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| | *More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]]. | | *More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]]. |
| | *See [[Accuracy, Evasion and Criticals]] for details on other effects. | | *See [[Accuracy, Evasion and Criticals]] for details on other effects. |
| − | * None of the effects bellow stack with themselves, so only one should be equipped per fleet, and one {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} per ship. | + | * None of the effects below stack with themselves, so only one should be equipped per fleet. |
| | ** Multiple {{Star Shell}} {{Equipment/Link|Star Shell}} or {{Night Recon}} [[Night Recon]]s can still be equiped for the purpose of increasing the trigger rate. | | ** Multiple {{Star Shell}} {{Equipment/Link|Star Shell}} or {{Night Recon}} [[Night Recon]]s can still be equiped for the purpose of increasing the trigger rate. |
| − | * The equipment bellow are called "Night Equipment" by the community.
| |
| | | | |
| | {|class="wikitable" | | {|class="wikitable" |
| − | !style="min-width:150px"|Equipment | + | !width=150px|Equipment |
| | !Effect | | !Effect |
| − | !Requirements | + | !width=400px|Requirements |
| | |- | | |- |
| | |{{Star Shell}} {{Equipment/Link|Star Shell}} | | |{{Star Shell}} {{Equipment/Link|Star Shell}} |
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| | * Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order. | | * Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order. |
| | |- | | |- |
| − | |{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}} | + | |{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Seaplane Bomber}} |
| | | | | | |
| | *Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]]. | | *Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]]. |
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| | * Ship must have at least 2 HP {{HP}} | | * Ship must have at least 2 HP {{HP}} |
| | * Trigger rate is 100% | | * Trigger rate is 100% |
| − | |-
| |
| − | |{{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
| |
| − | |
| |
| − | * Increases the cut-in rate of the ship equipping it.
| |
| − | |
| |
| − | * None
| |
| | |- | | |- |
| | |{{Night Recon}} [[Night Recon]]s | | |{{Night Recon}} [[Night Recon]]s |
| | | | | | |
| | * Increases the {{Hit}} of the fleet. | | * Increases the {{Hit}} of the fleet. |
| − | * Increases the {{Firepower}} stat of the entire fleet by | + | * Increases the {{Firepower}} stat of the entire fleet by: |
| − | ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}}, | + | ** '''5''' for 1 {{Hit}} recons ({{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=T98 Night Recon}}, {{Equipment/Link|Walrus}}) |
| − | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon Kai}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}, | + | ** '''7''' for 2 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=T0 Night Recon K}}, {{Equipment/Link|Loire 130M}}, {{Equipment/Link|Sea Otter}}) |
| − | ** '''9''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=Type 0 Night Recon Kai 2}} & {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M Kai Sk}} | + | ** '''9''' for 3 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=T0 Night Recon K2}}, {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M K Sk}}) |
| | * Increases the critical hit rate of the fleet. | | * Increases the critical hit rate of the fleet. |
| | | | | | |
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| | | | |
| | Some rules are applied to shelling attacks: | | Some rules are applied to shelling attacks: |
| − | * Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}. | + | * Attack power is defined as {{NBPower}} = {{Firepower}} + {{Torpedo}} (instead of only {{Firepower}}). |
| | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. | | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. |
| − | ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
| + | * If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. |
| | | | |
| − | * The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
| + | The [[Shooting Order]] is altered, with notably '''{{Taiha}}''', [[Evacuation|evacuated]], and sunk ships performing an actionless turn. |
| | + | *Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle. |
| | + | **This rule is void if the player's fleet is a '''Combined Fleet'''. |
| | + | **[[Friendly Fleet]]s can also ignore this rule, and may damage submarines. |
| | | | |
| − | * CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]''). | + | Ships with 0 base {{NBPower}} at Lv 1 are unable to participate in night battle. Currently, this is only observable with: |
| | + | *[[Transport Ship Wa-Class]]. |
| | + | *[[Souya (AGL)]] & [[Souya (AGB)]]. |
| | + | *[[Luigi Torelli Kai]] & [[C.Cappellini Kai]]. |
| | + | *Almost all [[CV]]/[[CVB]]/[[CVL]]. |
| | + | ** Some CV(B/L) with base {{NBPower}} or with proper setups can do night attacks (''see [[#Carrier Night Attacks|below]]''). |
| | | | |
| − | * Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
| + | Some ship types gain bonus [[Evasion]] {{Evasion}}: |
| − | ** This rule is void if the player's fleet is a '''Combined Fleet'''.
| + | * CA(V) gain +5 evasion. |
| − | ** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
| |
| − | | |
| − | * Ships with 0 {{NBPower}} stat are unable to participate in night battle.
| |
| − | ** Currently, this is only observable against the Wa-Class Transport Ship.
| |
| − | * Some ship types gain bonus [[Evasion]] {{Evasion}}:
| |
| − | ** CA(V) gain +5 evasion.
