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| | | | |
| | ====1-6 Special Case==== | | ====1-6 Special Case==== |
| − | [[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs. | + | [[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapNode|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs. |
| | *It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources, | | *It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources, |
| | *1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations. | | *1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations. |
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| | Sortie= | | Sortie= |
| | ==[[1-3]]== | | ==[[1-3]]== |
| − | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | + | Node {{MapNode|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} |
| | | | |
| − | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. | + | *The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. |
| | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. | | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. |
| | **Only using those equipment in the fleet is a viable solution. | | **Only using those equipment in the fleet is a viable solution. |
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| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | *'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)''' | + | *'''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)''' |
| − | *1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO) | + | *1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO) |
| | *Route = {{MapRoute|A|blue|D|green|B|blue|E|red}} | | *Route = {{MapRoute|A|blue|D|green|B|blue|E|red}} |
| | | | |
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| | |- | | |- |
| | ! DD/AO/AV | | ! DD/AO/AV |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft. | | | {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft. |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| | | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
| − | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. | + | | {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles. |
| | *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| | |} | | |} |
| | | | |
| | ==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>== | | ==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>== |
| − | <div class="mw-collapsible mw-collapsed">
| |
| | Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]]. | | Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]]. |
| | *Souya needs to: | | *Souya needs to: |
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| | **Be max modded, especially her armor, | | **Be max modded, especially her armor, |
| | **Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}), | | **Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}), |
| − | ***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot, | + | ***The {{Extra Armor}} armor can be put in a [[Reinforcement Expansion]] to save one slot, |
| − | **Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''', | + | **Be '''{{Chuuha}}''', with '''7 HPs''', |
| | **Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible. | | **Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible. |
| | | | |
| | When setup like that, Souya can be sortie alone on [[1-3]], | | When setup like that, Souya can be sortie alone on [[1-3]], |
| | *She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}} | | *She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}} |
| − | *One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time, | + | *One the battle of Node {{MapNode|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time, |
| | *Once the battle is completed, the sortie can be ended to gather the fuel and restart a run, | | *Once the battle is completed, the sortie can be ended to gather the fuel and restart a run, |
| | *It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method. | | *It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method. |
| | | | |
| | ;Note | | ;Note |
| − | *The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya. | + | *The method only works on [[1-3]] Node {{MapNode|E|red}}, other battles being able to damage Souya. |
| | <references/> | | <references/> |
| − | </div>
| |
| | | | |
| | ==[[7-4]]== | | ==[[7-4]]== |
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| | | | |
| | ==[[4-3]]== | | ==[[4-3]]== |
| − | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}. | + | Node {{MapNode|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}. |
| | | | |
| | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. | | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. |
| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | * 1AV/AO, 1CL, 2DD, 2CLT (Fast) | + | * 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast) |
| | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} | | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} |
| − | **Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass. | + | **Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass. |
| − | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. | + | **AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). | | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| − | **Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional. | + | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. | | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. |
| | |- | | |- |
| | ! CL/CLT | | ! CL/CLT |
| − | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} |
| | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. | | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. |
| | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. | | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. |
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| | |- | | |- |
| | ! AO | | ! AO |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| − | | Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. | + | | Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. |
| | |} | | |} |
| | | | |
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| | Sortie= | | Sortie= |
| | ==[[2-4]]== | | ==[[2-4]]== |
| − | Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}} | + | Node {{MapNode|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}} |
| | | | |
| − | When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets. | + | When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapNode|N|green}} with some fleets. |
| | *''See below for more details. | | *''See below for more details. |
| | | | |
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| | | | |
| | ==[[3-2]]== | | ==[[3-2]]== |
| − | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} | + | Node {{MapNode|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} |
| | | | |
| | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. | | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
| | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. | | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
| − | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward. | + | *If the battle on {{MapNode|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward. |
