Changes

Line 27: Line 27:     
====1-6 Special Case====
 
====1-6 Special Case====
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
+
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapNode|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
Line 63: Line 63:  
Sortie=
 
Sortie=
 
==[[1-3]]==
 
==[[1-3]]==
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
+
Node {{MapNode|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
+
*The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
Line 76: Line 76:     
;Recommended Fleets
 
;Recommended Fleets
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
+
*'''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)'''
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
+
*1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
   Line 87: Line 87:  
|-
 
|-
 
! DD/AO/AV
 
! DD/AO/AV
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
    
==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>==
 
==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>==
<div class="mw-collapsible mw-collapsed">
   
Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]].
 
Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]].
 
*Souya needs to:  
 
*Souya needs to:  
Line 103: Line 102:  
**Be max modded, especially her armor,
 
**Be max modded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
+
***The {{Extra Armor}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
+
**Be '''{{Chuuha}}''', with '''7 HPs''',
 
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
 
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
    
When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
*One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
+
*One the battle of Node {{MapNode|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
 
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
    
;Note
 
;Note
*The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya.
+
*The method only works on [[1-3]] Node {{MapNode|E|red}}, other battles being able to damage Souya.
 
<references/>
 
<references/>
</div>
      
==[[7-4]]==
 
==[[7-4]]==
Line 123: Line 121:     
==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
+
Node {{MapNode|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
    
;Recommended Fleets
 
;Recommended Fleets
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
+
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
+
**Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
+
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
+
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
    
;Equipment Setups
 
;Equipment Setups
Line 142: Line 140:  
|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
Line 155: Line 153:  
|-
 
|-
 
! AO
 
! AO
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
   Line 204: Line 202:  
Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
+
Node {{MapNode|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
   −
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
+
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapNode|N|green}} with some fleets.
 
*''See below for more details.
 
*''See below for more details.
   Line 215: Line 213:     
==[[3-2]]==
 
==[[3-2]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
+
Node {{MapNode|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
    
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
+
*If the battle on {{MapNode|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*'''The Repair Personnel is not consumed while doing this process.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
Line 227: Line 225:     
;Recommended Fleet
 
;Recommended Fleet
* 1DD
+
* 1 DD
* 3-6SSV
+
* 3-6 SSV
 
*Route = {{MapRoute|A|red|B|green}}
 
*Route = {{MapRoute|A|red|B|green}}
   Line 238: Line 236:  
|-
 
|-
 
! XX
 
! XX
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
+
| {{Landing Craft}}{{Landing Craft}}{{Emergency Repair}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
Line 286: Line 284:  
Sortie=
 
Sortie=
 
==[[1-4]]==
 
==[[1-4]]==
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
+
Node {{MapNode|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
*Also rewads the same quantity of {{Ammo}}.
 
*Also rewads the same quantity of {{Ammo}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
    
;Recommended Fleets
 
;Recommended Fleets
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
+
* 0-1 AV, 1-2 CVL, 3 DD, 1 SS(V)
 
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
**There is a random chance to go on the South route instead.
 
**There is a random chance to go on the South route instead.
Line 302: Line 300:  
|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
+
*Using {{Landing Craft}} capable CVL is also a viable option to maximize gains.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
| {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{SPB}}{{SPB}}{{Minisub}}<br>{{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
|}
 
|}
Line 367: Line 365:  
Sortie=
 
Sortie=
 
==[[2-2]]==
 
==[[2-2]]==
Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
+
Node {{MapNode|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently  
+
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapNode|B|red}} contains 2 Transports and can be reached consistently  
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
+
*Node {{MapNode|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
    
;Recommended Fleets
 
;Recommended Fleets
*3-6CV(L)/BBV, 0-3XX
+
*3-6 CV(L)/BBV, 0-3 XX
*'''3CVL, 3CAV/CL
+
*'''3 CVL, 3 CAV/CL
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
+
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
    
