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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
*The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref>:
+
* Cannot be trigger if there is not enough {{Ammo}} Ammo left to cover the cost.<ref>https://cc-jabberwock.hatenablog.com/entry/2026/02/21/025534#4%E5%BC%BE%E8%96%AC0%E6%99%82%E3%81%AE%E3%82%BF%E3%83%83%E3%83%81%E7%99%BA%E5%8B%95%E7%8E%87%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6</ref>
 
+
*The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref><ref>https://ngabbs.com/read.php?pid=785057708</ref>:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>
 
|valign="center"| <math>
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor
+
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.2 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 30 \Biggr\rfloor
 
</math>
 
</math>
 
|}
 
|}
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