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| | "'''[[Food Supply Ship]]s'''" (APF) can passively increase the fleet's [[Morale]]. | | "'''[[Food Supply Ship]]s'''" (APF) can passively increase the fleet's [[Morale]]. |
| − | *The APF needs to be either '''flagship''' or '''second ship'''.
| + | *The morale will increase every 15 min, consuming 1 fuel {{Fuel}} per ship, and will be raised up to "Light sparkling". |
| − | **The morale will increase every 15 min, consuming 1 fuel {{Fuel}} per ship, and will be raised up to "Light sparkling".
| + | *The Increase rate will depend on the APF's remodel. |
| − | **The APS needs to be fully supplied in order to work.
| |
| − | **The Increase rate will depend on the AF/APF's remodel.
| |
| | *This effect stacks with the morale natural regen for ships with a morale < 49. | | *This effect stacks with the morale natural regen for ships with a morale < 49. |
| − | *A pairing with [[Mamiya]] and [[Irako]] has been teased. | + | ;It requires the APF to |
| − | *It works with ships in any damage status, but not for ships in [[Docking]].
| + | *Not be a "[[Reefer Ship]]" (AF) anymore, |
| − | *''It does not work with "[[Reefer Ship]]s" (AF). | + | *Be either '''flagship''' or '''second ship''', |
| | + | *Be fully supplied, |
| | + | *Not be {{Shouha}} or worst, |
| | + | *Have a good morale (30 or better), |
| | + | *Not be in [[expedition]] or in [[docking]]. |
| | + | ;It works with |
| | + | *All ships in the fleet, |
| | + | *Ships in any damage status, |
| | + | *Ships in any morale status. |
| | + | ;It does not work if |
| | + | *The ship is in [[docking]]. |
| | + | **If a ship was in dock when the fleet was setupped, it will still not work once it is repaired, unless the fleet/timer is reset. |
| | + | |
| | ''This mechanic is an early implementation and is subject to change. | | ''This mechanic is an early implementation and is subject to change. |
| | + | *''A pairing with [[Mamiya]] and [[Irako]] has been teased. |
| | {|class="wikitable" | | {|class="wikitable" |
| | !APF | | !APF |
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| | ;Bug | | ;Bug |
| | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. | | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. |
| − | *It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861].<noinclude> | + | *It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original morale fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861].<noinclude> |
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| | =See Also= | | =See Also= |