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| | !ASW | | !ASW |
| | |- | | |- |
| − | |{{Fighter}}{{Night Fighter Aircraft}} [[Fighter]]s | + | |{{Fighter}} {{Night Fighter}} [[Fighter]]s |
| | |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| | |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| | |style="background-color:#ffb6c1"|❌ <!--ASW--> | | |style="background-color:#ffb6c1"|❌ <!--ASW--> |
| | |- | | |- |
| − | |{{Torpedo Bomber}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s | + | |{{Torpedo Bomber}} {{Night Torpedo Bomber}} [[Torpedo Bomber]]s |
| | |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| | |style="background-color:#90ee90"|✔️ <!--Contact--> | | |style="background-color:#90ee90"|✔️ <!--Contact--> |
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| | |style="background-color:#90ee90"|✔️ <!--ASW--> | | |style="background-color:#90ee90"|✔️ <!--ASW--> |
| | |- | | |- |
| − | |{{Dive Bomber}} [[Dive Bomber]]s | + | |{{Dive Bomber}} {{Night Dive Bomber}} [[Dive Bomber]]s |
| | |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| | |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
| Line 52: |
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| | |style="background-color:#90ee90"|✔️ <!--ASW--> | | |style="background-color:#90ee90"|✔️ <!--ASW--> |
| | |- | | |- |
| − | |{{JetFighterBomber1}}{{JetFighterBomber2}} [[:Category:Jet-powered Fighter-Bombers|Jets]] | + | |{{Jet Keiun}} {{Jet Kikka}} [[:Category:Jet-powered Fighter-Bombers|Jets]] |
| | |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| | |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| | |style="background-color:#ffb6c1"|❌ <!--ASW--> | | |style="background-color:#ffb6c1"|❌ <!--ASW--> |
| | |- | | |- |
| − | |{{SPR}}{{Night Recon}} [[Seaplane Recon]]s | + | |{{SPR}} {{Night Recon}} [[Seaplane Recon]]s |
| | |style="background-color:#90ee90"|✔️ <!--Detection--> | | |style="background-color:#90ee90"|✔️ <!--Detection--> |
| | |style="background-color:#90ee90"|✔️ <!--Contact--> | | |style="background-color:#90ee90"|✔️ <!--Contact--> |
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| | |style="background-color:#ffb6c1"|❌ <!--ASW--> | | |style="background-color:#ffb6c1"|❌ <!--ASW--> |
| | |- | | |- |
| − | |{{SPB}}{{Night SPB}} [[Seaplane Bomber]]s | + | |{{SPB}} {{Night SPB}} [[Seaplane Bomber]]s |
| | |style="background-color:#90ee90"|✔️ <!--Detection--> | | |style="background-color:#90ee90"|✔️ <!--Detection--> |
| | |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| | |style="background-color:#90ee90"|✔️ <!--ASW--> | | |style="background-color:#90ee90"|✔️ <!--ASW--> |
| | |- | | |- |
| − | |{{SeaplaneFighter}} [[Seaplane Fighter]]s | + | |{{SPF}} [[Seaplane Fighter]]s |
| | |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| | |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| | |style="background-color:#90ee90"|✔️ <!--ASW--> | | |style="background-color:#90ee90"|✔️ <!--ASW--> |
| | |- | | |- |
| − | |{{ASWPlane}} [[Liaison Aircraft]] | + | |{{Liaison}} [[Liaison Aircraft]] |
| | |style="background-color:#ffb6c1"|❌ <!--Detection--> | | |style="background-color:#ffb6c1"|❌ <!--Detection--> |
| | |style="background-color:#ffb6c1"|❌ <!--Contact--> | | |style="background-color:#ffb6c1"|❌ <!--Contact--> |
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| | | | |
| | =[[Jets|Jet Assault]] Phase= | | =[[Jets|Jet Assault]] Phase= |
| − |
| |
| | Planes that participate in this phase: | | Planes that participate in this phase: |
| − | * {{Template:JetFighterBomber2}},{{Template:JetFighterBomber1}} "Jets" (turbojet propelled fighter-bombers) | + | * {{Jet Shinden}} [[Jet-powered Fighter]], |
| | + | * {{Jet Kikka}}{{Jet Keiun}} [[Jet-powered Fighter-Bomber]], |
| | + | * {{Flying Wing Jet Bomber}} [[Flying Wing Fighter-Bomber]]. |
| | | | |
| | If any carrier on either side is equipped with [[Jets]], the '''"Jet Assault" (JA)''' Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as [[#Stage 3 - Airstrike|Stage 3]]. | | If any carrier on either side is equipped with [[Jets]], the '''"Jet Assault" (JA)''' Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as [[#Stage 3 - Airstrike|Stage 3]]. |
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| | | | |
| | '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. | | '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. |
| − | | + | {{Formula |
| − | <math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil</math>
| + | |Title=Jets Steel Cost |
| − | | + | |Math=\text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil |
| − | * <math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''.
