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| | =[[Jets|Jet Assault]] Phase= | | =[[Jets|Jet Assault]] Phase= |
| − |
| |
| | Planes that participate in this phase: | | Planes that participate in this phase: |
| − | * {{Jet Kikka}}{{Jet Keiun}} "Jets" (turbojet propelled fighter-bombers) | + | * {{Jet Shinden}} [[Jet-powered Fighter]], |
| | + | * {{Jet Kikka}}{{Jet Keiun}} [[Jet-powered Fighter-Bomber]], |
| | + | * {{Flying Wing Jet Bomber}} [[Flying Wing Fighter-Bomber]]. |
| | | | |
| | If any carrier on either side is equipped with [[Jets]], the '''"Jet Assault" (JA)''' Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as [[#Stage 3 - Airstrike|Stage 3]]. | | If any carrier on either side is equipped with [[Jets]], the '''"Jet Assault" (JA)''' Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as [[#Stage 3 - Airstrike|Stage 3]]. |
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| | '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. | | '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. |
| − | {{Formula|Title= Jets Steel Cost | + | {{Formula |
| | + | |Title=Jets Steel Cost |
| | |Math=\text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil | | |Math=\text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil |
| | |Var=<math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''. | | |Var=<math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''. |
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| | ** [[Kikka Kai]]: '''2.6''' | | ** [[Kikka Kai]]: '''2.6''' |
| | ** [[Jet Keiun Kai]]: '''2.8''' | | ** [[Jet Keiun Kai]]: '''2.8''' |
| | + | ** [[Ho 229]]: '''3.3''' |
| | + | ** [[Shinden Kai 3 (Prototype Jet Shinden)]]: '''2.2''' |
| | + | |Notes=Take note that the costs are '''rounded up'''. |
| | + | * Jets only cost steel in nodes where they are used for jet assaults and airstrikes. |
| | + | ** Night battles will not cost steel. |
| | + | * Steel is consumed upon returning to base. |
| | + | ** This means jets can still be used even when having not enough steel for the sortie. |
| | + | * Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave. |
| | }} | | }} |
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| | * Fighters: | | * Fighters: |
| | ** {{Fighter}}/{{Night Fighter}} carrier-based, | | ** {{Fighter}}/{{Night Fighter}} carrier-based, |
| | + | ** {{Jet Shinden}} jet-powered, |
| | ** {{SPF}} seaplanes. | | ** {{SPF}} seaplanes. |
| | ** {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa | | ** {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa |
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| | * <math>\text{Count}_\text{Plane}</math> is the number of planes in the slot prior to Stage 1's start. | | * <math>\text{Count}_\text{Plane}</math> is the number of planes in the slot prior to Stage 1's start. |
| | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: | | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: |
| − | ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, | + | ** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{Jet Shinden}} [[Jet Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}, |
| | ** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s, | | ** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s, |
| | ** '''3.464''' for {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{Jet Keiun}}/{{Jet Kikka}} carrier-based bombers, | | ** '''3.464''' for {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{Jet Keiun}}/{{Jet Kikka}} carrier-based bombers, |
| | ** See ''[[Plane Proficiency]]'' for more details. | | ** See ''[[Plane Proficiency]]'' for more details. |
| | }} | | }} |
| | + | ;Notes |
| | + | *The fleet total Fighter Power value can be seen ingame via the "[[Stats#Flight II-A mode|Flight II-A mode]]" before a sortie. |
| | | | |
| | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: | | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: |
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| | |- | | |- |
| | !{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | | !{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| − | |0||0.6 | + | |0||0.6<ref>Is probably a bit better [https://x.com/KanColle_STAFF/status/960460360514912256]</ref> |
| | |- | | |- |
| | !{{Large Gun}}<br>{{EquipmentLink|46cm Triple Gun Mount}}<ref>Other guns like the {{EquipmentLink|Prototype 46cm Twin Gun Mount|46cm Triple Gun Mount Kai|text=46 cm variants}} are untested.</ref> | | !{{Large Gun}}<br>{{EquipmentLink|46cm Triple Gun Mount}}<ref>Other guns like the {{EquipmentLink|Prototype 46cm Twin Gun Mount|46cm Triple Gun Mount Kai|text=46 cm variants}} are untested.</ref> |
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| | ;AACI triggering | | ;AACI triggering |
| | * Only one AACI can be performed per battle, | | * Only one AACI can be performed per battle, |
| − | ** On '''"[[Node|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase. | + | ** On '''"[[Node#Short Battle Nodes|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase. |
| | + | ** It cannot trigger during the [[LBAS]], [[JA]], or shelling phases. |
| | * Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''), | | * Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''), |
| | * If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]''). | | * If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]''). |
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| | ** Thus, for a given fleet & setup, some ships will take priority over others always the same way. | | ** Thus, for a given fleet & setup, some ships will take priority over others always the same way. |
| | ** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''. | | ** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''. |
