Changes

Line 24: Line 24:  
** Exceptions are resource nodes that are dead-end nodes.
 
** Exceptions are resource nodes that are dead-end nodes.
 
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
 
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft"
+
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft"
 +
 
 +
====1-6 Special Case====
 +
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapNode|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 +
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 +
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 
 +
====6-3 Special Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
    
===Expedition Tips===
 
===Expedition Tips===
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**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
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===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that {{Ship/Link|Kinu/Kai Ni}} have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
   Line 54: Line 63:  
Sortie=
 
Sortie=
 
==[[1-3]]==
 
==[[1-3]]==
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
+
Node {{MapNode|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
+
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
+
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
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;Recommended Fleets
 
;Recommended Fleets
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
+
*'''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)'''
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
+
*1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
   Line 78: Line 87:  
|-
 
|-
 
! DD/AO/AV
 
! DD/AO/AV
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
    
==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>==
 
==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>==
<div class="mw-collapsible mw-collapsed">
   
Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]].
 
Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]].
 
*Souya needs to:  
 
*Souya needs to:  
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**Be max modded, especially her armor,
 
**Be max modded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
+
***The {{Extra Armor}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
+
**Be '''{{Chuuha}}''', with '''7 HPs''',
 
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
 
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
    
When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
*One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
+
*One the battle of Node {{MapNode|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
    
;Note
 
;Note
*The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya.
+
*The method only works on [[1-3]] Node {{MapNode|E|red}}, other battles being able to damage Souya.
 
<references/>
 
<references/>
</div>
      
==[[7-4]]==
 
==[[7-4]]==
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==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
+
Node {{MapNode|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
    
;Recommended Fleets
 
;Recommended Fleets
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
+
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
+
**Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
+
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
+
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
    
;Equipment Setups
 
;Equipment Setups
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|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
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|-
 
|-
 
! AO
 
! AO
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==[[2-4]]==
 +
Node {{MapNode|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
 +
 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapNode|N|green}} with some fleets.
 +
*''See below for more details.
 +
 +
;Recommended Fleets
 +
*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
+
Node {{MapNode|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
    
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
+
*If the battle on {{MapNode|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
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;Recommended Fleet
 
;Recommended Fleet
* 1DD
+
* 1 DD
* 3-6SSV
+
* 3-6 SSV
 
*Route = {{MapRoute|A|red|B|green}}
 
*Route = {{MapRoute|A|red|B|green}}
   Line 218: Line 236:  
|-
 
|-
 
! XX
 
! XX
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
+
| {{Landing Craft}}{{Landing Craft}}{{Emergency Repair}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
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!Side<br>Resource
 
!Side<br>Resource
 
|-
 
|-
| 03|| 00:20|| 200||{{Steel}}{{IR}}
+
| 02|| 00:30|| 200||{{Steel}}{{IR}}
 
|-
 
|-
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
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Sortie=
 
Sortie=
 
==[[1-4]]==
 
==[[1-4]]==
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
+
Node {{MapNode|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewads the same quantity of {{Ammo}} or {{Bauxite}}.
+
*Also rewads the same quantity of {{Ammo}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
    
;Recommended Fleets
 
;Recommended Fleets
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
+
* 0-1 AV, 1-2 CVL, 3 DD, 1 SS(V)
*Route = {{MapRoute|B|red|C|green|F|blue|J|green|H|green}}
+
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
**There is a random chance to go on the South route instead.
 
**There is a random chance to go on the South route instead.
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|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
+
*Using {{Landing Craft}} capable CVL is also a viable option to maximize gains.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
| {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{SPB}}{{SPB}}{{Minisub}}<br>{{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
|}
 
|}
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Sortie=
 
Sortie=
 
==[[2-2]]==
 
==[[2-2]]==
Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
+
Node {{MapNode|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently  
+
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapNode|B|red}} contains 2 Transports and can be reached consistently  
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
+
*Node {{MapNode|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
    
;Recommended Fleets
 
;Recommended Fleets
*3-6CV(L)/BBV, 0-3XX
+
*3-6 CV(L)/BBV, 0-3 XX
*'''3CVL, 3CAV/CL
+
*'''3 CVL, 3 CAV/CL
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
+
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
    
