Changes

5,234 bytes added ,  2 months ago
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All ship girl has stats that are shown through their display which can be viewed in the [[Composition]], [[Remodel (Menu)|Remodel]], or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows:
 
All ship girl has stats that are shown through their display which can be viewed in the [[Composition]], [[Remodel (Menu)|Remodel]], or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows:
    +
===Common Stats===
 
<tabber>
 
<tabber>
|-|HP=
  −
'''HP''' {{HP}} denotes the maximum health of a ship girl.
  −
* As she takes damage, [[#Status Conditions|damage states will display over her banner]].
  −
* It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]].
  −
   
|-|Firepower=
 
|-|Firepower=
 
'''Firepower''' {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]].
 
'''Firepower''' {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]].
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AA behaves differently for [[#Plane stats|planes]], being often referred to as "Fighter Power".
 
AA behaves differently for [[#Plane stats|planes]], being often referred to as "Fighter Power".
  −
|-|Plane Capacity=
  −
'''Plane Capacity''' {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role.
  −
  −
* It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
  −
** See [[Aerial Combat]] for more details on this.
  −
* It is somewhat important for [[BBV]], [[CAV]], and [[AV]] because it plays a role in determining how effective they are at contesting air control.
  −
** Slot size plays a much larger part because of how small their slots are.
  −
** For other seaplane fighter capable ships ((F)BB, CA, CL, SSV) it is just important that they have plane capacity.
  −
* It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks.
  −
** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this.
  −
*Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules.
  −
'''In all cases, if a plane is in a slot with {{color|red|"zero plane capacity"}}, the plane's stats will still be applied, but none of the related mechanics will work.
      
|-|Anti-Sub Warfare=
 
|-|Anti-Sub Warfare=
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** ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
 
** ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
 
* Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving [[Opening Anti-Submarine Warfare]] (OASW) thresholds.
 
* Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving [[Opening Anti-Submarine Warfare]] (OASW) thresholds.
  −
|-|Speed=
  −
'''Speed''' {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s.
  −
  −
* A ship's speed can only be one of: '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes "Fast++").
  −
* It can only be improved through certain equipment combinations.
  −
** In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased.
  −
** See [[Improving Ship Speed]] for details.
  −
** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
      
|-|Line of Sight=
 
|-|Line of Sight=
'''[[Line of Sight]]''' (LoS) {{LOS}} describes how well a ship girl can find targets. It plays a role in [[Combat#Detection|Detection]], [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting trigger rate]], and [[Line of Sight|routing requirements]].
+
'''[[Line of Sight]]''' (LoS) {{LOS}} describes how well a ship girl can find targets. It plays a role in [[LoS|routing requirements]], [[Detection]], [[Contact]], [[Artillery Spotting#Trigger Rate|Artillery Spotting]], and [[LBAS#Defense Fighter-Power|LBAS Defense Fighter-Power]].
    
* It can only be increased through leveling.
 
* It can only be increased through leveling.
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** See [[Range]] for more information.
 
** See [[Range]] for more information.
 
* It can only be increased using certain equipment. See [[Range#Range Extension|Range Extension]]
 
* It can only be increased using certain equipment. See [[Range#Range Extension|Range Extension]]
 +
 +
|-|Accuracy=
 +
'''Accuracy''' {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
 +
 +
* See [[Accuracy]] for details on how accuracy is calculated.
 +
* Accuracy plays a part in determining the critical hit rate.
 +
** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
 +
</tabber>
 +
 +
{{NBPower}} "Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the {{Firepower}} and {{Torpedo}} stats, used during night battles only.
 +
 +
===Ship Only Stats===
 +
<tabber>
 +
|-|HP=
 +
'''HP''' {{HP}} denotes the maximum health of a ship girl.
 +
* As she takes damage, [[#Status Conditions|damage states will display over her banner]].
 +
* It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]].
 +
 +
|-|Plane Capacity=
 +
'''Plane Capacity''' {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role.
 +
 +
* It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
 +
** See [[Aerial Combat]] for more details on this.
 +
* It is somewhat important for [[BBV]], [[CAV]], and [[AV]] because it plays a role in determining how effective they are at contesting air control.
 +
** Slot size plays a much larger part because of how small their slots are.
 +
** For other seaplane fighter capable ships ((F)BB, CA, CL, SSV) it is just important that they have plane capacity.
 +
* It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks.
 +
** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this.
 +
*Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules.
 +
'''In all cases, if a plane is in a slot with {{color|red|"zero plane capacity"}}, the plane's stats will still be applied, but none of the related mechanics will work.
 +
 +
|-|Speed=
 +
'''Speed''' {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s.
 +
 +
* A ship's speed can only be one of: '''Slowest''' < '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes called "Fast++").
 +
* It can only be improved through certain equipment combinations.
 +
*Slowest is for [[Installation]] only so far.
 +
** In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased.
 +
** See [[Improving Ship Speed]] for details.
 +
** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
    
