Changes

Line 47: Line 47:  
|G/battle -> I/battle = * Meet '''ALL''' of the following requirements:
 
|G/battle -> I/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
** If Fast Fleet, then amount of DD ≥ 2 *
+
** If Fast Fleet, then amount of DD ≥ 2
 
** If Slow Fleet, then amount of CL ≥ 1  
 
** If Slow Fleet, then amount of CL ≥ 1  
 
** If Slow Fleet, then amount of DD ≥ 3
 
** If Slow Fleet, then amount of DD ≥ 3
Line 58: Line 58:  
|J/battle -> L/empty = * Meet '''ALL''' of the following requirements:
 
|J/battle -> L/empty = * Meet '''ALL''' of the following requirements:
 
** Slow or Fast Fleet
 
** Slow or Fast Fleet
** Amount of (F)BB(V) ≤ 2 *
+
** Amount of (F)BB(V) ≤ 2
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 
** If Slow Fleet, then amount of CL ≥ 1
 
** If Slow Fleet, then amount of CL ≥ 1
Line 67: Line 67:  
** Route to Q is unlocked
 
** Route to Q is unlocked
 
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *
 
** Amount of (F)BB(V) + CV(B/L) + CA(V) + {{Tooltip|???|likely all ship type besides DD/DE}} ≤ 1 *
** Amount of DD + DE ≥ 5 *
+
** Amount of DD + DE ≥ 5
 
* Otherwise, Fast+ Fleet
 
* Otherwise, Fast+ Fleet
 
|L/empty -> M/battle, P/battle = * Active Branching
 
|L/empty -> M/battle, P/battle = * Active Branching
Line 87: Line 87:  
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B/L) ≤ 1
 
** Amount of CV(B/L) ≤ 1
 +
** Amount of CA(V) ≤ 1
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 +
** Amount of SS(V) = 0
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
** If Slow Fleet, then fleet must contain at least 2CL 3DD/DE '''OR''' 1CL 5DD/DE
+
*** If Slow Fleet, then amount of DD ≥ 5
** ???
   
|Q/battle -> R/pink = * Routed from P to Q
 
|Q/battle -> R/pink = * Routed from P to Q
 
|Q/battle -> S/pink = * Routed from K to Q
 
|Q/battle -> S/pink = * Routed from K to Q
Line 126: Line 127:  
| Hard|| S|| S|| S|| S
 
| Hard|| S|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| A+|| A+|| A+|| A+
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?
+
| Easy|| -|| A+|| A+|| A+
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?
+
| Casual|| -|| -|| A+|| A+
 
|}
 
|}
   Line 229: Line 230:  
| Hard|| AS x2|| AS x2
 
| Hard|| AS x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| AS|| AS
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| AP|| AS
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| AP|| -
 
|}
 
|}
   Line 246: Line 247:  
| AS = 660
 
| AS = 660
 
| Note = A slow fleet will additionally route through an Air Raid at {{MapNode|R|pink}}.
 
| Note = A slow fleet will additionally route through an Air Raid at {{MapNode|R|pink}}.
*Usiong {{Smoke}} [[Smoke]] on node P can help pass it.
+
*Using {{Smoke}} [[Smoke]] on node P can help pass it.
 
| Range = Node {{MapNode|S|red}}: 7
 
| Range = Node {{MapNode|S|red}}: 7
 
| LBASS = 366 / 461 / 657 / 660
 
| LBASS = 366 / 461 / 657 / 660
Line 327: Line 328:  
<tabber>
 
<tabber>
 
|-|Nodes O=
 
|-|Nodes O=
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.
+
Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.  Anti-installation gear is not required as the imps have been replaced by a pair of transports.
    
|-|Node P=
 
|-|Node P=
1,540

edits