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==Introduction==
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{{CombatPortal}}
Artillery Spotting is a means of increasing the damage your ships deal and their accuracy during the day, and manifests in either a double attack or a cut-in.
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The following are universal requirements for a ship to perform artillery spotting:
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Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
*At least one slot of seaplanes must be equipped.
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*Air superiority or supremacy must be achieved that battle.
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*Ships cannot perform these while heavily damaged (大破).
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The following ships are unable to perform artillery spotting either because of a 0 plane capacity or the inability to equip any appropriate setups.
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The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions.
*All destroyers
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*Torpedo cruisers ([[Kitakami]], [[Ooi]] and [[Kiso|Kiso Kai Ni]])
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*Certain light cruisers ([[Isuzu#Second Upgrade|Isuzu Kai Ni]], [[Tenryuu]], [[Tatsuta]] and [[Yuubari]])
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*Submarines
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*All carriers
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*Auxiliary vessels [[Akashi]] and [[Akitsu Maru]]
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==Equipment Setups==
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=Artillery Spotting=
{| class="wikitable"
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Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
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Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
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==Trigger Conditions==
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[[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]]
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* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
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** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
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* The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''.
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** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
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** '''Main Suisei Cut-in''' specifically ignores this condition.
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* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main HA Gun}} '''[[Main Gun]]'''.
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* The ship must use a Surface Shelling attack.
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** This therefore excludes carrier and [[ASW]] shelling.
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** A cut-in can trigger at each round of shelling.
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* The ship must not be '''{{Taiha}}'''.
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==Setups and Attack Types==
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[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
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Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
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For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
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For clarity purposes:
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* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
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* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
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* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
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* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
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* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
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* {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
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* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
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{{Zuiun}}
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{|class="wikitable" style="text-align:center; margin:auto"
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!Attack Type
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!Prerequisites
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![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
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!Accuracy<br>Modifier
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!Hits
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!Notes
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!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
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!% per Base Value
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|-
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!style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI)
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|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
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|1.35||?||1
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|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
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|120||0.83%
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|-
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!style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI)
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|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
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|1.3||?||1
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|130||0.77%
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|-
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!style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI)
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|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
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|1.5||1.2||1
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|
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|150||0.66%
 
|-
 
|-
! scope="col" style="text-align:center;" |Attack Mode
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!style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI)
! scope="col" style="text-align:center;" |Prerequisite
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|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
! scope="col" style="text-align:center;" |The Remaining Slot
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|1.3||1.3||1
! scope="col" style="text-align:center;" |Damage Modifier
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|
! scope="col" style="text-align:center;" |Trigger Chance
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|140||0.71%
 
|-
 
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
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!style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI)
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
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|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
|Any auxiliary equipment
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|1.2||1.5||1
| '''120%''' '''x 2'''
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|
|'''~50%'''
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|130||0.77%
 
|-
 
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
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!style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI)
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
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|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
| {{Template:Radar}}
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|1.1||1.3||1
| '''120%''' '''x 2'''
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|
|''Additional 3%~10% ?''
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|120||0.83%
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|-
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!style="background-color:#59f; color:black"|Double Attack<br>(DA)
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|{{Large Gun}}{{Large Gun}}{{Seaplane}}
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|1.2||1.1||2
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|
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|130||0.77%
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|}
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* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
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* If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead.
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* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
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=Aircraft Carrier Cut-In=
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Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
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CVCI may be activated during a ship's turn and will override its normal shelling attack.
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==Trigger Conditions==
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* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State.
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** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
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* The carrier must fulfill one of the equipment setups.
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* The carrier must be shelling a '''surface ship'''.
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** [[Installation]]s and submarines cannot be attacked by CVCI.
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==Setups and Attack Types==
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[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
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Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
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For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
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* {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
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* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
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* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
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* {{Jet Shinden}} is used to indicate a '''[[Jet Fighter]]'''.
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* {{Jet Kikka}} is used to indicate a '''[[Jet Bomber]]'''.
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{|class="wikitable" style="text-align:center; margin:auto"
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!Attack Type
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!Prerequisites
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![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
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!Accuracy<br>Modifier
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!Hits
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!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
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!% per Base Value
 
|-
 
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
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!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
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|nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}}
| {{Seaplane}}
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| 1.35?||?||1
| '''120%''' '''x 2'''
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|?||?%
|''Additional ~6% ?''
   