| − | * The trigger rate is unaffected by [[Stats]] like the [[Stats#Health|damage status]], Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS. | + | * The trigger rate is fixed for each cutin, and is '''unaffected by anything''' ([[stats]], Luck, LoS, [[Stats#Health|damage status]], Fleet AA, Ship AA, Adjusted AA, Air State, ...). |
| | | | |
| | * It is possible for all AACI rolls in a fleet to fail, triggering no AACI. | | * It is possible for all AACI rolls in a fleet to fail, triggering no AACI. |
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| | |51=1 | | |51=1 |
| | |52=1 | | |52=1 |
| | + | |53=1 |
| | }} | | }} |
| | | | |
| | | | |
| | ;Examples | | ;Examples |
| − | *[[Akizuki]] with {{IconText|{{HA Gun}}|8+ AA|9}} {{IconText|{{HA Gun}}|8+ AA|9}} {{Air Radar}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 1, 2, 3, 13 (in this order). | + | *An {{Class|Akizuki}} with {{IconText|{{HA Gun}}|8+ AA|9}} {{IconText|{{HA Gun}}|8+ AA|9}} {{Air Radar}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACI 1, 2, 3, 13 (in this order). |
| − | **The resulting trigger rate is 95.22 %. | + | **The resulting trigger rate is 94.98 %. |
| | | | |
| − | *[[Fletcher]] with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}} {{AAFD}} fulfills the requirements of the AACIs 34, 35, 9 (in this order). | + | *An {{Class|Akizuki|Kai/Ni}} with {{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|size=36px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Anti-Aircraft Fire Director Kai|size=36px}} {{Equipment/Card|Type 94 Anti-Aircraft Fire Director|size=36px}} {{IconText|{{Air Radar}}|4+ AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACI 48, 1, 2, 50, 3, 13, 9 (in this order). |
| − | **The resulting trigger rate is 88.80 %. | + | **The resulting trigger rate is 99.46 %. |
| | | | |
| − | *[[Musashi]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}} {{Very Large Radar}} fulfills the requirements of the AACIs 42, 43, 44, 45, 5, 28, 8, 13 (in this order). | + | *A {{Class|Fletcher}} with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}} {{AAFD}} fulfills the requirements of the AACI 34, 35, 9 (in this order). |
| − | **The resulting trigger rate is 99.73 %. | + | **The resulting trigger rate is 88.82 %. |
| | | | |
| − | *[[Isokaze B Kai]] with {{IconText|{{HA Gun}}|8+ AA|9}} {{IconText|{{HA Gun}}|8+ AA|9}} {{Air Radar}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 29, 5, 8, 13 (in this order). | + | *A [[Musashi Kai Ni]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}} {{Very Large Radar}} fulfills the requirements of the AACI 42, 43, 44, 45, 5, 28, 8, 13 (in this order). |
| − | **The resulting trigger rate is 94.15 %. | + | **The resulting trigger rate is 99.66 %. |
| | | | |
| − | ;Sequential AACIs | + | *[[Isokaze B Kai]] with {{IconText|{{HA Gun}}|8+ AA|9}} {{IconText|{{HA Gun}}|8+ AA|9}} {{Air Radar}} {{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACI 29, 5, 8, 13 (in this order). |
| − | The '''Sequential AACIs''' were the AACIs introduced with the implementation of [[Johnston]], allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the [[Game Updates/2023/May 26th|26/05/2023]] update, this mechanic is defunct, being available to all ships. | + | **The resulting trigger rate is 93.89 %. |
| | + | |
| | + | ;Sequential AACI |
| | + | The '''Sequential AACI''' were the AACI introduced with the implementation of [[Johnston]], allowing to a single ship to roll multiple AACI ID at once, greatly increasing the trigger rate. Since the [[Game Updates/2023/May 26th|26/05/2023]] update, this mechanic is defunct, being available to all ships. |
| | *''See [[Sequential AACI|here]] for more details. | | *''See [[Sequential AACI|here]] for more details. |
| | | | |
| | '''''Main Sources: [https://docs.google.com/spreadsheets/d/1agGoLv57g5eOXLXtNIKHRoBYy61OQYxibWP6Vi_DMuY/edit#gid=13450409] [https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20] | | '''''Main Sources: [https://docs.google.com/spreadsheets/d/1agGoLv57g5eOXLXtNIKHRoBYy61OQYxibWP6Vi_DMuY/edit#gid=13450409] [https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20] |
| | *Old sources: [https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467] [https://twitter.com/syoukuretin/status/1535102184530276352] [https://gyazo.com/2472468c10c0dacd28a493a79ff140da] | | *Old sources: [https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467] [https://twitter.com/syoukuretin/status/1535102184530276352] [https://gyazo.com/2472468c10c0dacd28a493a79ff140da] |
| | + | * Multiple AACI got updated on the [[Game Updates/2025/May 12th|12th of May 2025]]. |
| | <references/> | | <references/> |
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| | * {{Torpedo Bomber}}{{Dive Bomber}}{{Jet Kikka}} Carrier-based Bombers | | * {{Torpedo Bomber}}{{Dive Bomber}}{{Jet Kikka}} Carrier-based Bombers |
| | * {{Seaplane}} Seaplane Bombers | | * {{Seaplane}} Seaplane Bombers |
| − | ** {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa
| + | * {{IconText|{{Liaison}}|Hayabusa|8}} ASW Hayabusa |
| | | | |
| | With both preliminary phases executed, the final Aerial Combat Stage, Airstrike, is performed. In this phase, each bomber from the Allied Fleet and Enemy Fleet that still possess a slot size higher than 0 selects a ship to attack. The attack target is randomly picked following the same rules as [[Shelling]] target selection. The targeted ship is '''not necessarily''' the ship that has defended against said bomber during Stage 2. | | With both preliminary phases executed, the final Aerial Combat Stage, Airstrike, is performed. In this phase, each bomber from the Allied Fleet and Enemy Fleet that still possess a slot size higher than 0 selects a ship to attack. The attack target is randomly picked following the same rules as [[Shelling]] target selection. The targeted ship is '''not necessarily''' the ship that has defended against said bomber during Stage 2. |