Changes

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===Attack Power===
 
===Attack Power===
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
+
* All '''"pre-cap"''' attack power is capped at {{Cap|value=LBAS Damage}}.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 
* See [[Damage Calculations]] for more details.
 
* See [[Damage Calculations]] for more details.
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB}  + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \Big[ \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB}  + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Count}_\text{Plane}} + 25 \Big) + \text{Mod}_\text{Jet} \Big] \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 
|}
 
|}
   Line 264: Line 264:  
* <math>\text{TP/DB}</math> the:
 
* <math>\text{TP/DB}</math> the:
 
** '''Torpedo''' {{Torpedo}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]] and {{Torpedo Bomber}} [[Torpedo Bomber]]s,
 
** '''Torpedo''' {{Torpedo}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]] and {{Torpedo Bomber}} [[Torpedo Bomber]]s,
** '''Dive bombing''' {{Dive}} stat for {{Dive Bomber}} [[Dive Bomber]]s, {{Jet Keiun}}{{Jet Kikka}} [[Jets]], {{SPB}} [[Seaplane Bomber]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''Dive bombing''' {{Dive}} stat for {{Dive Bomber}} [[Dive Bomber]]s, {{Jet Keiun}}{{Jet Kikka}}{{Flying Wing Jet Bomber}} [[Jets]], {{SPB}} [[Seaplane Bomber]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** The {{Dive}} stat does not count for {{SPR}} [[Seaplane Recon]]s and fighters ({{LB Fighter Jet}} [[Land-based Fighter Jet]] so far),  
 
** The {{Dive}} stat does not count for {{SPR}} [[Seaplane Recon]]s and fighters ({{LB Fighter Jet}} [[Land-based Fighter Jet]] so far),  
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
   
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 +
** It is only against DD and Installations for the Hayabusa bombers.
       
;Pre-cap modifiers
 
;Pre-cap modifiers
 
+
* <math>\text{Count}_\text{Plane}</math> the curent planes count in the slot.  
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
   
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
 
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
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** '''0.8''' for other {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}} [[LB Attacker]]s and {{LB Heavy}} [[LB Heavy|LB Heavy Bombers]]
 
** '''0.8''' for other {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}} [[LB Attacker]]s and {{LB Heavy}} [[LB Heavy|LB Heavy Bombers]]
 
** '''1.0''' for {{Dive Bomber}} [[Dive Bomber]]s, {{Torpedo Bomber}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{Liaison}} [[Anti-submarine Patrol Aircraft]],
 
** '''1.0''' for {{Dive Bomber}} [[Dive Bomber]]s, {{Torpedo Bomber}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{Liaison}} [[Anti-submarine Patrol Aircraft]],
** '''0.7071''' for {{Jet Keiun}}{{Jet Kikka}}[[Jets]].
+
** '''0.7''' for {{Jet Keiun}}{{Jet Kikka}}{{Flying Wing Jet Bomber}} [[Jets]].
   −
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,  
+
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for "[[#LBAS Special Bombers|LBAS Special Bombers]]" on certain targets,  
 
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
 
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
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** '''1''' otherwise.
 
** '''1''' otherwise.
 
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
 
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
 +
* <math>\text{Mod}_\text{Jet}</math> is a flat bonus of '''+0.5''' for [[Jets]] and '''0''' otherwise.
 +
 
|-
 
|-
 
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \Big[ \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Count}_\text{Plane}} + 25 \Big) + \text{Mod}_\text{Jet} \Big] \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
 
|}
 
|}
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<references/>
 
<references/>
 
</onlyinclude>
 
</onlyinclude>
 +
 +
 +
===Accuracy===
 +
{{Details|Accuracy,_Evasion_and_Criticals#Land-Based_Air_Squadron|l1=Accuracy}}
 +
 +
The accuracy of the LBAS is mainly affected by only two factors: the accuracy {{Accuracy}} stat of the planes and the hidden bonus if the plane is a special bomber.
 +
*The accuracy stat of a plane greatly increases the accuracy (it has a great "weight" in the formula).
 +
*The effect of low morale on the accuracy is currently unknown.
 +
*Enemy barrage balloons {{Balloon}} reduce the accuracy of the LBAS (about 20% malus with 2 balloons), but the details are still unclear.
 +
*Enemy ships have an evasion malus against LBAS.
    
