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The '''Expedition (遠征)''' menu can be accessed from the '''Sortie (出撃)''' button on the main menu. These will be the main source of all in-game resources.  
 
The '''Expedition (遠征)''' menu can be accessed from the '''Sortie (出撃)''' button on the main menu. These will be the main source of all in-game resources.  
* Only the 2nd, 3rd, and 4th fleets can ve sent in expeditions.
+
* Only the 2nd, 3rd, and 4th fleets can be sent in expeditions.
 
* Resources gained from expeditions can go beyond the [[Resources#Soft_Cap|resource soft cap]].
 
* Resources gained from expeditions can go beyond the [[Resources#Soft_Cap|resource soft cap]].
 
* Expeditions provide both HQ & ship experience.
 
* Expeditions provide both HQ & ship experience.
    
=Menu Functions=
 
=Menu Functions=
   
* '''Expedition List''' - Displays all unlocked expeditions.
 
* '''Expedition List''' - Displays all unlocked expeditions.
* '''Resources Yield''' - Displays the resources that can be earned from that expedition (see [[#The Dot System|Dot system]]).
+
* '''Resources Yield''' - Displays the resources that can be earned from that expedition (''see [[#Ingame References|here]]'').
 
* '''Sample Composition''' - Displays a composition of ships' shadows that can work for the expedition (not always optimal).
 
* '''Sample Composition''' - Displays a composition of ships' shadows that can work for the expedition (not always optimal).
* '''Resource Cost''' - Displays the vague fuel {{Fuel}} and ammo {{Ammo}} cost of the expedition. It is displayed as either:
+
* '''Resource Cost''' - Displays the vague fuel {{Fuel}} and ammo {{Ammo}} cost of the expedition (''see [[#Ingame References|here]]'').
** None (なし)
  −
** Little (少量)
  −
** Normal (普通)
   
* '''Confirm''' - Allows to select an expedition and brings up the fleet selection menu.
 
* '''Confirm''' - Allows to select an expedition and brings up the fleet selection menu.
**An additional "resupply button" can be added here.
+
**An additional "[[Provisional Resupply]] button" can be added here.
 
* '''Begin Expedition''' - Allows to send the selected fleet on an expedition.
 
* '''Begin Expedition''' - Allows to send the selected fleet on an expedition.
    
=Unlocking Expeditions=
 
=Unlocking Expeditions=
The Expedition menu is locked at the start. Quest [[Quests#A4|A4]] need to complete to unlock it.
+
The Expedition menu is locked at the start. Quest {{Q|A4}} needs to complete to unlock it.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Some expeditions also require [[Sortie]] maps to be cleared
 
*Some expeditions also require [[Sortie]] maps to be cleared
Line 45: Line 41:  
|-
 
|-
 
!rowspan=14|W1
 
!rowspan=14|W1
|'''01||clear quest [[Quests#A4|A4]]
+
|'''01||clear quest {{Q|A4}}
 
!rowspan=14|W2
 
!rowspan=14|W2
 
|'''09||clear 01
 
|'''09||clear 01
Line 92: Line 88:  
|style=color:red|'''46||clear D1
 
|style=color:red|'''46||clear D1
 
|'''30||clear 29 & [[1-5]]
 
|'''30||clear 29 & [[1-5]]
|'''38||clear 36 & [[1-5]]
+
|'''38||clear 37
 
|-
 
|-
 
|'''07||clear 06
 
|'''07||clear 06
Line 136: Line 132:  
=Performing Expeditions=
 
=Performing Expeditions=
 
===Dispatching Fleets===
 
===Dispatching Fleets===
[[File:Expedition fleet.png|right|thumb|300px|Sending a fleet on expedition]]
+
[[File:Expedition fleet.png|right|thumb|300px|Sending a fleet on expedition, with several drums & craft equiped.]]
 
[[File:Expedition page.png|right|thumb|300px|Expedition Page of World 5. The number 3 marker denotes the third fleet is on this expedition]]
 
[[File:Expedition page.png|right|thumb|300px|Expedition Page of World 5. The number 3 marker denotes the third fleet is on this expedition]]
   Line 145: Line 141:  
# Select the fleet to dispatch using the fleet icons at the top.
 
# Select the fleet to dispatch using the fleet icons at the top.
 
#* '''Remember that the first fleet cannot be dispatched.'''
 
#* '''Remember that the first fleet cannot be dispatched.'''
 +
# If the fleet is not fully resupplied, click on the '''"[[Provisional Resupply]]"''' button to do so.
 +
#* Do note that aircraft capacity is not restored using this function.
 
# Click on '''Begin Expedition! (遠征開始!)''' to dispatch the fleet.
 
# Click on '''Begin Expedition! (遠征開始!)''' to dispatch the fleet.
   −
'''Important Notes'''
+
;Important Notes
 
* Up to 3 fleets can be dispatched at once.
 
* Up to 3 fleets can be dispatched at once.
 
** They cannot be dispatched on the same expedition.
 
** They cannot be dispatched on the same expedition.
Line 161: Line 159:  
** Exceptions are [[Support_Expedition#Overview|Support Expeditions]].
 
** Exceptions are [[Support_Expedition#Overview|Support Expeditions]].
 
* Damage state does not affect success or failure.
 
* Damage state does not affect success or failure.
** {{color|red|'''Heavily damaged (大破)'''}} flagships will render the fleet unable to be dispatched.
+
** '''{{Taiha}}''' flagships will render the fleet unable to be dispatched.
 +
*When equipped, the number of {{Drum}} [[Drum Canister]]s, {{Landing Craft}} [[Landing Craft]], and {{Amphibious Tank}} [[Amphibious Vehicle]]s is displayed on each girl (up to 4 equipment per girl).
    
===Recalling Expeditions===
 
===Recalling Expeditions===
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* Support expeditions '''cannot be recalled'''.
 
* Support expeditions '''cannot be recalled'''.
 
* Recalled fleets do not return immediately, the return time is calculated as:
 
* Recalled fleets do not return immediately, the return time is calculated as:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
 +
|}
   −
<math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
+
;With
 
+
*<math>\text{T}</math> in minutes.
With <math>\text{T}</math> in minutes.
      
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
 
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
Line 191: Line 192:     
Affected aircraft are:
 
Affected aircraft are:
*{{Dive Bomber}} [[Dive Bomber]]s,
+
*{{Dive Bomber}}/{{Night Dive Bomber}} [[Dive Bomber]]s,
 
*{{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s,
 
*{{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s,
 
*{{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]]s,
 
*{{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]]s,
 
*{{LFB}} [[Large Flying Boat]]s,
 
*{{LFB}} [[Large Flying Boat]]s,
 
*{{Autogyro}} [[Rotorcraft]],
 
*{{Autogyro}} [[Rotorcraft]],
*{{ASWPlane}} [[Liaison Aircraft]].
+
*{{Liaison}} [[Liaison Aircraft]].
    
