Changes

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|map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]
 
|map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]
 
|map_6_text=LBAS
 
|map_6_text=LBAS
|boss_hard= ?? HP + ?? HP
+
|boss_hard= 2680 HP + 4400 HP
|boss_medium= ?? HP + ?? HP
+
|boss_medium= 1880 HP + 3400 HP
|boss_easy= ?? HP + ?? HP
+
|boss_easy= 1880 HP + 3400 HP
|boss_casual= ?? HP + ?? HP
+
|boss_casual= 1080 HP + 2400 HP
 
|phase_1_boss= {{EnemyLink|Light Cruiser Mu-Class}}
 
|phase_1_boss= {{EnemyLink|Light Cruiser Mu-Class}}
 
|phase_2_boss= {{EnemyLink|Fjord Princesses}}
 
|phase_2_boss= {{EnemyLink|Fjord Princesses}}
Line 41: Line 41:  
|B/battle -> E/battle = * Meet '''ALL''' of the following requirements:
 
|B/battle -> E/battle = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
** Amount of (F)BB(V) ≤ 1
  −
*** If amount of CV(B) = 0, then amount of (F)BB(V) ≤ 2 *
   
** Fleet must contain at least 3DD '''OR''' 1CL 2DD
 
** Fleet must contain at least 3DD '''OR''' 1CL 2DD
 +
** If amount of DD = 2, then amount of (F)BB(V) ≤ 1
 
|F/empty -> G/battle, J/battle = * Active Branching
 
|F/empty -> G/battle, J/battle = * Active Branching
 
|G/battle -> H/pink = * Does not meet the requirements to go to I
 
|G/battle -> H/pink = * Does not meet the requirements to go to I
 
|G/battle -> I/battle = * Meet '''ALL''' of the following requirements:
 
|G/battle -> I/battle = * Meet '''ALL''' of the following requirements:
** If Fast Fleet, then amount of DD ≥ 2 *
+
** Amount of (F)BB(V) ≤ 2
 +
** If Fast Fleet, then amount of DD ≥ 2
 
** If Slow Fleet, then amount of CL ≥ 1  
 
** If Slow Fleet, then amount of CL ≥ 1  
 
** If Slow Fleet, then amount of DD ≥ 3
 
** If Slow Fleet, then amount of DD ≥ 3
 
|J/battle -> K/battle = * Meet '''ANY''' of the following requirements:
 
|J/battle -> K/battle = * Meet '''ANY''' of the following requirements:
 +
** Fast+ Fleet
 
** Amount of (F)BB(V) ≥ 3 *
 
** Amount of (F)BB(V) ≥ 3 *
 
** Amount of DD ≤ 1
 
** Amount of DD ≤ 1
 
** Slow Fleet and amount of CL = 0
 
** Slow Fleet and amount of CL = 0
** Route K-Q is unlocked and amount of DD ≥ 7
+
** Route K-Q is unlocked and amount of DD + DE ≥ 7
 
|J/battle -> L/empty = * Meet '''ALL''' of the following requirements:
 
|J/battle -> L/empty = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) ≤ 2 *
+
** Slow or Fast Fleet
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 
** If Slow Fleet, then amount of CL ≥ 1
 
** If Slow Fleet, then amount of CL ≥ 1
** If route K-Q is unlocked, then amount of DD ≤ 6
+
** If route K-Q is unlocked, then amount of DD + DE ≤ 6
 
|K/battle -> L/empty = * Route to Q is locked
 
|K/battle -> L/empty = * Route to Q is locked
 
* Does not meet the requirements to go to Q
 
* Does not meet the requirements to go to Q
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** Route to Q is unlocked
 