|-|Luck=
 
|-|Luck=
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* Luck is fixed based on ship and remodel.
 
* Luck is fixed based on ship and remodel.
 
* It can be increased through [[Modernization#Luck_Modernisation|special Modernization]] and [[Marriage]].
 
* It can be increased through [[Modernization#Luck_Modernisation|special Modernization]] and [[Marriage]].
  −
|-|Accuracy=
  −
'''Accuracy''' {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
  −
  −
* See [[Accuracy]] for details on how accuracy is calculated.
  −
* Accuracy plays a part in determining the critical hit rate.
  −
** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
   
</tabber>
 
</tabber>
   −
{{NBPower}} "Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the {{Firepower}} and {{Torpedo}} stats, used during night battles only.
+
===Plane Only Stats===
 
  −
===Plane stats===
   
Aircraft also have additional Stats:
 
Aircraft also have additional Stats:
 
*Some are only relevant for attacking or for [[Land-Based Air Squadron]] sorties/defense.
 
*Some are only relevant for attacking or for [[Land-Based Air Squadron]] sorties/defense.
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|- style="vertical-align:top"
 
|- style="vertical-align:top"
 
|
 
|
{|class="wikitable mw-collapsible mw-collapsed""
+
{|class="wikitable mw-collapsible mw-collapsed"
 
!colspan=3|Base Model
 
!colspan=3|Base Model
 
|-
 
|-
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|-
 
|-
 
!1
 
!1
| SS, SSV||
+
| SS||
 
*DE: {{Type|Type D Kaiboukan}}
 
*DE: {{Type|Type D Kaiboukan}}
 +
*SSV: {{Type|Sentoku Type (I-400 Class Submarine)}}
 +
*AO: [[Nankai]]
 
|-
 
|-
 
!2
 
!2
| CL, DD, DE, AV, AO, AS, LHA||
+
| CL, DD, DE, SSV, AV, AO, AS, LHA||
 
*CVL: [[Houshou]], {{Class|Kasuga Maru}}, {{Class|Casablanca}}
 
*CVL: [[Houshou]], {{Class|Kasuga Maru}}, {{Class|Casablanca}}
 
*CT: [[Asahi]]
 
*CT: [[Asahi]]
*SSV: {{Type|Junsen Type A Kai Ni}}, [[I-36]]
   
|-
 
|-
 
!3
 
!3
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*FBB: {{Class|Kongou}}
 
*FBB: {{Class|Kongou}}
 
*CV: [[Aquila]], [[Graf Zeppelin]]
 
*CV: [[Aquila]], [[Graf Zeppelin]]
*CL: [[Yuubari]], [[Ooyodo]], {{Class|Agano}}, {{Class|St. Louis}}, {{Class|Brooklyn}}, {{Class|Atlanta}}, {{Class|Town}}, {{Class|Duca degli Abruzzi}}, [[Gotland]], [[Perth]], [[De Ruyter]]
+
*CL: [[Yuubari]], [[Ooyodo]], {{Class|Agano}}, {{Class|St. Louis}}, {{Class|Brooklyn}}, {{Class|Atlanta}}, {{Class|Town}}, {{Class|La Galissonnière}}, {{Class|Duca degli Abruzzi}}, {{Class|Kirov}}, [[Gotland]], [[Perth]], [[De Ruyter]]
*DD: [[Amatsukaze]], {{Class|Akizuki}}, {{Class|Z1}}, [[Tashkent]]
+
*DD: [[Amatsukaze]], {{Class|Akizuki}}, {{Class|Z1}}, [[Tashkent]], {{Class|Mogador}}
 
*AV: [[Nisshin]], [[Commandant Teste]]
 
*AV: [[Nisshin]], [[Commandant Teste]]
 
*AO: [[Kamoi]], [[Souya (AGS)]]
 
