| Line 39: |
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| | |id = 61-2a | | |id = 61-2a |
| | |0 -> 1 = * Single Fleet / Striking Force Fleet | | |0 -> 1 = * Single Fleet / Striking Force Fleet |
| − | * [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force only ('''Medium / Hard''') | + | * [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force ('''Medium / Hard''') |
| | |0 -> 2 = * CTF / STF / TCF | | |0 -> 2 = * CTF / STF / TCF |
| − | * [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force only ('''Medium / Hard''') | + | * [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force ('''Medium / Hard''') |
| | }} | | }} |
| | {{MapBranchingTable | | {{MapBranchingTable |
| | |title = E-2 Branching Rules (Start Point 1) ▼/▲ | | |title = E-2 Branching Rules (Start Point 1) ▼/▲ |
| | |id = 61-2b | | |id = 61-2b |
| − | |order = A,B,D,F,G,K,L | + | |order = 0,A,B,D,F,G,K,L |
| | + | |0 -> 1 = * Single Fleet / Striking Force Fleet |
| | + | * [[File:Fall_2025_Event_Tag_2.png]] Narvik Advance Force ('''Medium / Hard''') |
| | |A/empty -> B/battle, F/battle = * Active Branching | | |A/empty -> B/battle, F/battle = * Active Branching |
| | |B/battle -> C/empty = * Fail the LoS check | | |B/battle -> C/empty = * Fail the LoS check |
| − | |B/battle -> D/battle = * Pass the LoS check | + | |B/battle -> D/battle = * Pass the LoS check (Cn3 = 63 '''Hard''') |
| | |D/battle -> E/battle = * Meet '''ALL''' of the following requirements: | | |D/battle -> E/battle = * Meet '''ALL''' of the following requirements: |
| | ** Slow Fleet | | ** Slow Fleet |
| | ** Amount of (F)BB(V) ≤ 1 | | ** Amount of (F)BB(V) ≤ 1 |
| | ** Amount of CV(B) = 0 | | ** Amount of CV(B) = 0 |
| | + | ** Amount of AV ≤ 1 |
| | + | ** Amount of SS(V) = 0 |
| | |D/battle -> K/pink = * Meet '''ANY''' of the following requirements: | | |D/battle -> K/pink = * Meet '''ANY''' of the following requirements: |
| | ** Fast Fleet | | ** Fast Fleet |
| | ** Slow Fleet and amount of (F)BB(V) ≥ 2 | | ** Slow Fleet and amount of (F)BB(V) ≥ 2 |
| | ** Slow Fleet and amount of CV(B) ≥ 1 | | ** Slow Fleet and amount of CV(B) ≥ 1 |
| | + | ** Slow Fleet and amount of AV ≥ 2 |
| | + | ** Slow Fleet and amount of SS(V) ≥ 1 |
| | |F/battle -> G/pink = * Does not meet the requirements to go to I | | |F/battle -> G/pink = * Does not meet the requirements to go to I |
| | |F/battle -> I/battle = * Meet '''ALL''' of the following requirements | | |F/battle -> I/battle = * Meet '''ALL''' of the following requirements |
| − | ** Amount of CV(B) ≤ 2 | + | ** Amount of (F)BB(V) + CV(B/L) ≤ 3 |
| | ** Amount of DD ≥ 3 | | ** Amount of DD ≥ 3 |
| | ** If amount of DD ≤ 4, then pass the LoS check | | ** If amount of DD ≤ 4, then pass the LoS check |
| | |G/pink -> H/empty = * Fail the LoS check | | |G/pink -> H/empty = * Fail the LoS check |
| | |G/pink -> I/battle = * Pass the LoS check | | |G/pink -> I/battle = * Pass the LoS check |
| − | |K/pink -> E/battle = * Slow Fleet | + | |K/pink -> E/battle = * Meet '''ANY''' of the following requirements: |
| − | |K/pink -> L/battle = * Fast Fleet | + | ** Slow Fleet |
| | + | ** Fast Fleet and fleet only contains 0CL 1DD |
| | + | |K/pink -> L/battle = * Meet '''ALL''' of the following requirements |
| | + | ** Fast Fleet |
| | + | ** Amount of CL ≥ 1 '''OR''' amount of DD ≥ 2 |
| | |L/battle -> M/battle = * Fixed Route | | |L/battle -> M/battle = * Fixed Route |
| | }} | | }} |