===LBAS Special Bombers===
 
===LBAS Special Bombers===
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|176.4
 
|176.4
 
|rowspan=2| -1 against DD<br>+1 against (F)BB(V), CV(B/L), CL
 
|rowspan=2| -1 against DD<br>+1 against (F)BB(V), CV(B/L), CL
|rowspan=10|'''Missile''' animation
+
|rowspan=11|'''[[Missile]]''' animation
 
[[File:Missile.png|100px]]
 
[[File:Missile.png|100px]]
 
|-
 
|-
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|<math>\text{Mod}_\text{Sp1} = 1.10</math>
 
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
 
|153
 
|153
|rowspan=2|0
+
|rowspan=3|0
 +
|-
 +
!{{Equipment/Link|Do 217 E-5 + TV-guided Hs293D}}<ref>[https://x.com/kancolle_aki/status/1981702886875955319?t=GpqTQdPYnNRy9J5iZ6lmKw&s=19]</ref>
 +
|DD
 +
|<math>\text{Mod}_\text{Sp1} = 1.25</math>
 +
|178.2
 
|-
 
|-
 
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
 
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
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|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] & [[Abyssal Rigging General Assault Seaplane]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] & [[Abyssal Rigging General Assault Seaplane]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|-
 
|-
|CL(T), AV<ref>https://x.com/yukicacoon/status/1840752227285356634</ref>
+
|CL(T), AV<ref>[https://x.com/yukicacoon/status/1840752227285356634]</ref>
 
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
 
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
 
|176.4
 
|176.4
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{{Formula
 
{{Formula
 
|Title=Sortie Fighter-Power
 
|Title=Sortie Fighter-Power
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{ \text{Count}_\text{Plane} } + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
+
|Var=<math>\text{Count}_\text{Plane}</math> the curent planes count in the slot.  
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
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* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}}{{Jet Shinden}} Carrier-Based [[Fighter]]s/[[Jet Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  
 
|valign="center"|  
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
+
*<math>\text{Fuel} = \lceil \text{Count}_\text{Plane} \times 1.5 \rceil</math>
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
+
*<math>\text{Ammo} = \lfloor \text{Count}_\text{Plane} \times 0.7\rfloor</math>
 
|}
 
|}
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  
 
|valign="center"|  
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
+
*<math>\text{Fuel} = \lceil \text{Count}_\text{Plane} \times 1.0 \rceil</math>
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
+
*<math>\text{Ammo} = \lceil \text{Count}_\text{Plane} \times 0.6 \rceil</math>
 
|}
 
|}
    
;With
 
;With
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
+
* <math>\text{Count}_\text{Plane}</math> the current planes count in the slot.
    
;Notes
 
;Notes
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<div class="mw-collapsible">
 
<div class="mw-collapsible">
   −
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
+
In [[6-5]] and almost all event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
 
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
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{{Formula
 
{{Formula
 
|Title=Defense Fighter-Power
 
|Title=Defense Fighter-Power
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
+
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Count}_\text{Plane} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
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* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
 
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
   −
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
+
* <math>\text{Count}_\text{Plane}</math> the curent planes count in the slot.  
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
    
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}}/{{Jet Shinden}} Carrier-Based [[Fighter]]s/[[Jet Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{Liaison}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
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===Land Base Air-Raid===
 
===Land Base Air-Raid===
   
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
 
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
 
* The chance that this happens is random but increases when approaching the boss.
 
* The chance that this happens is random but increases when approaching the boss.
 
** At the boss node, the chance is 100%.
 
** At the boss node, the chance is 100%.
 
* The damage dealt will not destroy the base.
 
* The damage dealt will not destroy the base.
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
+
 
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
+
Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
*** <math>\text{Damage}</math> is the damage taken by the base.
+
{{Formula
** The resource loss is rounded down.
+
|Title=Resources Loss
** The maximum cost is 179 fuel/bauxite.
+
|Math=\text{Resource}_\text{Loss} = \lfloor \text{Damage} \times 0.9 + 0.1 \rfloor
* Only 1-4 planes in the '''first slot''' are lost due to damage.
+
|Var=<math>\text{Damage}</math> the damage taken by the base.
 +
|Notes= The maximum loss is 179 fuel/bauxite.
 +
}}
 +
* 1 to 4 planes in the '''first slot''' are lost due to damage, further adding to the cost if repaired.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
 
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
 
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
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* Bases that are "evacuated" will suffer only resource loss.
 
