Changes

Line 47: Line 47:  
|G/battle -> I/battle = * Meet '''ALL''' of the following requirements:
 
|G/battle -> I/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
** If Fast Fleet, then amount of DD ≥ 2 *
+
** If Fast Fleet, then amount of DD ≥ 2
 
** If Slow Fleet, then amount of CL ≥ 1  
 
** If Slow Fleet, then amount of CL ≥ 1  
 
** If Slow Fleet, then amount of DD ≥ 3
 
** If Slow Fleet, then amount of DD ≥ 3
Line 58: Line 58:  
|J/battle -> L/empty = * Meet '''ALL''' of the following requirements:
 
|J/battle -> L/empty = * Meet '''ALL''' of the following requirements:
 
** Slow or Fast Fleet
 
** Slow or Fast Fleet
** Amount of (F)BB(V) ≤ 2 *
+
** Amount of (F)BB(V) ≤ 2
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 
** If Slow Fleet, then amount of CL ≥ 1
 
** If Slow Fleet, then amount of CL ≥ 1
Line 67: Line 67:  
** Route to Q is unlocked
 
** Route to Q is unlocked
 
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *
 
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *
** Amount of DD + DE ≥ 5 *
+
** Amount of DD + DE ≥ 5
 
* Otherwise, Fast+ Fleet
 
* Otherwise, Fast+ Fleet
 
|L/empty -> M/battle, P/battle = * Active Branching
 
|L/empty -> M/battle, P/battle = * Active Branching
Line 80: Line 80:  
|P/battle -> Q/battle = * Does not meet the requirements to got to R or S
 
|P/battle -> Q/battle = * Does not meet the requirements to got to R or S
 
|P/battle -> R/pink = * Meet '''ALL''' of the following requirements:
 
|P/battle -> R/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B) ≤ 1
 
** Amount of CV(B) ≤ 1
 
** Amount of CV(B/L) ≤ 2
 
** Amount of CV(B/L) ≤ 2
 
** Does not meet the requirements to go to S
 
** Does not meet the requirements to go to S
 
|P/battle -> S/pink = * Meet '''ALL''' of the following requirements:
 
|P/battle -> S/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B/L) ≤ 1
 
** Amount of CV(B/L) ≤ 1
 +
** Amount of CA(V) ≤ 1
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 +
** Amount of SS(V) = 0
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
** If Slow Fleet, then amount of ship types except CL/DD/DE ≤ 1 *
+
*** If Slow Fleet, then amount of DD ≥ 5
 
|Q/battle -> R/pink = * Routed from P to Q
 
|Q/battle -> R/pink = * Routed from P to Q
 
|Q/battle -> S/pink = * Routed from K to Q
 
|Q/battle -> S/pink = * Routed from K to Q
Line 123: Line 127:  
| Hard|| S|| S|| S|| S
 
| Hard|| S|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| A+|| A+|| A+|| A+
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?
+
| Easy|| -|| A+|| A+|| A+
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?
+
| Casual|| -|| -|| A+|| A+
 
|}
 
|}
   Line 186: Line 190:  
| AS = 0
 
| AS = 0
 
| Note = The node has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
 
| Note = The node has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
 +
{{Anti-PT_Imp_Setups}}
 
*Bringing some ASW is advised to pass node M.
 
*Bringing some ASW is advised to pass node M.
 
| Range = Node {{MapNode|N|red}}: 6
 
| Range = Node {{MapNode|N|red}}: 6
Line 203: Line 208:  
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])
 
| Note = Is an [[Installation]] node. There is one hard skin installation ([[pillbox]])
 
| Range = Node {{MapNode|O|red}}: 5
 
| Range = Node {{MapNode|O|red}}: 5
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 0 / 2 / 2 / 2
 
| LBASD = 366 / 461 / 657 / 660
 
| LBASD = 366 / 461 / 657 / 660
 
}}
 
}}
Line 225: Line 230:  
| Hard|| AS x2|| AS x2
 
| Hard|| AS x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| AS|| AS
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| AP|| AS
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| AP|| -
 
|}
 
|}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Node S
 
| Map = Node S
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA/CLT, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
+
| Fleet = '''Striking: 1 FBB, 1 CV(B/L), 1 CA(V)/CLT, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|red}}
 
| Speed = Fast
 
| Speed = Fast
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| AS = 660
 
| AS = 660
 
| Note = A slow fleet will additionally route through an Air Raid at {{MapNode|R|pink}}.
 