Since the adjusted stats for those aircraft are uncertain, it is not recommended to use them to bring the required stats to the fleet, as the real stat might be lower than the displayed one, missing the requirement.
 
Since the adjusted stats for those aircraft are uncertain, it is not recommended to use them to bring the required stats to the fleet, as the real stat might be lower than the displayed one, missing the requirement.
Line 213: Line 214:  
Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>.
 
Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>.
   −
*If <math>\text{Plane}_\text{Count} = 0</math>:
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
**<math>\text{ASW}_\text{Adj} = 0</math>
+
|valign="center"|  <math>\begin{cases}
 
+
\text{Plane}_\text{Count} = 0 &
*If <math>\text{Plane}_\text{Count} = 1</math>:
+
\text{ASW}_\text{Adj} = 0
**<math>\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor</math>
+
\\
 
+
\text{Plane}_\text{Count} = 1 &
*If <math>\text{Plane}_\text{Count} ⩾ 2</math>:
+
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor
**<math>\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor</math>
+
\\
 +
\text{Plane}_\text{Count} ⩾ 2 &
 +
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor
 +
\end{cases}</math>
 +
|}
   −
;With:
+
;With
*<math>\text{ASW}_\text{Adj}</math> the adjust ASW {{ASW}} stat of the aircraft,
+
*<math>\text{ASW}_\text{Adj}</math> the adjust '''ASW''' {{ASW}} stat of the aircraft,
*<math>\text{ASW}_\text{Base}</math> the base ASW {{ASW}} stat of the aircraft,
+
*<math>\text{ASW}_\text{Base}</math> the base '''ASW''' {{ASW}} stat of the aircraft,
 
*<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot
 
*<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot
 
*<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft.
 
*<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft.
Line 315: Line 320:  
|-
 
|-
 
! 25
 
! 25
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 26
 
! 26
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 27
 
! 27
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 28
 
! 28
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 29
 
! 29
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| -|| -|| 17
 
|-
 
|-
 
! 30
 
! 30
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
 
|-
 
|-
 
! 31
 
! 31
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
 
|-
 
|-
 
! 32
 
! 32
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 33
 
! 33
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 34
 
! 34
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 35
 
! 35
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 36
 
! 36
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 37
 
! 37
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| -|| -|| 18
 
|-
 
|-
 
! 38
 
! 38
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| ?|| ?|| 18
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
 
|-
 
|-
 
! 39
 
! 39
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| ?|| ?|| 18
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
 
|-
 
|-
 
! 40
 
! 40
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 41
 
! 41
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 42
 
! 42
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 43
 
! 43
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 44
 
! 44
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 45
 
! 45
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 46
 
! 46
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|}
 
|}
 
<references/>
 
<references/>
    
===Adjusted Improvement===
 
===Adjusted Improvement===
In expeditions, [[Improvement]] {{Star}} are globally simplified<ref>https://gyazo.com/b0c0a5451d5ca31c12c33e5e41879699</ref>. So far they are all "[[Improvement#Square Rooted Bonus|Square Rooted]]", being:
+
In expeditions, [[Improvement]]s {{Star}} are globally simplified<ref>https://gyazo.com/b0c0a5451d5ca31c12c33e5e41879699</ref>. So far they are all "[[Improvement#Square Rooted Bonus|Square Rooted]]", being:
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
Line 394: Line 399:  
!LoS
 
!LoS
 
|-
 
|-
| ([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large Guns]]<br>{{RedGunHeavy}}
+
| ([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large Guns]]<br>{{Large Gun}}
 
| 1|| -|| -|| -
 
| 1|| -|| -|| -
 
|-
 
|-
| [[Medium Caliber Main Gun|Medium Guns]] (Red)<br>{{RedGunMedium}}
+
| [[Medium Caliber Main Gun|Medium Guns]] (Red)<br>{{Med Gun}}
 
| 1|| -|| -|| -
 
| 1|| -|| -|| -
 
|-
 
|-
| [[Small Caliber Main Gun|Small Guns]] (Red)<br>{{RedGunLight}}
+
| [[Small Caliber Main Gun|Small Guns]] (Red)<br>{{Light Gun}}
 
| 0.5|| -|| -|| -
 
| 0.5|| -|| -|| -
 
|-
 
|-
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| 0.5|| -|| -|| -
 
| 0.5|| -|| -|| -
 
|-
 
|-
| [[High-Angle Gun]]s<br>(any type, in addition to above bonuses)<br>{{GreenGunDP}}
+
| [[High-Angle Gun]]s<br>(any type, in addition to above bonuses)<br>{{HA Gun}}
 
| -|| 1|| -|| -
 
| -|| 1|| -|| -
 
|-
 
|-
| [[AA Gun]]s<br>{{GreenGunMG}}
+
| [[AA Gun]]s<br>{{AA Gun}}
 
| 0.5|| 1|| -|| -
 
| 0.5|| 1|| -|| -
 
|-
 
|-
Line 418: Line 423:  
| 1|| -|| -|| 1
 
| 1|| -|| -|| 1
 
|-
 
|-
| [[Depth Charge]]s<br>{{DepthCharge}}
+
| [[Depth Charge]]s<br>{{Depth Charge}}
 
| -|| -|| 1|| -
 
| -|| -|| 1|| -
 
|-
 
|-
Line 424: Line 429:  
| -|| -|| 1|| -
 
| -|| -|| 1|| -
 
|-
 
|-
| [[AP Shell]]s<br>{{RedAmmo}}
+
| [[AP Shell]]s<br>{{AP Shell}}
 
| 0.5|| -|| -|| -
 
| 0.5|| -|| -|| -
 
|-
 
|-
| [[AA Shell]]s<br>{{GreenAmmo}}
+
| [[AA Shell]]s<br>{{AA Shell}}
 
| -|| -|| -|| -
 
| -|| -|| -|| -
 
|-
 
|-
| [[Landing Craft]] & [[Amphibious Tank]]s<br>{{LandingCraft}}{{Amphibious Tank}}
+
| [[Landing Craft]] & [[Amphibious Vehicle]]s<br>{{Landing Craft}}{{Amphibious Tank}}
 
