Changes

Line 18: Line 18:  
*More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]].
 
*More information on the actual effects on cut-in rate of each piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]].
 
*See [[Accuracy, Evasion and Criticals]] for details on other effects.
 
*See [[Accuracy, Evasion and Criticals]] for details on other effects.
* None of the effects bellow stack with themselves, so only one should be equipped per fleet, and one {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}} per ship.
+
* None of the effects below stack with themselves, so only one should be equipped per fleet.
 
** Multiple {{Star Shell}} {{Equipment/Link|Star Shell}} or {{Night Recon}} [[Night Recon]]s can still be equiped for the purpose of increasing the trigger rate.
 
** Multiple {{Star Shell}} {{Equipment/Link|Star Shell}} or {{Night Recon}} [[Night Recon]]s can still be equiped for the purpose of increasing the trigger rate.
* The equipment bellow are  called "Night Equipment" by the community.
      
{|class="wikitable"
 
{|class="wikitable"
!style="min-width:150px"|Equipment
+
!width=150px|Equipment
 
!Effect
 
!Effect
!Requirements
+
!width=400px|Requirements
 
|-
 
|-
 
|{{Star Shell}} {{Equipment/Link|Star Shell}}
 
|{{Star Shell}} {{Equipment/Link|Star Shell}}
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* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 
* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 
|-
 
|-
|{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}
+
|{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Seaplane Bomber}}
 
|
 
|
 
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
 
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
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* Ship must have at least 2 HP {{HP}}
 
* Ship must have at least 2 HP {{HP}}
 
* Trigger rate is 100%
 
* Trigger rate is 100%
|-
  −
|{{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
  −
|
  −
* Increases the cut-in rate of the ship equipping it.
  −
|
  −
* None
   
|-
 
|-
 
|{{Night Recon}} [[Night Recon]]s
 
|{{Night Recon}} [[Night Recon]]s
 
|
 
|
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Hit}} of the fleet.
* Increases the {{Firepower}} stat of the entire fleet by  
+
* Increases the {{Firepower}} stat of the entire fleet by:
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}},
+
** '''5''' for 1 {{Hit}} recons ({{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=T98 Night Recon}}, {{Equipment/Link|Walrus}})
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon Kai}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}},
+
** '''7''' for 2 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=T0 Night Recon K}}, {{Equipment/Link|Loire 130M}}, {{Equipment/Link|Sea Otter}})
** '''9''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=Type 0 Night Recon Kai 2}} & {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M Kai Sk}}
+
** '''9''' for 3 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=T0 Night Recon K2}}, {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M K Sk}})
 
* Increases the critical hit rate of the fleet.
 
* Increases the critical hit rate of the fleet.
 
|
 
|
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Some rules are applied to shelling attacks:
 
Some rules are applied to shelling attacks:
* Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}.
+
* Attack power is defined as {{NBPower}} = {{Firepower}} + {{Torpedo}} (instead of only {{Firepower}}).
 
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
+
* If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 
  −
* The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
     −
* CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]'').
+
The [[Shooting Order]] is altered, with notably '''{{Taiha}}''', [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
 +
*Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
 +
**This rule is void if the player's fleet is a '''Combined Fleet'''.
 +
**[[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
   −
* Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
+
Ships with 0 base {{NBPower}} at Lv 1 are unable to participate in night battle. Currently, this is only observable with:
** This rule is void if the player's fleet is a '''Combined Fleet'''.
+
*[[Transport Ship Wa-Class]].
** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
+
*[[Souya (AGL)]] & [[Souya (AGB)]].
 +
*[[Luigi Torelli Kai]] & [[C.Cappellini Kai]].
 +
*Almost all [[CV]]/[[CVB]]/[[CVL]].
 +
** Some CV(B/L) with base {{NBPower}} or with proper setups can do night attacks (''see [[#Carrier Night Attacks|below]]'').
   −
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
+
Some ship types gain bonus [[Evasion]] {{Evasion}}:
** Currently, this is only observable against the Wa-Class Transport Ship.
+
* CA(V) gain +5 evasion.
* Some ship types gain bonus [[Evasion]] {{Evasion}}:
  −
** CA(V) gain +5 evasion.
  −
** DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
   
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
 
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
 +
* DD gain +10 evasion if equipped with a {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
    
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
 
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
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This is not to be confused with [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|Carrier Cut-In Attacks]] which are for daytime shelling.
 
