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| − | <noinclude></noinclude>
| + | "'''[[Food Supply Ship]]s'''" (APF) can passively increase the fleet's [[Morale]]. |
| − | "'''[[Food Supply Ship]]s'''" can passively increase the fleet's [[Morale]]. | + | *The morale will increase every 15 min, consuming 1 fuel {{Fuel}} per ship, and will be raised up to "Light sparkling". |
| − | | + | *The Increase rate will depend on the APF's remodel. |
| − | *The food supply ship needs to be either '''flagship''' or '''second ship'''.
| + | *This effect stacks with the morale natural regen for ships with a morale < 49. |
| − | **The morale will increase every 15 min, consuming 1 fuel {{Fuel}} per ship, and will be raised up to "Light sparkling" (57 morale?).
| + | ;It requires the APF to |
| − | **The Increase rate will depend on the food supply ship's remodel.
| + | *Not be a "[[Reefer Ship]]" (AF) anymore, |
| − | **This mechanic is an early implementation and is subject to change.
| + | *Be either '''flagship''' or '''second ship''', |
| − | **A pairing with [[Mamiya]] and [[Irako]] has been teased. | + | *Be fully supplied, |
| | + | *Not be {{Shouha}} or worst, |
| | + | *Have a good morale (30 or better), |
| | + | *Not be in [[expedition]] or in [[docking]]. |
| | + | ;It works with |
| | + | *All ships in the fleet, |
| | + | *Ships in any damage status, |
| | + | *Ships in any morale status. |
| | + | ;It does not work if |
| | + | *The ship is in [[docking]]. |
| | + | **If a ship was in dock when the fleet was setupped, it will still not work once it is repaired, unless the fleet/timer is reset. |
| | | | |
| | + | ''This mechanic is an early implementation and is subject to change. |
| | + | *''A pairing with [[Mamiya]] and [[Irako]] has been teased. |
| | {|class="wikitable" | | {|class="wikitable" |
| − | !Food Supply Ship | + | !APF |
| | !Morale gain / 15 min | | !Morale gain / 15 min |
| | + | !Morale cap |
| | |- | | |- |
| − | |{{QuestRewardShip|Nankai}} | + | |{{QuestRewardShip|Nosaki|small=true}} |
| − | | +? | + | | +2 |
| − | |-
| + | | 54 |
| − | |{{QuestRewardShip|Nosaki}} | |
| − | | +?
| |
| | |- | | |- |
| − | |{{QuestRewardShip|Nosaki Kai}} | + | |{{QuestRewardShip|Nosaki Kai|small=true}} |
| − | | +? | + | | +3 |
| | + | | 54 |
| | |} | | |} |
| | + | ;Bug |
| | + | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. |
| | + | *It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original morale fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861].<noinclude> |
| | | | |
| − | <noinclude>=See Also=
| + | =See Also= |
| | *[[Food Supply Ship Mamiya]] | | *[[Food Supply Ship Mamiya]] |
| | *[[Food Supply Ship Irako]] | | *[[Food Supply Ship Irako]] |
| | {{Mechanics}}</noinclude> | | {{Mechanics}}</noinclude> |