** Route to Q is unlocked
 
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *
 
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *
** Amount of DD/DE ≥ 5 *
+
** Amount of DD + DE ≥ 5
 +
* Otherwise, Fast+ Fleet
 
|L/empty -> M/battle, P/battle = * Active Branching
 
|L/empty -> M/battle, P/battle = * Active Branching
 
|M/battle -> N/battle = * Route to O is locked
 
|M/battle -> N/battle = * Route to O is locked
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** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
** If Fast Fleet, then fleet must contain at least ?DD/DE '''OR''' 1CL 2DD/DE
+
** If Fast Fleet, then fleet must contain at least 4DD/DE '''OR''' 1CL 2DD/DE
** If Slow Fleet, then fleet must contain at least ?DD/DE '''OR''' 1CL 3DD/DE
+
** If Slow Fleet, then fleet must contain at least 4DD/DE '''OR''' 1CL 3DD/DE
 
|P/battle -> Q/battle = * Does not meet the requirements to got to R or S
 
|P/battle -> Q/battle = * Does not meet the requirements to got to R or S
 
|P/battle -> R/pink = * Meet '''ALL''' of the following requirements:
 
|P/battle -> R/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B) ≤ 1
 
** Amount of CV(B) ≤ 1
 
** Amount of CV(B/L) ≤ 2
 
** Amount of CV(B/L) ≤ 2
 
** Does not meet the requirements to go to S
 
** Does not meet the requirements to go to S
 
|P/battle -> S/pink = * Meet '''ALL''' of the following requirements:
 
|P/battle -> S/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B/L) ≤ 1
 
** Amount of CV(B/L) ≤ 1
 +
** Amount of CA(V) ≤ 1
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 +
** Amount of SS(V) = 0
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
** If Slow Fleet, then amount of (F)BB(V) = 0 *
+
*** If Slow Fleet, then amount of DD ≥ 5
** If Slow Fleet, then amount of CV(B/L) + CAV + AV ≤ 1 *
  −
** ???
   
|Q/battle -> R/pink = * Routed from P to Q
 
|Q/battle -> R/pink = * Routed from P to Q
 
|Q/battle -> S/pink = * Routed from K to Q
 
|Q/battle -> S/pink = * Routed from K to Q
 
|T/battle -> U/empty = * Fail the LoS check
 
|T/battle -> U/empty = * Fail the LoS check
|T/battle -> V/battle = * Pass the LoS check
+
|T/battle -> V/battle = * Pass the LoS check (Cn3 = 60~63 '''Hard''')
 
}}
 
}}
 
<nowiki>*</nowiki> = Rule under review
 
<nowiki>*</nowiki> = Rule under review
Line 120: Line 125:  
! !! D!! E!! I!! N
 
! !! D!! E!! I!! N
 
|-
 
|-
| Hard|| S?|| S?|| S?|| S?
+
| Hard|| S|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| A+|| A+|| A+|| A+
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?
+
| Easy|| -|| A+|| A+|| A+
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?
+
| Casual|| -|| -|| A+|| A+
 
|}
 
|}
   Line 139: Line 144:  
| AS = 0
 
| AS = 0
 
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]).
 
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]).
 +
*Bringing some ASW is advised to pass node C.
 +
*{{Command Facility}}[[Elite Torpedo Squadron Command Facility|ETSCF]] can be used to to increase the pass rate.
 
| Range = Node {{MapNode|D|red}}: 2
 
| Range = Node {{MapNode|D|red}}: 2
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
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| AS = 0
 
| AS = 0
 
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]).
 
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]).
*Bringing some ASW is advised to pass node C.
   
*{{Command Facility}}[[Elite Torpedo Squadron Command Facility|ETSCF]] can be used to to increase the pass rate.
 
*{{Command Facility}}[[Elite Torpedo Squadron Command Facility|ETSCF]] can be used to to increase the pass rate.
 
| Range = Node {{MapNode|E|red}}: 2
 
| Range = Node {{MapNode|E|red}}: 2
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| AS = 0
 
| AS = 0
 
| Note = The node has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
 
| Note = The node has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
 +
{{Anti-PT_Imp_Setups}}
 
*Bringing some ASW is advised to pass node M.
 
