| Line 1: |
Line 1: |
| | {{World/Hub}} | | {{World/Hub}} |
| − | ==World 2-4: 沖ノ島海域 Okinoshima Island==
| + | =World 2-4: 沖ノ島海域 - Okinoshima Island= |
| | {{LabSortieworld | | {{LabSortieworld |
| | | page = World 2/2-4 | | | page = World 2/2-4 |
| Line 6: |
Line 6: |
| | | item = {{Fuel}} {{Ammo}} {{IR}} {{DM}} | | | item = {{Fuel}} {{Ammo}} {{IR}} {{DM}} |
| | | exp = 300 | | | exp = 300 |
| − | | code = あ号艦隊決戦 ([[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]]) | + | | code = あ号艦隊決戦<br>[[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]] |
| | | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! | | | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! |
| | | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! | | | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! |
| − | | aircon = | + | | aircon = |
| − | {{AirControlSystem | + | {{AirConKai |
| − | |Map=2-4 | + | |AS=0 |
| − | |Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD | + | |ASr=84 |
| − | |Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random
| + | }} |
| − | |AS=84
| + | }} |
| − | |Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}
| + | |
| | + | {{MapUnlock |
| | + | | unlock= [[2-3]] |
| | + | | clear= the boss's flagship must be sunk once |
| | }} | | }} |
| − | ===Map Unlocking===
| |
| − | '''2-4''' is unlocked after clearing [[2-3]].
| |
| | | | |
| | ===Stage Guide=== | | ===Stage Guide=== |
| Line 26: |
Line 27: |
| | |B -> C/storm,G/resource= | | |B -> C/storm,G/resource= |
| | *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
| − | **(F)BB(V)+CV(L/B) ≥ 5 | + | **(F)BB(V)+CV(B/L) ≥ 5 |
| − | **CV(L/B) ≥ 3 '''AND''' DD ≤ 2 | + | **CV(B/L) ≥ 3 '''AND''' DD ≤ 2 |
| | **(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 | | **(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 |
| | *Meet '''ALL''' of the following to go to G | | *Meet '''ALL''' of the following to go to G |
| − | **No (F)BB(V), CV(L/B), AV, CLT or SS(V) | + | **No (F)BB(V), CV(B/L), AV, CLT or SS(V) |
| | **CL = 1 | | **CL = 1 |
| | **DD ≥ 4 | | **DD ≥ 4 |
| | **Amount of ships in fleet = 6 | | **Amount of ships in fleet = 6 |
| | *Otherwise, random routing | | *Otherwise, random routing |
| − | **20% G if (F)BB(V)+CV(B) ≥ 2 | + | **20% G if (F)BB(V)+CV(B/L) ≥ 2 |
| − | **40% G if CV(B) ≥ 1 or SS(V) ≥ 1 | + | **40% G if CV(B/L) ≥ 1 or SS(V) ≥ 1 |
| | **60% G otherwise | | **60% G otherwise |
| | | | |
| Line 44: |
Line 45: |
| | | | |
| | |F -> A/resource, J/empty= | | |F -> A/resource, J/empty= |
| − | *90% J if CVL ≥ 1 and DD ≥ 2 | + | *95% J if CVL ≥ 1 and DD ≥ 2 |
| | *75% J if CVL ≥ 1 or DD ≥ 2 | | *75% J if CVL ≥ 1 or DD ≥ 2 |
| | *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 | | *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 |
| Line 50: |
Line 51: |
| | |H/empty -> I,L= | | |H/empty -> I,L= |
| | *Meet '''ALL''' of the following requirements to go to L: | | *Meet '''ALL''' of the following requirements to go to L: |
| − | **Your fleet must contain 6 ships. | + | **Fleet must contain 6 ships. |
| | **DD ≥ 4 | | **DD ≥ 4 |
| | **CL+CT ≤ 2 | | **CL+CT ≤ 2 |
| − | **CA ≤ 1 | + | **CA(V) ≤ 1 |
| | **No other ship types are allowed. | | **No other ship types are allowed. |
| | *Otherwise, go to I. | | *Otherwise, go to I. |
| Line 59: |
Line 60: |
| | |I -> E,K/empty= | | |I -> E,K/empty= |
| | *Random routing | | *Random routing |
| − | **If fleet contains CL '''AND''' CVL, 90% K | + | **If fleet contains CL '''AND''' CVL, 95% K |
| | **If fleet contains CVL, 80% K | | **If fleet contains CVL, 80% K |
| | **If fleet contains CL, 75% K | | **If fleet contains CL, 75% K |
| Line 66: |
Line 67: |
| | |J/empty -> L,M= | | |J/empty -> L,M= |
| | *Meet '''ANY''' of the following to go to L | | *Meet '''ANY''' of the following to go to L |
| − | **(F)BB(V)+CV(L/B) ≥ 4 | + | **(F)BB(V)+CV(B/L) ≥ 4 |
| | **No CV(B) | | **No CV(B) |
| | *Meet '''ANY''' of the following to go to M | | *Meet '''ANY''' of the following to go to M |
| − | **(F)BB(V)+CV(L/B) = 3 | + | **(F)BB(V)+CV(B/L) = 3 |