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| | |title = E-2 Branching Rules (Start Point 2) ▼/▲ | | |title = E-2 Branching Rules (Start Point 2) ▼/▲ |
| | |id = 61-2c | | |id = 61-2c |
| − | |order = 2,K,L,T,V | + | |order = 0,2,K,L,T,V |
| | + | |0 -> 2 = * CTF / STF / TCF |
| | + | * [[File:Fall_2025_Event_Tag_3.png]] Narvik Main Defense Force ('''Medium / Hard''') |
| | |2 -> K/pink = * Meet '''ALL''' of the following requirements: | | |2 -> K/pink = * Meet '''ALL''' of the following requirements: |
| | + | ** [CTF/STF] Amount of (F)BB(V) ≤ 2 |
| | ** [CTF/STF] Amount of CV(B) ≤ 2 | | ** [CTF/STF] Amount of CV(B) ≤ 2 |
| | ** [CTF/STF] Amount of (F)BB(V) + CV(B) ≤ 3 | | ** [CTF/STF] Amount of (F)BB(V) + CV(B) ≤ 3 |
| | ** [CTF/STF] Amount of (F)BB(V) + CV(B/L) ≤ 4 | | ** [CTF/STF] Amount of (F)BB(V) + CV(B/L) ≤ 4 |
| − | ** [CTF/STF] If Fast Fleet, then fleet must contain at least 2CL 3DD '''OR''' 1CL 4DD | + | ** [CTF/STF] If Fast Fleet, then fleet must contain 1CL 4DD '''OR''' 2CL |
| | ** [CTF/STF] If Slow Fleet, then fleet must contain at least 1CL 5DD | | ** [CTF/STF] If Slow Fleet, then fleet must contain at least 1CL 5DD |
| | ** [TCF] Amount of BBV ≤ 1 | | ** [TCF] Amount of BBV ≤ 1 |
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| | ** [CTF] Amount of CV(B) ≤ 1 | | ** [CTF] Amount of CV(B) ≤ 1 |
| | ** [CTF] Amount of CV(B/L) ≤ 2 | | ** [CTF] Amount of CV(B/L) ≤ 2 |
| − | ** [CTF] Amount of CA? + CAV ≤ 2 | + | ** [CTF] Amount of CA(V) ≤ 2 |
| | ** [CTF] Amount of DD ≥ 4 | | ** [CTF] Amount of DD ≥ 4 |
| | ** [TCF] Amount of BBV = 0 | | ** [TCF] Amount of BBV = 0 |
| Line 102: |
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| | |V/battle -> Y/battle = * Meet '''ALL''' of the following requirements: | | |V/battle -> Y/battle = * Meet '''ALL''' of the following requirements: |
| | ** Route to Y is unlocked | | ** Route to Y is unlocked |
| − | ** [CTF/STF] Amount of (F)BB(V) ≤ 2 | + | ** [STF] Amount of (F)BB(V) ≤ 2 |
| | + | ** [CTF] If amount of DD ≤ 4, then amount of (F)BB(V) ≤ 2 |
| | ** [CTF/STF] If amount of DD ≤ 4, then amount of CV(B/L) ≤ 2 | | ** [CTF/STF] If amount of DD ≤ 4, then amount of CV(B/L) ≤ 2 |
| − | ** [CTF/STF] If amount of DD ≤ 4, then amount of AV ≤ 1 | + | ** [CTF/STF] If amount of DD ≤ 4, then amount of AO + AV + LHA ≤ 1 |
| | ** [TCF] Amount of AV ≤ 1 | | ** [TCF] Amount of AV ≤ 1 |
| | }} | | }} |
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| | | | |
| | * This map uses 2 locks: | | * This map uses 2 locks: |
| − | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3) | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3 & E-4) |
| − | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3) | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3 & E-4) |
| | | | |
| − | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}} | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red}} |
| | | | |
| | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map. | | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map. |
| Line 132: |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Boss | | | Map = Boss |
| − | | Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' | + | | Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT, 1CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| − | | Route = {{MapRoute|1||A|red|B|red|D|red|K|pink|L|red|M|red}} | + | | Route = {{MapRoute|1||A|blue|B|red|D|red|K|pink|L|red|M|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | | Speed = '''Fast | | | Speed = '''Fast |
| | | ASC = 36 | | | ASC = 36 |
| Line 157: |