| -|| -|| -|| -
 
| -|| -|| -|| -
 
|-
 
|-
| [[Anti-Ground Rocket]]s<br>{{AntiGroundArtillery}}
+
| [[Anti-Ground Rocket]]s<br>{{Anti-Ground Rocket}}
 
| -|| -|| -|| -
 
| -|| -|| -|| -
 
|-
 
|-
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| -|| -|| -
 
| -|| -|| -
 
|-
 
|-
| [[Dive Bomber]]s<br>{{RedPlane}}
+
| [[Dive Bomber]]s<br>{{Dive Bomber}}
 
| -|| -|| -
 
| -|| -|| -
 
|-
 
|-
| [[Torpedo Bomber]]s<br>{{BluePlane}}
+
| [[Torpedo Bomber]]s<br>{{Torpedo Bomber}}
 
| -|| -|| -
 
| -|| -|| -
 
|-
 
|-
Line 454: Line 459:  
| -|| -|| -
 
| -|| -|| -
 
|-
 
|-
| [[Liaison Aircraft]]<br>{{ASWPlane}}
+
| [[Liaison Aircraft]]<br>{{Liaison}}
 
| -|| -|| -
 
| -|| -|| -
 
|}
 
|}
Line 466: Line 471:  
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
 
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
   −
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
+
Normal success is notably affected by:
 +
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets not at full supplies will fail, even if their remaining supplies would cover the expedition cost.
 
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
 
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
+
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched.
* '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
+
* '''Drum Canisters''': Certain expeditions require a certain number of [[Drum Canister]]s to be equipped by the fleet.
* '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
+
* '''Stats''': Certain expeditions have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, ASW {{ASW}}, Line of Sight {{LOS}}, or Anti-Air {{AA}}.
    
===Great Success===
 
===Great Success===
 
[[File:Greatsuccess.jpg|center|500px|Great Success]]
 
[[File:Greatsuccess.jpg|center|500px|Great Success]]
   −
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
+
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types:
   −
'''Sparkling'''<br>
  −
Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
  −
* Each sparkled ship girl increases the great success chance by approximately 16%.
     −
'''Level'''<br>
+
{|class="wikitable" width="100%"
Certain expeditions have an innate great success chance related to the flagship level.
+
!Expedition Type
* Using a higher level flagship will increase the base great success chance of those expeditions.
+
!GS Conditions
* The formula for determining the GS chance is as follows:
+
!Notes
*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
+
|-
** The base GS rate is then:
+
!style="color:black;background-color:yellow"|Type I<br>"Sparkle type"
***46 % with a Lv 175 flagship and no sparkled ship,
+
|
***100 % with a Lv 128 flagship with 4 sparkled ships,
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
***100 % with a Lv 33 flagship with 5 sparkled ships.
+
|valign="center"|  <math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math>
* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1.
+
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Sp}</math> the sparkling check, being:
 +
**'''1''' if all ships in the fleet are sparkled,
 +
**'''0''' if any ship in the fleet is unsparkled.
 +
 
 +
|In a fleet, every ship must be sparkled to get a GS.
 +
*If any ship is unsparkled, the GS rate drops to 0%,
 +
*If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly.
 +
|-
 +
!style="color:black;background-color:lightgray"|Type II<br>"Drum type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being:
 +
**'''6''' if the fleet is not "over drum",
 +
**'''41''' if the fleet is "over drum".
   −
'''Drum Canisters'''<br>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
Expeditions that require drums have an innate chance of great success.
+
!colspan=4|Drum requirements
* The chance is roughly 50%.
+
|-
* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
+
!Exped!!Drums carriers!!Drums required!!Over Drum
* The following are the "over drum" requirements:
  −
{| class="wikitable" style="text-align: center"
  −
!Exped
  −
!Drums required
  −
!Drums carriers
   
|-
 
|-
 
!21
 
!21
|4||3
+
|3||3||4
 
|-
 
|-
 
!24
 
!24
|4||1
+
|1||0||2
 
|-
 
|-
 
!37
 
!37
|5||3
+
|3||4||5
 
|-
 
|-
 
!38
 
!38
|10||4
+
|4||8||10
 
|-
 
|-
 
!40
 
!40
|4||1
+
|1||0||4
 
|-
 
|-
 
!44
 
!44
|8||3
+
|3||6||8
 
|-
 
|-
 
!E2
 
!E2
|6?||3
+
|3||4||6
 
|}
 
|}
   −
=Expedition Rewards=
+
|All "drum expeditions" follow this rule, as well as 24 and 40.
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
+
*"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}} to meet the success requirement.
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
+
*Adding enough Drums will "over drum" the expedition, being needed for GS.
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
+
*When "over drum", only 4 sparkled ships are enough to reach 100% GS rate.
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
+
|-
 
+
!style="color:black;background-color:cyan"|Type III<br>"Level type"
See below for a summary:
+
|
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
{| class="wikitable" style="text-align: center; width:700px;"
+
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Lv}_\text{Flag}</math> the level of the flagship.
 +
|Greatly depends on the flagship level, the GS rate is for example:
 +
*48.1 % if flagship Lv = 185 & 0 ship sparkled,
 +
*100 % if flagship Lv ≥ 128 & 4 ships are sparkled,
 +
*100 % if flagship Lv ≥ 33+ & 5 ships are sparkled,
 +
*100 % if flagship Lv ≤ 32- & all ships are sparkled (''about the same condition as Type I'')
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
!World 1!!World 2!!World 3!!World 7!!World 4!!World 5
 +
|-
 +
|style="color:black;background-color:yellow"|1
 +
|style="color:black;background-color:yellow"|9
 +
|style="color:black;background-color:yellow"|17
 +
|style="color:black;background-color:cyan"|41
 +
|style="color:black;background-color:yellow"|25
 +
|33
 
|-
 
|-
! rowspan="2" |Result
+
|style="color:black;background-color:yellow"|2
! rowspan="2" |Resources
+
|style="color:black;background-color:yellow"|10
! colspan="2" |Experience
+
|style="color:black;background-color:yellow"|18
! colspan="2" |Rewards
+
|style="color:black;background-color:yellow"|42
 +
|style="color:black;background-color:yellow"|26
 +
|34
 
|-
 
|-
!HQ XP
+
|style="color:black;background-color:yellow"|3
!Ship XP
+
|style="color:black;background-color:yellow"|11
! Left
+
|style="color:black;background-color:yellow"|19
!Right
+
|style="color:black;background-color:cyan"|43
 +
|style="color:black;background-color:yellow"|27
 +
|style="color:black;background-color:yellow"|35
 