| | **CV(B) = 2 | | **CV(B) = 2 |
| | *Otherwise, random routing | | *Otherwise, random routing |
| Line 77: |
Line 78: |
| | *Go to L if DD ≥ 2 | | *Go to L if DD ≥ 2 |
| | *Otherwise, random routing between L and O | | *Otherwise, random routing between L and O |
| − | **If fleet contains DD, you will more likely to go to L | + | **If fleet contains DD, more likely to go to L |
| − | **If fleet doesn't contain DD, you will more likely to go to O | + | **If fleet doesn't contain DD, more likely to go to O |
| | | | |
| | |L -> M= | | |L -> M= |
| − | *(F)BB(V)+CV(L/B) ≥ 4 | + | *(F)BB(V)+CV(B/L) ≥ 4 |
| − | *Random routing if you don't meet any conditions | + | *Random routing if no condition is met |
| | |L -> P= | | |L -> P= |
| | *(F)BB(V)+CV(B) ≤ 2 | | *(F)BB(V)+CV(B) ≤ 2 |
| − | *Random routing if you don't meet any conditions | + | *Random routing if no condition is met |
| | }} | | }} |
| | | | |
| Line 92: |
Line 93: |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|Heavy fleets= | + | | Map = Heavy Fleets |
| − | *'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
| + | | Fleet = '''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD |
| − | *'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
| + | '''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD |
| − | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node.
| + | | Route = Random |
| − | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
| + | | AS = 84 |
| − | **Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
| + | | Note = Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node. |
| | + | *{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
| | + | *Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
| | + | *Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|K|blue|N|green}} |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Light Fleet |
| | + | | Fleet = '''1 CAV, 1 CL, 4 DD |
| | + | | Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
| | + | | AS = 84 |
| | + | | Note = Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. |
| | + | Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Torpedo Squadron |
| | + | | Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 5 DD |
| | + | | Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
| | + | | AS = 84 |
| | + | | Note = This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| | + | *2 {{Med Gun}} [[Main Gun]]s, |
| | + | *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| | + | *'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| | + | The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got {{Taiha}}. |
| | + | |
| | + | Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | ===Resource Nodes=== |
| | + | {{MapRoute|D|green|G|green|N|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, development materials {{DM}}, and ammo {{Ammo}}. |
| | | | |
| − | |-|Light fleet=
| + | {{MapRoute|A|green}} is a "Special Resource Node" rewarding instant repair materials {{IR}}. |
| − | *'''1CAV, 1CL, 4DD'''
| + | *''See [[Resource Node|here]] for more details. |
| − | *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
| |
| − | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
| |
| − | **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. | |
| − | </tabber>
| |
| | | | |
| − | ===Development Material Farming=== | + | ===Bucket & DevMat Farming=== |
| − | It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''. | + | It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively. |
| − | *Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
| + | *Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats. |
| − | *It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | + | *When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. |
| | + | *When farming both, using 4+ {{Landing Craft}}/{{Amphibious Tank}} is recommended to farm buckets, and {{Radar}} to pass the maelstrom. |
| | + | *See [[Resource Farming]] for more details. |
| | | | |
| | {{Map/Footer|2-4| | | {{Map/Footer|2-4| |