This is not to be confused with [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|Carrier Cut-In Attacks]] which are for daytime shelling.
   −
===Trigger Requirements===
+
===Standard Shelling===
;Standard Shelling
+
*Regardless of their equipment, any ship (including CV(B/L)) with 1+ base {{Firepower}} at Lv1 are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula and surface shelling animation.
*Regardless of their equipment, those CV(L) are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula:
+
**For carriers, it only applies to:
**Using the plane attack animation: {{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, and {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}},
+
***{{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, {{Ship/Link|Saratoga}} (base), and {{Ship/Link|Wasp|Wasp/Kai|text=Wasp/Kai}}
***Uses a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Will use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>.
+
***It exceptionally does not applies to {{Ship/Link|Gambier Bay Mk.II}}, who cannot perform night shelling (bug).
**Using the surface shelling animation: {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, the {{Ship/Link|Saratoga}} (base),
+
***Before the {{GameUpdates|2025/11/28}}, some carriers where bugged, using a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Did use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>.
 
+
* This attack '''can be triggered''' even when '''{{Chuuha}}'''.
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
   
* The attack power is relatively weak.
 
* The attack power is relatively weak.
 
* [[Plane Proficiency]] will not affect the critical rate.
 
* [[Plane Proficiency]] will not affect the critical rate.
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* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
 
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
   −
;Swordfish Night Attack
+
===Swordfish Night Attack===
 
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
 
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
+
* This attack '''cannot be triggered''' when '''{{Chuuha}}'''.
 
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>.
 
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>.
 
** All other equipment stat/bonuses are ignored.
 
** All other equipment stat/bonuses are ignored.
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<references/>
 
<references/>
   −
;Carrier Night Air Attack
+
===Carrier Night Air Attack===
* When equipped with a {{Aviation Personnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{Night Fighter}} {{Night Torpedo Bomber}} {{Night Dive Bomber}} [[Night Plane]], all carriers are able to perform carrier night air attacks.
+
* When equipped with a {{Aviation Personnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{Night Fighter}} {{Night Torpedo Bomber}} {{Night Dive Bomber}} [[Night Plane]], all CV/CVB/CVL are able to perform carrier night air attacks.
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
+
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, {{Ship/Link|Ryuuhou Kai Ni E}}, and {{Ship/Link|Shimane Maru Kai}}.
* Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can.
+
* Like day battle, CV(L) '''cannot trigger''' the attack when '''{{Chuuha}}''', but CVB still can.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
 
** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
 
** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
 +
** A table of the yasen given by each plane can be found ''[[:Category:Carrier-based Night Aircraft|here]]''.
 
** Planes in 0-size slots are ignored.
 
** Planes in 0-size slots are ignored.
 
* [[Plane Proficiency]] still affects the critical rate.
 
* [[Plane Proficiency]] still affects the critical rate.
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* It can trigger even if no bombers are left.
 
* It can trigger even if no bombers are left.
 
* CV(L) will ignore submarines to target surface ships with this attack.
 
* CV(L) will ignore submarines to target surface ships with this attack.
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack
+
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack (bug?).
 
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 
* May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]].
 
* May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]].
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====Night Carrier Cut-in====
 
====Night Carrier Cut-in====
* Can only be triggered by [[CV]], [[CVB]], or [[CVL]], carrying out a [[#Carrier Night Attacks|Carrier Night Attack]].
+
* Night Carrier Cut-in (CVNCI) can only be triggered by [[CV]], [[CVB]], [[CVL]], or [[Shimane Maru Kai]], carrying out a [[#Carrier Night Attacks|Carrier Night Attack]].
** Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]].  
+
** Do note that CVNCI require a carrier with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]].  
*Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities.
+
*Carriers that can perform Surface Shelling attacks at night '''will not''' perform CVNCI without said Night Operation capabilities.
*All cut-ins required a combination of [[Night Plane]]s.
+
*All cut-ins require a combination of [[Night Plane]]s.
    
====Night Zuiun Cut-in====
 
====Night Zuiun Cut-in====
 
* Can only be triggered by [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
 
* Can only be triggered by [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
+
* The ship must not be more than '''{{Shouha}}'''.
 
* Performs 2 attacks against random enemies.
 
* Performs 2 attacks against random enemies.
 
