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** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
 
** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Ha Gun}} '''[[Main Gun]]'''.
+
* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main HA Gun}} '''[[Main Gun]]'''.
 
* The ship must use a Surface Shelling attack.
 
* The ship must use a Surface Shelling attack.
 
** This therefore excludes carrier and [[ASW]] shelling.
 
** This therefore excludes carrier and [[ASW]] shelling.
 
** A cut-in can trigger at each round of shelling.
 
** A cut-in can trigger at each round of shelling.
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}.
+
* The ship must not be '''{{Taiha}}'''.
    
==Setups and Attack Types==
 
==Setups and Attack Types==
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=Aircraft Carrier Cut-In=
 
=Aircraft Carrier Cut-In=
 
+
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
      
CVCI may be activated during a ship's turn and will override its normal shelling attack.
 
CVCI may be activated during a ship's turn and will override its normal shelling attack.
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* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
 
* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
 
* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
 
* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
 +
* {{Jet Shinden}} is used to indicate a '''[[Jet Fighter]]'''.
 +
* {{Jet Kikka}} is used to indicate a '''[[Jet Bomber]]'''.
    
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
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!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!% per Base Value
 
!% per Base Value
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|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber
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|nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}}
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| 1.35?||?||1
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|?||?%
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber
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|nowrap|{{Jet Shinden}}{{Jet Kikka}}
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| 1.3?||?||1
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|?||?%
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|-
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!style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker
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|nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}}
 +
| 1.27?||?||1
 +
|?||?%
 
|-
 
|-
 
!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
 
!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
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\\
 
\\
 
\ \text{if AS}  &
 
\ \text{if AS}  &
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + 1.2 \times \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor  
+
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( 1.2 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor  
 
\\
 
\\
 
\ \text{if AS+} &
 
\ \text{if AS+} &
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + 1.6 \times \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor
+
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( 1.6 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor
 
\end{cases}
 
\end{cases}
  
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