Changes

Line 14: Line 14:  
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
* The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
+
* The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''.
** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting.
+
** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''.
+
* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main HA Gun}} '''[[Main Gun]]'''.
* The ship must target another ship and attack it with Surface Shelling.
+
* The ship must use a Surface Shelling attack.
** ASW shelling has no Artillery Spotting setups.
+
** This therefore excludes carrier and [[ASW]] shelling.
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}
+
** A cut-in can trigger at each round of shelling.
 +
* The ship must not be '''{{Taiha}}'''.
    
==Setups and Attack Types==
 
==Setups and Attack Types==
Line 29: Line 30:     
For clarity purposes:  
 
For clarity purposes:  
* {{RedGunHeavy}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
+
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
* {{Seaplane}} is used to indicate a '''[[SPR|Seaplane Recon]] or [[SPB|Seaplane Bomber]]''',
+
* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
* {{YellowGun}} is used to indicate a '''[[Secondary Gun]]''',
+
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
+
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 +
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
 +
* {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 
{{Zuiun}}
 
{{Zuiun}}
Line 44: Line 47:  
!Hits
 
!Hits
 
!Notes
 
!Notes
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 +
!% per Base Value
 
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
+
!style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI)
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35||?||1
 
|1.35||?||1
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 +
|120||0.83%
 
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
+
!style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI)
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
 
|1.3||?||1
 
|1.3||?||1
 +
|130||0.77%
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
+
!style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI)
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|1.5||1.2||1
 
|1.5||1.2||1
 
|
 
|
 +
|150||0.66%
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
+
!style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI)
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
 
|1.3||1.3||1
 
|1.3||1.3||1
 
|
 
|
 +
|140||0.71%
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
+
!style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI)
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
 
|1.2||1.5||1
 
|1.2||1.5||1
 
|
 
|
 +
|130||0.77%
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
+
!style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI)
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
 
|1.1||1.3||1
 
|1.1||1.3||1
 
|
 
|
 +
|120||0.83%
 
|-
 
|-
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
+
!style="background-color:#59f; color:black"|Double Attack<br>(DA)
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
 
|1.2||1.1||2
 
|1.2||1.1||2
 
|
 
|
 +
|130||0.77%
 
|}
 
|}
    
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
* If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
+
* If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead.
 
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
 
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
    
=Aircraft Carrier Cut-In=
 
=Aircraft Carrier Cut-In=
 
+
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
      
CVCI may be activated during a ship's turn and will override its normal shelling attack.
 
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Line 92: Line 103:  
==Trigger Conditions==
 
==Trigger Conditions==
   −
* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State.
+
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
* The carrier must fulfill one of the equipment setups.
 
* The carrier must fulfill one of the equipment setups.
 
* The carrier must be shelling a '''surface ship'''.
 
* The carrier must be shelling a '''surface ship'''.
** Installations cannot be attacked by CVCI.
+
** [[Installation]]s and submarines cannot be attacked by CVCI.
    
==Setups and Attack Types==
 
==Setups and Attack Types==
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For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
   −
* {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
+
* {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
* {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
+
* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
* {{GreenPlane}} is used to indicate a '''[[Fighter]]'''.
+
* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
 +
* {{Jet Shinden}} is used to indicate a '''[[Jet Fighter]]'''.
 +
* {{Jet Kikka}} is used to indicate a '''[[Jet Bomber]]'''.
    
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
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!Accuracy<br>Modifier
 
!Accuracy<br>Modifier
 
!Hits
 
!Hits
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 +
!% per Base Value
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber
 +
|nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}}
 +
| 1.35?||?||1
 +
|?||?%
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber
 +
|nowrap|{{Jet Shinden}}{{Jet Kikka}}
 +
| 1.3?||?||1
 +
|?||?%
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker
 +
|nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}}
 +
| 1.27?||?||1
 +
|?||?%
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
+
!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.25||1.2~1.3?||1
 
|1.25||1.2~1.3?||1
 +
|125||0.86%
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
!style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA)
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.2||1.2~1.3?||1
 
|1.2||1.2~1.3?||1
 +
|135||0.80%
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
+
!style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA)
|nowrap|{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.15||1.2~1.3?||1
 
|1.15||1.2~1.3?||1
 +
|150||0.66%
 
|}
 
|}
    
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
* If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
+
* If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead.
 
