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<noinclude>
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<noinclude>{{PortMechanicsPortal}}
Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
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Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
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*Girls receive bonuses or penalties depending on their morale.
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*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
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*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls.
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]].
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*''Please see "[[Sparkling]]" for more information on how to sparkle ships.
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Additionally, [[LBAS]] also have a moral system.
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*''See [[LBAS#Morale|here]] for more details.
    
=Overview=
 
=Overview=
   
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
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** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
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It is possible to sort ships by moral in the Fleet menu.
    
===Morale Effects===
 
===Morale Effects===
   
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! Value
 
! Value
 
! Effects
 
! Effects
! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
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! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
! [[Accuracy, Evasion and Criticals#Evasion Formulas|Evasion]]
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! Enemy [[Hit Rate]]
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
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|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
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| 71-100
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|rowspan=3 style="text-align:left"|
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* Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions.
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* Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
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|rowspan=3| 1.2
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|rowspan=3| 0.7
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|-
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
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| 58-70
 
|-
 
|-
| [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
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| 50-57
| 50-100
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| style="text-align:left"|
  −
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
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* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
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| 1.2
  −
|Increased
   
|-
 
|-
 
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
 
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
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* No bonuses nor penalties anywhere.
 
* No bonuses nor penalties anywhere.
 
| rowspan=2| 1.0
 
| rowspan=2| 1.0
| rowspan=2| Unafected
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| rowspan=2| 1.0
 
|-
 
|-
 
| '''Slightly Fatigued'''
 
| '''Slightly Fatigued'''
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* Increases the morale loss from sorties.
 
* Increases the morale loss from sorties.
 
| 0.8
 
| 0.8
|Decreased
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| 1.2
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
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** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
| 0.5
 
| 0.5
|Severely decreased
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| 1.4
|}
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|}<noinclude>
<noinclude>
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===Morale modifiers===
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===Morale Modifiers===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!Type
 
!Type
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|Entering a day battle
 
|Entering a day battle
 
|{{color|red|-3}}
 
|{{color|red|-3}}
|style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458]
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|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
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* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 
|-
 
|-
|Entering a day battle with morale less than 30
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|Entering a day battle with morale less than 30 (stacks with above)
 
|{{color|red|-6}}
 
|{{color|red|-6}}
|style="text-align:left"| This stacks with the base -3 for a total of -9.
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<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 
|-
 
|-
 
|Entering '''or''' transitioning to a night battle.
 
|Entering '''or''' transitioning to a night battle.
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|±0
 
|±0
 
|-
 
|-
|rowspan=12|Sortie
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|rowspan=14|Sortie
 
|Returning from a sortie with at least 30 morale
 
|Returning from a sortie with at least 30 morale
 
|{{color|red|-15}}
 
|{{color|red|-15}}
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|Evacuated from sortie
 
|Evacuated from sortie
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
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|style="text-align:left"| See [[Evacuation]] from {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 
|-
 
|-
 
|Repaired during a sortie
 
|Repaired during a sortie
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| {{EquipmentLink|Combat Ration}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration}} (Equipped ship)
 
| {{color|blue|+10~14}}
 
| {{color|blue|+10~14}}
|rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
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|rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 
*{{Star}} [[Improvement]]s might increase the moral gain.
 
*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
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|-
 
|-
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
| {{color|blue|+??}}
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| {{color|blue|+38}}
 
|-
 
|-
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
| {{color|blue|+??}}
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| {{color|blue|+30~31}}
 
|-
 
|-
 
| {{EquipmentLink|Canned Saury}} (Equipped ship)
 
| {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{EquipmentLink|Canned Saury}} (Adjacent ships)
 
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
 
| {{color|blue|+10~14}}
 
| {{color|blue|+10~14}}
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|-
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{color|blue|+48}}
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|-
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
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| {{color|blue|+43}}
 
|-
 
|-
 
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
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|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
|rowspan=8|Other
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|rowspan=10|Other
 
|Newly constructed a ship
 
|Newly constructed a ship
 
|rowspan=3|morale set to 40
 
|rowspan=3|morale set to 40
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|Morale natural regen
 
|Morale natural regen
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
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|-
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|APF increase
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|{{color|blue|+1}} morale per 15 minutes, '''up to 54'''
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|rowspan=2 style="text-align:left"|Using an '''APF''' in the fleet (''see [[#Passive Morale Gain]]'')
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|-
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|APF Kai increase
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|{{color|blue|+2}} morale per 15 minutes, '''up to 54'''
 
|}
 
|}
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<references>
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</references>
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=Food Supply Ship=
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==Passive Morale Gain==
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{{:Food Supply Ship}}
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=Gifting=
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==Gifting==
 
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
 
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
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* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
 
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
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=LBAS Morale=
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Independently from ships, each [[LBAS]] plane slot has a moral status, decreasing at each sortie, and being restored by waiting.
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*This morale notably affects the plane's accuracy, and can be restored faster by using the appropriated LBAS deployment mode, or by consuming a [[Special Aviation Ration]].
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{{details|LBAS#Morale|l1=LBAS Morale}}
    
=See Also=
 
=See Also=
[[Shop]]<br>
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*[[Shop]]
[[Help:Sparkling]]<br>
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*[[Help:Sparkling]]
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*[[Gotland Minigame]], a good way to kill time while moral is regenerating.
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Items]]
 
[[Category:Items]]
 
</noinclude>
 
</noinclude>
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