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* A '''{{Class|Nagato|Kai Ni}}''' must be the '''flagship'''.
 
* A '''{{Class|Nagato|Kai Ni}}''' must be the '''flagship'''.
** '''Secretary''' for combined fleets.
+
** '''{{Secretary}}''' for combined fleets.
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
+
** She must not be more than '''{{Shouha}}'''.
 
* The 2nd ship in the fleet must be [[FBB]]/[[BB]]/[[BBV]].
 
* The 2nd ship in the fleet must be [[FBB]]/[[BB]]/[[BBV]].
** She must not be {{color|red|'''heavily damaged (大破)'''}}.
+
** She must not be '''{{Taiha}}'''.
    
* There must be 6 or more surface ships in the fleet.
 
* There must be 6 or more surface ships in the fleet.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
+
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
    
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
 
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
 
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
 
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
   −
* Bug: The attack cannot trigger in [[CTF]] versus a single fleet.
   
|-|Multiplier=
 
|-|Multiplier=
 
If triggered:
 
If triggered:
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*The 2nd battleship will do '''a 3rd attack''',
 
*The 2nd battleship will do '''a 3rd attack''',
 
*Each attack targets a ship at random,
 
*Each attack targets a ship at random,
*If all enemies sunk, then touch stops early.
+
*If all enemies sink, then touch stops early.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
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|-
 
|-
 
|'''No Bonus Equipment'''
 
|'''No Bonus Equipment'''
| 1.68|| 1.61|| 1.62|| 1.54|| 1.50|| 1.40|| 1.20
+
| {{ToolTip|1.68|1.4 x 1.2}}|| {{ToolTip|1.61|1.4 x 1.15}}|| {{ToolTip|1.62|1.2 x 1.35}}|| {{ToolTip|1.54|1.4 x 1.1}}|| {{ToolTip|1.50|1.2 x 1.25}}|| 1.40|| 1.20
 
|-
 
|-
 
|{{Surface Radar}} '''[[Surface Radar]] Only'''
 
|{{Surface Radar}} '''[[Surface Radar]] Only'''
| 1.93|| 1.85|| 1.86|| 1.77|| 1.73|| 1.61|| 1.38
+
| {{ToolTip|1.93|1.4 x 1.2 x 1.15}}|| {{ToolTip|1.85|1.4 x 1.15 x 1.15}}|| {{ToolTip|1.86|1.2 x 1.35 x 1.15}}|| {{ToolTip|1.77|1.4 x 1.1 x 1.15}}|| {{ToolTip|1.73|1.2 x 1.25 x 1.15}}|| {{ToolTip|1.61|1.4 x 1.15}}|| {{ToolTip|1.38|1.2 x 1.15}}
 
|-
 
|-
 
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
 
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
| 2.27|| 2.17|| 2.18|| 2.08|| 2.02|| 1.89|| 1.62  
+
| {{ToolTip|2.27|1.4 x 1.2 x 1.35}}|| {{ToolTip|2.17|1.4 x 1.15 x 1.35}}|| {{ToolTip|2.18|1.2 x 1.35 x 1.35}}|| {{ToolTip|2.08|1.4 x 1.1 x 1.35}}|| {{ToolTip|2.02|1.2 x 1.25 x 1.35}}|| {{ToolTip|1.89|1.4 x 1.35}}|| {{ToolTip|1.62|1.2 x 1.35}}
 
|-
 
|-
 
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]'''
 
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]'''
| 2.61|| 2.50|| 2.52|| 2.39|| 2.33|| 2.17|| 1.86
+
| {{ToolTip|2.61|1.4 x 1.2 x 1.35 x 1.15}}|| {{ToolTip|2.50|1.4 x 1.15 x 1.35 x 1.15}}|| {{ToolTip|2.52|1.2 x 1.35 x 1.35 x 1.15}}|| {{ToolTip|2.39|1.4 x 1.1 x 1.35 x 1.15}}|| {{ToolTip|2.33|1.2 x 1.25 x 1.35 x 1.15}}|| {{ToolTip|2.17|1.4 x 1.35 x 1.15}}|| {{ToolTip|1.86|1.2 x 1.35 x 1.15}}
 
|}
 
|}
 
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
 
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
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|}
 
|}
 
*Costs are rounded up.
 
*Costs are rounded up.
 +
*[[Damage_Calculations#Ammunition_Modifier|Ammunition Modifier]] is not affected until the next node after triggering
    
|-|Trigger Rate=
 
|-|Trigger Rate=
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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
*The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref>:
+
* Cannot be trigger if there is not enough {{Ammo}} Ammo left to cover the cost.<ref>https://cc-jabberwock.hatenablog.com/entry/2026/02/21/025534#4%E5%BC%BE%E8%96%AC0%E6%99%82%E3%81%AE%E3%82%BF%E3%83%83%E3%83%81%E7%99%BA%E5%8B%95%E7%8E%87%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6</ref>
 
+
*The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref><ref>https://ngabbs.com/read.php?pid=785057708</ref>:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>
 
|valign="center"| <math>
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor
+
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.2 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 30 \Biggr\rfloor
 
</math>
 
</math>
 
|}
 
|}
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