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| | | | |
| | ==Gimmick 1 - Unlock== | | ==Gimmick 1 - Unlock== |
| − | To unlock the next part of the map, the following steps have to be performed: | + | To unlock the next part of the map, the following steps have to be performed (can be done at any point during Phase 1): |
| | | | |
| | {|class="wikitable" | | {|class="wikitable" |
| | ! !! J | | ! !! J |
| | |- | | |- |
| − | | Hard|| S? | + | | Hard|| S |
| | |- | | |- |
| − | | Medium|| ? | + | | Medium|| S |
| | |- | | |- |
| | | Easy|| - | | | Easy|| - |
| Line 173: |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Node J | | | Map = Node J |
| − | | Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' | + | | Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| − | | Route = {{MapRoute|A|red|F|red|I|red|J|red}} | + | | Route = {{MapRoute|1||A|blue|F|red|I|red|J|red}} |
| | | ASC = 36 | | | ASC = 36 |
| | | ASE = 189 | | | ASE = 189 |
| Line 191: |
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| | ! !! R!! E!! Q!! LBAS | | ! !! R!! E!! Q!! LBAS |
| | |- | | |- |
| − | | Hard|| S?|| S?|| S? x2|| AS x2 | + | | Hard|| S|| S|| S x2|| AS x2 |
| | |- | | |- |
| − | | Medium|| S?|| S?|| S? x2?|| AS x2? | + | | Medium|| S|| S|| S|| AS |
| | |- | | |- |
| − | | Easy|| S?|| S?|| S?|| AS x1 | + | | Easy|| S|| S|| S|| - |
| | |- | | |- |
| − | | Casual|| ?|| ?|| ?|| ? | + | | Casual|| S|| S|| S|| - |
| | |} | | |} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = Node R | | | Map = Node R |
| − | | Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' | + | | Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| − | | Route = {{MapRoute|A|red|F|red|I|red|J|red|R|red}} | + | | Route = {{MapRoute|1||A|blue|F|red|I|red|J|red|R|red}} |
| | | ASC = 0 | | | ASC = 0 |
| | | ASE = 0 | | | ASE = 0 |
| Line 216: |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Node E | | | Map = Node E |
| − | | Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' | + | | Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-5 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| − | | Route = {{MapRoute|A|red|B|red|D|red|E|red}} | + | | Route = {{MapRoute|1||A|blue|B|red|D|red|E|red}} |
| | | Speed = '''Slow | | | Speed = '''Slow |
| | | ASC = 36 | | | ASC = 36 |
| Line 231: |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = Node Q | | | Map = Node Q |
| − | | Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Main = '''TCF: 1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Escort = '''TCF: 0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Route = {{MapRoute|2||K|pinl|P|blue|Q|red}} | + | | Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red}} |
| | | ASC = 104 | | | ASC = 104 |
| | | ASE = 104 | | | ASE = 104 |
| Line 239: |
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| | | AS = 198 | | | AS = 198 |
| | | Note = A standard surface enemy. Bringing some AACI can help the reach rate. | | | Note = A standard surface enemy. Bringing some AACI can help the reach rate. |
| − | | Range = Boss {{MapNode|Q|red}}: 4 | + | *Node {{MapNode|O|red}} has [[PT boat]]s, it is therefore advised to bring either: |
| | + | **Some [[Template:Anti-PT_Imp_Setups|anti-PT setups]], |
| | + | **{{Smoke}} [[Smoke]]s. |
| | + | | Range = Node {{MapNode|Q|red}}: 4 |
| | | LBASS = 107 / 111 / 147 / 209 | | | LBASS = 107 / 111 / 147 / 209 |
| | | LBASD = 366 / 461 / 657 / 660 | | | LBASD = 366 / 461 / 657 / 660 |
| − | | NoteLBAS = All LBAS should be sent on the boss.
