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| | | | |
| | =Overview= | | =Overview= |
| − | When scoring a victory on certain combat nodes, depending on the situation, a ship might be dropped and added to the ship list. | + | When scoring a victory on certain combat nodes, a ship might drop and be added to the ship list. |
| − | * Ship drops are always level 1 and on base remodel and modernization. | + | * Ship drops are always level 1 and on base remodel with no modernization. |
| − | * Having either ship slots or equipment slots full will prevent any drop (similar to ship construction). | + | * Having insufficient spare ship slots or equipment slots will prevent any drop (similar to ship construction). |
| | * The drop tables of each map are listed here on the wiki, as well as on each map page and ship page, please refer to those tables for each situation. | | * The drop tables of each map are listed here on the wiki, as well as on each map page and ship page, please refer to those tables for each situation. |
| | + | **Those tables are an approximation, as they fuse all formations drop tables. For the exact formation drop tables, please use [https://tsunkit.net/nav KcNav] drop tables. |
| | | | |
| | For a given node drop pool, each droppable ship will have a given base drop rate which is then affected by the factors detailed below: | | For a given node drop pool, each droppable ship will have a given base drop rate which is then affected by the factors detailed below: |
| | | | |
| | ;Combat Rank | | ;Combat Rank |
| − | * "Victories" (S, A, and B ranks) are the only way to drop a ship. | + | * Ships only drop on S, A, and B ranks. |
| | * Scoring a greater victory will usually yield more and better drops. | | * Scoring a greater victory will usually yield more and better drops. |
| | ;Nodes | | ;Nodes |
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| | ** Some nodes will have a higher chance of dropping nothing, | | ** Some nodes will have a higher chance of dropping nothing, |
| | ** Some nodes do not drop ship in any situation (mostly minor event nodes), | | ** Some nodes do not drop ship in any situation (mostly minor event nodes), |
| − | * Boss nodes always dropping ships (only applicable to the final boss on most multi-boss maps), | + | * Boss nodes always drop ships (only applicable to the final boss on most multi-boss maps, and if the above-mentioned conditions are met), |
| | + | **In the rare cases devs misimplement limited drops, it is possible to drop nothing even if all right conditions are met (notably if a drop cap is present with no proper replacement drop [https://discord.com/channels/749742270252843008/781602079319916546/1362111532300767404]). |
| | ;Enemy Formation | | ;Enemy Formation |
| − | * Some "easier" formations may not drop the rarer ship | + | * Drop tables are not determined by the node only, but each enemy formation that can be encountered on the node. |
| | + | **Some nodes have the same drop tables for all formations |
| | + | * Usually, "easier" formations may not drop some rarer ships, and some ship may be locked to few or even a single formation. |
| | ;Specific Mechanic | | ;Specific Mechanic |
| | * In the case of [[Drop List#Limited Time Drops|limited time drops]] on normal maps, they usually overlap or replace existing drop rates. | | * In the case of [[Drop List#Limited Time Drops|limited time drops]] on normal maps, they usually overlap or replace existing drop rates. |
| | * Some individual drop rates might also be affected by [[#Drop Caps]], proportionally increasing the rest of the drop rates of the list. | | * Some individual drop rates might also be affected by [[#Drop Caps]], proportionally increasing the rest of the drop rates of the list. |
| − | * Some ships are affected by [[scrap]]ping, notably all DE and some limited ones (''see [[#Scrap Locking|bellow]]''). | + | * Some ships are affected by [[scrap]]ping, notably all DE and some limited ones (''see [[#Scrap Locking|below]]''). |
| | * The difficulty ([[event]] only) changing the enemy formations, with better drops being limited to higher difficulties' formations. | | * The difficulty ([[event]] only) changing the enemy formations, with better drops being limited to higher difficulties' formations. |
| | **Casual & Easy: limited "rare drops" available, | | **Casual & Easy: limited "rare drops" available, |
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| | | | |
| | =Drop Caps= | | =Drop Caps= |
| − | The "drop cap" (only applicable for few ships), is when some "rarer/valuable" ships are limited in how many copies can be obtained. It is believed to be mostly node-based, but some reports suggest it can be also world-wide, or even game-wide. It can take the form of a "'''Dupe Cap'''" or an "'''Overfishing Cap'''". | + | The "drop cap" (only applicable for few ships), is when some "rarer/valuable" ships are limited in how many copies can be obtained. It is believed to be mostly node-based, but some reports suggest it can be also world-wide, or even game-wide. It can take the form of a "'''[[#Dupe Cap|Dupe Cap]]'''" or an "'''[[#Overfishing Cap|Overfishing Cap]]'''". |
| | *This way, the majority of ships can be dropped an infinite amount of times (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit. | | *This way, the majority of ships can be dropped an infinite amount of times (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit. |
| − | *Ships affected by a cap are notably replaced with "alternative drop slots" instead (''see [[#Drop Theory|below]]. | + | *Ships affected by a cap are notably replaced with "alternative drop slots" instead (''see [[#Drop Theory|below]]''). |
| | | | |
| | + | ==Dupe Cap== |
| | The "'''Dupe Cap'''" is for how many duplicates of a ship can be '''possessed at once'''. | | The "'''Dupe Cap'''" is for how many duplicates of a ship can be '''possessed at once'''. |