** The same enemy can be targeted twice.
 
** The same enemy can be targeted twice.
 
* Drops a [[Star Shell]] (with its effects) during the attack.
 
* Drops a [[Star Shell]] (with its effects) during the attack.
 
*All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]].
 
*All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]].
 +
* This cut-in is affected differently than other by night equipment.
 +
** Notably the {{Searchlight}} and {{Star Shell}} reduce the trigger rate instead of increasing it.
 
<references/>
 
<references/>
   Line 227: Line 224:  
|-
 
|-
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
|rowspan=6|"GTR"<br>{{Torpedo Weapon}} {{Light Gun}} {{Surface Radar}}
+
|rowspan=6|"GTR"<br>{{Light Gun}} {{Torpedo Weapon}} {{Surface Radar}}
|{{Anchor|GTRL}}
+
|{{Anchor|GTRL}}{{Anchor|GTR}}
 
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
 
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
 
|-
 
|-
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|-
 
|-
 
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
 
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
+
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}<ref>[https://x.com/CC_jabberwock/status/2007865845654110216?s=20]</ref>
 
|-
 
|-
 
|rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}}
 
|rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}}
|
+
|{{Anchor|TRL}}
 
|1.2||rowspan=6|1.2~? ||rowspan=6|50 %||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref>
 
|1.2||rowspan=6|1.2~? ||rowspan=6|50 %||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref>
 
|-
 
|-
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|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
 
|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
 
|-
 
|-
|"TTL"<br>{{Torpedo Weapon}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
+
|{{Anchor|TTL}}"TTL"<br>{{Torpedo Weapon}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|-
 
|-
|{{Anchor|DTRL}} "DTL"<br>{{Torpedo Weapon}} {{Drum}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
+
|{{Anchor|DTRL}}{{Anchor|DTL}}"DTL"<br>{{Drum}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
 
|1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
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*''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 
*''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 
*DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL".
 
*DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL".
*Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gain a post-cap [[Evasion|evasion bonus]] during Night Battle.
+
*Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gains a post-cap [[Evasion|evasion bonus]] during Night Battle.
    
===Original Cut-ins===
 
===Original Cut-ins===
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!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="background-color:#ff7f50; color:black"|Gun Cut-in
+
!style="background-color:#ff7f50; color:black"|Triple Gun Cut-in
 
|nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}}
 
|nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}}
 
| + Any on the remaining slots
 
| + Any on the remaining slots
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|Math=
 
|Math=
 
\begin{cases}
 
\begin{cases}
\text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor 15 + \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100
+
\text{Trigger %}_\text{Cut-in} = & \dfrac{15 + \text{Base}_\text{ship} + \text{Modifier} }{\text{Base}_\text{attack} } \times 100
 
\\
 
\\
 
\text{Luck} < 50 &
 
\text{Luck} < 50 &
\text{Base}_\text{ship} = 0.75 \times \sqrt{\text{Level} } + \text{Luck}
+
\text{Base}_\text{ship} = \big\lfloor 0.75 \times \sqrt{\text{Level} } \big\rfloor + \text{Luck}
 
\\
 
\\
 
\text{Luck} ⩾ 50 &
 
\text{Luck} ⩾ 50 &
\text{Base}_\text{ship} = 0.80 \times \sqrt{\text{Level} } + 50 + \sqrt{\text{Luck} - 50 }
+
\text{Base}_\text{ship} = \big\lfloor 0.80 \times \sqrt{\text{Level} } \big\rfloor + 50 + \big\lfloor \sqrt{\text{Luck} - 50 } \big\rfloor
 
\end{cases}
 
\end{cases}
 
|Var=<math>\text{Level}</math> the ship's level,
 
|Var=<math>\text{Level}</math> the ship's level,
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|-
 
|-
 
|style="text-align:left" rowspan="2"|{{HP}} Health
 
|style="text-align:left" rowspan="2"|{{HP}} Health
|{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}}
+
|'''{{Chuuha}}
 
|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}||N/A<ref>The cutin cannot proc when chuuha.</ref>
 
|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}||N/A<ref>The cutin cannot proc when chuuha.</ref>
 
|-
 
|-
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|}
 
|}
 
;Notes
 
;Notes
 +
*The various effects do stack, but using multiple times one type of equipment does not stack its effects.
 
*{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment.
 
*{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment.
 
<references/>
 
<references/>
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