*Bringing some ASW is advised to pass node M.
 
| Range = Node {{MapNode|N|red}}: 6
 
| Range = Node {{MapNode|N|red}}: 6
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| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])
 
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])
 
| Range = Node {{MapNode|O|red}}: 5
 
| Range = Node {{MapNode|O|red}}: 5
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 0 / 2 / 2 / 2
 
| LBASD = 366 / 461 / 657 / 660
 
| LBASD = 366 / 461 / 657 / 660
 
}}
 
}}
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| Hard|| AS x2|| AS x2
 
| Hard|| AS x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| AS|| AS
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| AP|| AS
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| AP|| -
 
|}
 
|}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Node S
 
| Map = Node S
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA/CLT, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
+
| Fleet = '''Striking: 1 FBB, 1 CV(B/L), 1 CA(V)/CLT, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}
 
| Speed = Fast
 
| Speed = Fast
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| AS = 660
 
| AS = 660
 
| Note = A slow fleet will additionally route through an Air Raid at {{MapNode|R|pink}}.
 
| Note = A slow fleet will additionally route through an Air Raid at {{MapNode|R|pink}}.
 +
*Using {{Smoke}} [[Smoke]] on node P can help pass it.
 
| Range = Node {{MapNode|S|red}}: 7
 
| Range = Node {{MapNode|S|red}}: 7
 
| LBASS = 366 / 461 / 657 / 660
 
| LBASS = 366 / 461 / 657 / 660
 
| LBASD = 366 / 461 / 657 / 660
 
| LBASD = 366 / 461 / 657 / 660
 +
| NoteLBAS = Sending all LBAS on node S with fighter is advised to better reach AS; else, sending them on node P is viable to increase the reach rate.
 
}}
 
}}
   Line 250: Line 259:  
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / 60~63 (C/E/M/H)
 
| Speed = '''FAST'''
 
| Speed = '''FAST'''
 
| ASC = 0
 
| ASC = 0
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| AS = 0
 
| AS = 0
 
| Note = The cheapest fleet, but also weaker.
 
| Note = The cheapest fleet, but also weaker.
 +
Bringing some [[OASW]] is advised to reach the boss.
 +
 
It skips the 2nd shelling on most of the route.
 
It skips the 2nd shelling on most of the route.
 
| Range = Node {{MapNode|V|red}}: 9
 
| Range = Node {{MapNode|V|red}}: 9
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| Fleet = '''Striking: 1 (F)BB(V)/CV(B/L)/CA(V), 5-6 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Fleet = '''Striking: 1 (F)BB(V)/CV(B/L)/CA(V), 5-6 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / 60~63 (C/E/M/H)
 
| Speed = '''SLOW'''
 
| Speed = '''SLOW'''
 
| ASC = 0
 
| ASC = 0
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| AS = 0
 
| AS = 0
 
| Note = A light fleet that allows to bring some stronger ships.
 
| Note = A light fleet that allows to bring some stronger ships.
 +
Bringing some [[OASW]] is advised to reach the boss.
 +
 
Bringing any CL will route through {{MapNode|L|blue}} instead of {{MapNode|K|red}}
 
Bringing any CL will route through {{MapNode|L|blue}} instead of {{MapNode|K|red}}
 
| Range = Node {{MapNode|V|red}}: 9
 
| Range = Node {{MapNode|V|red}}: 9
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| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA(V), 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA(V), 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / 60~63 (C/E/M/H)
 
| Speed = '''FAST'''
 
| Speed = '''FAST'''
 
| ASC = 0
 
| ASC = 0
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<tabber>
 
<tabber>
 
|-|Nodes O=
 
|-|Nodes O=
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.
+
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.  Anti-installation gear is not required as the imps have been replaced by a pair of transports.
    
|-|Node P=
 
|-|Node P=
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==Trivia==
 
==Trivia==
* [[wikipedia:Plan R 4|Plan R 4]] was a British plan to invade Norway and Sweden, to interrupt the flow of iron ore from those countries to Germany. It was preempted by the German invasion; forces being assembled for it were hastily sent to Norway to fight the Germans.
+
* [[wikipedia:Plan R 4|Plan R 4]] was a British plan to invade Norway and Sweden, to interrupt the flow of iron ore from those countries to Germany. It was preempted by the German invasion; forces being assembled for it were hastily sent to Norway to fight the Germans. Plan R4 is part of Operation Wilfred which also involves stalling German Landings by occupying Stavanger, Bergen, Trondheim and Narvik
 
* [[wikipedia:Operation Weserübung|Operation Weserübung]] was the German invasion of Norway and Denmark. Denmark was occupied as a staging ground for movement further northwards. The port of Narvik, as the primary transshipment point for Swedish iron ore, was a priority target; the German forces were initially able to take control, before being forced out by Allied land forces. Then the German invasion of France drew Allied attention away; British and French troops were withdrawn, and the German forces were able to defeat the remaining Norwegian army units.
 