|-
 
|-
| align="center" | Recall
+
|style="color:black;background-color:yellow"|4
| align="center" rowspan="2" | None
+
|style="color:black;background-color:yellow"|12
| align="center" | None
+
|style="color:black;background-color:yellow"|20
| align="center" | None
+
|style="color:black;background-color:lightgray"|44
| align="center" rowspan="2" | None
+
|style="color:black;background-color:yellow"|28
| align="center" rowspan="3" | None
+
|style="color:black;background-color:yellow"|36
 
|-
 
|-
| align="center" | Failure
+
|style="color:black;background-color:yellow"|5
| align="center" | x0.3
+
|style="color:black;background-color:yellow"|13
| align="center" | x1 or x2 (50% chance)
+
|style="color:black;background-color:lightgray"|21
 +
|style="color:black;background-color:cyan"|45
 +
|style="color:black;background-color:yellow"|29
 +
|style="color:black;background-color:lightgray"|37
 
|-
 
|-
| align="center" | Normal Success
+
|style="color:black;background-color:yellow"|6
| align="center" | x1
+
|style="color:black;background-color:yellow"|14
| align="center" | x1
+
|style="color:black;background-color:yellow"|22
| align="center" | x1 or x2 (50% chance)
+
|style="color:black;background-color:cyan"|46
| align="center" | 50%
+
|style="color:black;background-color:yellow"|30
 +
|style="color:black;background-color:lightgray"|38
 
|-
 
|-
| align="center" | Great Success
+
|style="color:black;background-color:yellow"|7
| align="center" | x1.5
+
|style="color:black;background-color:yellow"|15
| align="center" | x2
+
|style="color:black;background-color:yellow"|23
| align="center" | x2 or x4 (50% chance)
+
|
| align="center" | 50%
+
|style="color:black;background-color:yellow"|31
| align="center" | Guaranteed
+
|style="color:black;background-color:yellow"|39
|}
  −
'''Notes'''
  −
* Flagships get 1.5x exp modifier as per usual
  −
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible. (Eg. If the right reward is 3 buckets, it can be 1-3 buckets randomly)
  −
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
  −
 
  −
===The Dot System===
  −
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
  −
 
  −
{|class="wikitable"
  −
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
   
|-
 
|-
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
+
|style="color:black;background-color:yellow"|8
|}
+
|style="color:black;background-color:yellow"|16
*Those values do not take great success or the use of DLC or drums into account.
+
|style="color:black;background-color:lightgray"|24
 
+
|
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
+
|style="color:black;background-color:cyan"|32
 
+
|style="color:black;background-color:lightgray"|40
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
+
|-
 
+
|style="color:black;background-color:yellow"|A1
===Landing Craft===
+
|style="color:black;background-color:yellow"|B1
Equipping certain landing craft will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
+
|
 
+
|
{|class="wikitable" style="text-align:center; width:700px"
+
|style="color:black;background-color:cyan"|D1
! width=40%|Bonus Category
+
|style="color:black;background-color:cyan"|E1
! width=20%|Cap
+
|-
! Notes
+
|style="color:black;background-color:cyan"|A2
 +
|style="color:black;background-color:yellow"|B2
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D2
 +
|style="color:black;background-color:lightgray"|E2
 
|-
 
|-
! Base Daihatsu Bonus
+
|style="color:black;background-color:cyan"|A3
| Up to 20%
+
|style="color:black;background-color:cyan"|B3
| Refer to section.
+
|
 +
|
 +
|style="color:black;background-color:cyan"|D3
 +
|
 
|-
 
|-
! Special Daihatsu Bonus
+
|style="color:black;background-color:cyan"|A4
| Up to 6%
+
|style="color:black;background-color:cyan"|B4
| Refer to section.
+
|
 +
|
 +
|
 +
|
 
|-
 
|-
! Improvement Bonus
+
|style="color:black;background-color:cyan"|A5
| Up to 2%
+
|style="color:black;background-color:cyan"|B5
| The '''average''' [[Improvement]] level of all landing craft equipped in the fleet, multiplied by the number of landing craft (+ Kinu), multiplied by the [[#Improvement Bonus]].
+
|
 +
|
 +
|
 +
|
 
|-
 
|-
! Total Possible Cap
+
|style="color:black;background-color:cyan"|A6
| 28%
+
|style="color:black;background-color:cyan"|B6
 +
|
 +
|
 +
|
 
|
 
|
 
|}
 
|}
   −
====Base Daihatsu Bonus====
+
=Expedition Rewards=
 +
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
 +
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
 +
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
 +
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
 +
 
 +
See below for a summary:
 
{|class="wikitable" style="text-align:center; width:700px"
 
{|class="wikitable" style="text-align:center; width:700px"
! width=10%|Type
+
! rowspan=2|Result
! width=40%|Name
+
! rowspan=2|Resources
! Bonus
+
! colspan=2|Experience
 +
! colspan=2|Rewards
 
|-
 
|-
 +
! HQ XP
 +
! Ship XP
 +
! Left
 +
! Right
 +
|-
 +
|Recall
 +
|rowspan=2| None
 +
| None
 +
| None
 +
|rowspan=2| None
 +
|rowspan=3| None
 +
|-
 +
| Failure
 +
| x0.3
 +
| x1 or x2 (50% chance)
 +
|-
 +
| Normal Success
 +
| x1
 +
| x1
 +
| x1 or x2 (50% chance)
 +
| rowspan=2| 50%
 +
|-
 +
| Great Success
 +
| x1.5
 +
| x2
 +
| x2 or x4 (50% chance)
 +
| Guaranteed
 +
|}
 +
 +
;Notes
 +
* Flagships get 1.5x exp modifier as per usual,
 +
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
 +
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
 +
* The game uses its own "dot system" to display gain information, being basically meaningless (''see [[#Ingame References|here]]'').
 +
 +
==Expedition Gain Formula==
 +
The primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) rewarded by expedition is summarized by the following formula:
 +
{{Formula
 +
|Title=Expedition Gain Formula
 +
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times
 +
\Big( 1 + \text{MIN} \Big[ \sum^{ \text{All Craft} } \text{Mod}_\text{DLC}  ; 0.2 \Big] \times ( 1 + \frac{\text{Avg}_\bigstar}{100} ) \Big)
 +
\big\rfloor
 +
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
 +
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 +
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.
 +
*<math>\text{Mod}_\text{DLC}</math> the bonus given by [[Landing Equipment]]s:
 +
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=3{{!}}[[Landing Equipment]] Bonus
 +
{{!}}-
 +
! width=10%{{!}}Type
 +
! width=40%{{!}}Name
 +
! <math>\text{Mod}_\text{DLC}</math>
 +
{{!}}-
 