| + | |Var=<math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''. |
| | * <math>\text{Steel Cost}</math> is the steel cost per plane. | | * <math>\text{Steel Cost}</math> is the steel cost per plane. |
| | ** [[Kikka Kai]]: '''2.6''' | | ** [[Kikka Kai]]: '''2.6''' |
| | ** [[Jet Keiun Kai]]: '''2.8''' | | ** [[Jet Keiun Kai]]: '''2.8''' |
| | + | ** [[Ho 229]]: '''3.3''' |
| | + | ** [[Shinden Kai 3 (Prototype Jet Shinden)]]: '''2.2''' |
| | + | |Notes=Take note that the costs are '''rounded up'''. |
| | + | * Jets only cost steel in nodes where they are used for jet assaults and airstrikes. |
| | + | ** Night battles will not cost steel. |
| | + | * Steel is consumed upon returning to base. |
| | + | ** This means jets can still be used even when having not enough steel for the sortie. |
| | + | * Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave. |
| | + | }} |
| | | | |
| | =Stage 1 - Battle for Air Superiority= | | =Stage 1 - Battle for Air Superiority= |
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| | Planes that participate in this phase: | | Planes that participate in this phase: |
| | * Fighters: | | * Fighters: |
| − | ** {{Fighter}}/{{Night Fighter Aircraft}} carrier-based, | + | ** {{Fighter}}/{{Night Fighter}} carrier-based, |
| − | ** {{SeaplaneFighter}} seaplanes. | + | ** {{Jet Shinden}} jet-powered, |
| − | ** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa | + | ** {{SPF}} seaplanes. |
| | + | ** {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa |
| | * Bombers | | * Bombers |
| − | ** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, | + | ** {{Dive Bomber}}/{{Night Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{Jet Keiun}}/{{Jet Kikka}} carrier-based, |
| | ** {{SPB}} seaplanes. | | ** {{SPB}} seaplanes. |
| | | | |
| | Following a possible Jet Phase, the fight for Air Supremacy will begin. The main objective of this phase is to define the '''Air State''' imposed on each fleet, by comparing each fleet's Air Power, more commonly referred to as '''Fighter Power (FP)'''. | | Following a possible Jet Phase, the fight for Air Supremacy will begin. The main objective of this phase is to define the '''Air State''' imposed on each fleet, by comparing each fleet's Air Power, more commonly referred to as '''Fighter Power (FP)'''. |
| | *The Air State achieved can be critical, especially to trigger certain mechanics like [[Artillery Spotting]]/[[CVCI]], [[#Contact|Contact]], or [[Night Battle#Night Contact and Spotting|Night Contact]]. | | *The Air State achieved can be critical, especially to trigger certain mechanics like [[Artillery Spotting]]/[[CVCI]], [[#Contact|Contact]], or [[Night Battle#Night Contact and Spotting|Night Contact]]. |
| | + | *This phase is called S1 (Stage 1) by the community. |
| | | | |
| | Fighter Power is defined by each plane equipped in the fleet that participates in this phase. | | Fighter Power is defined by each plane equipped in the fleet that participates in this phase. |
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| | * <math>\text{Count}_\text{Plane}</math> is the number of planes in the slot prior to Stage 1's start. | | * <math>\text{Count}_\text{Plane}</math> is the number of planes in the slot prior to Stage 1's start. |
| | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: | | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: |
| − | ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, | + | ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{Jet Shinden}} [[Jet Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, |
| | ** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s, | | ** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s, |
| − | ** '''3.464''' for {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based bombers, | + | ** '''3.464''' for {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{Jet Keiun}}/{{Jet Kikka}} carrier-based bombers, |
| | ** See ''[[Plane Proficiency]]'' for more details. | | ** See ''[[Plane Proficiency]]'' for more details. |
| | }} | | }} |
| | + | ;Notes |
| | + | *The fleet total Fighter Power value can be seen ingame via the "[[Stats#Flight II-A mode|Flight II-A mode]]" before a sortie. |
| | | | |
| | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: | | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: |
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| | | | |
| | \text{Count}_\text{Plane} \times | | \text{Count}_\text{Plane} \times |
| − | \left( | + | \left( K1 \times |
| | \text{random} | | \text{random} |
| − | \left[ | + | \left( |
| | 0 ; \frac{\text{Mod}_\text{Air State}}{3} | | 0 ; \frac{\text{Mod}_\text{Air State}}{3} |
| − | \right] + \frac{\text{Mod}_\text{Air State}}{4} | + | \right) + K2 \times \frac{\text{Mod}_\text{Air State}}{4} |
| − | \right) \times 0.1 \times \text{Mod}_\text{Jet} | + | \right) \times 0.1 |
| | | | |
| | \right \rfloor</math> | | \right \rfloor</math> |
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| | For each slot of the '''Enemy Fleet:''' | | For each slot of the '''Enemy Fleet:''' |
| | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | |valign="center"| <math>\text{Plane Loss} = \Big\lfloor \text{Count}_\text{Plane} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math> | + | |valign="center"| <math>\text{Plane Loss} = \Big\lfloor \text{Count}_\text{Plane} \times \big( 0.035 \times \text{random} \left[ 0 ; 11 - \text{Mod}_\text{Air State} \right] + 0.065 \times \text{random} \left[ 0 ; 11 - \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math> |
| | |} | | |} |
| | |- | | |- |
| | |colspan=2| | | |colspan=2| |
| | ;With | | ;With |
| − | * <math>\text{Count}_\text{Plane}</math> is the plane's count in the slot. | + | * <math>\text{Count}_\text{Plane}</math> the plane's count in the slot. |
| − | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with: | + | * <math>\text{Mod}_\text{Air State}</math> the Air State modifier for each side, with: |
| | ** {{color|green|'''AS+'''}}: 1 | | ** {{color|green|'''AS+'''}}: 1 |
| | ** {{color|green|'''AS'''}}: 3 | | ** {{color|green|'''AS'''}}: 3 |
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| | ** {{color|red|'''AD'''}}: 7 | | ** {{color|red|'''AD'''}}: 7 |
| | ** {{color|red|'''AI'''}}: 10 | | ** {{color|red|'''AI'''}}: 10 |
| − | * <math>\text{Mod}_\text{Jet}</math> is '''0.6''' for {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}, '''1''' otherwise. | + | |
| − | * The random function takes a random integer within the range in a linear distribution. | + | * <math>K1</math> & <math>K2</math> the Air State shoot down Resistance (ASR) being: |
| | + | {|class="wikitable" style="text-align:center" |
| | + | !Type |
| | + | !Colspan=2|{{Liaison}}/{{Autogyro}}<br>{{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|Type 3 Command Liaison Aircraft Kai 2|link=Liaison Aircraft|text=Command Liaison Aircraft}}<br>[[Rotorcraft]] |
| | + | !{{Jet Keiun}}{{Jet Kikka}}<br>{{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} |
| | + | !All Others |
| | + | |- |
| | + | !Air State |
| | + | !<math>K1</math> |
| | + | !<math>K2</math> |
| | + | !<math>K1</math> & <math>K2</math> |
| | + | !<math>K1</math> & <math>K2</math> |
| | + | |- |
| | + | !{{color|red|'''AI'''}} |
| | + | |0.85||0.95||rowspan=5|0.60||rowspan=5|1.00 |
| | + | |- |
| | + | !{{color|red|'''AD'''}} |
| | + | |0.5||0.50 |
| | + | |- |
| | + | !AP |
| | + | |0.20||0.35 |
| | + | |- |
| | + | !{{color|green|'''AS'''}}/{{color|green|'''AS+'''}} |
| | + | |<0.20||<0.35 |
| | + | |} |
| | + | *Note that the {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} have no shoot down resistance (K1/K2=1.00). |
| | + | * The random functions take a random number within the range in a linear distribution. |
| | + | [https://docs.google.com/spreadsheets/d/1Fs7xigCWCckIYiydd6y2-CrzWSadRux_grjOQZ_78AA/edit?gid=687541190#gid=687541190] |
| | |} | | |} |
| | | | |
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| | Planes that participate in this phase: | | Planes that participate in this phase: |
| | * Bombers | | * Bombers |
| − | ** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, | + | ** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{Jet Keiun}}/{{Jet Kikka}} carrier-based, |
| | ** {{SPB}} seaplanes. | | ** {{SPB}} seaplanes. |
| − | ** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat. | + | ** {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa |
| | | | |
| | Following Stage 1, the Fleet AA Defense phase allows each fleet to reduce the incoming Airstrike damage by shooting down enemy planes. | | Following Stage 1, the Fleet AA Defense phase allows each fleet to reduce the incoming Airstrike damage by shooting down enemy planes. |
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| | ** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence. | | ** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence. |
| | *** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. | | *** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. |
| − | *** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref> | + | *** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>. |
| | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success: | | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success: |
| | ** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value. | | ** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value. |
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| | !<math>\text{Mod}_\text{Equip-Fleet}</math> | | !<math>\text{Mod}_\text{Equip-Fleet}</math> |
| | |- | | |- |
| − | !{{Green Gun}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}} | + | !{{HA Gun}}{{AAFD}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}} |
| | |4||0.35 | | |4||0.35 |
| | |- | | |- |
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| | |- | | |- |
| | !{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | | !{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| − | |0||0.6 | + | |0||0.6<ref>Is probably a bit better [https://x.com/KanColle_STAFF/status/960460360514912256]</ref> |
| | |- | | |- |