  −
 
  −
'''Note:''' The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
  −
* Planes may be equipped in any order, but the plane in the First Slot is denominated the '''Captain''' (regardless of plane type), and grants bonuses based on whether or not it is present in the cut-in being performed.
  −
** '''0.15''' if the Captain is participating, 0 otherwise.
  −
* Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead.
  −
** 0 for no proficiency, up to '''~0.106''' if all participating planes are {{Double Chevron}}.
  −
 
  −
The final Critical Damage modifier is given by:
  −
 
  −
<math>\text{Critical}_\text{mod} = 1.5 \times \left(1 + \text{Proficiency}_\text{average bonus} + \text{Captain}_\text{bonus} \right)</math>
     −
With a maximum value of ~1.884 (1.5 x ~1.256).
+
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
    
=Trigger Rates=
 
=Trigger Rates=
Artillery Spotting and Aircraft Carrier Cut-ins share the same trigger rate formula. The chance of successfully rolling a Cut-in and performing the attack is given by:
+
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
 
+
{{Formula
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
+
|Title=Trigger rate formula
 
+
|Math=\begin{cases}
Where:
+
\ \text{Trigger %}_\text{Cut-in} =& \dfrac{10 + \text{Base}_\text{ship} + \text{Mod}_\text{Flag} }{\text{Base}_\text{attack} } \times 100
 
+
\\
<math>\text{Base}_\text{ship} = \left \lfloor  
+
\ \text{if AS} &
10 + \lfloor\sqrt{\text{Luck}} \rfloor + \text{AirState}_\text{1} + \text{Flagship}_\text{mod}  
+
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( 1.2 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor
+
+
\\
\left \lfloor  
+
\ \text{if AS+} &
\left(
+
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( 1.6 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor
\text{Fleet}_\text{LoS} + \text{AirState}_\text{2} \times \text{Ship}_\text{LoS}
+
\end{cases}
\right)
  −
\right \rfloor \times \text{AirState}_\text{3}
  −
\right \rfloor
  −
</math>
  −
 
  −
* <math>\text{AirState}_\text{1}</math> is the 1st Air State modifier.
  −
** Assumes 10 for AS+, 0 for AS.
  −
* <math>\text{AirState}_\text{2}</math> is the 2nd Air State modifier.
  −
** Assumes 1.6 for AS+, 1.2 for AS.
  −
* <math>\text{AirState}_\text{3}</math> is the 3rd Air State modifier.
  −
** Assumes 0.7 for AS+, 0.6 for AS.
  −
* <math>\text{Flagship}_\text{mod}</math> is the flagship modifier.
  −
** Assumes 15 if the ship is the flagship, 0 otherwise.
  −
* <math>\text{Ship}_\text{LoS}</math> is the sum of the ship equipment's displayed LoS value.
  −
* <math>\text{Fleet}_\text{LoS}</math> is given by the following formula:
  −
 
  −
<math>\text{Fleet}_\text{LoS} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
     −
Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{SlotSize}}\rfloor</math>
+
|Var=<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
   −
* <math>\text{Base}_\text{LoS}</math> is the ship's base LoS value without any equipment.
+
*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
* <math>\text{Equip}_\text{LoS}</math> is the equipment's displayed LoS value.
+
* <math>\text{LoS}_\text{Equip}</math> being the displayed base {{LOS}} [[LoS]] value of an equipment.
 
+
* <math>\text{LoS}_\text{Fleet} =  \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Recon} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
+
** <math>\text{LoS}_\text{Base}</math> being the ship's base {{LOS}} [[LoS]] value without any equipment,
 
+
** <math>\text{LoS}_\text{Recon}</math> being the displayed base {{LOS}} [[LoS]] value of {{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]] recons and bombers (excluding [[Visible Bonus]]es),
{|class="wikitable"
+
** <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
!<math>\text{Base}_\text{attack}</math>
+
}}
!Value
  −
!% per Base Value
  −
|-
  −
!colspan=3|Artillery Spotting
  −
|-
  −
|Main Zuiun Cut-in||120||0.83%
  −
|-
  −
|Main Suisei Cut-in||130||0.77%
  −
|-
  −
|Main AP Shell Cut-in||150||0.66%
  −
|-
  −
|Secondary AP Shell Cut-in||140||0.71%
  −
|-
  −
|Secondary Radar Cut-in||130||0.77%
  −
|-
  −
|Secondary Cut-in||120||0.83%
  −
|-
  −
|Double Attack||130||0.77%
  −
|-
  −
!colspan=3|Aircraft Carrier Cut-ins
  −
|-
  −
|Fighter-Bomber-Attacker||125||0.86%
  −
|-
  −
|Bomber-Bomber-Attacker||135||0.80%
  −
|-
  −
|Bomber-Attacker||150||0.66%
  −
|}
      
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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