*AO: [[Kamoi]], [[Souya (AGS)]]
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|}
 
|}
 
|
 
|
{|class="wikitable mw-collapsible mw-collapsed""
+
{|class="wikitable mw-collapsible mw-collapsed"
 
!colspan=3|Kai+ Remodels
 
!colspan=3|Kai+ Remodels
 
|-
 
|-
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*CLT: {{Class|Kuma|Kai}}
 
*CLT: {{Class|Kuma|Kai}}
 
*DE: {{Type|Type D Kaiboukan|Kai}}
 
*DE: {{Type|Type D Kaiboukan|Kai}}
*AO: [[Souya (AGL)]]
+
*AO: [[Souya (AGL)]], [[Ootomari Kai]], [[Nosaki]]
 
|-
 
|-
 
!3
 
!3
 
| CL, CLT, DD, DE, AV, AO, AS, LHA||
 
| CL, CLT, DD, DE, AV, AO, AS, LHA||
 
*CVL: [[Houshou Kai]], {{Class|Casablanca|Kai}}
 
*CVL: [[Houshou Kai]], {{Class|Casablanca|Kai}}
*SSV: {{Type|Junsen Type A Kai Ni|Kai}}
+
*SS(V): {{Type|Junsen Type A Kai Ni|Kai}}, [[Leonardo da Vinci]]
 
*AR: [[Asahi Kai]]
 
*AR: [[Asahi Kai]]
 
|-
 
|-
 
!4
 
!4
 
| FBB, BB, BBV, CV, CVB, CVL, CA, CAV, CT, AR||
 
| FBB, BB, BBV, CV, CVB, CVL, CA, CAV, CT, AR||
*CL: [[Yuubari Kai]], [[Ooyodo Kai]], {{Class|Agano|Kai Ni/B}}, {{Class|St. Louis|Kai}}, {{Class|Brooklyn|Kai}}, {{Class|Town|Kai}}, {{Class|Duca degli Abruzzi|Kai}}, [[Gotland|Gotland Kai/Andra]]
+
*CL: [[Yuubari Kai]], [[Ooyodo Kai]], {{Class|Agano|Kai Ni/B}}, {{Class|St. Louis|Kai}}, {{Class|Brooklyn|Kai}}, {{Class|Town|Kai}}, {{Class|La Galissonnière|Kai}}, {{Class|Duca degli Abruzzi|Kai}}, {{Class|Kirov}}, [[Gotland|Gotland Kai/Andra]]
*DD: [[Tashkent Kai]]
+
*DD: {{Class|Akizuki|Kai Ni}}, [[Tashkent Kai]], {{Class|Mogador|Kai}}
 
*AV: [[Commandant Teste Kai]], [[Nisshin A]], [[Mikuma Kai Ni Toku]]
 
*AV: [[Commandant Teste Kai]], [[Nisshin A]], [[Mikuma Kai Ni Toku]]
 
*LHA: [[Shinshuu Maru Kai]]
 
*LHA: [[Shinshuu Maru Kai]]
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| N/A||
 
| N/A||
 
*(F)BB(V): {{Class|Ise|Kai Ni}}, {{Class|Yamato|Kai Ni/Juu}}
 
*(F)BB(V): {{Class|Ise|Kai Ni}}, {{Class|Yamato|Kai Ni/Juu}}
*CV: [[Akagi|Akagi Kai Ni/E]], [[Kaga|Kaga Kai Ni/E/Go]]
+
*CV: [[Akagi|Akagi Kai Ni/E]], [[Kaga|Kaga Kai Ni/E/Go]], [[Hiryuu Kai San]]
 
*CL: [[Yuubari|Yuubari Kai Ni/Toku/D]]
 
*CL: [[Yuubari|Yuubari Kai Ni/Toku/D]]
 