| − | !{{RedGunHeavy}}<br>{{EquipmentLink|46cm Triple Gun Mount}}<ref>Other guns like the {{EquipmentLink|Prototype 46cm Twin Gun Mount|46cm Triple Gun Mount Kai|text=46 cm variants}} are untested.</ref> | + | !{{Large Gun}}<br>{{EquipmentLink|46cm Triple Gun Mount}}<ref>Other guns like the {{EquipmentLink|Prototype 46cm Twin Gun Mount|46cm Triple Gun Mount Kai|text=46 cm variants}} are untested.</ref> |
| | |0||0.25 | | |0||0.25 |
| | |- | | |- |
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| | ;AACI triggering | | ;AACI triggering |
| | * Only one AACI can be performed per battle, | | * Only one AACI can be performed per battle, |
| − | ** On '''"[[Node|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase. | + | ** On '''"[[Node#Short Battle Nodes|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase. |
| | + | ** It cannot trigger during the [[LBAS]], [[JA]], or shelling phases. |
| | * Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''), | | * Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''), |
| | * If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]''). | | * If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]''). |
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| | ** Thus, for a given fleet & setup, some ships will take priority over others always the same way. | | ** Thus, for a given fleet & setup, some ships will take priority over others always the same way. |
| | ** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''. | | ** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''. |
| − | * The trigger rate is unaffected by [[Stats]] like the [[Stats#Health|damage status]], Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS. | + | * The trigger rate is fixed for each cutin, and is '''unaffected by anything''' ([[stats]], Luck, LoS, [[Stats#Health|damage status]], Fleet AA, Ship AA, Adjusted AA, Air State, ...). |
| | | | |
| | * It is possible for all AACI rolls in a fleet to fail, triggering no AACI. | | * It is possible for all AACI rolls in a fleet to fail, triggering no AACI. |
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| | For the following table: | | For the following table: |
| | * {{Large Gun}} is used to indicate any '''[[Large Caliber Main Gun]]''' | | * {{Large Gun}} is used to indicate any '''[[Large Caliber Main Gun]]''' |
| − | * {{Green Gun}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]], | + | * {{HA Gun}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]], |
| | * {{AA Gun}} is used to indicate any '''[[AA Gun]]''', | | * {{AA Gun}} is used to indicate any '''[[AA Gun]]''', |
| − | * {{AntiAircraftFireDirector}} is used to indicate any '''{{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}''', | + | * {{AAFD}} is used to indicate any '''{{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}''', |
| | * {{AA Shell}} is used to indicate any '''[[AA Shell]]''' | | * {{AA Shell}} is used to indicate any '''[[AA Shell]]''' |
| | * {{Radar}} is used to indicate any '''[[Radar]]''', including [[Surface Radar]]s, | | * {{Radar}} is used to indicate any '''[[Radar]]''', including [[Surface Radar]]s, |
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| | ===AACI List=== | | ===AACI List=== |
| | {{Anchor|AACI}} | | {{Anchor|AACI}} |
| − | {|class="wikitable sortable" style="text-align:center; margin:auto" | + | {{AACI |
| − | ! colspan=7|AACI Patterns
| + | |0=1 |
| − | |- | + | |1=1 |
| − | ! ID
| + | |2=1 |
| − | ! Priority<br>Order
| + | |3=1 |
| − | ! width="300px"|Setup
| + | |4=1 |
| − | ! width="80px"|Shot down<br>per slot
| + | |5=1 |
| − | ! width="64px"|K-value
| + | |6=1 |
| − | ! width="64px"|Rate
| + | |7=1 |
| − | ! Users
| + | |8=1 |
| − | |-
| + | |9=1 |
| − | !colspan=2|None
| + | |10=1 |
| − | |''Triggers if no other AACI is activated
| + | |11=1 |
| − | |{{ToolTip|+1|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 0}}
| + | |12=1 |
| − | |1.0
| + | |13=1 |
| − | |N/A
| + | |14=1 |
| − | |Player's fleet only
| + | |15=1 |
| − | |- | + | |16=1 |
| − | !1
| + | |17=1 |
| − | !12
| + | |18=1 |
| − | |{{Green Gun}} {{Green Gun}} {{Radar}}
| + | |19=1 |
| − | |{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
| + | |20=1 |
| − | |1.7
| + | |21=1 |
| − | |65 %
| + | |22=1 |
| − | |rowspan=3|'''{{Class|Akizuki}}''' | + | |23=1 |
| − | |-
| + | |24=1 |
| − | !2
| + | |25=1 |
| − | !17
| + | |26=1 |
| − | |{{Green Gun}} {{Radar}}
| + | |27=1 |
| − | |{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
| + | |28=1 |
| − | |1.7
| + | |29=1 |
| − | |58 % | + | |30=1 |
| − | |-
| + | |31=1 |
| − | !3
| + | |32=1 |
| − | !27
| + | |33=1 |
| − | |{{Green Gun}} {{Green Gun}}
| + | |34=1 |
| − | |{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
| + | |35=1 |
| − | |1.6
| + | |36=1 |
| − | |50 % | + | |37=1 |
| − | |-
| + | |38=1 |
| − | !4
| + | |39=1 |
| − | !16
| + | |40=1 |
| − | |{{Large Gun}} {{AA Shell}} {{AAFD}}{{Air Radar}}
| + | |41=1 |
| − | |{{ToolTip|+7|A <nowiki>=</nowiki> 5, B <nowiki>=</nowiki> 2}}
| + | |42=1 |
| − | |1.5
| + | |43=1 |
| − | |52 %
| + | |44=1 |
| − | |'''All''' | + | |45=1 |
| − | |-
| + | |46=1 |
| − | !5
| + | |47=1 |
| − | !28
| + | |48=1 |
| − | |{{IconText|{{Green Gun}}|8+ AA|9}} {{IconText|{{Green Gun}}|8+ AA|9}} {{Air Radar}}