|-
 
|-
| style="background-color: Gold;" |'''Cut-In'''
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!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
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|nowrap|{{Jet Shinden}}{{Jet Kikka}}
|Any auxiliary equipment
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| 1.3?||?||1
| '''110%'''
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|?||?%
|'''~50%'''
   
|-
 
|-
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
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!style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
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|nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}}
| '''-'''
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| 1.27?||?||1
| '''110%'''......(Sec.Gun) ?
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|?||?%
'''120%'''......''(RADAR)''
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|''Additional 22%~30% ?''
   
|-
 
|-
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
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!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
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|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
|'''-'''
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|1.25||1.2~1.3?||1
|'''110%'''......(Sec.Gun) ?
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|125||0.86%
'''130%'''......''(AP SHELL)''
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|''Additional ~20%''
   
|-
 
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
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!style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA)
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
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|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
| '''-'''
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|1.2||1.2~1.3?||1
| '''120% x 2'''.....(DA)
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|135||0.80%
'''150%'''...........(CI)
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|~'''70%''' (Total)
   
|-
 
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
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!style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA)
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
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|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
| '''-'''
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|1.15||1.2~1.3?||1
| '''120%''' '''x 2'''.....(DA),
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|150||0.66%
'''110%'''...........(CI) ?
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|'''~70%''' (Total)
   
|}
 
|}
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*The slot order does not matter, though be mindful that putting your planes in a ship's largest slot can improve your chances of triggering a special attack.
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* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
*When neither special attack is triggered, the ship will just do a single attack, dealing 100% damage.
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* If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead.
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 +
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
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=Trigger Rates=
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Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
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{{Formula
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|Title=Trigger rate formula
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|Math=\begin{cases}
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\ \text{Trigger %}_\text{Cut-in} =& \dfrac{10 + \text{Base}_\text{ship} + \text{Mod}_\text{Flag} }{\text{Base}_\text{attack} } \times 100
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\\
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\ \text{if AS}  &
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\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( 1.2 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor
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\\
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\ \text{if AS+} &
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\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( 1.6 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor
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\end{cases}
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|Var=<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
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===Trigger Chance===
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*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
*The flagship has ~15% higher chance in triggering Artillery Spotting.
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* <math>\text{LoS}_\text{Equip}</math> being the displayed base {{LOS}} [[LoS]] value of an equipment.
*Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%.
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* <math>\text{LoS}_\text{Fleet} =  \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Recon} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
*Higher fleet total LoS (Line of Sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation.
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** <math>\text{LoS}_\text{Base}</math> being the ship's base {{LOS}} [[LoS]] value without any equipment,
<br>
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** <math>\text{LoS}_\text{Recon}</math> being the displayed base {{LOS}} [[LoS]] value of {{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]] recons and bombers (excluding [[Visible Bonus]]es),
Other factors affecting the chance of Artillery Spotting include:<ref>http://ja.kancolle.wikia.com/wiki/%E5%BC%BE%E7%9D%80%E8%A6%B3%E6%B8%AC%E5%B0%84%E6%92%83</ref>
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** <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
*Equipment LoS values
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}}
**(Confirmed for '''radar''' and '''recon aircraft'''; TBC for all other equipment)
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Factors that do '''not''' affect the chance of Artillery Spotting include:<ref>http://ja.kancolle.wikia.com/wiki/%E5%BC%BE%E7%9D%80%E8%A6%B3%E6%B8%AC%E5%B0%84%E6%92%83</ref>
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=See Also=
*Fatigue
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*Level
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*Luck
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*Formation
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*Engagement Modifiers
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*Improvements made to radars
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*Improvements made to recon aircraft
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*Gun fit on Battleships
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*Damage state (Chuuha / Shouha / Less then Shouha)
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*Recon aircraft versus seaplane bomber
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*Ship type/class
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*Remaining fuel or ammo
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*Size of slot recon aircraft are equipped in
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*Main gun + Main gun set-up versus Main gun + Secondary gun set-up
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<br>
   
{{Mechanics}}
 
{{Mechanics}}
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