| | *This can also come in a diminishing drop rate as the amount of duplicates increases, with their drop rate falling to zero when this cap is reached, and being reseted back if the duplicates are "removed" (scrapped, fodder uses, sunk...), unless it is also affected by some "[[#Scrap Locking|Scrap Locking]]". | | *This can also come in a diminishing drop rate as the amount of duplicates increases, with their drop rate falling to zero when this cap is reached, and being reseted back if the duplicates are "removed" (scrapped, fodder uses, sunk...), unless it is also affected by some "[[#Scrap Locking|Scrap Locking]]". |
| | *Famously, for [[Akashi]] on [[2-5]]'s boss node, she will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location). | | *Famously, for [[Akashi]] on [[2-5]]'s boss node, she will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location). |
| | *Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, | | *Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, |
| − | *''See [[#Drop Caps List|below]] for a list of the known ships with such a cap. | + | *''See [[#Dupe Cap List|below]] for a list of the known ships with such a cap. |
| | | | |
| − | The "'''Overfishing Cap'''" is for how many duplicates of a ship can be '''dropped in a certain limit quantity and in a certain period of time'''.
| + | ===Dupe Cap List=== |
| − | *''So far only observed for some rarer ships and all [[Kaiboukan]]s [https://twitter.com/Sashimi91640578/status/1852977074488897829][https://twitter.com/Sashimi91640578/status/1852977245671076129][https://twitter.com/Sashimi91640578/status/1852977384565460998].
| + | Ships who are known to be limited in how many dupes can be obtained, as of the {{GameUpdates|2025/06/27}} update. |
| − | *''See [[#Overfishing Cap|bellow]] for more details.
| |
| − | | |
| − | ===Drop Caps List=== | |
| − | Ships who are known to be limited in how many dupes can be obtained, as of the {{GameUpdates|2024/10/18}} update. | |
| | *Do note that this list may be erroneous or not up to date. | | *Do note that this list may be erroneous or not up to date. |
| | *Some ships were known to be limited to zero dupes when they were introduced, but so far, all ships except Valiant can be duped at least once. | | *Some ships were known to be limited to zero dupes when they were introduced, but so far, all ships except Valiant can be duped at least once. |
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| | !Ship | | !Ship |
| | !Cap | | !Cap |
| − | !Notes
| |
| − | |-
| |
| − | |[[Akashi]]
| |
| − | |N/A
| |
| − | |
| |
| − | *Up to 1 dupe on [[1-5]]
| |
| − | *No dupe on [[2-5]]
| |
| − | |-
| |
| − | |[[Valiant]]
| |
| − | | 1||
| |
| − | |-
| |
| − | |[[Mogador]]
| |
| − | | 2||
| |
| | |- | | |- |
| − | |[[Gloire]] | + | |[[Thonburi]]|| 2 |
| − | | 2|| | |
| | |- | | |- |
| − | |[[I-36]] | + | |[[Minneapolis]]|| 2 |
| − | | 2|| | |
| | |- | | |- |
| − | |[[Rodney]] | + | |[[Drum]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Jean Bart]] | + | |[[Wahoo]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Natsugumo]] | + | |[[Lexington]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Heian Maru]] | + | |[[Kaya]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Hayashio]] | + | |[[Sugi]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[No.101 Transport Ship]] | + | |[[Shimane Maru]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Nisshin]] | + | |[[Ootomari]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Sheffield]] | + | |[[Richard P. Leary]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Asahi]] | + | |[[Gloire]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Tuscaloosa]] | + | |[[Rodney]]|| 3v |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Heywood L. Edwards]] | + | |[[Natsugumo]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Phoenix]] | + | |[[Heian Maru]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Brooklyn]] | + | |[[No.101 Transport Ship]]|| 3 |
| − | | 4||
| |
| | |- | | |- |
| − | |[[Honolulu]] | + | |[[Nisshin]]|| 3 |
| − | | 4||
| |
| | |- | | |- |
| − | |[[Atlanta]] | + | |[[Phoenix]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Javelin]] | + | |[[Heywood L. Edwards]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Maestrale]] | + | |[[Asahi]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[I-47]] | + | |[[Hayashio]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Akishimo]] | + | |[[Honolulu]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Suzunami]] | + | |[[Atlanta]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Yuugure]] | + | |[[Javelin]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Tamanami]] | + | |[[Maestrale]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Makinami]] | + | |[[I-47]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Fuyutsuki]] | + | |[[Akishimo]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Nelson]] | + | |[[Suzunami]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Prinz Eugen]] | + | |[[Tamanami]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Fujinami]] | + | |[[Makinami]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Usugumo]] | + | |[[Fuyutsuki]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Grecale]] | + | |[[Kumano Maru]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Jingei]] | + | |[[Yuugure]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Kaiboukan No.30]] | + | |[[Nelson]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Noumi]] | + | |[[Prinz Eugen]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Sagiri]] | + | |[[Noumi]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Hayanami]] | + | |[[Hayanami]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Kishinami]] | + | |[[Kishinami]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Langley]] | + | |[[Tuscaloosa]]|| 5 |
| − | | 5|| | |
| | |} | | |} |
| | | | |
| | ==Overfishing Cap== | | ==Overfishing Cap== |
| − | Certain ship are limited in how many duplicates can be '''dropped in a certain limit quantity and in a certain period of time'''.
