Adjacent ships) | | | {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| | | {{color|blue|+10~14}} | | | {{color|blue|+10~14}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
| | + | | {{color|blue|+48}} |
| | + | |- |
| | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| | + | | {{color|blue|+43}} |
| | |- | | |- |
| | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) | | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
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| | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. | | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. |
| | |- | | |- |
| − | |rowspan=8|Other | + | |rowspan=10|Other |
| | |Newly constructed a ship | | |Newly constructed a ship |
| | |rowspan=3|morale set to 40 | | |rowspan=3|morale set to 40 |
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| | |Morale natural regen | | |Morale natural regen |
| | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' | | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' |
| | + | |- |
| | + | |APF increase |
| | + | |{{color|blue|+1}} morale per 15 minutes, '''up to 54''' |
| | + | |rowspan=2 style="text-align:left"|Using an '''APF''' in the fleet (''see [[#Passive Morale Gain]]'') |
| | + | |- |
| | + | |APF Kai increase |
| | + | |{{color|blue|+2}} morale per 15 minutes, '''up to 54''' |
| | |} | | |} |
| | + | <references> |
| | + | </references> |
| | + | |
| | + | =Food Supply Ship= |
| | + | ==Passive Morale Gain== |
| | + | {{:Food Supply Ship}} |
| | | | |
| − | =Gifting= | + | ==Gifting== |
| | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] | | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] |
| | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} | | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} |
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| | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. | | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. |
| | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. | | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. |
| | + | |
| | + | =LBAS Morale= |
| | + | Independently from ships, each [[LBAS]] plane slot has a moral status, decreasing at each sortie, and being restored by waiting. |
| | + | *This morale notably affects the plane's accuracy, and can be restored faster by using the appropriated LBAS deployment mode, or by consuming a [[Special Aviation Ration]]. |
| | + | {{details|LBAS#Morale|l1=LBAS Morale}} |
| | | | |
| | =See Also= | | =See Also= |
| − | [[Shop]]<br> | + | *[[Shop]] |
| − | [[Help:Sparkling]]<br> | + | *[[Help:Sparkling]] |
| | + | *[[Gotland Minigame]], a good way to kill time while moral is regenerating. |
| | {{Mechanics}} | | {{Mechanics}} |
| | [[Category:Items]] | | [[Category:Items]] |
| | </noinclude> | | </noinclude> |