! Ship
 
! Ship
 
! {{ShipLink|Kinu/Kai Ni}}
 
! {{ShipLink|Kinu/Kai Ni}}
| rowspan=2| '''5 %'''
+
{{!}} rowspan=2{{!}} 0.05
|-
+
{{!}}-
! rowspan=3| {{LandingCraft}}
+
! {{Landing Craft}}{{Amphibious Tank}}
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
|-
+
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}
 +
{{!}} 0.04
 +
{{!}}-
 +
! rowspan=2{{!}} {{Landing Craft}}
 
! {{EquipmentLink|Armed Daihatsu}}
 
! {{EquipmentLink|Armed Daihatsu}}
| 3%
+
{{!}} 0.03
|-
+
{{!}}-
 
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
| 2 %
+
{{!}} 0.02
|-
+
{{!}}-
 
! {{Amphibious Tank}}
 
! {{Amphibious Tank}}
 
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
| 1 %
+
{{!}} 0.01
|-
+
{{!}}-
!{{LandingCraft}}
+
!{{Landing Craft}}
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
+
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
| rowspan=2| 0 %
+
{{!}} rowspan=2{{!}} 0
|-
+
{{!}}-
 
! {{Drum}}
 
! {{Drum}}
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
+
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}
|}
+
{{!}}}
 +
 
 +
*<math>\text{Avg}_\bigstar</math> the average number of {{star}} on "Landing Equipment".
 +
** Landing Craft with a <math>\text{Mod}_\text{DLC}</math> of '''0''' are not counted.
 +
** Note that [[Kinu Kai Ni]] does '''not''' affect the <math>\text{Avg}_\bigstar</math>.
 +
*<math>\text{Mod}_\text{Toku DLC}</math> the bonus based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} in the fleet, as per follows:
 +
**The number of {{EquipmentLink|Daihatsu Landing Craft}} can further affect this bonus.
 +
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=6{{!}}<math>\text{Mod}_\text{Toku DLC}</math>
 +
{{!}}-
 +
! width=20%{{!}}
 +
! 0 DLC!! 1 DLC!! 2 DLC!! 3 DLC!! 4+ DLC
 +
{{!}}-
 +
! 1 Toku DLC
 +
{{!}} colspan=5{{!}} 0.02
 +
{{!}}-
 +
! 2 Toku DLC
 +
{{!}} colspan=5{{!}} 0.04
 +
{{!}}-
 +
! 3 Toku DLC
 +
{{!}}colspan=2{{!}} 0.05{{!}}{{!}} 0.052{{!}}{{!}}colspan=2{{!}} 0.054
 +
{{!}}-
 +
! 4+ Toku DLC
 +
{{!}} 0.054{{!}}{{!}} 0.056{{!}}{{!}} 0.058{{!}}{{!}} 0.059{{!}}{{!}} 0.06
 +
{{!}}}
 +
|Notes=At best, <math>\text{Gain}_\text{Total} = \text{Gain}_\text{Base} \times 1.92</math>
 +
*To reach this bonus:
 +
**This must be a great success,
 +
**The fleet must carry 4 [[Toku Daihatsu Landing Craft|Toku DLC]] and 4 [[DLC]], with all 8 craft at {{MaxStar}},
 +
}}
 +
 
 +
===Equipment Modifiers Summary===
 +
Some equipment and ship will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
   −
====Special Daihatsu Bonus====
  −
This bonus is added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|Daihatsu Landing Craft}} in the fleet, as per follows:
   
{|class="wikitable" style="text-align:center; width:700px"
 
{|class="wikitable" style="text-align:center; width:700px"
! width=20%|
+
! width=40%|Bonus Category
! 0 Daihatsu!! 1 Daihatsu!! 2 Daihatsu!! 3 Daihatsu!! 4+ Daihatsu
+
! width=20%|Cap
 +
! Notes
 
|-
 
|-
! 1 Toku
+
! Landing Equipment Bonus<ref>Includes [[Kinu Kai Ni]] as 1 [[DLC]]</ref>
| colspan=5| 2%
+
| Up to +20%
 +
| Refer to formula
 
|-
 
|-
! 2 Toku
+
! {{Star}} Improvement Bonus
| colspan=5| 4%
+
| Up to +2%
 +
| '''Average''' [[Improvement]] of all craft in the fleet, divided by 100
 
|-
 
|-
! 3 Toku
+
! Toku Daihatsu Bonus
| 5%|| 5%|| 5.2%|| 5.4%|| 5.4%
+
| Up to +6%
 +
| Refer to formula
 
|-
 
|-
! 4+ Toku
+
! Total Possible Cap
| 5.4%|| 5.6%|| 5.8%|| 5.9%|| 6%
+
| +28%
 +
| +92% with GS
 
|}
 
|}
 +
<references/>
   −
====Improvement Bonus====
+
==Expedition 32 Experience Formula==
The bonus is the '''average''' [[Improvement]] {{Star}} level of all landing craft equipped in the fleet, multiplied by the number of landing craft (including Kinu Kai Ni), multiplied by the improvement bonus described below (1st column).
+
Unlike other expeditions, expedition 32 '''ship experience''' gain varies with the following formula:
 
+
{{Formula
{|class="wikitable" style="text-align:center"
+
|Title= Expedition 32 XP Forumla
! rowspan=2| Type
+
|Math=\text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv}
! rowspan=2| Name
+
|Var=<math>\text{Mod}_\text{GS}</math> being '''2''' if the expedition is a '''Great Success''', otherwise '''1'''.
! colspan=10| {{Star}} Bonus
+
*<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''.
|-
+
*<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''.
!1★!!2★!!3★!!4★!!5★!!6★!!7★!!8★!!9★!!Max★
+
*<math>\text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}}</math> round down to the tens.
|-
+
**It is '''0''' for the flagship.
!rowspan=2| {{Landing Craft}}
+
*<math>\text{LV}_\text{FS}</math> flagship's level.
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
*<math>\text{Mod}_\text{lv}</math> the "level correction" of the ship, described below:
| '''0.05%'''|| 0.10%|| 0.15%|| 0.20%|| 0.25%|| 0.30%|| 0.35%|| 0.40%|| 0.45%|| 0.50%
+
{{{!}}class="wikitable" style="text-align:center"
|-
+
!colspan=2{{!}}<math>\text{Mod}_\text{lv}</math>
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
+
{{!}}-
| '''0.02%'''|| 0.04%|| 0.06%|| 0.08%|| 0.10%|| 0.12%|| 0.14%|| 0.16%|| 0.18%|| 0.20%
+
!Level!!Modifier
|-
+
{{!}}-
|-
+
{{!}}1-9{{!}}{{!}}1.50
! {{Amphibious Tank}}!! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
+
{{!}}-
| '''0.01%'''|| 0.02%|| 0.03%|| 0.04%|| 0.05%|| 0.06%|| 0.07%|| 0.08%|| 0.09%|| 0.10%
+
{{!}}10-19{{!}}{{!}}1.25
|-
+
{{!}}-
!colspan=2| All other equipment
+
{{!}}20-29{{!}}{{!}}1.1
|colspan=10| '''0.0%'''
+
{{!}}-
|}
+
{{!}}30-69{{!}}{{!}}1
 +
{{!}}-
 +
{{!}}70+{{!}}{{!}}0.9
 +
{{!}}}
 +
|Notes=The flagship for this expedition must be a [[Training Cruiser]] (CT).
 +
**2 DD are also required to clear it.
 +
*Up to 3 other ships of any type can be brought alongside them.
 +
*Unlike other expeditions, this expeditions used for [[Leveling]] and not resource gain.
 +
}}
    