| + | The "'''Overfishing Cap'''" is for how many duplicates of a ship can be '''dropped in a certain limit quantity and in a certain period of time'''. |
| | + | *''So far only observed for some rarer ships and all [[Kaiboukan]]s [https://twitter.com/Sashimi91640578/status/1852977074488897829][https://twitter.com/Sashimi91640578/status/1852977245671076129][https://twitter.com/Sashimi91640578/status/1852977384565460998]. |
| | *This cap can be further exacerbated by "Scrapping" said ships. | | *This cap can be further exacerbated by "Scrapping" said ships. |
| | | | |
| | ===Scrap Locking=== | | ===Scrap Locking=== |
| − | It is currently believed that there is a system preventing players from obtaining a disproportionately high amount of "rarer/valuable" ships. | + | It is currently believed that there is a system ("scrap locking") preventing players from obtaining a disproportionately high amount of some "rarer/valuable" ships. |
| − | *This system's inner workings are not fully understood, however, there is substantial evidence of its existence through statistical feasibility: [https://x.com/zekamashinet/status/1713210060938379475]. | + | *This system seems to target ships that specifically grant desirable equipment such as [[Prinz Eugen]], {{Class|Fletcher}}, [[USN]] battleships, and ships that have other desirable uses such as [[DE]] with [[Modernization#Special Modernizations|special modfodding]]. |
| | + | *This is assumed to be a way to nerf workarounds of the above-mentioned dupe limitations, notably scrapping ships as soon as their desirable equipment obtained, in order to keep a lower "dupe count" and so a better drop rate. |
| | + | |
| | + | This system's inner workings are not fully understood, however, there is substantial evidence of its existence through statistical feasibility: [https://x.com/zekamashinet/status/1713210060938379475]. |
| | + | *"Scrapping" here refers to any way of "decommissioning" a ship, aka '''"[[Scrap|dismantling]]", "[[Modernization|modfodding]]", or "sinking"'''. |
| | | | |
| | Currently, it is believed the system works in three different possible ways: | | Currently, it is believed the system works in three different possible ways: |
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| | *Scrapping a ship would not decrease the "dupe count" of a specific node, meaning that scrapping ships to enjoy a higher drop rate would not be possible (i.e. Iowa drops during the Winter 2018 Event, where no more than a total of 2 Iowas would be obtainable from the last boss node, whether still having them or not). | | *Scrapping a ship would not decrease the "dupe count" of a specific node, meaning that scrapping ships to enjoy a higher drop rate would not be possible (i.e. Iowa drops during the Winter 2018 Event, where no more than a total of 2 Iowas would be obtainable from the last boss node, whether still having them or not). |
| | *A combination of the above-mentioned systems with some dupe. [[DE]] drops are notably suspected to behave similarly (''see [[#DE Drop Cap|below]]'') | | *A combination of the above-mentioned systems with some dupe. [[DE]] drops are notably suspected to behave similarly (''see [[#DE Drop Cap|below]]'') |
| − |
| |
| − | This system seems to target ships that specifically grant desirable equipment such as [[Prinz Eugen]], {{Class|Fletcher}}, [[USN]] battleships, and ships that have other desirable uses such as [[DE]] and [[Maruyu]].
| |
| | | | |
| | ===DE Drop Cap=== | | ===DE Drop Cap=== |
| − | So far, only [[DE]] seem to be affected by the "overfishing cap".
| + | [[DE]] seem to be affected by a mix of "dupe limitation", "scrap locking", and an "hard drop limit". |
| | | | |
| | ;Possession Penalty | | ;Possession Penalty |
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| | *[[Drop List]] | | *[[Drop List]] |
| | *[[Sortie]] | | *[[Sortie]] |
| | + | *[[Help:Ship Farming]] (For guide of farming specific limited drops) |
| | {{Mechanics}} | | {{Mechanics}} |