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| | | | |
| | {|class="wikitable" | | {|class="wikitable" |
| − | !style="min-width:150px"|Equipment | + | !width=150px|Equipment |
| | !Effect | | !Effect |
| − | !Requirements | + | !width=400px|Requirements |
| | |- | | |- |
| | |{{Star Shell}} {{Equipment/Link|Star Shell}} | | |{{Star Shell}} {{Equipment/Link|Star Shell}} |
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| | * Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order. | | * Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order. |
| | |- | | |- |
| − | |{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}} | + | |{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Seaplane Bomber}} |
| | | | | | |
| | *Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]]. | | *Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]]. |
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| | | | | | |
| | * Increases the {{Hit}} of the fleet. | | * Increases the {{Hit}} of the fleet. |
| − | * Increases the {{Firepower}} stat of the entire fleet by | + | * Increases the {{Firepower}} stat of the entire fleet by: |
| − | ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}}, | + | ** '''5''' for 1 {{Hit}} recons ({{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=T98 Night Recon}}, {{Equipment/Link|Walrus}}) |
| − | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon Kai}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}, | + | ** '''7''' for 2 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=T0 Night Recon K}}, {{Equipment/Link|Loire 130M}}, {{Equipment/Link|Sea Otter}}) |
| − | ** '''9''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=Type 0 Night Recon Kai 2}} & {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M Kai Sk}} | + | ** '''9''' for 3 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=T0 Night Recon K2}}, {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M K Sk}}) |
| | * Increases the critical hit rate of the fleet. | | * Increases the critical hit rate of the fleet. |
| | | | | | |
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| | | | |
| | ===Standard Shelling=== | | ===Standard Shelling=== |
| − | *Regardless of their equipment, any ship (including CV(B/L)) with 1+ base {{NBPower}} at Lv1 are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula: | + | *Regardless of their equipment, any ship (including CV(B/L)) with 1+ base {{Firepower}} at Lv1 are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula and surface shelling animation. |
| − | **Using the plane attack animation: {{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, and {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, | + | **For carriers, it only applies to: |
| − | ***Uses a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Will use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>. | + | ***{{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, {{Ship/Link|Saratoga}} (base), and {{Ship/Link|Wasp|Wasp/Kai|text=Wasp/Kai}} |
| − | **Using the surface shelling animation: {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, the {{Ship/Link|Saratoga}} (base),
| + | ***It exceptionally does not applies to {{Ship/Link|Gambier Bay Mk.II}}, who cannot perform night shelling (bug). |
| − | **Exceptionally, {{Ship/Link|Gambier Bay Mk.II}} cannot perform night shelling (bug ?).
| + | ***Before the {{GameUpdates|2025/11/28}}, some carriers where bugged, using a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Did use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>. |
| | * This attack '''can be triggered''' even when '''{{Chuuha}}'''. | | * This attack '''can be triggered''' even when '''{{Chuuha}}'''. |
| | * The attack power is relatively weak. | | * The attack power is relatively weak. |
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| | * It can trigger even if no bombers are left. | | * It can trigger even if no bombers are left. |
| | * CV(L) will ignore submarines to target surface ships with this attack. | | * CV(L) will ignore submarines to target surface ships with this attack. |
| − | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack | + | ** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack (bug?). |
| | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. | | ** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines. |
| | * May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]]. | | * May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]]. |
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| | * Drops a [[Star Shell]] (with its effects) during the attack. | | * Drops a [[Star Shell]] (with its effects) during the attack. |
| | *All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]]. | | *All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]]. |
| | + | * This cut-in is affected differently than other by night equipment. |
| | + | ** Notably the {{Searchlight}} and {{Star Shell}} reduce the trigger rate instead of increasing it. |
| | <references/> | | <references/> |
| | | | |
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| | |- | | |- |
| | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins | | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins |
| − | |rowspan=6|"GTR"<br>{{Torpedo Weapon}} {{Light Gun}} {{Surface Radar}} | + | |rowspan=6|"GTR"<br>{{Light Gun}} {{Torpedo Weapon}} {{Surface Radar}} |
| | |{{Anchor|GTRL}}{{Anchor|GTR}} | | |{{Anchor|GTRL}}{{Anchor|GTR}} |
| | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> | | |1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref> |
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| | |- | | |- |
| | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} | | |With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} |
| − | |{{tooltip|2.002|1.3 x 1.4 x 1.1}} | + | |{{tooltip|2.002|1.3 x 1.4 x 1.1}}<ref>[https://x.com/CC_jabberwock/status/2007865845654110216?s=20]</ref> |
| | |- | | |- |
| | |rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}} | | |rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}} |
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| | |1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> | | |1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref> |
| | |- | | |- |
| − | |{{Anchor|DTRL}}{{Anchor|DTL}}"DTL"<br>{{Torpedo Weapon}} {{Drum}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} | + | |{{Anchor|DTRL}}{{Anchor|DTL}}"DTL"<br>{{Drum}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
| | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} | | |Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} |
| | |1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> | | |1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref> |
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| | *''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' | | *''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' |
| | *DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL". | | *DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL". |
| − | *Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gain a post-cap [[Evasion|evasion bonus]] during Night Battle. | + | *Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gains a post-cap [[Evasion|evasion bonus]] during Night Battle. |
| | | | |
| | ===Original Cut-ins=== | | ===Original Cut-ins=== |
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| | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
| | |- | | |- |
| − | !style="background-color:#ff7f50; color:black"|Gun Cut-in | + | !style="background-color:#ff7f50; color:black"|Triple Gun Cut-in |
| | |nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}} | | |nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}} |
| | | + Any on the remaining slots | | | + Any on the remaining slots |
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| | |Math= | | |Math= |
| | \begin{cases} | | \begin{cases} |
| − | \text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor 15 + \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100 | + | \text{Trigger %}_\text{Cut-in} = & \dfrac{15 + \text{Base}_\text{ship} + \text{Modifier} }{\text{Base}_\text{attack} } \times 100 |
| | \\ | | \\ |
| | \text{Luck} < 50 & | | \text{Luck} < 50 & |
| − | \text{Base}_\text{ship} = 0.75 \times \sqrt{\text{Level} } + \text{Luck} | + | \text{Base}_\text{ship} = \big\lfloor 0.75 \times \sqrt{\text{Level} } \big\rfloor + \text{Luck} |
| | \\ | | \\ |
| | \text{Luck} ⩾ 50 & | | \text{Luck} ⩾ 50 & |
| − | \text{Base}_\text{ship} = 0.80 \times \sqrt{\text{Level} } + 50 + \sqrt{\text{Luck} - 50 } | + | \text{Base}_\text{ship} = \big\lfloor 0.80 \times \sqrt{\text{Level} } \big\rfloor + 50 + \big\lfloor \sqrt{\text{Luck} - 50 } \big\rfloor |
| | \end{cases} | | \end{cases} |
| | |Var=<math>\text{Level}</math> the ship's level, | | |Var=<math>\text{Level}</math> the ship's level, |