=Expedition Subtypes=
 
=Expedition Subtypes=
Line 706: Line 868:     
====Combat Expeditions====
 
====Combat Expeditions====
   
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
 
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
   −
{| class="wikitable" style="text-align: center; width:600px"
+
{|class="wikitable" style="text-align: center; width:600px"
 
!  
 
!  
 
! Type I
 
! Type I
Line 723: Line 884:  
|-
 
|-
 
! Greatest damage inflicted
 
! Greatest damage inflicted
| {{color|orange|'''Moderately Damaged (中破)'''}}
+
| '''{{Chuuha}}'''
| {{color|red|'''Heavily Damaged (大破)'''}}
+
| '''{{Taiha}}'''
 
|-
 
|-
 
! Expeditions
 
! Expeditions
Line 730: Line 891:  
| A6, B5, B6, 46, D3, E1, E2
 
| A6, B5, B6, 46, D3, E1, E2
 
|}
 
|}
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
+
*In some Combat Expeditions, the last ship or last 2 ships of the fleet are spared all of the time.
*Using between '''1.5x and 2x''' the base Stats required by a Combat Expedition will '''lower the chance of ships returning damaged'''.
+
*Using {{TextGlow|'''217%'''|black|text-colour=lime|glow-size=2px}} of the base stats required by a Type II Combat Expedition will '''prevent ships returning damaged''' [https://twitter.com/CC_jabberwock/status/1381532727170637827].
*It is impossible to totally prevent the chance of ships being damaged.
      
=Reference Tables=
 
=Reference Tables=
Line 776: Line 936:  
[[CVE|Escort Carriers]] (CVE) are CVL specialized in ASW. All CVE count as CVL.
 
[[CVE|Escort Carriers]] (CVE) are CVL specialized in ASW. All CVE count as CVL.
   −
Equipment [[Stats]] behave differently in expeditions, especially aircraft and [[Improvement]]s {{Star}}.
+
Equipment [[Stats]] behave differently in expeditions, especially [[#Adjusted Aircraft Stats|aircraft]] and [[#Adjusted Improvement|improvements]] {{Star}}.
 
*''See [[#Equipment Behaviours|above]] for more details.
 
*''See [[#Equipment Behaviours|above]] for more details.
   Line 809: Line 969:  
*Calculated without counting the monthlies.
 
*Calculated without counting the monthlies.
   −
===World 1===
+
===Ingame References===
 
<tabber>
 
<tabber>
|-|Total yield=
+
|-|References=
{|width=100%
+
Are listed here the ingame information regarding the "difficulty", the "[[#Dot System|dot system]]", and the "recommended fleet silhouettes".
|style="width:50px"|[[File:IcoArea1.png]]
+
*All those info are almost meaningless and should be ignored.
|<div style="width:95%;background:lightgray;padding-left:10px;border-top-right-radius:10px;color:black">'''鎮守府海域 - Naval Base Waters'''</div>
+
 
|}
+
Ther game also displays the "consumption" of expeditions, using three levels:
<div style="background:lightgray;width:98%;border-radius:10px;padding:10px">
+
*''None'' (なし), for when no ammo is consumed,
 
+
*''Little'' (少量), for the 20 % and 30 % consumption,
{|class="wikitable" width="100%" style="text-align:center"
+
*''Normal'' (普通), for the 30+ % consumption.
!#
+
 
!width="25%"|Name
+
|-|Dot System=
!Time
+
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately shows the resources generated with the following rule:
!width="1%"|
+
 
!HQ
+
{|class="wikitable"
!Ship
+
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
!width="1%"|
+
|-
!{{Fuel}}
+
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
!{{Ammo}}
+
|}
!{{Steel}}
+
*Those values do not take great success or the use of DLC or drums into account.
!{{Bauxite}}
+
 
!width="1%"|
+
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
!colspan=2|Rewards
+
 
|-
+
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
|colspan=14 style="background:lightgray"|
+
 
|-
+
 
!01
+
|-|World 1=
|練習航海<br>Navigation Practice  
+
{|class="wikitable"
|00:15
+
!rowspan=2|#
|rowspan=27 style="background:lightgray"|
+
!rowspan=2|Dif
|10
+
!colspan=4|Dots
|10
+
!rowspan=2|Silhouettes
|rowspan=27 style="background:lightgray"|
+
!colspan=2|Consumption
|
+
|-
|30
+
!{{Fuel}}!!{{Steel}}!!{{Ammo}}!!{{Bauxite}}
|
+
!{{Fuel}}!!{{Ammo}}
|
+
|-
|rowspan=27 style="background:lightgray"|
+
!01
|
+
|E
|
+
| || ||1||
|-
+
|DD DD
|colspan=14 style="background:lightgray"|
+
|Little||None
|-
+
|-
!02
+
!02
 +
|E
 +
| ||1||1||
 +
|DD DD DD DD
 +
|Normal||None
 +
|-
 +
!03
 +
|D
 +
|1||1||1||
 +
|DE DE DE
 +
|Little||Little
 +
|-
 +
!04
 +
|D
 +
| || ||1||
 +
|CL DD DD
 +
|Normal||None
 +
|-
 +
!05
 +
|C
 +
|1||1||1||1
 +
|CL DD DD DD
 +
|Normal||None
 +
|-
 +
!06
 +
|C
 +
| || || ||1
 +
|DD DD DD DD
 +
|Little||Little
 +
|-
 +
!07
 +
|C
 +
| ||1|| ||1
 +
|BB CV CA CL DD DD
 +
|Normal||None
 +
|-
 +
!08
 +
|B
 +
|1||1||1||1
 +
|BB CV CA CL DD DD
 +
|Normal||Little
 +
|-
 +
!A1
 +
|D
 +
|1|| ||1||
 +
|DD DE DE DE
 +
|Normal||None
 +
|-
 +
!A2
 +
|C
 +
|1|| ||1||1
 +
|DE DE DE DE
 +
|Normal||Little
 +
|-
 +
!A3
 +
|B
 +
|1||1|| ||1
 +
|CV DE DE DE DE
 +
|Normal||Normal
 +
|-
 +
!A4
 +
|S
 +
|1|| ||1||1
 +
|CV DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!A5
 +
|S
 +
| || ||2||1
 +
|CL DD DD DE DE
 +
|Normal||Normal
 +
|-
 +
!A6
 +
|S
 +
|1||1||3||1
 +
|CV CL DD DD DE DE
 +
|Normal||Normal
 +
|}
 +
 