|}
 
|}
 +
|}
 +
 +
===Plane Slots===
 +
Depending on the situation, the current slot size of planes will affect their ability to activate or not certain mechanics, and/or increase the effect.
 +
*Some ships notably come with zero-size plane slots by default.
 +
*In several cases, having a plane slot "deplanned" is to be looked after or be avoided.
 +
 +
Are listed below, all mechanics involving planes, and whether or not the plane count affects the mechanic.
 +
{|class="wikitable fixed-header mw-collapsible mw-collapsed" style="text-align:center"
 +
|- class="fixed-header-1"
 +
!Planes mechanic
 +
!Works if Deplaned?
 +
!Slot Dependant?
 +
|-
 +
|Saiun red T
 +
|❌||❌
 +
|-
 +
|Jet Assault
 +
|❌||✔️
 +
|-
 +
|Historical bonus ship
 +
|✔️ (most often)||❌
 +
|-
 +
|Historical bonus LBAS
 +
|❌||❌
 +
|-
 +
|Detection
 +
|✔️||✔️
 +
|-
 +
|LoS
 +
|✔️||❌
 +
|-
 +
|Base stats
 +
|✔️||❌
 +
|-
 +
|Shelling Support
 +
|❌||❌
 +
|-
 +
|Carrier Support
 +
|❌||✔️
 +
|-
 +
|ASW Support
 +
|❌||✔️
 +
|-
 +
|LBAS Range Extention
 +
|✔️||❌
 +
|-
 +
|LBAS Sortie
 +
|❌||✔️
 +
|-
 +
|LBAS Defence
 +
|❌||✔️
 +
|-
 +
|Stage 1 - AS
 +
|❌||✔️
 +
|-
 +
|Stage 3 - Airstrike
 +
|❌||✔️
 +
|-
 +
|Contact
 +
|✔️||✔️
 +
|-
 +
|Artillery Spotting
 +
|❌||✔️
 +
|-
 +
|CVCI
 +
|❌||✔️
 +
|-
 +
|Carrier Shelling
 +
|❌||❌
 +
|-
 +
|OASW
 +
|❌||❌
 +
|-
 +
|ASW
 +
|❌||❌
 +
|-
 +
|Anti-PT bonus
 +
|✔️||❌
 +
|-
 +
|Anti-install bonus
 +
|✔️||❌
 +
|-
 +
|Anti-Instal capacity
 +
|✔️||❌
 +
|-
 +
|Normal Expedition
 +
|❌||✔️
 +
|-
 +
|Night Recon
 +
|❌||❌
 +
|-
 +
|Carrier night shelling
 +
|✔️||❌
 +
|-
 +
|Carrier night air attacks
 +
|❌||✔️
 +
|-
 +
|CVNCI
 +
|❌||✔️
 +
|-
 +
|Night Zuiun
 +
|❌||❌
 +
|}
 +
 +
==Flight II-A mode==
 +
[[File:Flight II-A mode.png|thumb|right|"Fleet Power Analysis Number 25 Type IIA" UI]]
 +
With the {{GameUpdates|2025/10/16}}, it is now possible to see all stats of the fleet via the "'''[[Flight II-A mode]]'''" (also called "Fleet Power Analysis Type IIA"), being observable before doing any sortie (world maps, PVP, or expeditions).
 +
 +
With this UI, it is possible to see the true fleet stat sum for (clockwise order):
 +
*Firepower{{Firepower}}
 +
*Speed {{Speed}}
 +
*Torepdo {{Torpedo}}
 +
*AA {{AA}}
 +
*[[Transport Point]]s (TP, for S rank)
 +
*LoS {{LOS}} (only viable for expeditions, and still requires the [[Formula 33]] for combat sorties)
 +
*ASW {{ASW}}
 +
*Evasion {{Evasion}}
 +
*ASW {{ASW}}
 +
*HP {{HP}}
 +
*Fighter power {{AA}}
 +
 +
This graph:
 +
*Takes into account all :
 +
**Ship displayed stats (including [[Ribbon]]s),
 +
**Equipment displayed stats (including [[Visible Fit Bonus]]es),
 +
*Does not take into account:
 +
**[[Improvement]] {{Star}} stats,
 +
**[[Hidden Fit Bonuses]].
 +
*Fighter power {{AA}} uniquely does take into account plane [[Proficiency]] and [[Improvement]] stat (but not visible fit bonuses as those are bugged).
 +
 +
==Mechanics Determined by Stats==
 +
Here are all the mechanics that are triggered only when a minimum stat threshold is met.
 +
*All stats ignore any additional increase: equipped stats (sor ships), ribbons, improvements, and fit bonuses.
 +
*Some stats are "innate base stat" (at level 1 unmodded for any ship, or displayed for equipment).
 +
 +
{|class="wikitable"
 +
!Stat
 +
!Requirement
 +
!Affected Ships
 +
!Effect
 +
!Exceptions
 +
!Notes
 +
|-
 +
!{{Firepower}}
 +
|1+ unmodded at base Lv.1
 +
|All
 +
|Triggers [[Night|Night Shelling]]
 +
|[[Gambier Bay Mk.II]]
 +
|Ships with zero {{Firepower}}:
 +
*[[Souya|Souya (AGL/AGB)]], [[C.Cappellini Kai]], [[Luigi Torelli Kai]]
 +
*All CV(B/L) exepted: [[Kaga Kai Ni Go]], {{Class|Taiyou|Kai Ni}}, [[Lexington|Lexington/Kai]], [[Saratoga|Saratoga (base)]], [[Wasp|Wasp/Kai]], [[Graf Zeppelin|Graf Zeppelin/Kai]]
 +
|-
 +
!{{Torpedo}}
 +
|1+ base
 +
|All
 +
| Triggers [[Closing Torpedo Salvo]]
 +
|
 +
|-
 +
!rowspan=3|{{ASW}}
 +
|1+ unmodded at base Lv.1
 +
|(F)BB, CA, CL(T), CT, DD, DE, AO, AR, AP
 +
|Allows for ASW shelling
 +
|
 +
|Including [[Yamato Kai Ni]]
 +
|-
 +
|1+ unmodded at base Lv.1
 +
|CV(B/L)
 +
|Make them [[CVE]]
 +
|[[Zuihou Kai Ni]], [[Kaga|Kaga Kai Ni/E]]
 +
|
 +
|-
 +
|50+ unmodded at base Lv.1
 +
|All
 +
|[[OASW]] does not need {{Sonar}}
 +
|
 +
|CV(L) need an additional plane with ASW
 +
|}
 +
 +
{|class="wikitable"
 +
!Equipment
 +
!Stat
 +
!Threshold
 +
|-
 +
![[ASW Aircraft]]
 +
|{{ASW}}
 +
|7
 +
|-
 +
![[Surface Radar]]
 +
|{{LOS}}
 +
|5
 +
|-
 +
![[Air Radar]]
 +
|{{AA}}
 +
|3
 