* Bases that are "evacuated" will suffer only resource loss.
 
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
|-
   
|}
 
|}
   −
'''Notes:'''
+
;Notes
 
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
 
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
 +
* The base can be attacked in any circumstance, even if it is fully empty, and it will also lose resources in any case.
    
===High Altitude Air-Raid===
 
===High Altitude Air-Raid===
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* Unlike ships, there is no "sparkle" morale.
 
* Unlike ships, there is no "sparkle" morale.
 
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
 
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
+
* Each sortie decreases morale by '''6 when sortied to one node''' and '''8 when sortied to separate nodes'''.
 
** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
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|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|176.4/174.6|176.4 against DD, CL, CA(V)<br>174.6 against (F)BB(V), CV(B/L)}}||199.8|| -||24
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|158.4*|176.4 against DD, CL, CA(V)<br>174.6 against (F)BB(V), CV(B/L)}}||199.8|| -||24
 
|-
 
|-
 
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
 
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
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|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 
|-
 
|-
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||{{ToolTip|167.4/165.6|167.4 against DD, CL, CA(V)<br>165.6 against (F)BB(V), CV(B/L)}}||199.8|| -||16
+
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||{{ToolTip|149.4*|167.4 against DD, CL, CA(V)<br>165.6 against (F)BB(V), CV(B/L)}}||199.8|| -||16
 
|-
 
|-
 
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||149.4|| -||20
 
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||149.4|| -||20
Line 1,115: Line 1,133:  
|-
 
|-
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|174.6*|196.2 against DD, CL, CA(V)<br>192.6 against (F)BB(V), CV(B/L)}}||{{ToolTip|225.0|See [[#LBAS Special Bombers]]}}|| -||24
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|174.6*|196.2 against DD, CL, CA(V)<br>192.6 against (F)BB(V), CV(B/L)}}||{{ToolTip|225.0|See [[#LBAS Special Bombers]]}}|| -||24
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Hachiman Force)}}||5||90||9||126||133.2|| -||16
 
|-
 
|-
 
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 +
|-
 +
|{{Equipment/Link|Do 217 E-5 + TV-guided Hs293D}}||16||288||4||149.4 ({{ToolTip|178.2|vs. DD}})||232.2|| -||20.4
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}{{LB Shinden}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,203: Line 1,225:  
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|-
 
|-
|{{Equipment/Link|Prototype Shinden (Land-based Fighter)}}||?||?||2||110||144
+
|{{Equipment/Link|Prototype Shinden (Land-based Fighter)}}||9||162||2||110||144
 
|}
 
|}
   Line 1,226: Line 1,248:  
==Carrier-Based Planes==
 
==Carrier-Based Planes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Fighter]]s {{Fighter}}{{Night Fighter}}
+
|+[[Fighter]]s/[[Jet Fighter]]s {{Fighter}}{{Night Fighter}}{{Jet Shinden}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,355: Line 1,377:  
|-
 
|-
 
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52C (Hachiman Force)}}||5||90||6||67
 +
|-
 +
|{{Equipment/Link|Bf 109 T-3(G)}}||6||108||2||63
 +
|-
 +
|{{Equipment/Link|Sea Gladiator}}||3||54||2||33
 +
|-
 +
|{{Equipment/Link|Shinden Kai 2 (Carrier-based Fighter Model Kai 2)}}||?||?||?||?
 +
|-
 +
|{{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}}||?||?||?||?
 
|}
 
|}
   Line 1,442: Line 1,474:  
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
 
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
 
|-
 
|-
|{{Equipment/Link|TBD (Yellow Wings)}}||?||?||?||?||-||?
+
|{{Equipment/Link|TBD (Yellow Wings)}}||5||90||4||59||-||3
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)}}||?||?||?||?||-||?
+
|{{Equipment/Link|Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)}}||8||144||6||116||22 ~ 51||7
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber Kai (Northeastern Air Group)}}||5||90||4||59||-||3
 +
|-
 +
|{{Equipment/Link|Ju 87D-4 (Fliegerass)}}||6||108||4||64||22 ~ 51||7
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Dive Bomber]]s {{Dive Bomber}}
+
|+[[Dive Bomber]]s {{Dive Bomber}}{{Night Dive Bomber}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,532: Line 1,568:  
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
 