 +
|-|World 2=
 +
{|class="wikitable"
 +
!rowspan=2|#
 +
!rowspan=2|Dif
 +
!colspan=4|Dots
 +
!rowspan=2|Silhouettes
 +
!colspan=2|Consumption
 +
|-
 +
!{{Fuel}}!!{{Steel}}!!{{Ammo}}!!{{Bauxite}}
 +
!{{Fuel}}!!{{Ammo}}
 +
|-
 +
!09
 +
|C
 +
|2|| || ||
 +
|CV DE DE DE
 +
|Normal||None
 +
|-
 +
!10
 +
|C
 +
| || ||1||1
 +
|CL CL DD
 +
|Little||None
 +
|-
 +
!11
 +
|B
 +
| || || ||2
 +
|DD DD DE DE
 +
|Normal||None
 +
|-
 +
!12
 +
|B
 +
|1||1||2||1
 +
|DD DD DE DE
 +
|Normal||None
 +
|-
 +
!13
 +
|A
 +
|1|| ||2||
 +
|CL DD DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!14
 +
|A
 +
| ||1||2||1
 +
|CL DD DD DD DD DD
 +
|Normal||None
 +
|-
 +
!15
 +
|S
 +
| ||2|| ||2
 +
|CV CV DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!16
 +
|S
 +
|3||1||3||1
 +
|CA CA CL DD DD DD
 +
|Normal||Normal
 +
|-
 +
!B1
 +
|B
 +
| ||1|| ||1
 +
|CL AX DD DD DD DD
 +
|Normal||Little
 +
|-
 +
!B2
 +
|B
 +
|2||1||1||
 +
|CA CL DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!B3
 +
|S
 +
| ||1||1||1
 +
|AX CL DD DD DE DE
 +
|Normal||Normal
 +
|-
 +
!B4
 +
|S+
 +
| ||4|| ||3
 +
|CA CA CL DD DD SS
 +
|Normal||Normal
 +
|-
 +
!B5
 +
|S+
 +
|3||4||3||4
 +
|CV BB AX CL DD DD
 +
|Normal||Normal
 +
|-
 +
!B6
 +
|S+
 +
|3||3||4||3
 +
|CL DD DD DD DD DD
 +
|Normal||Normal
 +
|}
 +
 
 +
|-|World 3=
 +
{|class="wikitable"
 +
!rowspan=2|#
 +
!rowspan=2|Dif
 +
!colspan=4|Dots
 +
!rowspan=2|Silhouettes
 +
!colspan=2|Consumption
 +
|-
 +
!{{Fuel}}!!{{Steel}}!!{{Ammo}}!!{{Bauxite}}
 +
!{{Fuel}}!!{{Ammo}}
 +
|-
 +
!17
 +
|A
 +
|1||1||1||
 +
|CL DD DD DD DD DD
 +
|Little||Normal
 +
|-
 +
!18
 +
|S
 +
| ||2|| ||1
 +
|CV CV CV CL DD DD
 +
|Normal||Little
 +
|-
 +
!19
 +
|S
 +
|2||1||1||1
 +
|BBV BBV DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!20
 +
|S
 +
| ||1|| ||
 +
|CL SS SS
 +
|Normal||Normal
 +
|-
 +
!21
 +
|S
 +
|2|| ||2||
 +
|CL DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!22
 +
|S
 +
| || ||1||
 +
|CA CL DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!23
 +
|S
 +
| || ||1||1
 +
|BBV BBV DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!24
 +
|S
 +
|3|| || ||1
 +
|CL CL DD DD DE DE
 +
|Normal||Normal
 +
|}
 +
 
 +
|-|World 7=
 +
{|class="wikitable"
 +
!rowspan=2|#
 +
!rowspan=2|Dif
 +
!colspan=4|Dots
 +
!rowspan=2|Silhouettes
 +
!colspan=2|Consumption
 +
|-
 +
!{{Fuel}}!!{{Steel}}!!{{Ammo}}!!{{Bauxite}}
 +
!{{Fuel}}!!{{Ammo}}
 +
|-
 +
!41
 +
|A
 +
|1|| || ||1
 +
|DD DE DE
 +
|Normal||Normal
 +
|-
 +
!42
 +
|S
 +
|4|| || ||1
 +
|CV DD DE DE
 +
|Normal||Normal
 +
|-
 +
!43
 +
|S+
 +
|4|| || ||2
 +
|CV DD DD DD DE DE
 +
|Normal||Normal
 +
|-
 +
!44
 +
|S
 +
| || ||1||4
 +
|CV CV AX CL DD DD
 +
|Normal||Normal
 +
|-
 +
!45
 +
|S
 +
|1|| || ||1
 +
|CV DD DE DE DE
 +
|Normal||Normal
 +
|-
 +
!46
 +
|S+
 +
|2||1|| ||2
 +
|CA CA CL DD DD
 +
|Normal||Normal
 +
|}
 +
 