| |
| − | ** DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
| |
| | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. |
| | + | * DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
| | | | |
| | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. | | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. |
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| | This is not to be confused with [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|Carrier Cut-In Attacks]] which are for daytime shelling. | | This is not to be confused with [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|Carrier Cut-In Attacks]] which are for daytime shelling. |
| | | | |
| − | ===Trigger Requirements=== | + | ===Standard Shelling=== |
| − | ;Standard Shelling
| + | *Regardless of their equipment, any ship (including CV(B/L)) with 1+ base {{Firepower}} at Lv1 are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula and surface shelling animation. |
| − | *Regardless of their equipment, those CV(L) are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula: | + | **For carriers, it only applies to: |
| − | **Using the plane attack animation: {{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, and {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, | + | ***{{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, {{Ship/Link|Saratoga}} (base), and {{Ship/Link|Wasp|Wasp/Kai|text=Wasp/Kai}} |
| − | ***Uses a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cuit-in<ref name="Lyco">Will use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>. | + | ***It exceptionally does not applies to {{Ship/Link|Gambier Bay Mk.II}}, who cannot perform night shelling (bug). |
| − | **Using the surface shelling animation: {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, the {{Ship/Link|Saratoga}} (base),
| + | ***Before the {{GameUpdates|2025/11/28}}, some carriers where bugged, using a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Did use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>. |
| − | | + | * This attack '''can be triggered''' even when '''{{Chuuha}}'''. |
| − | * This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}. | |
| | * The attack power is relatively weak. | | * The attack power is relatively weak. |
| | * [[Plane Proficiency]] will not affect the critical rate. | | * [[Plane Proficiency]] will not affect the critical rate. |
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| | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. | | * May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack. |
| | | | |
| − | ;Swordfish Night Attack
| + | ===Swordfish Night Attack=== |
| | * This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}. | | * This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}. |
| − | * This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}. | + | * This attack '''cannot be triggered''' when '''{{Chuuha}}'''. |
| | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>. | | * The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>. |
| | ** All other equipment stat/bonuses are ignored. | | ** All other equipment stat/bonuses are ignored. |
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| | <references/> | | <references/> |
| | | | |
| − | ;Carrier Night Air Attack
| + | ===Carrier Night Air Attack=== |
| − | * When equipped with a {{Aviation Personnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{Night Fighter}} {{Night Torpedo Bomber}} {{Night Dive Bomber}} [[Night Plane]], all carriers are able to perform carrier night air attacks. | + | * When equipped with a {{Aviation Personnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{Night Fighter}} {{Night Torpedo Bomber}} {{Night Dive Bomber}} [[Night Plane]], all CV/CVB/CVL are able to perform carrier night air attacks. |
| − | **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}. | + | **{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, {{Ship/Link|Ryuuhou Kai Ni E}}, and {{Ship/Link|Shimane Maru Kai}}. |
| − | * Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can. | + | * Like day battle, CV(L) '''cannot trigger''' the attack when '''{{Chuuha}}''', but CVB still can. |
| | * The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula. | | * The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula. |
| | ** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account. | | ** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account. |
| | + | ** A table of the yasen given by each plane can be found ''[[:Category:Carrier-based Night Aircraft|here]]''. |
| | ** Planes in 0-size slots are ignored. | | ** Planes in 0-size slots are ignored. |
| | * [[Plane Proficiency]] still affects the critical rate. | | * [[Plane Proficiency]] still affects the critical rate. |
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| | * It can trigger even if no bombers are left. | | * It can trigger even if no bombers are left. |
| | * CV(L) will ignore submarines to target surface ships with this attack. | | * CV(L) will ignore submarines to target surface ships with this attack. |
| − | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack | + | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack (bug?). |
| | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. | | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. |
| | * May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]]. | | * May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]]. |
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| | | | |
| | In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle. | | In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle. |
| | + | |
| | + | If a submarine is equipped with a {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} on an [[Atoll Node]], the tank will trigger a special attack that overrides regular night cut-ins. |
| | | | |
| | ==Setups and Attack Types== | | ==Setups and Attack Types== |
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| | | | |
| | ====Night Carrier Cut-in==== | | ====Night Carrier Cut-in==== |
| − | * Can only be triggered by [[CV]], [[CVB]], or [[CVL]], carrying out a [[#Carrier Night Attacks|Carrier Night Attack]]. | + | * Night Carrier Cut-in (CVNCI) can only be triggered by [[CV]], [[CVB]], [[CVL]], or [[Shimane Maru Kai]], carrying out a [[#Carrier Night Attacks|Carrier Night Attack]]. |
| − | ** Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]]. | + | ** Do note that CVNCI require a carrier with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]]. |
