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{|class="wikitable"
 
{|class="wikitable"
!style="min-width:150px"|Equipment
+
!width=150px|Equipment
 
!Effect
 
!Effect
!Requirements
+
!width=400px|Requirements
 
|-
 
|-
 
|{{Star Shell}} {{Equipment/Link|Star Shell}}
 
|{{Star Shell}} {{Equipment/Link|Star Shell}}
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* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 
* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 
|-
 
|-
|{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}
+
|{{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Seaplane Bomber}}
 
|
 
|
 
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
 
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
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|
 
|
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Hit}} of the fleet.
* Increases the {{Firepower}} stat of the entire fleet by  
+
* Increases the {{Firepower}} stat of the entire fleet by:
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}},
+
** '''5''' for 1 {{Hit}} recons ({{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=T98 Night Recon}}, {{Equipment/Link|Walrus}})
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon Kai}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}},
+
** '''7''' for 2 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=T0 Night Recon K}}, {{Equipment/Link|Loire 130M}}, {{Equipment/Link|Sea Otter}})
** '''9''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=Type 0 Night Recon Kai 2}} & {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M Kai Sk}}
+
** '''9''' for 3 {{Hit}} recons ({{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=T0 Night Recon K2}}, {{Equipment/Link|Loire 130M Kai (Skilled)|text=Loire 130M K Sk}})
 
* Increases the critical hit rate of the fleet.
 
* Increases the critical hit rate of the fleet.
 
|
 
|
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===Standard Shelling===
 
===Standard Shelling===
*Regardless of their equipment, any ship (including CV(B/L)) with 1+ base {{NBPower}} at Lv1 are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula:
+
*Regardless of their equipment, any ship (including CV(B/L)) with 1+ base {{Firepower}} at Lv1 are able to attack at night, using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] attack formula and surface shelling animation.
**Using the plane attack animation: {{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, and {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}},
+
**For carriers, it only applies to:
***Uses a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Will use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>.
+
***{{Ship/Link|Kaga Kai Ni Go}}, the {{Ship/Link|Taiyou Kai Ni|Unyou Kai Ni|Shinyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Lexington|Lexington/Kai|text=Lexington/Kai}}, {{Ship/Link|Saratoga}} (base), and {{Ship/Link|Wasp|Wasp/Kai|text=Wasp/Kai}}
**Using the surface shelling animation: {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, the {{Ship/Link|Saratoga}} (base),
+
***It exceptionally does not applies to {{Ship/Link|Gambier Bay Mk.II}}, who cannot perform night shelling (bug).
**Exceptionally, {{Ship/Link|Gambier Bay Mk.II}} cannot perform night shelling (bug ?).
+
***Before the {{GameUpdates|2025/11/28}}, some carriers where bugged, using a plane attack animation (even when none is equipped, sending an "invisible plane"), unless using a cut-in<ref name="Lyco">Did use the surface shelling animation when attacking the [[Lycoris Princess]] or the [[Abyssal Jellyfish Princess]], useless using a cut-in or NOAP.</ref>.
 
* This attack '''can be triggered''' even when '''{{Chuuha}}'''.
 
* This attack '''can be triggered''' even when '''{{Chuuha}}'''.
 
* The attack power is relatively weak.
 
* The attack power is relatively weak.
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* It can trigger even if no bombers are left.
 
* It can trigger even if no bombers are left.
 
* CV(L) will ignore submarines to target surface ships with this attack.
 
* CV(L) will ignore submarines to target surface ships with this attack.
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack
+
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack (bug?).
 
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 
* May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]].
 
* May activate [[#CVNCI|Night Carrier Cut-Ins (CVNCI)]].
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* Drops a [[Star Shell]] (with its effects) during the attack.
 
* Drops a [[Star Shell]] (with its effects) during the attack.
 
*All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]].
 
*All cut-ins required a combination of at least 2 [[Main Gun]]s and 1 [[Night Seaplane Bomber]].
 +
* This cut-in is affected differently than other by night equipment.
 +
** Notably the {{Searchlight}} and {{Star Shell}} reduce the trigger rate instead of increasing it.
 
<references/>
 
<references/>
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|-
 
|-
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
|rowspan=6|"GTR"<br>{{Torpedo Weapon}} {{Light Gun}} {{Surface Radar}}
+
|rowspan=6|"GTR"<br>{{Light Gun}} {{Torpedo Weapon}} {{Surface Radar}}
 
|{{Anchor|GTRL}}{{Anchor|GTR}}
 
|{{Anchor|GTRL}}{{Anchor|GTR}}
 
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
 
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65 %||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
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|-
 
|-
 
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
 
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
+
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}<ref>[https://x.com/CC_jabberwock/status/2007865845654110216?s=20]</ref>
 
|-
 
|-
 
|rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}}
 
|rowspan=6|"TRL"<br>{{Torpedo Weapon}} {{Surface Radar}} {{Lookout}}
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|1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|1.5||1.37~?||87.5 %||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|-
 
|-
|{{Anchor|DTRL}}{{Anchor|DTL}}"DTL"<br>{{Torpedo Weapon}} {{Drum}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
+
|{{Anchor|DTRL}}{{Anchor|DTL}}"DTL"<br>{{Drum}} {{Torpedo Weapon}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
 
|1.3||?||~55 %?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
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*''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 
*''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 
*DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL".
 
*DD with 4 slots and a [[RE]] can have set-ups eligible for triple destroyer cut-ins: "GTTRL" and "GTDRL".
*Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gain a post-cap [[Evasion|evasion bonus]] during Night Battle.
+
*Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{Lookout}} {{Equipment/Link|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it also gains a post-cap [[Evasion|evasion bonus]] during Night Battle.
    
===Original Cut-ins===
 
===Original Cut-ins===
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!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="background-color:#ff7f50; color:black"|Gun Cut-in
+
!style="background-color:#ff7f50; color:black"|Triple Gun Cut-in
 
|nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}}
 
|nowrap|{{Large Gun}} {{Large Gun}} {{Large Gun}}
 
| + Any on the remaining slots
 
| + Any on the remaining slots
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|Math=
 
|Math=
 
\begin{cases}
 
\begin{cases}
\text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor 15 + \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100
+
\text{Trigger %}_\text{Cut-in} = & \dfrac{15 + \text{Base}_\text{ship} + \text{Modifier} }{\text{Base}_\text{attack} } \times 100
 
\\
 
\\
 
\text{Luck} < 50 &
 
\text{Luck} < 50 &
\text{Base}_\text{ship} = 0.75 \times \sqrt{\text{Level} } + \text{Luck}
+
\text{Base}_\text{ship} = \big\lfloor 0.75 \times \sqrt{\text{Level} } \big\rfloor + \text{Luck}
 
\\
 
\\
 
\text{Luck} ⩾ 50 &
 
\text{Luck} ⩾ 50 &
\text{Base}_\text{ship} = 0.80 \times \sqrt{\text{Level} } + 50 + \sqrt{\text{Luck} - 50 }
+
\text{Base}_\text{ship} = \big\lfloor 0.80 \times \sqrt{\text{Level} } \big\rfloor + 50 + \big\lfloor \sqrt{\text{Luck} - 50 } \big\rfloor
 
\end{cases}
 
\end{cases}
 
|Var=<math>\text{Level}</math> the ship's level,
 
|Var=<math>\text{Level}</math> the ship's level,
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