 +
|-|World 4=
 +
{|class="wikitable"
 +
!rowspan=2|#
 +
!rowspan=2|Dif
 +
!colspan=4|Dots
 +
!rowspan=2|Silhouettes
 +
!colspan=2|Consumption
 +
|-
 +
!{{Fuel}}!!{{Steel}}!!{{Ammo}}!!{{Bauxite}}
 +
!{{Fuel}}!!{{Ammo}}
 +
|-
 +
!25
 +
|S
 +
|4||3|| ||
 +
|CA CA DD DD
 +
|Normal||Normal
 +
|-
 +
!26
 +
|S
 +
| || || ||4
 +
|CV CL DD DD
 +
|Normal||Normal
 +
|-
 +
!27
 +
|S
 +
| ||4|| ||
 +
|SS SS
 +
|Normal||Normal
 +
|-
 +
!28
 +
|S
 +
| ||4|| ||2
 +
|SS SS SS
 +
|Normal||Normal
 +
|-
 +
!29
 +
|S
 +
| || ||1||1
 +
|SS SS SS
 +
|Normal||Normal
 +
|-
 +
!30
 +
|S
 +
| || ||1||1
 +
|SS SS SS SS
 +
|Normal||Normal
 +
|-
 +
!31
 +
|S
 +
| || ||1||
 +
|SS SS SS SS
 +
|Normal||None
 +
|-
 +
!32
 +
|D
 +
|1||1||1||1
 +
|CT DD DD
 +
|Normal||Little
 +
|-
 +
!D1
 +
|S
 +
| ||1||1||1
 +
|AX DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!D2
 +
|S
 +
| ||2|| ||4
 +
|AX DD SS SS SS
 +
|Normal||Normal
 +
|-
 +
!D3
 +
|S+
 +
| ||3||4||2
 +
|AX CL SS SS SS SS
 +
|Normal||Normal
 +
|}
 +
 
 +
|-|World 5=
 +
{|class="wikitable"
 +
!rowspan=2|#
 +
!rowspan=2|Dif
 +
!colspan=4|Dots
 +
!rowspan=2|Silhouettes
 +
!colspan=2|Consumption
 +
|-
 +
!{{Fuel}}!!{{Steel}}!!{{Ammo}}!!{{Bauxite}}
 +
!{{Fuel}}!!{{Ammo}}
 +
|-
 +
!33
 +
|E
 +
| || || ||
 +
|BB BB DD DD
 +
|Normal||Normal
 +
|-
 +
!34
 +
|E
 +
| || || ||
 +
|BB BB BB CV DD DD
 +
|Normal||Normal
 +
|-
 +
!35
 +
|S
 +
| ||1|| ||2
 +
|CV CV CA CL DD DD
 +
|Normal||Normal
 +
|-
 +
!36
 +
|S
 +
|2||1|| ||1
 +
|CL AX AX DD DD DD
 +
|Normal||Normal
 +
|-
 +
!37
 +
|S
 +
| ||2||2||
 +
|CL DD DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!38
 +
|S
 +
|2||1|| ||
 +
|DD DD DD DD DD DD
 +
|Normal||Normal
 +
|-
 +
!39
 +
|S
 +
| ||2||1||
 +
|AX SS SS SS SS
 +
|Normal||Normal
 +
|-
 +
!40
 +
|S
 +
|2|| ||2||1
 +
|CL AX AX DD DD DD
 +
|Normal||Normal
 +
|-
 +
!E1
 +
|S+
 +
| ||3||3||4
 +
|CA CA CL DD DD DD
 +
|Normal||Normal
 +
|-
 +
!E2
 +
|S+
 +
| || ||2||
 +
|DD DD DD DD DD
 +
|Normal||Normal
 +
|}
 +
</tabber>
 +
 
 +
===World 1===
 +
<tabber>
 +
|-|Total yield=
 +
{|width=100%
 +
|style="width:50px"|[[File:IcoArea1.png]]
 +
|<div style="width:95%;background:lightgray;padding-left:10px;border-top-right-radius:10px;color:black">'''鎮守府海域 - Naval Base Waters'''</div>
 +
|}
 +
<div style="background:lightgray;width:98%;border-radius:10px;padding:10px">
 +
 
 +
{|class="wikitable" width="100%" style="text-align:center"
 +
!#
 +
!width="25%"|Name
 +
!Time
 +
!width="1%"|
 +
!HQ
 +
!Ship
 +
!width="1%"|
 +
!{{Fuel}}
 +
!{{Ammo}}
 +
!{{Steel}}
 +
!{{Bauxite}}
 +
!width="1%"|
 +
!colspan=2|Rewards
 +
|-
 +
|colspan=14 style="background:lightgray"|
 +
|-
 +
!01
 +
|練習航海<br>Navigation Practice  
 +
|00:15
 +
|rowspan=27 style="background:lightgray"|
 +
|10
 +
|10
 +
|rowspan=27 style="background:lightgray"|
 +
|
 +
|30
 +
|
 +
|
 +
|rowspan=27 style="background:lightgray"|
 +
|
 +
|
 +
|-
 +
|colspan=14 style="background:lightgray"|
 +
|-
 +
!02
 
|長距離練習航海<br>Long Distance Navigation Practice
 
|長距離練習航海<br>Long Distance Navigation Practice
 
|00:30
 
|00:30
Line 1,540: Line 2,177:  
|60
 
|60
 
|{{TextGlow|'''240'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''240'''|lightgray|text-colour=blue|glow-size=1px}}
|style="olor:red"|'''300'''
+
|style="color:red"|'''300'''
 
|
 
|
 
|
 
|
Line 1,925: Line 2,562:  
|3
 
|3
 
|rowspan=27 style="background:#cccc99"|
 
|rowspan=27 style="background:#cccc99"|
|1CL 2DD/DE 1XX
+
|1CL 2DD/DE 1XX<br>'''or'''<br>1CVE 2DD/2DE 1XX<br>'''or'''<br>1DD 3DE<br>'''or'''<br>1CT 2DE 1XX
 
|
 
|
 
|rowspan=27 style="background:#cccc99"|
 
|rowspan=27 style="background:#cccc99"|
Line 2,914: Line 3,551:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,928: Line 3,565:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,950: Line 3,587:  
|24:00
 
|24:00
 
|style="color:red"|'''300'''
 
|style="color:red"|'''300'''
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|50
 
|50
 
|50
 
|50
Line 3,095: Line 3,732:  
|4
 
|4
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 3,109: Line 3,746:  
|2
 
|2
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 3,131: Line 3,768:  
|24:00
 
|24:00
 
|13
 
|13
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|2
 
|2
 
|2
 
|2
Line 3,786: Line 4,423:     
=See Also=
 
=See Also=
 +
*[[Support Expedition]]
 +
*[[Resource Farming]]
 
*[http://kancollepoi.weebly.com/ Expedition tool]
 
*[http://kancollepoi.weebly.com/ Expedition tool]
*[https://docs.google.com/spreadsheets/d/1LqoVXjIEkIIk2i9U7XMUaovJUwFCpnxl3XGMadJDavY/edit#gid=5 Expedition Excel Spreadsheet]
   
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Sortie]]
 
[[Category:Sortie]]
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