| |
| | }} | | }} |
| | | | |
| Line 307: |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = TCF Short Route | | | Map = TCF Short Route |
| − | | Main = '''TCF: 1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Main = '''TCF: 0-1, CVE/CAV/CL, 4 DD, 1-2 AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Escort = '''TCF: 0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Escort = '''TCF: 0-2 CA(V), 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Route = {{MapRoute|2||K|pinl|P|blue|Q|red|T|red|V|red|W|green|X|red}} | + | | Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|W|green|X|red}} |
| | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | | ASC = 0 | | | ASC = 0 |
| Line 317: |
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| | | Note = Bringing [[AACI]] and some ASW is recommended to reach the boss. | | | Note = Bringing [[AACI]] and some ASW is recommended to reach the boss. |
| | *The boss node contains a hard skin installation ([[pillbox]]). | | *The boss node contains a hard skin installation ([[pillbox]]). |
| | + | Note: If a TCF will be used to perform the latter [[#Gimmick 4 - Debuff]], 2 AV will be required. |
| | | Range = Boss {{MapNode|X|red}}: 1 | | | Range = Boss {{MapNode|X|red}}: 1 |
| | | LBASS = 0 / 0 / 0 / 0 | | | LBASS = 0 / 0 / 0 / 0 |
| Line 325: |
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| | {{FleetGuide | | {{FleetGuide |
| | | Map = CTF Medium Route | | | Map = CTF Medium Route |
| − | | Main = '''CTF: 2(F)BB(V) 1CV 1CVL 1AV 1DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Main = '''CTF: 2 (F)BB(V), 1 CV(B), 1 CVL, 1 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Escort = '''CTF: 1CL 1CA(V) 4DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Escort = '''CTF: 1 CL, 1 CA(V), 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| − | | Route = {{MapRoute|2||K|pinl|O|red|P|blue|Q|red|T|red|V|red|W|green|X|red}} | + | | Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|W|green|X|red}} |
| | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | | ASC = 0 | | | ASC = 0 |
| Line 351: |
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| | ! !! S | | ! !! S |
| | |- | | |- |
| − | | Hard|| S? | + | | Hard|| S |
| | |- | | |- |
| − | | Medium|| S? | + | | Medium|| A+ |
| | |- | | |- |
| − | | Easy|| S? | + | | Easy|| A+ |
| | |- | | |- |
| − | | Casual|| ? | + | | Casual|| - |
| | |} | | |} |
| | | | |
| | {{FleetGuide | | {{FleetGuide |
| − | | Map = Node S | + | | Map = Node S (Light) |
| − | | Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' | + | | Fleet = '''Striking: 1 (F)BB(V), 2-5 DD, 0-4 CVL/CA(V)/CL(T)/LHA/AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| − | | Route = {{MapRoute|A|red|B|red|D|red|E|red|S|red}} | + | | Route = {{MapRoute|1||A|blue|B|red|D|red|E|red|S|red}} |
| | + | | Speed = '''Slow |
| | + | | ASC = 0 |
| | + | | ASE = 56 |
| | + | | ASM = 0 |
| | + | | AS = 102 |
| | + | | Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requiring a [[nuke]] setup. |
| | + | *Bringing {{Balloon}} [[balloon]]s is advised. |
| | + | *The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]]. |
| | + | | Range = Node {{MapNode|S|red}}: 5 |
| | + | | LBASS = ? / 56 / ? / 102 |
| | + | | LBASD = 366 / 461 / 657 / 660 |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node S (Heavy) |
| | + | | Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L), 2-4 DD, 0-2 CA(V)/CL(T)/LHA/AV [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| | + | | Route = {{MapRoute|1||A|blue|B|red|D|red|K|pink|E|red|S|red}} |
| | | Speed = '''Slow | | | Speed = '''Slow |
| | | ASC = 0 | | | ASC = 0 |
| Line 369: |
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| | | ASM = 0 | | | ASM = 0 |
| | | AS = 102 | | | AS = 102 |
| − | | Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup. | + | | Note = A stronger fleet that encounters an extra Air Raid at {{MapNode|K|pink}}. |
| | + | Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requiring a [[nuke]] setup. |
| | *Bringing {{Balloon}} [[balloon]]s is advised. | | *Bringing {{Balloon}} [[balloon]]s is advised. |
| | *The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]]. | | *The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]]. |
| Line 376: |
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| | | LBASD = 366 / 461 / 657 / 660 | | | LBASD = 366 / 461 / 657 / 660 |
| | }} | | }} |
| | + | |
| | + | There is no noteable [[Installation]] enemy in the rest of the event after this phase, it is therefore recommended to use good anti-installation ships such as [[Momochi]]. |
| | | | |
| | ==Phase 3 - Boss== | | ==Phase 3 - Boss== |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = CTF Short Route | | | Map = CTF Short Route |
| − | | Main = '''1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | | Main = '''1 FBB, 1CV(B), 1CVL, 1-2 CL, 1-2 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | | Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | | | Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Speed = '''Fast |
| | | Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}} | | | Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}} |
| | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| Line 388: |
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| | | ASM = 176 | | | ASM = 176 |
| | | AS = 203 | | | AS = 203 |
| − | | Note = Using 1 SS(V) is advised for subtanking. On Hard Mode Last Dance Node {{MapRoute|V|red|}} will have a variant of the [[Na-Class]] (Destroyer Na-Class Mass-Produced Model IIe Elite ) which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. | + | | Note = Fleet must contain '''at least 4 DD''' to avoid additional battles at {{MapNode|N|red}} & {{MapNode|O|red}}. |
| | + | *Using 1 SS(V) is advised for subtanking. |
| | + | *On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. |
| | | Range = Boss {{MapNode|Y|red}}: 1 | | | Range = Boss {{MapNode|Y|red}}: 1 |
| | | LBASS = 75 / 179 / 179 / 206 | | | LBASS = 75 / 179 / 179 / 206 |
| Line 405: |
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| | | ASM = 176 | | | ASM = 176 |
| | | AS = 203 | | | AS = 203 |
| − | | Note = A stronger fleet that hit 1 extra node | + | | Note = A stronger fleet that hits 1 extra node |
| − | * This fleet will route you to Node {{MapRoute|O|red|}} which has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]]. or simply bring {{EquipmentLink|Smoke Generator (Smoke Screen)|text=Smoke Screens}} | + | Fleet must contain '''2 CL or 4 DD''' to avoid an additional battle at {{MapNode|N|red}}.<br> |
| − | * On Hard Mode Last Dance Node {{MapRoute|V|red|}} will have a variant of the [[Na-Class]] (Destroyer Na-Class Mass-Produced Model IIe Elite ) which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. | + | A '''Slow''' fleet must contain '''5 DD'''. |
| | + | * This fleet will route to Node {{MapRoute|O|red|}} which has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]]. or simply bring {{EquipmentLink|Smoke Generator (Smoke Screen)|text=Smoke Screens}} |
| | + | *On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. |
| | + | | Range = Boss {{MapNode|Y|red}}: 1 |
| | + | | LBASS = 75 / 179 / 179 / 206 |
| | + | | LBASD = 366 / 461 / 657 / 660 |
| | + | | NoteLBAS = All or a majority of LBAS should be sent on the boss. 1 wave can be sent on Node {{MapRoute|V|red|}} on Last Dance, especially on Hard Mode. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = CTF Long Route |
| | + | | Main = '''2 (F)BB(V), 2-4 CV(L/B), 0-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-1 CVL/CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||N|red|K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 72 |