| + | |49=1 |
| − | |{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
| + | |50=1 |
| − | |1.5
| + | |51=1 |
| − | |55 %
| + | |52=1 |
| − | |'''All'''<br>''(except {{Class|Akizuki}})'' | + | |53=1 |
| − | |-
| + | }} |
| − | !6
| + | |
| − | !29
| |
| − | |{{Large Gun}} {{AA Shell}} {{AAFD}}
| |
| − | |{{ToolTip|+5|A <nowiki>=</nowiki> 4, B <nowiki>=</nowiki> 1}}
| |
| − | |1.45
| |
| − | |40 % | |
| − | |'''All'''
| |
| − | |-
| |
| − | !7
| |
| − | !37
| |
| − | |{{Green Gun}} {{AAFD}} {{Air Radar}}
| |
| − | |{{ToolTip|+4|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 2}}
| |
| − | |1.35
| |
| − | |45 %
| |
| − | |rowspan=2|'''All'''<br>''(except {{Class|Akizuki}})''
| |
| − | |- | |
| − | !8
| |
| − | !34
| |
| − | |{{IconText|{{Green Gun}}|8+ AA|9}} {{Air Radar}}
| |
| − | |{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
| |
| − | |1.4
| |
| − | |50 % | |
| − | |-
| |
| − | !9
| |
| − | !47
| |
| − | |{{Green Gun}} {{AAFD}}
| |
| − | |{{ToolTip|+3|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 2}}
| |
| − | |1.3
| |
| − | |40 % | |
| − | |'''All'''
| |
| − | |-
| |
| − | !10
| |
| − | !6
| |
| − | |{{Green Gun}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
| |
| − | |{{ToolTip|+9|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 6}}
| |
| − | |1.65
| |
| − | |60 %
| |
| − | |rowspan=2|'''{{Ship/Link|Maya/Kai Ni}}'''
| |
| − | |- | |
| − | !11
| |
| − | !9
| |
| − | |{{Green Gun}} {{IconText|{{AA Gun}}|9+ AA|9}}
| |
| − | |{{ToolTip|+7|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 5}}
| |
| − | |1.5
| |
| − | |55 % | |
| − | |-
| |
| − | !12
| |
| − | !41
| |
| − | |{{IconText|{{AA Gun}}|9+ AA|9}} {{IconText|{{AA Gun}}|3+ AA|9}} {{Air Radar}}
| |
| − | |{{ToolTip|+4|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 3}}
| |
| − | |1.25 | |
| − | |45 %
| |
| − | |'''All'''
| |
| − | |-
| |
| − | !13
| |
| − | !35
| |
| − | |{{IconText|{{Green Gun}}|8+ AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
| |
| − | |{{ToolTip|+5|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 4}}
| |
| − | |1.35
| |
| − | |35 %
| |
| − | |'''All'''<br>''(except {{Ship/Link|Maya/Kai Ni}})'' | |
| − | |-
| |
| − | !14
| |
| − | !26
| |
| − | |{{Green Gun}} {{AA Gun}} {{Air Radar}}
| |
| − | | +5
| |
| − | |1.45
| |
| − | |62 % | |
| − | |rowspan=2|'''{{Ship/Link|Isuzu/Kai Ni}}'''
| |
| − | |-
| |
| − | !15
| |
| − | !36
| |
| − | |{{Green Gun}} {{AA Gun}}
| |
| − | | +4
| |
| − | |1.3
| |
| − | |55 %
| |
| − | |- | |
| − | !16
| |
| − | !25
| |
| − | |{{Green Gun}} {{AA Gun}} {{Air Radar}}
| |
| − | | +5
| |
| − | |1.4
| |
| − | |62 % | |
| − | |'''{{Ship/Link|Kasumi/Kai Ni B}} &<br>{{Ship/Link|Yuubari/Kai Ni}}''' ''(not {{Ship/Link|Yuubari/Kai Ni Toku|Yuubari/Kai Ni D|text=Toku/D}})''
| |
| − | |-
| |
| − | !17
| |
| − | !44
| |
| − | |{{Green Gun}} {{AA Gun}}
| |
| − | | +3
| |
| − | |1.25
| |
| − | |55 %
| |
| − | |'''{{Ship/Link|Kasumi/Kai Ni B}} &<br>{{Ship/Link|Inagi/Kai Ni}}''' | |
| − | |-
| |
| − | !18
| |
| − | !45
| |
| − | |{{IconText|{{AA Gun}}|9+ AA|9}}
| |
| − | | +3
| |
| − | |1.2
| |
| − | |60 % | |
| − | |'''{{Ship/Link|Satsuki/Kai Ni}} &<br>{{Ship/Link|Inagi/Kai Ni}}'''
| |
| − | |-
| |
| − | !19
| |
| − | !22
| |
| − | |{{IconText|{{Green Gun}}|7- AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}}
| |
| − | | +6
| |
| − | |1.45
| |
| − | |58 % | |
| − | |rowspan=2|'''{{Ship/Link|Kinu/Kai Ni}}'''
| |
| − | |-
| |
| − | !20
| |
| − | !38
| |
| − | |{{IconText|{{AA Gun}}|9+ AA|9}}
| |
| − | | +4
| |
| − | |1.25
| |
| − | |65 %
| |
| − | |- | |
| − | !21
| |
| − | !23
| |
| − | |{{Green Gun}} {{Air Radar}}
| |
| − | | +6
| |
| − | |1.45
| |
| − | |60 %
| |
| − | |'''{{Ship/Link|Yura/Kai Ni}}'''
| |
| − | |- | |
| − | !22
| |
| − | !46
| |
| − | |{{IconText|{{AA Gun}}|9+ AA|9}}
| |
| − | | +3
| |
| − | |1.2
| |
| − | |60 %
| |
| − | |'''{{Ship/Link|Fumizuki/Kai Ni}}''' | |
| − | |-
| |
| − | !23
| |
| − | !48
| |
| − | |nowrap|{{IconText|{{AA Gun}}|3~8 AA|9}}
| |
| − | | +2
| |
| − | |1.05
| |
| − | |80 % | |
| − | |'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
| |
| − | |-
| |
| − | !24
| |
| − | !39
| |
| − | |nowrap|{{Green Gun}} {{IconText|{{AA Gun}}|3~8 AA|9}}
| |
| − | | +4
| |
| − | |1.25
| |
| − | |40 % | |
| − | |'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
| |
| − | |-
| |
| − | !25
| |
| − | !10
| |
| − | |{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}} {{AA Shell}}
| |
| − | | +8
| |
| − | |1.55
| |
| − | |60 %
| |
| − | |'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}''' | |
| − | |-
| |
| − | !26
| |
| − | !15
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Air Radar}}
| |
| − | | +7
| |
| − | |1.4
| |
| − | |55 % | |
| − | |'''{{Ship/Link|Yamato/Kai|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai|Musashi/Kai Ni|text=''Yamato''-class Kai/Ni|link_class=Yamato}}'''
| |
| − | |-
| |
| − | !27
| |
| − | !20
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
| |
| − | | +6
| |
| − | |1.55
| |
| − | |55 %
| |
| − | |'''{{Ship/Link|Ooyodo/Kai}}'''
| |
| − | |- | |
| − | !28
| |
| − | !30
| |