;Equipment Setups
 
;Equipment Setups
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|-
 
|-
 
! XX
 
! XX
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}/{{RedPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
+
| {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
+
*Using {{Landing Craft}} capable CVL is also a viable option to maximize gains.
 
|}
 
|}
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==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
+
Node {{MapNode|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
    
;Recommended Fleets
 
;Recommended Fleets
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
+
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
+
**Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
+
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
+
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
    
;Equipment Setups
 
;Equipment Setups
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|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
Line 412: Line 430:  
|-
 
|-
 
! AO
 
! AO
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
   Line 454: Line 472:  
Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
+
Node {{MapNode|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using at least 4 {{Landing Craft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give about 40 % chance of rewarding 2 {{IR}}.
*Using more than 4 will not increase this rate.
+
*Using more than 4 does not seem to increase this rate (to be confirmed).
   −
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}.  
 
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
    
;Recommended Fleets
 
;Recommended Fleets
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
+
* 3 CV(B), 2-3 CA(V)/CL/SS(V), 0-1 DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}}
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
+
**No CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse.
 +
**CV(B) can also be replaced by (F)BB(V), but it is less effective resource-wise.
    
;Equipment Setups
 
;Equipment Setups
Line 476: Line 495:  
! rowspan=2|CA(V)/CL/DD
 
! rowspan=2|CA(V)/CL/DD
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
+
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
|-
 
! CV
 
! CV
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
+
| {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}{{Radar}}<br>{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
Line 488: Line 507:  
|-
 
|-
 
! SS(V)
 
! SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
|}
 
|}
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|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|Cy1}}||rowspan=5|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 
|-
 
|-
 
|{{Q|Cy2}}||4||Choice
 
|{{Q|Cy2}}||4||Choice
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|-
 
|-
 
|{{Q|Cy11}}||3||Choice
 
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
 
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
Line 660: Line 681:  
Sortie=
 
Sortie=
 
==[[2-1]]==
 
==[[2-1]]==
Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
+
Node {{MapNode|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
    
;Recommended Fleet
 
;Recommended Fleet
*1AV, 1CL, 4DD (Fast)
+
*1 AV, 1 CL, 4 DD (Fast)
 
*Route = {{MapRoute|C|red|E|green|H|red}}
 
*Route = {{MapRoute|C|red|E|green|H|red}}
**The AV guarantees routing to node {{MapRoute|E|green}},
+
**The AV guarantees routing to node {{MapNode|E|green}},
 
**A slow fleet will hit one extra combat node.
 
**A slow fleet will hit one extra combat node.
   Line 677: Line 698:  
|-
 
|-
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{Air Radar}}
+
| {{HA Gun}}{{HA Gun}}{{Air Radar}}
 
| Standard setup for DD, with some AA emphasis, with at least one [[AACI]] being recommended.  
 
| Standard setup for DD, with some AA emphasis, with at least one [[AACI]] being recommended.  
 
*Putting more CL and CA in the fleet would still work, but at a greater cost.
 
*Putting more CL and CA in the fleet would still work, but at a greater cost.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar.
 
|-
 
|-
Line 752: Line 773:  
Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
+
Node {{MapNode|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
   −
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}.  
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
*After reaching node {{MapRoute|G|green}}, it is possible to refresh the game to save time and resources.
+
*After reaching node {{MapNode|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
Line 763: Line 784:  
* 3CV(L), 1AO, 2SS(V)
 
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}}
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
+
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse.
   −
*'''1AO/AS, 2CVL, 3CL(T)
+
*'''1 AO, 2 CVL, 3 CL(T)
 +
*1-2 AO, 0-1 AV/AS, 1-2 CVL, 1-3 CL(T), 0-2 SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
**It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
+
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapNode|N|green}} for {{Ammo}} farming (not 100% routing).
 +
 
 +
*'''1 DD with {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|text=Damecon}}
 +
*Route = {{MapRoute|B|red|C|purple|G|green}} / {{MapRoute|B|red|G|green}}
 +
**Kuso strat: use a single Lv 1 DD for each sortie, being damaged and crapped each time. The damage control needs to be activated and won't be consumed as long as the combat on {{MapNode|I|red}} is not started.
 +
**The need to reequip and change the fleet each sortie is much slower overall, but cheaper to run.
    