| | *'''The Repair Personnel is not consumed while doing this process. | | *'''The Repair Personnel is not consumed while doing this process. |
| | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. | | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
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| | | | |
| | ;Recommended Fleet | | ;Recommended Fleet |
| − | * 1DD | + | * 1 DD |
| − | * 3-6SSV | + | * 3-6 SSV |
| | *Route = {{MapRoute|A|red|B|green}} | | *Route = {{MapRoute|A|red|B|green}} |
| | | | |
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| | |- | | |- |
| | ! XX | | ! XX |
| − | | {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}} | + | | {{Landing Craft}}{{Landing Craft}}{{Emergency Repair}} |
| | | {{Drum}} can serve as Landing Craft substitutes. | | | {{Drum}} can serve as Landing Craft substitutes. |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| | | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
| − | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. | + | | {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles. |
| | *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| | |} | | |} |
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| | Sortie= | | Sortie= |
| | ==[[1-4]]== | | ==[[1-4]]== |
| − | Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}} | + | Node {{MapNode|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}} |
| | *Also rewads the same quantity of {{Ammo}}. | | *Also rewads the same quantity of {{Ammo}}. |
| | Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained. | | Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained. |
| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | * 0-1AV, 1-2CVL, 3DD, 1SS(V) | + | * 0-1 AV, 1-2 CVL, 3 DD, 1 SS(V) |
| | *Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}} | | *Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}} |
| | **There is a random chance to go on the South route instead. | | **There is a random chance to go on the South route instead. |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. | | | {{Drum}} can serve as Landing Craft substitutes. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}} |
| | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. | | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. |
| − | *Using {{LandingCraft}} capable CVL is also a viable option to maximize gains. | + | *Using {{Landing Craft}} capable CVL is also a viable option to maximize gains. |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| | | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
| − | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. | + | | {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles. |
| | *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| | |- | | |- |
| | ! AV | | ! AV |
| − | | {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{SPB}}{{SPB}}{{Minisub}}<br>{{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | Either a setup giving both an Otorp and an airstrike, or resource focused. | | | Either a setup giving both an Otorp and an airstrike, or resource focused. |
| | |} | | |} |
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| | Sortie= | | Sortie= |
| | ==[[2-2]]== | | ==[[2-2]]== |
| − | Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}} | + | Node {{MapNode|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}} |
| − | *This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently | + | *This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapNode|B|red}} contains 2 Transports and can be reached consistently |
| − | *Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain. | + | *Node {{MapNode|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain. |
| | *In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}. | | *In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}. |
| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | *3-6CV(L)/BBV, 0-3XX | + | *3-6 CV(L)/BBV, 0-3 XX |
| − | *'''3CVL, 3CAV/CL | + | *'''3 CVL, 3 CAV/CL |
| | *Route = {{MapRoute|C|blue|B|red|A|green}} | | *Route = {{MapRoute|C|blue|B|red|A|green}} |
| − | **Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain. | + | **Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
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| | |- | | |- |
| | ! XX | | ! XX |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. | | | {{Drum}} can serve as Landing Craft substitutes. |
| | *Using a {{Minisub}} on capable ships is recommended to reach an opening clear. | | *Using a {{Minisub}} on capable ships is recommended to reach an opening clear. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}} | + | | {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}} |
| | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. | | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. |
| − | *Using {{LandingCraft}} capable CVL is also a viable option to maximize gains. | + | *Using {{Landing Craft}} capable CVL is also a viable option to maximize gains. |
| | |} | | |} |
| | | | |
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| | | | |
| | ==[[4-3]]== | | ==[[4-3]]== |
| − | Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}} | + | Node {{MapNode|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}} |
| | | | |
| | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. | | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. |
| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | * 1AV/AO, 1CL, 2DD, 2CLT (Fast) | + | * 1 AV/AO, 1 CL, 2 DD, 2 CLT (Fast) |
| | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} | | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} |
| − | **Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass. | + | **Node {{MapNode|A|red}} should not present much difficulty, however, node {{MapNode|G|red}} may present some challenge to pass. |
| − | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. | + | **AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapNode|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). | | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| − | **Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional. | + | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
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| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. | | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. |
| | |- | | |- |
| | ! CL/CLT | | ! CL/CLT |
| − | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} |
| | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. | | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. |
| | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. | | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. |
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| | |- | | |- |
| | ! AO | | ! AO |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| − | | Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. | + | | Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. |
| | |} | | |} |
| | | | |
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| | Sortie= | | Sortie= |
| | ==[[2-4]]== | | ==[[2-4]]== |
| − | Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. | + | Node {{MapNode|A|green}} is a "special resource node" rewarding 1 {{IR}}. |