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
 
|-
 
|-
|{{Equipment/Link|SBD (Yellow Wings)}}||?||?||?||?||-||?
+
|{{Equipment/Link|SBD (Yellow Wings)}}||5||90||4||64||-||11
 +
|-
 +
|{{Equipment/Link|SBD VB-2 (Bomber Squadron)}}||5||90||4||70||-||11
 +
|-
 +
|{{Equipment/Link|Prototype Myoujou (Additional Trial Model)}}||2||36||3||47||-||3
 
|-
 
|-
|{{Equipment/Link|SBD VB-2 (Bomber Squadron)}}||?||?||?||?||-||?
+
|{{Equipment/Link|Myoujou Kai}}||3||54||4||53||-||3
 +
|-
 +
|{{Equipment/Link|Type 99 Training Bomber Model 22 Kai (Experimental w/ Night Equipment)}}||4||72||4||59||-||3
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 Kai (Night Fighter-bomber)}}||5||90||4||53||-||20
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 Kai (Skilled/Night Fighter-bomber)}}||5||90||5||59||-||24
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Jets]] {{Jet Keiun}}{{Jet Kikka}}
+
|+[[Jets]] {{Jet Keiun}}{{Jet Kikka}}{{Flying Wing Jet Bomber}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,551: Line 1,597:  
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||110||78|| -||28
+
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||88||77|| -||28
 +
|-
 +
|{{Equipment/Link|Kikka Kai}}||13||234||2||71||61|| -||54
 
|-
 
|-
|{{Equipment/Link|Kikka Kai}}||13||234||2||87||61|| -||54
+
|{{Equipment/Link|Ho 229}}||14||252||4||92||81|| -||37
 
|}
 
|}
   Line 1,575: Line 1,623:  
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
 
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
 
|-
 
|-
|{{Equipment/Link|SBD VS-2 (Reconnaissance Squadron)}}||?||?||?||?
+
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}||4||72||4||11
 +
|-
 +
|{{Equipment/Link|SBD VS-2 (Reconnaissance Squadron)}}||5||90||4||7
 
|}
 
|}
   Line 1,595: Line 1,645:  
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~ 56||50
 
|-
 
|-
 
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 
|-
 
|-
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai 2}}||?||?||?||?||?||?
+
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai 2}}||5||90||3||36||28 ~ 65||3
 
|}
 
|}
 
<references/>
 
<references/>
Line 1,635: Line 1,685:  
|-
 
|-
 
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
 
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
 +
|-
 +
|{{Equipment/Link|Kyoufuu Kai Ni (Skilled)}}||6||108||3||55
 
|}
 
|}
   Line 1,727: Line 1,779:  
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 
|-
 
|-
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||90||7||-||7
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||20||7||-||7
 +
|-
 +
|{{Equipment/Link|Loire 130M}}||9||44||3||-||3
 +
|-
 +
|{{Equipment/Link|Walrus}}||10||40||3||-||3
 +
|-
 +
|{{Equipment/Link|Sea Otter}}||11||44||4||-||3
 
|-
 
|-
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
+
|{{Equipment/Link|Shiun (Skilled)}}||10||40||5||-||3
 
|-
 
|-
|{{Equipment/Link|Walrus}}||10||180||3||-||3
+
|{{Equipment/Link|Type 0 Small Reconnaissance Seaplane}}||4||36||3||-||3
 
|-
 
|-
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
+
|{{Equipment/Link|Type 0 Small Reconnaissance Seaplane (Skilled)}}||4||36||3||-||3
 
|-
 
|-
|{{Equipment/Link|Loire 130M Kai (Skilled)}}||?||?||3||-||?
+
|{{Equipment/Link|Loire 130M Kai (Skilled)}}||9||36||3||-||3
 
|-
 
|-
|{{Equipment/Link|SOC Seagull Late Model (Skilled)}}||?||?||?||-||?
+
|{{Equipment/Link|SOC Seagull Late Model (Skilled)}}||3||12||4||-||3
 
|-
 
|-
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2}}||?||?||?||-||?
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2}}||5||20||7||-||5
 
|}
 
|}
  
56,565

edits