| − | *Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities. | + | *Carriers that can perform Surface Shelling attacks at night '''will not''' perform CVNCI without said Night Operation capabilities. |
| − | *All cut-ins required a combination of [[Night Plane]]s. | + | *All cut-ins require a combination of [[Night Plane]]s. |
| | | | |
| | ====Night Zuiun Cut-in==== | | ====Night Zuiun Cut-in==== |
| | * Can only be triggered by [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. | | * Can only be triggered by [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. |
| − | * The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | + | * The ship must not be more than '''{{Shouha}}'''. |
| | * Performs 2 attacks against random enemies. | | * Performs 2 attacks against random enemies. |
| | ** The same enemy can be targeted twice. | | ** The same enemy can be targeted twice. |
| | * Drops a [[Star Shell]] (with its effects) during the attack. | | * Drops a [[Star Shell]] (with its effects) during the attack. |
| | *All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]]. | | *All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]]. |
| | + | * This cut-in is affected differently than other by night equipment. |
| | + | ** Notably the {{Searchlight}} and {{Star Shell}} reduce the trigger rate instead of increasing it. |
| | <references/> | | <references/> |
| | | | |
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| | |- | | |- |
| | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins | | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins |
| − | |rowspan=6|"GTR"<br>{{Torpedo Weapon}} {{Light Gun}} {{Surface Radar}} | + | |rowspan=6|"GTR"<br>{{Light Gun}} {{Torpedo Weapon}} {{Surface Radar}} |
| − | |{{Anchor|GTRL}} | + | |{{Anchor|GTRL}}{{Anchor|GTR}} |
| | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> | | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> |
| | |- | | |- |
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| | |- | | |- |
| | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} | | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} |
| − | |{{tooltip|2.002|1.3 x 1.4 x 1.1}} | + | |{{tooltip|2.002|1.3 x 1.4 x 1.1}}<ref>[https://x.com/CC_jabberwock/status/2007865845654110216?s=20]</ref> |
| | |- | | |- |
| | |rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}} | | |rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}} |
| − | | | + | |{{Anchor|TRL}} |
| | |1.2||rowspan=6|1.2~? ||rowspan=6|50 %||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref> | | |1.2||rowspan=6|1.2~? ||rowspan=6|50 %||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref> |
| | |- | | |- |
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| | |{{tooltip|1.848?|1.2 x 1.4 x 1.1?}} | | |{{tooltip|1.848?|1.2 x 1.4 x 1.1?}} |
| | |- | | |- |
| − | |"TTL"<br>{{Torpedo Weapon}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} | + | |{{Anchor|TTL}}"TTL"<br>{{Torpedo Weapon}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
| | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} |
| | |1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> | | |1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> |
| | |- | | |- |
| − | |{{Anchor|DTRL}} "DTL"<br>{{Torpedo Weapon}} {{Drum}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} | + | |{{Anchor|DTRL}}{{Anchor|DTL}}"DTL"<br>{{Drum}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
| | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} |
| | |1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> | | |1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> |
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| | *''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' | | *''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' |
| | *DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL". | | *DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL". |
| − | *Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gain a post-cap [[Evasion|evasion bonus]] during Night Battle. | + | *Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gains a post-cap [[Evasion|evasion bonus]] during Night Battle. |
| | | | |
| | ===Original Cut-ins=== | | ===Original Cut-ins=== |
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| | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
| | |- | | |- |
| − | !style="background-color:#ff7f50; color:black"|Gun Cut-in | + | !style="background-color:#ff7f50; color:black"|Triple Gun Cut-in |
| | |nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}} | | |nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}} |
| | | + Any on the remaining slots | | | + Any on the remaining slots |
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| | |Math= | | |Math= |
| | \begin{cases} | | \begin{cases} |
| − | \text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor 15 + \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100 | + | \text{Trigger %}_\text{Cut-in} = & \dfrac{15 + \text{Base}_\text{ship} + \text{Modifier} }{\text{Base}_\text{attack} } \times 100 |
| | \\ | | \\ |
| | \text{Luck} < 50 & | | \text{Luck} < 50 & |
| − | \text{Base}_\text{ship} = 0.75 \times \sqrt{\text{Level} } + \text{Luck} | + | \text{Base}_\text{ship} = \big\lfloor 0.75 \times \sqrt{\text{Level} } \big\rfloor + \text{Luck} |
| | \\ | | \\ |
| | \text{Luck} ⩾ 50 & | | \text{Luck} ⩾ 50 & |
| − | \text{Base}_\text{ship} = 0.80 \times \sqrt{\text{Level} } + 50 + \sqrt{\text{Luck} - 50 } | + | \text{Base}_\text{ship} = \big\lfloor 0.80 \times \sqrt{\text{Level} } \big\rfloor + 50 + \big\lfloor \sqrt{\text{Luck} - 50 } \big\rfloor |
| | \end{cases} | | \end{cases} |
| | |Var=<math>\text{Level}</math> the ship's level, | | |Var=<math>\text{Level}</math> the ship's level, |
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| | |- | | |- |
| | |style="text-align:left" rowspan="2"|{{HP}} Health | | |style="text-align:left" rowspan="2"|{{HP}} Health |
| − | |{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}}
| + | |'''{{Chuuha}} |
| | |{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}||N/A<ref>The cutin cannot proc when chuuha.</ref> | | |{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}||N/A<ref>The cutin cannot proc when chuuha.</ref> |
| | |- | | |- |
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| | |} | | |} |
| | ;Notes | | ;Notes |
| | + | *The various effects do stack, but using multiple times one type of equipment does not stack its effects. |
| | *{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment. | | *{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment. |
| | <references/> | | <references/> |