| | + | | ASE = 176 |
| | + | | ASM = 176 |
| | + | | AS = 203 |
| | + | | Note = The strongest possible fleet at the cost of 2 additional battles. |
| | + | Fleet must contain '''≥5DD''' to avoid offrouting to {{MapNode|X|red}}. |
| | + | *This fleet will route through Node {{MapNode|O|red}}, which has [[PT boat]]s, it is therefore advised to bring either: |
| | + | **Some [[Template:Anti-PT_Imp_Setups|anti-PT setups]], |
| | + | **{{Smoke}} [[Smoke]]s. |
| | + | *This fleet uses a similar fleet for the final boss and will take almost the same route, so it can use a [[touch]], making easier to reach A+ ranks. |
| | + | *On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. |
| | | Range = Boss {{MapNode|Y|red}}: 1 | | | Range = Boss {{MapNode|Y|red}}: 1 |
| | | LBASS = 75 / 179 / 179 / 206 | | | LBASS = 75 / 179 / 179 / 206 |
| | | LBASD = 366 / 461 / 657 / 660 | | | LBASD = 366 / 461 / 657 / 660 |
| − | | NoteLBAS = All or a majority of LBAS should be sent on the boss. You can send 1 wave of LBAS to deal with Node {{MapRoute|V|red|}} on Last Dance, especially on Hard Mode. | + | | NoteLBAS = All or a majority of LBAS should be sent on the boss. 1 wave can be sent on Node {{MapRoute|V|red|}} on Last Dance, especially on Hard Mode. |
| | }} | | }} |
| | | | |
| Line 422: |
Line 488: |
| | | Hard|| A+|| A+|| A+ x2|| A+ x2|| AS x2 | | | Hard|| A+|| A+|| A+ x2|| A+ x2|| AS x2 |
| | |- | | |- |
| − | | Medium|| ?|| ?|| ?|| ?|| ? | + | | Medium|| A+|| A+|| A+|| A+ x2|| AS |
| | |- | | |- |
| − | | Easy|| ?|| ?|| ?|| ?|| ? | + | | Easy|| A+|| -|| A+|| A+ x2|| - |
| | |- | | |- |
| − | | Casual|| ?|| ?|| ?|| ?|| ? | + | | Casual|| ?|| -|| ?|| ?|| - |
| | |} | | |} |
| | | | |
| Line 438: |
Line 504: |
| | |-|Node S= | | |-|Node S= |
| | Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing. | | Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node X= |
| | + | Due to routing changes, certain [[#Phase 2 - TP]] compositions may need to be adjusted to avoid routing to {{MapNode|Y|Red}}. |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = TCF |
| | + | | Main = '''TCF: 2 AV, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''TCF: 0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|W|green|X|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Bringing [[AACI]] and some ASW is recommended to reach the boss. |
| | + | *The boss node contains a hard skin installation ([[pillbox]]). |
| | + | *On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. |
| | + | | Range = Boss {{MapNode|X|red}}: 1 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 366 / 461 / 657 / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = CTF Short Route |
| | + | | Main = '''0-2 AV''', 1 FBB, 1CV(B), 1CVL, 0-2 CA(V), 0-1 CL, 0-2 DD, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-2 AV''', 0-2 CA(V)/CLT, 1 CL, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Speed = '''Fast |
| | + | | Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|W|green|X|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 72 |
| | + | | ASE = 176 |
| | + | | ASM = 176 |
| | + | | AS = 203 |
| | + | | Note = Fleet must contain '''≥2 AV & exactly 4 DD'''. |
| | + | * ≥ 5 DD would result in offrouting to {{MapNode|Y|red}}. |
| | + | * ≤ 3 DD would result in additional battles at {{MapNode|N|red}} & {{MapNode|O|red}}. |
| | + | **Any amount of DD may be safely retreated via {{FCF}}[[FCF]] after the battle on {{MapNode|Q|red}}. |
| | + | **Alternatively, bringing fewer DD would allow using a heavier fleet with additional CV(L/B) instead of 2 AV (See [[#Branching Table]] for details). |
| | + | *1 SS(V) may be used for subtanking. |
| | + | Bringing [[AACI]] and some ASW is recommended to reach the boss. |
| | + | *The boss node contains a hard skin installation ([[pillbox]]). |