;Equipment Setups
 
;Equipment Setups
Line 385: Line 383:  
|-
 
|-
 
! XX
 
! XX
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
 
! CVL
 
! CVL
| {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}}
+
| {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
+
*Using {{Landing Craft}} capable CVL is also a viable option to maximize gains.
 
|}
 
|}
   Line 400: Line 398:     
==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
+
Node {{MapNode|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
    
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
    
;Recommended Fleets
 
;Recommended Fleets
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
+
* 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
+
**Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
+
**AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
+
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
    
;Equipment Setups
 
;Equipment Setups
Line 419: Line 417:  
|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
Line 432: Line 430:  
|-
 
|-
 
! AO
 
! AO
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
   Line 474: Line 472:  
Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
+
Node {{MapNode|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
+
*Using at least 4 {{Landing Craft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give about 40 % chance of rewarding 2 {{IR}}.
*Using more than 4 will not increase this rate.
+
*Using more than 4 does not seem to increase this rate (to be confirmed).
   −
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}.  
 
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
    
;Recommended Fleets
 
;Recommended Fleets
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
+
* 3 CV(B), 2-3 CA(V)/CL/SS(V), 0-1 DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}}
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
+
**No CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse.
 +
**CV(B) can also be replaced by (F)BB(V), but it is less effective resource-wise.
    
;Equipment Setups
 
;Equipment Setups
Line 498: Line 497:  
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
|-
Line 508: Line 507:  
|-
 
|-
 
! SS(V)
 
! SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
|}
 
|}
Line 682: Line 681:  
Sortie=
 
Sortie=
 
==[[2-1]]==
 
==[[2-1]]==
Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
+
Node {{MapNode|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
 
*This map should be cleared alongside quest {{Q|Bd7}}.
    
;Recommended Fleet
 
;Recommended Fleet
*1AV, 1CL, 4DD (Fast)
+
*1 AV, 1 CL, 4 DD (Fast)
 
*Route = {{MapRoute|C|red|E|green|H|red}}
 
*Route = {{MapRoute|C|red|E|green|H|red}}
**The AV guarantees routing to node {{MapRoute|E|green}},
+
**The AV guarantees routing to node {{MapNode|E|green}},
 
**A slow fleet will hit one extra combat node.
 
**A slow fleet will hit one extra combat node.
   Line 774: Line 773:  
Sortie=
 
Sortie=
 
==[[2-4]]==
 
==[[2-4]]==
Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
+
Node {{MapNode|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
   −
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}.  
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
+
*After reaching node {{MapNode|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
Line 785: Line 784:  
* 3CV(L), 1AO, 2SS(V)
 
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}}
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
+
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse.
   −
*'''1AO, 2CVL, 3CL(T)
+
*'''1 AO, 2 CVL, 3 CL(T)
*1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
+
*1-2 AO, 0-1 AV/AS, 1-2 CVL, 1-3 CL(T), 0-2 SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
+
**The AV/AS are only needed to reach node {{MapNode|N|green}} for {{Ammo}} farming (not 100% routing).
 +
 
 +
*'''1 DD with {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|text=Damecon}}
 +
*Route = {{MapRoute|B|red|C|purple|G|green}} / {{MapRoute|B|red|G|green}}
 +
**Kuso strat: use a single Lv 1 DD for each sortie, being damaged and crapped each time. The damage control needs to be activated and won't be consumed as long as the combat on {{MapNode|I|red}} is not started.
 +
**The need to reequip and change the fleet each sortie is much slower overall, but cheaper to run.
    
;Equipment Setups
 
;Equipment Setups
Line 804: Line 808:  
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
| Those are only useful when trying to farm for buckets as well.
 
| Those are only useful when trying to farm for buckets as well.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
Line 815: Line 819:  
|-
 
|-
 
! SS(V)
 
! SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
Line 826: Line 830:  
==[[6-3]]==
 
==[[6-3]]==
 
Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}.
 
Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}.
*Bringing {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials.
+
*Bringing {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials.
    
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
 
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
Line 849: Line 853:  
|-
 
|-
 
| CL
 
| CL
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
56,565

edits