Changes

2,419 bytes added ,  4 months ago
m
Line 1: Line 1:  +
{{CombatPortal}}
 
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
 
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
    
=Combat Phases=
 
=Combat Phases=
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
+
On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
+
*''See [[Node]]s for more details.
 +
*Using a [[Combined Fleet]] will also affect the phases, especially during the shelling.
   −
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
+
The combat phases are made out of:
 +
{|class="wikitable"
 +
!colspan=3|☀ [[Day Battle]]
 +
!rowspan=2|{{NBPower}} [[Night Battle]]
 +
|-
 +
!rowspan=2|{{LOS}}<br>[[Detection]]
 +
!{{Aircraft}} [[Aerial Combat]]
 +
!{{Firepower}} Surface Combat
 +
|-
 +
|
 +
#LBAS's [[Jet Assault]]
 +
#Fleet's [[Jet Assault]]
 +
#[[LBAS|Land-Based Aerial Support]]
 +
#[[Air Power|Stage 1 - Battle for Air Superiority]]
 +
#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
 +
#[[Airstrike|Stage 3 - Airstrike]]
 +
|
 +
#[[Engagement]]
 +
#[[Support Expedition]]
 +
#[[Battle Opening]]s
 +
#[[Shelling|1st Shelling Phase]]
 +
#[[Day Battle#Second Shelling Phase|2nd Shelling Phase]]
 +
#[[Closing Torpedo Salvo]]
 +
|
 +
#[[Friendly Fleet]] (event only)
 +
#[[Support Expedition]]*
 +
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
 +
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
 +
|}
    
==Formation Selection==
 
==Formation Selection==
Line 12: Line 42:  
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 +
Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
Line 20: Line 51:  
!colspan=3|[[Night Battle]]
 
!colspan=3|[[Night Battle]]
 
!rowspan=2|AA
 
!rowspan=2|AA
!rowspan=2|[[#Flagship Protection|Flagship Protection]]
+
!rowspan=2|[[Flagship Protection]]
 
!rowspan=2|Notes
 
!rowspan=2|Notes
 
|-
 
|-
Line 77: Line 108:  
|100%
 
|100%
 
|70%
 
|70%
|110%
+
|100%
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''75%'''
 
|style="color:red"|'''75%'''
Line 92: Line 123:  
|110%
 
|110%
 
|rowspan=2 style="color:red"|'''120%'''
 
|rowspan=2 style="color:red"|'''120%'''
|rowspan=2 style="color:red"|'''130%'''
+
|rowspan=2 style="color:red"|'''140%<ref>https://twitter.com/Divinity_123/status/1453371977020985353</ref>'''
 
|rowspan=2|100%
 
|rowspan=2|100%
 
|90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
 
|90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
Line 130: Line 161:  
|50%
 
|50%
 
|80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref>
 
|80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref>
|rowspan=2|''See<br>[[#Vanguard Formation|bellow]]''
+
|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|style="color:red"|'''100%'''
 
|style="color:red"|'''100%'''
 
|70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref>
 
|70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref>
|rowspan=2|''See<br>[[#Vanguard Formation|bellow]]''
+
|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|100%
 
|100%
 
|??
 
|??
|rowspan=2|''See<br>[[#Vanguard Formation|bellow]]''
+
|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|50%
 
|50%
 
|??
 
|??
|rowspan=2|''See<br>[[#Vanguard Formation|bellow]]''
+
|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|110%
 
|110%
 
|Medium
 
|Medium
Line 166: Line 197:  
!Night Battles
 
!Night Battles
 
|-
 
|-
|Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||110%||120%||?||?
+
|Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||additional 110%||additional 120%||?||?
 
|-
 
|-
 
|Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A
 
|Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A
Line 182: Line 213:  
===Flagship Protection===
 
===Flagship Protection===
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
* Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
+
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles.
** If no ships are above Minor Damage, flagship protection cannot activate.
+
* ''See [[Flagship Protection]] for more details.
** Having more ships above Minor Damage does not increase the rate.
  −
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
  −
* Submarines do not protect surface ships and surface ships do not protect submarines.
  −
* [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship.
  −
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection.
      