| | + | *On Hard Mode, Last Dance Node {{MapNode|V|red}} will have variants of the [[Na-Class]] which have devastating opening torpedo attacks. It is advisable to use 1 wave of LBAS here, Node Support, or both to have better odds of passing the node. |
| | + | | Range = Boss {{MapNode|X|red}}: 1 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 366 / 461 / 657 / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | | | |
| | |-|LBAS= | | |-|LBAS= |
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| | | | |
| | ==Trivia== | | ==Trivia== |
| − | * The Airbase is in the area of Bardufoss Airport. Bardafuss is Norway's oldest airport. Prior to WW2, it was expanded by the Norwegian Army Air Service and later was captured by the Germans. The Germans then expanded it, and it was used by the Luftwaffe. They also added a second runway but never used it. The RNoAF reclaimed the airport in 1945, and it was extended and modernized in the 1950's by NATO. Bardufoss is still an active airport that is used for both civilian and military purposes. | + | * The Airbase is in the area of Bardufoss Airport. Prior to WW2, it was expanded by the Norwegian Army Air Service and later was captured by the Germans during the invasion. The Germans then expanded it, and it was used by the Luftwaffe. They also added a second runway but never used it. The RNoAF reclaimed the airport in 1945, and it was extended and modernized in the 1950's by NATO. Bardufoss is still an active airport that is used for both civilian and military purposes. |
| − | * Node M | + | * Node M appears to be the location of the Dietl Battery and around the area of Bø Battery. These batteries were made by the Germans later into the war (1942-1943) using Russian POWs and the construction of these batteries. They housed some of the largest land artillery of WW2. |
| − | * Node W | + | * Node S is the location of the Laukvik Battery, this location was captured by the Germans in 1940 but the battery itself didn't exist until 1942. The gun batteries were built with French Guns. |
| − | * Node X | + | * Nodes Q/T are at the mouth of Ofotfjord while nodes V, W, X, Y are within Ofotfjord itself |
| − | * Node Y | + | * Node W appears to be in the area of Skjomnes. Skjomnes is the area where British South Wales Borderers and French Ski Scout Troops from the Chasseurs Alpine Battalion landed to meet and try to push out the Germans who are on the Ankenes Peninsula. They were relieved by the Polish Podhale Brigade who pushed the Germans into the east. |
| | + | * Node X seems to be Bogen. It was captured by the Germans and later Bogen Bay was turned into a German base and became famous for being the home for Tirpitz and Admiral Hipper for a time until they were transferred or moved to other bases. (Tirpitz sank near Tromsø, roughly 240km to the northeast, Admiral Hipper returned to Kiel) |
| | + | * Node Y is the city of Narvik itself. |
| | * The port town of Narvik is part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. It would later become known to be the site of the famous Battle of Narvik. This was the only site of operation that the Allied Forces were able to hold. This is one of the few early allied victories during the Invasion of Norway and one of the few victories against the German advance into Western Europe during 1939-1940. | | * The port town of Narvik is part of the old Operation Wilfred Plan R4, and was planned to be occupied by an Allied Landing Force to prevent the Germans from easily landing and establishing beachheads. It would later become known to be the site of the famous Battle of Narvik. This was the only site of operation that the Allied Forces were able to hold. This is one of the few early allied victories during the Invasion of Norway and one of the few victories against the German advance into Western Europe during 1939-1940. |