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| − | ==Combat Stages== | + | ==FUCK YOU - signed Dante == |
| − | {| border="0" cellpadding="1" cellspacing="1" class="article-table"
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| − | |-
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| − | ! scope="col"|Stage
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| − | ! scope="col"|Notes
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| − | |-
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| − | |Detection
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| − | |
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| − | Requires planes or high detection stat.
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| − | Success increases hit rate and evasion.
| + | * |
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| − | Failure leaves you unable to participate in air combat phase.
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| − | |-
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| − | |Air Combat
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| − | |
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| − | |-
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| − | |Supporting Fire
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| − | |Map 5, requires sortie support expedition.
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| − | |-
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| − | |Opening Torpedo Salvo
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| − | |Requires midget subs or submarines over level 10
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| − | |-
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| − | |Shelling, 1st Round (Range Order)
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| − | |Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.
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| − | |-
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| − | |Shelling, 2nd Round (Lineup Order)
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| − | |Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.
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| − | |-
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| − | |Torpedo Salvo
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| − | |Must not have taken more than light damage to participate.
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| − | |-
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| − | |Night Combat
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| − | |Lineup Order
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| − | |}
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| − | ==Night Combat Attacks==
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| − | Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
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| − | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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| − | |-
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| − | ! scope="col"|Type
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| − | ! scope="col"|Main
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| − | ! scope="col"|Secondary
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| − | ! scope="col"|Torpedo
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| − | ! scope="col"|Notes
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| − | |-
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| − | | rowspan="4"|Cut-In
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| − | |
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| − | |2+
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| − | |Torpedo Attack
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| − | |-
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| − | |3+
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| − | |
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| − | |
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| − | | rowspan="2"|Shelling
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| − | |-
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| − | |2
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| − | |1+
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| − | |
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| − | |-
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| − | |1-2
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| − | |1
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| − | |Combined Attack
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| − | |-
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| − | | rowspan="3"|Double Attack
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| − | |2
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| − | |0
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| − | |0
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| − | |
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| − | |-
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| − | |1
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| − | |1+
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| − | |0
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| − | |
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| − | |-
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| − | |0
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| − | |2
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| − | |0-1
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| − | |Secondary Gun Double-Attack, Torpedo doesn't fire
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| − | |-
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| − | |Single Attack
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| − | | colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot.
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| − | |-
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| − | |Anti-Submarine
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| − | | colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored.
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| − | |}
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| − | | |
| − | ==Victory Conditions==
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| − | | |
| − | *Perfect S | |
| − | **No damage taken, all enemy ships sunk.
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| − | *S (Victory)
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| − | **All enemy ships sunk.
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| − | *A (Victory)
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| − | **No friendly ships sunk and required number of enemy ships sunk.
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| − | *** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
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| − | *B (Tactical Victory)
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| − | **Enemy flagship sunk.
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| − | **No damage taken, and enemy took over a certain amount of damage.
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| − | **Damage gauge at least twice enemy damage gauge.
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| − | **Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
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| − | **Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
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| − | *C (Tactical Defeat)
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| − | **Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
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| − | **Damage gauge higher than enemy gauge, but not reaching twice as much.
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| − | **Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
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| − | *D (Defeat)
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| − | **Enemy took less than a certain amount of damage.
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| − | ***Both sides taking 0 damage is also D.
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| − | **Damage gauge lower than enemy gauge.
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| − | **Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
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| − | *E (Defeat)
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| − | **Over a certain number of friendly ships sunk.
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| − | **Friendly ship sunk while not meeting any victory conditions.
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| − | **No damage done to enemy, while taking over a certain amount.
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