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| | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. | | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. |
| | ** '''Main Suisei Cut-in''' specifically ignores this condition. | | ** '''Main Suisei Cut-in''' specifically ignores this condition. |
| − | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''. | + | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main HA Gun}} '''[[Main Gun]]'''. |
| | * The ship must use a Surface Shelling attack. | | * The ship must use a Surface Shelling attack. |
| | ** This therefore excludes carrier and [[ASW]] shelling. | | ** This therefore excludes carrier and [[ASW]] shelling. |
| | ** A cut-in can trigger at each round of shelling. | | ** A cut-in can trigger at each round of shelling. |
| − | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}}. | + | * The ship must not be '''{{Taiha}}'''. |
| | | | |
| | ==Setups and Attack Types== | | ==Setups and Attack Types== |
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| | | | |
| | =Aircraft Carrier Cut-In= | | =Aircraft Carrier Cut-In= |
| − | | + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. |
| − | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. | |
| | | | |
| | CVCI may be activated during a ship's turn and will override its normal shelling attack. | | CVCI may be activated during a ship's turn and will override its normal shelling attack. |
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| | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. | | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
| | * {{Fighter}} is used to indicate a '''[[Fighter]]'''. | | * {{Fighter}} is used to indicate a '''[[Fighter]]'''. |
| | + | * {{Jet Shinden}} is used to indicate a '''[[Jet Fighter]]'''. |
| | + | * {{Jet Kikka}} is used to indicate a '''[[Jet Bomber]]'''. |
| | | | |
| | {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
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| | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
| | !% per Base Value | | !% per Base Value |
| | + | |- |
| | + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber |
| | + | |nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}} |
| | + | | 1.35?||?||1 |
| | + | |?||?% |
| | + | |- |
| | + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber |
| | + | |nowrap|{{Jet Shinden}}{{Jet Kikka}} |
| | + | | 1.3?||?||1 |
| | + | |?||?% |
| | + | |- |
| | + | !style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker |
| | + | |nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}} |
| | + | | 1.27?||?||1 |
| | + | |?||?% |
| | |- | | |- |
| | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) | | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) |
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| | \\ | | \\ |
| | \ \text{if AS} & | | \ \text{if AS} & |
| − | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + 1.2 \times \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor | + | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( 1.2 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor |
| | \\ | | \\ |
| | \ \text{if AS+} & | | \ \text{if AS+} & |
| − | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + 1.6 \times \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor | + | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( 1.6 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor |
| | \end{cases} | | \end{cases} |
| | | | |