|}
 
|}
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{{Formula
 
{{Formula
 
|Title=Linear Growth Formula
 
|Title=Linear Growth Formula
|Math=\text{Stat} = \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum} }{99}
+
|Math=\text{Stat} = \Big\lfloor \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum} }{99} \Big\rfloor
 
|Var=<math>\text{minimum}</math> the minimum value of the stat in question.
 
|Var=<math>\text{minimum}</math> the minimum value of the stat in question.
 
* <math>\text{maximum}</math> the maximum value of the stat in question.
 
* <math>\text{maximum}</math> the maximum value of the stat in question.
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! Effects
 
! Effects
 
|-
 
|-
|{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|layers=status_retreat}}
+
|{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|damaged=true|layers=status_retreat}}
 
|style="text-align:center"| '''[[Evacuation|Evacuated]]'''
 
|style="text-align:center"| '''[[Evacuation|Evacuated]]'''
| This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}.  
+
| This is displayed when a ship girl has been evacuated by a {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}.  
 
*She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
 
*She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
 +
*All evacuated ships are displayed as damaged, even the healthy escorting ship.
 
|-
 
|-
 
|{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}}
 
|{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}}
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|style="text-align:center"| '''White Tasuki'''
 
|style="text-align:center"| '''White Tasuki'''
 
|}
 
|}
 +
 +
===Black HP Bar Bug===
 +
If a ship's HP ratio is between '''0.665365 and 2/3''' (for example 233/350 on the [[Aircraft Carrier Princess]]), its battle banner's HP bar becomes black.
 +
*This is caused by some rounding error in the calculation of the green-ness of the color. Within this range, the green color would become round(>=255.5) = 256, causing an overflow in the final color value, resulting in the color 0x1000000 being used instead of a color around 0xFFFF00.
 +
*It is possible to find at which HP value(s) this happens given a max HP using this [https://flatisjustice.moe/bugs Calculator].
    
=See Also=
 
=See Also=
*[[Equipment Bonuses]]
+
*[[Visible Fit Bonuses]]
*[[Combat/Overweight Penalty and Fit Gun Bonus]]
+
*[[Hidden Fit Bonuses]]
 +
*[[Accuracy, Evasion and Criticals]]
 +
*[[Line of Sight]]
 +
*[[Speed]]
 +
*[[Range]]
 
{{Mechanics}}
 
{{Mechanics}}
56,565

edits