| Note = A slow fleet will additionally route through an Air Raid at {{MapNode|R|pink}}.
 +
*Using {{Smoke}} [[Smoke]] on node P can help pass it.
 
| Range = Node {{MapNode|S|red}}: 7
 
| Range = Node {{MapNode|S|red}}: 7
 
| LBASS = 366 / 461 / 657 / 660
 
| LBASS = 366 / 461 / 657 / 660
 
| LBASD = 366 / 461 / 657 / 660
 
| LBASD = 366 / 461 / 657 / 660
 +
| NoteLBAS = Sending all LBAS on node S with fighter is advised to better reach AS; else, sending them on node P is viable to increase the reach rate.
 
}}
 
}}
   Line 252: Line 259:  
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Fleet = '''Striking: 7 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / 60~63 (C/E/M/H)
 
| Speed = '''FAST'''
 
| Speed = '''FAST'''
 
| ASC = 0
 
| ASC = 0
Line 271: Line 278:  
| Fleet = '''Striking: 1 (F)BB(V)/CV(B/L)/CA(V), 5-6 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Fleet = '''Striking: 1 (F)BB(V)/CV(B/L)/CA(V), 5-6 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]'''
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|K|red|Q|red|S|pink|T|red|V|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / 60~63 (C/E/M/H)
 
| Speed = '''SLOW'''
 
| Speed = '''SLOW'''
 
| ASC = 0
 
| ASC = 0
Line 290: Line 297:  
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA(V), 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Fleet = '''Striking: 1 FBB, 1 CV(B), 1 CA(V), 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}
 
| Route = {{MapRoute|A|blue|F|blue|J|red|L|blue|P|red|S|pink|T|red|V|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / 60~63 (C/E/M/H)
 
| Speed = '''FAST'''
 
| Speed = '''FAST'''
 
| ASC = 0
 
| ASC = 0
Line 321: Line 328:  
<tabber>
 
<tabber>
 
|-|Nodes O=
 
|-|Nodes O=
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.
+
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.  Anti-installation gear is not required as the imps have been replaced by a pair of transports.
    
|-|Node P=
 
|-|Node P=
Line 369: Line 376:  
*Node O is in Trondheim. During WW2, it was a major port, was part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. The German forces were led by the cruiser Admiral Hipper, 4 Destroyers, and 1700 Austrian Mountain Troops. There was only one fort that opened fire and later Trondheim fell. In the following days there was an attempted landing by the British and French forces which attempted to liberate the port but this failed. Trondheim like much of Norway will be occupied until 1945.
 
*Node O is in Trondheim. During WW2, it was a major port, was part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. The German forces were led by the cruiser Admiral Hipper, 4 Destroyers, and 1700 Austrian Mountain Troops. There was only one fort that opened fire and later Trondheim fell. In the following days there was an attempted landing by the British and French forces which attempted to liberate the port but this failed. Trondheim like much of Norway will be occupied until 1945.
 
*Node V is in Narvik. During WW2, it was a major port, part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. In reality, this was the only site of operation that the Allied Forces were able to hold.
 
*Node V is in Narvik. During WW2, it was a major port, part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. In reality, this was the only site of operation that the Allied Forces were able to hold.
 +
* During the Battle of Narvik, Norge and Eidsvold were lost during combat. Eidsvold was sunk first. The Germans contacted the captain of Eidsvold and demanded surrender. When they refused the Germans immedaitely torpedoed Eidsvold before she could fire her guns. Norge was deeper inside the fjord and the crew heard the detonation and prepared for combat. In the darkness they waited until they spotted German Destroyers and Norge opened fire at Z11 Bernd von Arnim. The Germans then waited and positioned themselves closer and then fired three torpedo salvoes. The first two salvoes missed but the the last struck Norge in her midship resulting in her sinking in less than a minute.
 +
**In the sequence of events in the Fall 2025 Event, it seems this time around Abyssal Norge gets defeated first or sacrifices herself so that Abyssal Eidsvold can continue to fight on. Albeit after defeating both of them in E1 and E2 respectively they revert to Kanmusu Forms.
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