* [[wikipedia:Operation Weserübung|Operation Weserübung]] was the German invasion of Norway and Denmark. Denmark was occupied as a staging ground for movement further northwards. The port of Narvik, as the primary transshipment point for Swedish iron ore, was a priority target; the German forces were initially able to take control, before being forced out by Allied land forces. Then the German invasion of France drew Allied attention away; British and French troops were withdrawn, and the German forces were able to defeat the remaining Norwegian army units.
 +
*The Airbase is in Scotland. Based on the map, it is in the area of Iverness Airport, which is possibly a nod to the old RAF Inverness Airbase that was active during WW2.
 +
*Starting Point 1 is around the area of Scapa Flow in the Orkney Islands, Scotland. This place is famous as a major Royal Navy Base during WW1 and WW2. This is also where the Imperial German Navy of WWI were scuttled.
 +
*Node D is in Egersund. During WW2, it was a major port with a Telegraph Station, Factories, an automatic phone central, railways, and the underwater telegraph cable connecting Norway and Great Britain. The Germans captured this on April 9, 1940 captured by a German Bicycle Squadron, which were landed by German M-class Minesweepers (M1, M2, M9, and M13).
 +
*Node E is in Stavanger. During WW2, it was a major port, part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. The German ship Roda was sunk here by a torpedo from the Destroyer HNoMS Æger. Stavanger was then subjected to an aerial bombardment, and Sola Airport was attacked. Afterwards, German troops marched in and occupied the city. HNoMS Æger was attacked by multiple air attacks, she was sinking and was beached by her crew, who then received orders to abandon ship.
 +
*Node I is in Bergen. During WW2, it was a major port, was part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. On the 9th of April 1940, the German cruiser Königsberg with Admiral Otto von Schrader arrived, the Germans planned to attack in the early hours. At around 01h00 and 01h35, there was an engagement between the forts and the German cruiser. By 05h50, the Admiral received the capitulation of the town. The main reason for the Germans' targeting Bergen was to utilize Bergen as a war harbor, protect freight of iron ore and other raw materials along the coast, and enable easier control of the north. Otto von Schrader was responsible for building coastal forts, airports, ship docks, one uboat bunker, minelaying of the fjord, and about 160 new coastal batteries, including Fjell fortress, as part of the "Atlantikwall", later "Westwall Norwegen"
 +
*Node O is in Trondheim. During WW2, it was a major port, was part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. The German forces were led by the cruiser Admiral Hipper, 4 Destroyers, and 1700 Austrian Mountain Troops. There was only one fort that opened fire and later Trondheim fell. In the following days there was an attempted landing by the British and French forces which attempted to liberate the port but this failed. Trondheim like much of Norway will be occupied until 1945.
 +
*Node V is in Narvik. During WW2, it was a major port, part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. In reality, this was the only site of operation that the Allied Forces were able to hold.
 +
* During the Battle of Narvik, Norge and Eidsvold were lost during combat. Eidsvold was sunk first. The Germans contacted the captain of Eidsvold and demanded surrender. When they refused the Germans immedaitely torpedoed Eidsvold before she could fire her guns. Norge was deeper inside the fjord and the crew heard the detonation and prepared for combat. In the darkness they waited until they spotted German Destroyers and Norge opened fire at Z11 Bernd von Arnim. The Germans then waited and positioned themselves closer and then fired three torpedo salvoes. The first two salvoes missed but the the last struck Norge in her midship resulting in her sinking in less than a minute.
 +
**In the sequence of events in the Fall 2025 Event, it seems this time around Abyssal Norge gets defeated first or sacrifices herself so that Abyssal Eidsvold can continue to fight on. Albeit after defeating both of them in E1 and E2 respectively they revert to Kanmusu Forms.
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