| − | *Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}. | + | *Using at least 4 {{Landing Craft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give about 40 % chance of rewarding 2 {{IR}}. |
| − | *Using more than 4 will not increase this rate. | + | *Using more than 4 does not seem to increase this rate (to be confirmed). |
| | | | |
| − | Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}. | + | Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}. |
| | *It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below). | | *It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below). |
| | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. | | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. |
| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| − | * 3CV, 2-3CA(V)/CL/SS(V), 0-1DD | + | * 3 CV(B), 2-3 CA(V)/CL/SS(V), 0-1 DD |
| | *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} | | *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} |
| − | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}} |
| − | **No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | + | **No CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse. |
| | + | **CV(B) can also be replaced by (F)BB(V), but it is less effective resource-wise. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
| Line 498: |
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| | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. | | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. |
| | |- | | |- |
| − | | {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}} | + | | {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} |
| | | The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. | | | The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. |
| | |- | | |- |
| Line 508: |
Line 507: |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} |
| | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. | | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. |
| | |} | | |} |
| Line 682: |
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| | Sortie= | | Sortie= |
| | ==[[2-1]]== | | ==[[2-1]]== |
| − | Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}. | + | Node {{MapNode|E|green}} is a "normal resource node" rewarding 1 {{IC}}. |
| | *This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops. | | *This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops. |
| | *This map should be cleared alongside quest {{Q|Bd7}}. | | *This map should be cleared alongside quest {{Q|Bd7}}. |
| | | | |
| | ;Recommended Fleet | | ;Recommended Fleet |
| − | *1AV, 1CL, 4DD (Fast) | + | *1 AV, 1 CL, 4 DD (Fast) |
| | *Route = {{MapRoute|C|red|E|green|H|red}} | | *Route = {{MapRoute|C|red|E|green|H|red}} |
| − | **The AV guarantees routing to node {{MapRoute|E|green}}, | + | **The AV guarantees routing to node {{MapNode|E|green}}, |
| | **A slow fleet will hit one extra combat node. | | **A slow fleet will hit one extra combat node. |
| | | | |
| Line 774: |
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| | Sortie= | | Sortie= |
| | ==[[2-4]]== | | ==[[2-4]]== |
| − | Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}. | + | Node {{MapNode|G|green}} is a "normal resource node" rewarding 1 {{DM}}. |
| | | | |
| − | Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}. | + | Farming this map can prove a bit frustrating because of the random routing at node {{MapNode|C|purple}}. |
| | *It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above). | | *It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above). |
| | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. | | *It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom. |
| − | *After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''. | + | *After reaching node {{MapNode|G|green}}, '''it is possible to refresh the game to save time and resources'''. |
| | | | |
| | ;Recommended Fleets | | ;Recommended Fleets |
| Line 785: |
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| | * 3CV(L), 1AO, 2SS(V) | | * 3CV(L), 1AO, 2SS(V) |
| | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} |
| − | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapNode|A|green}}, 50 % to {{MapNode|G|green}} |
| − | **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | + | **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapNode|A|green}} becomes even worse. |
| | | | |
| − | *'''1AO, 2CVL, 3CL(T) | + | *'''1 AO, 2 CVL, 3 CL(T) |
| − | *1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V) | + | *1-2 AO, 0-1 AV/AS, 1-2 CVL, 1-3 CL(T), 0-2 SS(V) |
| | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} |
| | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. | | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. |
| − | **The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing). | + | **The AV/AS are only needed to reach node {{MapNode|N|green}} for {{Ammo}} farming (not 100% routing). |
| | + | |
| | + | *'''1 DD with {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|text=Damecon}} |
| | + | *Route = {{MapRoute|B|red|C|purple|G|green}} / {{MapRoute|B|red|G|green}} |
| | + | **Kuso strat: use a single Lv 1 DD for each sortie, being damaged and crapped each time. The damage control needs to be activated and won't be consumed as long as the combat on {{MapNode|I|red}} is not started. |
| | + | **The need to reequip and change the fleet each sortie is much slower overall, but cheaper to run. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
| Line 804: |
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| | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. | | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. |
| | |- | | |- |
| − | | {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}} | + | | {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} |
| | | Those are only useful when trying to farm for buckets as well. | | | Those are only useful when trying to farm for buckets as well. |
| | *The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. | | *The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. |
| Line 815: |
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| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} |
| | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. | | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. |
| | *{{Amphibious Tank}} are only useful when trying to farm for buckets as well. | | *{{Amphibious Tank}} are only useful when trying to farm for buckets as well. |
| Line 826: |
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| | ==[[6-3]]== | | ==[[6-3]]== |
| | Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}. | | Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}. |
| − | *Bringing {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials. | + | *Bringing {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials. |
| | | | |
| | While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet. | | While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet. |
| Line 849: |
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| | |- | | |- |
| | | CL | | | CL |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} |
| | | The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL). | | | The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL). |
| | |- | | |- |