===Vanguard Formation===
 
===Vanguard Formation===
* Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
+
Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
+
* '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
* Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref>
+
 
** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
+
Instead of an '''"evasion boost" to the fleet''', Vanguard gives an '''"accuracy penalty" to the opposing fleet'''. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
+
 
** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
+
The '''bottom half''' ships have an increased chance to be targeted.
** This bonus applies to shelling and torpedoes, but not airstrike.
+
* The targeting is determined as follows:  
* Bottom half ships have increased chance to be targeted.
+
**1. Target a ship from the fleet.  
** The targeting is determined as follows:  
+
**2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
***1. Randomly select any ship from the fleet.  
+
* Target rate based on the above procedure (without other factor):
***2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
+
* Bug: When the Vanguard is selected with a [[Combined Fleet]] (on night nodes only) the "'''number of ships'''" column is determined by using the  in the '''main''' fleet number of ships<ref>https://discord.com/channels/118339803660943369/178613137430282240/1286997214580703335</ref>.
** Target rate per ship (without flagship protection) based on the above procedure:
+
**E.g. With 4 ship main fleet and a 6 ship escort, the "4 ships" column is to be counted.
   −
{| class="wikitable"
+
{|class="wikitable"  style="text-align:center"
! Number of Ships
+
! colspan=5| Target Rate
! 4!! 5!! 6!! 7
+
|-
 +
! rowspan=2| Fleet position
 +
! colspan=4| Number of ships
 +
|-
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
|-
 +
! 1
 +
| style="background-color:#92D050;color:black"| 12,50%
 +
| style="background-color:#92D050;color:black"| 8,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 +
|-
 +
! 2
 +
| style="background-color:#92D050;color:black"| 12,50%
 +
| style="background-color:#92D050;color:black"| 8,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 
|-
 
|-
! Upper Half
+
! 3
| 12.5%|| 8%|| 8.33%|| 6.13%
+
| style="background-color:#F8CBAD;color:black"| 37,50%
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 
|-
 
|-
! Bottom Half
+
! 4
| 37.5%|| 28%|| 25%|| 20.4%
+
| style="background-color:#F8CBAD;color:black"| 37,50%
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 5
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 6
 +
!
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 7
 +
!
 +
!
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 
|}
 
|}
 
<references/>
 
<references/>
Line 229: Line 298:  
* '''Line Abreast''': ASW formation.
 
* '''Line Abreast''': ASW formation.
 
* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
 
* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
 +
* [[Combined Fleet]] has other formations.
 +
 +
 +
Other mechanics available on this menu:
 +
* This UI can be hidden by clicking once or twice on the flagship, to see the map.
 +
** The [[Fleet Preview|Enemy composition preview]] once hidden.
 +
* The smoke screen button if a {{Smoke}} [[Smoke Generator]] is equiped in the fleet.
    
=Victory Conditions=
 
=Victory Conditions=
A damage gauge that is displayed at the post-combat screen for each fleet, using the following calculation:
+
Once the battle ended, a damage gauge is displayed on the post-combat screen for each allied and enemy fleet, using the following calculation:
 
+
{{Formula
<math>\text{Damage%} = \dfrac{\text{Fleet HP lost}}{\text{Fleet HP}}</math>
+
|Title=Damage Gauge Formula
 +
|Math=\text{Damage}_\text{%} = \frac{\text{Fleet}_\text{HP lost} }{\text{Fleet}_\text{HP} }
 +
|Var=<math>\text{Fleet}_\text{HP lost}</math> the total amount of HP lost by ships in the fleet,
 +
* <math>\text{Fleet}_\text{HP}</math> the total amount of HP of the fleet at the start of the battle.
 +
**It may be lower than the maximum HP possible,
 +
|Notes=For [[Combined Fleet]]s, the HP of both sub-fleets are counted.
 +
*Is rounded to 100 % in cases it goes beyond that (when using [[Repair Goddess]]es).
 +
}}
    
The following conditions must be met to attain each rank:
 
The following conditions must be met to attain each rank:
   
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
!Victory State
 
!Victory State
Line 287: Line 369:  
** This applies to submarine vs submarine battles and air battle nodes.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
* Ships are sunk but not enough to meet the conditions for E.
 
* Ships are sunk but not enough to meet the conditions for E.
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
Line 296: Line 378:  
|}
 
|}
   −
'''Notes:'''
+
;Notes
 
* B-ranks are the minimum victory requirements for:
 
* B-ranks are the minimum victory requirements for:
** Obtaining drops.
+
** Obtaining [[drop]]s.
 
** Clearing a map without a boss gauge.
 
** Clearing a map without a boss gauge.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
 
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
+
** So it is possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
    
==MVP==
 
==MVP==
Line 311: Line 393:  
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 +
* If the ship achieving the most damage is sunk in the battle, MVP is rewarded to the next highest damage dealer instead.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
* Battles ending in an E-Rank have no MVP.
+
* Battles ending in an E rank have no MVP.
 
* In a Combined Fleet, each fleet has its own independent MVP.
 
* In a Combined Fleet, each fleet has its own independent MVP.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
advmod, cssedit, Interface administrators, janitor, Moderators, prechecked, Widget editors
7,932

edits