| − | |{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
| |
| − | | +5
| |
| − | |1.4
| |
| − | |55 % | |
| − | |'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
| |
| − | |-
| |
| − | !29
| |
| − | !24
| |
| − | |{{Green Gun}} {{Air Radar}}
| |
| − | | +6
| |
| − | |1.55
| |
| − | |60 %
| |
| − | |'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}} | |
| − | |-
| |
| − | !30
| |
| − | !33
| |
| − | |{{Green Gun}} {{Green Gun}} {{Green Gun}}
| |
| − | | +4
| |
| − | |1.3
| |
| − | |45 % | |
| − | |'''{{Ship/Link|Tenryuu/Kai Ni}} &<br>{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
| |
| − | |-
| |
| − | !31
| |
| − | !42
| |
| − | |{{Green Gun}} {{Green Gun}}
| |
| − | | +3
| |
| − | |1.2
| |
| − | |52 % | |
| − | |'''{{Ship/Link|Tenryuu/Kai Ni}} &<br>{{Ship/Link|Inagi/Kai Ni}}'''
| |
| − | |-
| |
| − | !32
| |
| − | !40
| |
| − | |{{Equipment/Card|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}}
| |
| − | | +4
| |
| − | |1.2
| |
| − | |50 %
| |
| − | |'''[[RN|Royal Navy Ships]] &<br> {{Class|Kongou|Kai Ni/B/C}}''' | |
| − | |-
| |
| − | !33
| |
| − | !32
| |
| − | |{{Green Gun}} {{IconText|{{AA Gun}}|4+ AA|9}}
| |
| − | | +4
| |
| − | |1.35
| |
| − | |45 % | |
| − | |'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
| |
| − | |-
| |
| − | !34
| |
| − | !13
| |
| − | |{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}}
| |
| − | | +8
| |
| − | |1.6
| |
| − | |55 %
| |
| − | |rowspan=4|'''{{Class|Fletcher}}'''
| |
| − | |- | |
| − | !35
| |
| − | !18
| |
| − | |{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
| |
| − | | +7
| |
| − | |1.55
| |
| − | |55 %
| |
| − | |- | |
| − | !36
| |
| − | !19
| |
| − | |{{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
| |
| − | | +7
| |
| − | |1.55
| |
| − | |50 %
| |
| − | |- | |
| − | !37
| |
| − | !31
| |
| − | |{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
| |
| − | | +5
| |
| − | |1.45
| |
| − | |40 % | |
| − | |-
| |
| − | !38
| |
| − | !1
| |
| − | |{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
| |
| − | | +11
| |
| − | |1.85
| |
| − | |57 %
| |
| − | |rowspan=4|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
| |
| − | |- | |
| − | !39
| |
| − | !2
| |
| − | |{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
| |
| − | | +11
| |
| − | |1.7
| |
| − | |57 %
| |
| − | |- | |
| − | !40
| |
| − | !3
| |
| − | |{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
| |
| − | | +11
| |
| − | |1.7
| |
| − | |56 %
| |
| − | |- | |
| − | !41
| |
| − | !5
| |
| − | |{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
| |
| − | | +10
| |
| − | |1.65
| |
| − | |55 %
| |
| − | |- | |
| − | !42
| |
| − | !4
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{AA Gun}}|6+ AA|9}}
| |
| − | | +11
| |
| − | |1.65
| |
| − | |64 % | |
| − | |rowspan=4|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
| |
| − | |-
| |
| − | !43
| |
| − | !7
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
| |
| − | | +9
| |
| − | |1.6
| |
| − | |59 %
| |
| − | |- | |
| − | !44
| |
| − | !14
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{AA Gun}}|6+ AA|9}}
| |
| − | | +7
| |
| − | |1.6
| |
| − | |54 %
| |
| − | |- | |
| − | !45
| |
| − | !21
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
| |
| − | | +6
| |
| − | |1.55
| |
| − | |40 % | |
| − | |-
| |
| − | !46
| |
| − | !8
| |
| − | |{{Equipment/Card|35.6cm Twin Gun Mount Kai San (Dazzle Camouflage)|size=70px}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}<br>'''OR'''<br>{{Equipment/Card|35.6cm Twin Gun Mount Kai Yon|size=70px}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}} | |
| − | | +8
| |
| − | |1.55 | |
| − | |50 % | |
| − | |'''{{Ship/Link|Haruna Kai Ni B}}
| |
| − | |-
| |
| − | !47
| |
| − | !43
| |
| − | |{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|25mm Anti-aircraft Autocannon Mount & Machine Guns|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{IconText|{{Radar}}|4+ AA|9}} | |
| − | | +3
| |
| − | |1.3
| |
| − | |69.3 % | |
| − | |'''{{Ship/Link|Shiratsuyu/Kai Ni}}<br>{{Ship/Link|Shigure/Kai Ni|Shigure/Kai San|text=Shigure Kai Ni/San}}<br>{{Ship/Link|Murasame/Kai Ni}}<br>{{Ship/Link|Harusame/Kai Ni}}
| |
| − | |- | |
| − | !48
| |
| − | !11
| |
| − | |{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|size=70px}} {{IconText|{{Radar}}|4+ AA|9}}
| |
| − | | +9
| |
| − | |1.75
| |
| − | |64.7? %
| |
| − | |'''{{Class|Akizuki|Kai/Ni}}
| |
| − | |}
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| | | | |
| | ;Examples | | ;Examples |
| − | *[[Akizuki]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 1, 2, 3, 13 (in this order). | + | *An {{Class|Akizuki}} with {{IconText|{{HA Gun}}|8+ AA|9}} {{IconText|{{HA Gun}}|8+ AA|9}} {{Air Radar}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACI 1, 2, 3, 13 (in this order). |
| − | **The resulting trigger rate is 95.22 %. | + | **The resulting trigger rate is 94.98 %. |
| | + | |
| | + | *An {{Class|Akizuki|Kai/Ni}} with {{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|size=36px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|size=36px}} {{Equipment/Card|Type 94 Anti-Aircraft Fire Director|size=36px}} {{IconText|{{Air Radar}}|4+ AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACI 48, 1, 2, 50, 3, 13, 9 (in this order). |