;Equipment Setups
 
;Equipment Setups
Line 778: Line 806:  
! rowspan=2|CA(V)/CL/DD
 
! rowspan=2|CA(V)/CL/DD
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
+
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
| Those are only useful when trying to farm for buckets as well.
 
| Those are only useful when trying to farm for buckets as well.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
|-
 
! CV/L
 
! CV/L
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
+
| {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}{{Radar}}<br>{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
Line 791: Line 819:  
|-
 
|-
 
! SS(V)
 
! SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
Line 802: Line 830:  
==[[6-3]]==
 
==[[6-3]]==
 
Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}.
 
Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}.
*Bringing {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials.
+
*Bringing {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials.
    
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
 
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
Line 817: Line 845:  
|-  
 
|-  
 
| rowspan=2| DD
 
| rowspan=2| DD
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
+
| {{Light Gun}}{{Light Gun}}{{WildCard}}
 
| Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a [[Radar]].
 
| Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a [[Radar]].
 
*This setup can alternatively be swapped with other [[Night Cut-In]] setup if available.
 
*This setup can alternatively be swapped with other [[Night Cut-In]] setup if available.
Line 825: Line 853:  
|-
 
|-
 
| CL
 
| CL
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
Line 1,003: Line 1,031:  
|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||4||Choice
+
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 
|-
 
|-
 
|{{Q|Cy2}}||6||Choice
 
|{{Q|Cy2}}||6||Choice
Line 1,014: Line 1,042:  
|-
 
|-
 
|{{Q|Cy11}}||3||Choice
 
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||7||Choice
 
|-
 
|-
 
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
Line 1,177: Line 1,207:  
!Notes
 
!Notes
 
|-
 
|-
|{{Q|By1}}||rowspan=5|{{Qsortie}}||4||Choice
+
|{{Q|By1}}||rowspan=8|{{Qsortie}}||4||Choice
 
|-
 
|-
 
|{{Q|By4}}||4||Choice
 
|{{Q|By4}}||4||Choice
Line 1,187: Line 1,217:  
|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|Cy3}}||rowspan=5|{{Qpvp}}||3||Choice
+
|{{Q|By13}}||2||Choice
 +
|-
 +
|{{Q|By14}}||3||Choice
 +
|-
 +
|{{Q|By15}}||5||Choice
 +
|-
 +
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 
|-
 
|-
 
|{{Q|Cy7}}||3||Choice
 
|{{Q|Cy7}}||3||Choice
Line 1,196: Line 1,232:  
|-
 
|-
 
|{{Q|Cy10}}||4||Choice
 
|{{Q|Cy10}}||4||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
 
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
Line 1,227: Line 1,265:  
|{{Q|Gy4}}||2||Choice
 
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
 +
 +
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
</tabber>
 
</tabber>
 
</div>
 
</div>
 +
 +
=Kuso Strat=
 +
Sinking a ship loses it definitely, but also gives back all its current {{fuel}} fuel & {{ammo}} ammo (''see [[Resources#Sinking_Ship_Girls|here]]'').
 +
*Therefore, when only looking for fuel & ammo, and not for steel, sinking ships will bring more resources than scrapping them.
 +
 +
This start revolves around the fact of dropping ships, unequipping them to scrap their stock equipment, and then sending them on regular farming locations to purposefully sink them and gain their resources.
 +
*If done right, this can bring some extra resources from ship drops.
    
=Other Consumables=
 
=Other Consumables=
Line 1,245: Line 1,296:  
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
*{{ArmMat}} [[New Model Armament Material]]s.
+
*{{ArmMat}} [[New Model Armament Material]]s,
 +
*{{Item/Icon|Latest Overseas Warship Technology|size=25px}} [[Latest Overseas Warship Technology]].
    
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}
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