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{{World/Hub}}
 
{{World/Hub}}
==World 2-4: 沖ノ島海域 Okinoshima Island==
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=World 2-4: 沖ノ島海域 - Okinoshima Island=
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 2/2-4
 
| page = World 2/2-4
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| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
 
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
 
| exp = 300
 
| exp = 300
| code = あ号艦隊決戦 ([[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]])
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| code = あ号艦隊決戦<br>[[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]]
 
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
| aircon =  
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| aircon =
{{AirControlSystem
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{{AirConKai
|Map=2-4
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|AS=0
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
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|ASr=84
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random 
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}}
|AS=84
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}}
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}
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 +
{{MapUnlock
 +
| unlock= [[2-3]]
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
===Map Unlocking===
  −
'''2-4''' is unlocked after clearing [[2-3]].
      
===Stage Guide===
 
===Stage Guide===
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|B -> C/storm,G/resource=
 
|B -> C/storm,G/resource=
 
*Meet '''ANY''' of the following to go to C
 
*Meet '''ANY''' of the following to go to C
**(F)BB(V)+CV(L/B) ≥ 5
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**(F)BB(V)+CV(B/L) ≥ 5
**CV(L/B) ≥ 3 '''AND''' DD ≤ 2
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**CV(B/L) ≥ 3 '''AND''' DD ≤ 2
 
**(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2
 
**(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2
 
*Meet '''ALL''' of the following to go to G
 
*Meet '''ALL''' of the following to go to G
**No (F)BB(V), CV(L/B), AV, CLT or SS(V)
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**No (F)BB(V), CV(B/L), AV, CLT or SS(V)
 
**CL = 1
 
**CL = 1
 
**DD ≥ 4
 
**DD ≥ 4
 
**Amount of ships in fleet = 6
 
**Amount of ships in fleet = 6
 
*Otherwise, random routing
 
*Otherwise, random routing
**20% G if (F)BB(V)+CV(B) ≥ 2
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**20% G if (F)BB(V)+CV(B/L) ≥ 2
**40% G if CV(B) ≥ 1 or SS(V) ≥ 1
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**40% G if CV(B/L) ≥ 1 or SS(V) ≥ 1
 
**60% G otherwise
 
**60% G otherwise
   Line 44: Line 45:     
|F -> A/resource, J/empty=
 
|F -> A/resource, J/empty=
*90% J if CVL ≥ 1 and DD ≥ 2
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*95% J if CVL ≥ 1 and DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
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|H/empty -> I,L=
 
|H/empty -> I,L=
 
*Meet '''ALL''' of the following requirements to go to L:
 
*Meet '''ALL''' of the following requirements to go to L:
**Your fleet must contain 6 ships.
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**Fleet must contain 6 ships.
 
**DD ≥ 4
 
**DD ≥ 4
 
**CL+CT ≤ 2
 
**CL+CT ≤ 2
**CA ≤ 1
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**CA(V) ≤ 1
 
**No other ship types are allowed.
 
**No other ship types are allowed.
 
*Otherwise, go to I.
 
*Otherwise, go to I.
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|I -> E,K/empty=
 
|I -> E,K/empty=
 
*Random routing
 
*Random routing
**If fleet contains CL '''AND''' CVL, 90% K
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**If fleet contains CL '''AND''' CVL, 95% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CL, 75% K
 
**If fleet contains CL, 75% K
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|J/empty -> L,M=
 
|J/empty -> L,M=
 
*Meet '''ANY''' of the following to go to L
 
*Meet '''ANY''' of the following to go to L
**(F)BB(V)+CV(L/B) ≥ 4
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**(F)BB(V)+CV(B/L) ≥ 4
 
**No CV(B)
 
**No CV(B)
 
*Meet '''ANY''' of the following to go to M
 
*Meet '''ANY''' of the following to go to M
**(F)BB(V)+CV(L/B) = 3
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**(F)BB(V)+CV(B/L) = 3
 
**CV(B) = 2
 
**CV(B) = 2
 
*Otherwise, random routing
 
*Otherwise, random routing
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*Go to L if DD ≥ 2
 
*Go to L if DD ≥ 2
 
*Otherwise, random routing between L and O
 
*Otherwise, random routing between L and O
**If fleet contains DD, you will more likely to go to L
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**If fleet contains DD, more likely to go to L
**If fleet doesn't contain DD, you will more likely to go to O
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**If fleet doesn't contain DD, more likely to go to O
    
|L -> M=
 
|L -> M=
*(F)BB(V)+CV(L/B) ≥ 4
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*(F)BB(V)+CV(B/L) ≥ 4
*Random routing if you don't meet any conditions
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*Random routing if no condition is met
 
|L -> P=
 
|L -> P=
 
*(F)BB(V)+CV(B) ≤ 2
 
*(F)BB(V)+CV(B) ≤ 2
*Random routing if you don't meet any conditions
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*Random routing if no condition is met
 
}}
 
}}
   Line 92: Line 93:     
===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
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{{FleetGuide
|-|Heavy fleets=
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| Map = Heavy Fleets
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
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| Fleet = '''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
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'''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD
**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node.
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| Route = Random
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
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| AS = 84
**Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
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| Note = Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 +
*{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 +
*Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 +
*Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|K|blue|N|green}}
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Light Fleet
 +
| Fleet = '''1 CAV, 1 CL, 4 DD
 +
| Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 +
| AS = 84
 +
| Note = Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 +
Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Torpedo Squadron
 +
| Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 5 DD
 +
| Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 +
| AS = 84
 +
| Note = This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 +
*2 {{Med Gun}} [[Main Gun]]s,
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*1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
 +
*'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
 +
The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got {{Taiha}}.
 +
 
 +
Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
 +
| Quest =
 +
}}
 +
 
 +
===Resource Nodes===
 +
{{MapRoute|D|green|G|green|N|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, development materials {{DM}}, and ammo {{Ammo}}.
   −
|-|Light fleet=
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{{MapRoute|A|green}} is a "Special Resource Node" rewarding instant repair materials {{IR}}.
*'''1CAV, 1CL, 4DD'''
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*''See [[Resource Node|here]] for more details.
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
  −
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
  −
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
  −
</tabber>
     −
===Development Material Farming===
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===Bucket & DevMat Farming===
It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''.
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It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively.
*Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
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*Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
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*When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
 +
*When farming both, using 4+ {{Landing Craft}}/{{Amphibious Tank}} is recommended to farm buckets, and {{Radar}} to pass the maelstrom.
 +
*See [[Resource Farming]] for more details.
    
{{Map/Footer|2-4|
 
{{Map/Footer|2-4|
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