| | + | **The resulting trigger rate is 99.46 %. |
| | | | |
| − | *[[Fletcher]] with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}}{{AAFD}} fulfills the requirements of the AACIs 34, 35, 9 (in this order). | + | *A {{Class|Fletcher}} with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}} {{AAFD}} fulfills the requirements of the AACI 34, 35, 9 (in this order). |
| − | **The resulting trigger rate is 88.80 %. | + | **The resulting trigger rate is 88.82 %. |
| | | | |
| − | *[[Musashi]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}}{{Very Large Radar}} fulfills the requirements of the AACIs 42, 43, 44, 45, 5, 28, 8, 13 (in this order). | + | *A [[Musashi Kai Ni]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}} {{Very Large Radar}} fulfills the requirements of the AACI 42, 43, 44, 45, 5, 28, 8, 13 (in this order). |
| − | **The resulting trigger rate is 99.73 %. | + | **The resulting trigger rate is 99.66 %. |
| | | | |
| − | *[[Isokaze B Kai]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 29, 5, 8, 13 (in this order). | + | *[[Isokaze B Kai]] with {{IconText|{{HA Gun}}|8+ AA|9}} {{IconText|{{HA Gun}}|8+ AA|9}} {{Air Radar}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACI 29, 5, 8, 13 (in this order). |
| − | **The resulting trigger rate is 94.15 %. | + | **The resulting trigger rate is 93.89 %. |
| | | | |
| − | ;Sequential AACIs | + | ;Sequential AACI |
| − | The '''Sequential AACIs''' were the AACIs introduced with the implementation of [[Johnston]], allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the [[Game Updates/2023/May 26th|26/05/2023]] update, this mechanic is defunct, being available to all ships. | + | The '''Sequential AACI''' were the AACI introduced with the implementation of [[Johnston]], allowing to a single ship to roll multiple AACI ID at once, greatly increasing the trigger rate. Since the [[Game Updates/2023/May 26th|26/05/2023]] update, this mechanic is defunct, being available to all ships. |
| | *''See [[Sequential AACI|here]] for more details. | | *''See [[Sequential AACI|here]] for more details. |
| | | | |
| | '''''Main Sources: [https://docs.google.com/spreadsheets/d/1agGoLv57g5eOXLXtNIKHRoBYy61OQYxibWP6Vi_DMuY/edit#gid=13450409] [https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20] | | '''''Main Sources: [https://docs.google.com/spreadsheets/d/1agGoLv57g5eOXLXtNIKHRoBYy61OQYxibWP6Vi_DMuY/edit#gid=13450409] [https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20] |
| | *Old sources: [https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467] [https://twitter.com/syoukuretin/status/1535102184530276352] [https://gyazo.com/2472468c10c0dacd28a493a79ff140da] | | *Old sources: [https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467] [https://twitter.com/syoukuretin/status/1535102184530276352] [https://gyazo.com/2472468c10c0dacd28a493a79ff140da] |
| | + | * Multiple AACI got updated on the [[Game Updates/2025/May 12th|12th of May 2025]]. |
| | <references/> | | <references/> |
| | | | |
| | =Stage 3 - Airstrike= | | =Stage 3 - Airstrike= |
| − |
| |
| | Planes that participate in this phase: | | Planes that participate in this phase: |
| − | * {{Seaplane}} Reconnaissance Seaplanes
| |
| | * {{Carrier Recon}} Carrier-based Reconnaissance Aircraft | | * {{Carrier Recon}} Carrier-based Reconnaissance Aircraft |
| − | * {{Torpedo Bomber}}{{Dive Bomber}}{{JetFighterBomber2}} Carrier-based Bombers | + | * {{Torpedo Bomber}}{{Dive Bomber}}{{Jet Kikka}} Carrier-based Bombers |
| | * {{Seaplane}} Seaplane Bombers | | * {{Seaplane}} Seaplane Bombers |
| − | * {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat. | + | * {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa |
| | | | |
| | With both preliminary phases executed, the final Aerial Combat Stage, Airstrike, is performed. In this phase, each bomber from the Allied Fleet and Enemy Fleet that still possess a slot size higher than 0 selects a ship to attack. The attack target is randomly picked following the same rules as [[Shelling]] target selection. The targeted ship is '''not necessarily''' the ship that has defended against said bomber during Stage 2. | | With both preliminary phases executed, the final Aerial Combat Stage, Airstrike, is performed. In this phase, each bomber from the Allied Fleet and Enemy Fleet that still possess a slot size higher than 0 selects a ship to attack. The attack target is randomly picked following the same rules as [[Shelling]] target selection. The targeted ship is '''not necessarily''' the ship that has defended against said bomber during Stage 2. |
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| | * Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}. | | * Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}. |
| − | * At least one {{Carrier Recon}} [[Carrier Recon]], {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{LFB}} [[Large Flying Boat]] must be present. | + | * At least one {{Carrier Recon}}{{Large Recon}} [[Carrier Recon]], {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[Seaplane Recon]], or {{LFB}} [[Large Flying Boat]] must be present. |
| − | ** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact. | + | ** {{SPB}} [[Seaplane Bomber]]s '''cannot''' perform contact. |
| | | | |
| | ===Step 1: Contact Trigger=== | | ===Step 1: Contact Trigger=== |
| − | This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State. | + | This step determines if any contact can trigger at all. Each plane that can perform contact contributes to the trigger rate based on the plane's {{LOS}} LoS stat and current slot size. |
| − | * If only {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed. | + | *Only [[Torpedo Bomber]]s do not contribute to the trigger rate, but may still trigger the contact with the minimum rate possible. |
| − | | |
| | {{Formula | | {{Formula |
| | |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> | | |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> |
| − | |Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Count}_\text{Plane} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } | + | |Math=\text{Contact Rate}= \frac{1 + \sum_{\text{All Planes} } \left( \lfloor \sqrt{\text{Count}_\text{Plane} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } |
| − | |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}). | + | |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{Large Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}). |
| | * <math>\text{Count}_\text{Plane}</math> is the current plane's slot size. | | * <math>\text{Count}_\text{Plane}</math> is the current plane's slot size. |
| | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
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| | ** {{color|green|'''AS'''}}: 40 | | ** {{color|green|'''AS'''}}: 40 |
| | ** {{color|red|'''AD'''}}: 55 | | ** {{color|red|'''AD'''}}: 55 |
| | + | |Notes=If only {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s are present, there is still a very small chance Contact Trigger can succeed. |
| | }} | | }} |
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| | ===Step 2: Aircraft Selection=== | | ===Step 2: Aircraft Selection=== |
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| |
| | After a successful Step 1, each plane will roll a Selection rate to be allowed to perform contact. The rolls are performed for each plane independently following a set priority, from highest to lowest. The priority for Aircraft Selection is: | | After a successful Step 1, each plane will roll a Selection rate to be allowed to perform contact. The rolls are performed for each plane independently following a set priority, from highest to lowest. The priority for Aircraft Selection is: |
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| | * The Carrier's position in the fleet, starting from Flagship. | | * The Carrier's position in the fleet, starting from Flagship. |
| | * The Equipment slot position, starting from the first. | | * The Equipment slot position, starting from the first. |
| − |
| |
| | {{Formula | | {{Formula |
| | |Title=Aircraft Selection Formula<ref name="vita"></ref> | | |Title=Aircraft Selection Formula<ref name="vita"></ref> |
| | |Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} } | | |Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} } |
| − | |Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{Carrier Recon}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{LFB}}). | + | |Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{Carrier Recon}}/{{Large Recon}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{LFB}}). |
| | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |
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| | ==Anti-Air Rocket Barrage== | | ==Anti-Air Rocket Barrage== |
| − | Certain ship types have the ability to trigger an "Anti-Air Rocket Barrage" (AARB), completely negating any airstrike damage. | + | Certain ship types have the ability to trigger an "Anti-Air Rocket Barrage" (AARB), completely negating any airstrike damage they would otherwise take. |
| | | | |
| | * The '''only''' ships types able to trigger this mechanic are: | | * The '''only''' ships types able to trigger this mechanic are: |
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| | ;Notes | | ;Notes |
| | * It is possible to achieve more than 100 % activation rate. | | * It is possible to achieve more than 100 % activation rate. |
| − | * There is another anti-air barrage animation in-game for only {{AA Shell}} [[AA Shell]]s. ''No effects were found for it.'' | + | * There is another anti-air barrage animation in-game for only {{AA Shell}} [[AA Shell]]s, with no effect. |
| − | ** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
| |
| | ** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks". | | ** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks". |
| | * [[Smoke]]s reduce the AARB trigger rate, either directly or by reducing the '''Adjusted AA'''. | | * [[Smoke]]s reduce the AARB trigger rate, either directly or by reducing the '''Adjusted AA'''. |