| Line 1: |
Line 1: |
| − | local Ship = require('Module:Ship')
| |
| | local Formatting = require('Module:Formatting') | | local Formatting = require('Module:Formatting') |
| | + | local ShipAsset = require('Module:ShipAsset') |
| | | | |
| − | local format = require("Module:StringOperations").format
| + | local split = require("Module:Core").split |
| − | local split = require("Module:StringOperations").split | |
| | | | |
| − | local ShipCardKai = { | + | local ShipCardKai = ShipAsset{ |
| | _card_size = "218x300px", | | _card_size = "218x300px", |
| − | _battle_card_size = "160x40px", | + | _card_size_hd = "327x450px", |
| | _card_layers = { | | _card_layers = { |
| − | status_expedition = {image = "Card Status Expedition.png", top = "229px", left = "133px"}, | + | status_expedition = {image = "Card Status Expedition.png", style = {top = "229px", left = "133px"}}, |
| − | status_repair = {image = "Card Status Repair.png", top = "228px", left = "133px"}, | + | status_repair = {image = "Card Status Repair.png", style = {top = "228px", left = "133px"}}, |
| − | status_light_damage = {image = "Card Status Light Damage.png", top = "228px", left = "133px"}, | + | status_light_damage = {image = "Card Status Light Damage.png", style = {top = "228px", left = "133px"}}, |
| − | status_medium_damage = {image = "Card Status Medium Damage.png", top = "228px", left = "133px"}, | + | status_medium_damage = {image = "Card Status Medium Damage.png", style = {top = "228px", left = "133px"}}, |
| − | status_heavy_damage = {image = "Card Status Heavy Damage.png", top = "228px", left = "133px"}, | + | status_heavy_damage = {image = "Card Status Heavy Damage.png", style = {top = "228px", left = "133px"}}, |
| − | status_sunk = {image = "Card Status Sunk.png", top = "228px", left = "133px"}, | + | status_sunk = {image = "Card Status Sunk.png", style = {top = "228px", left = "133px"}}, |
| − | ring = {image = "Card Marriage Ring.png", top = "260px", left = "180px"}, | + | ring = {image = "Card Marriage Ring.png", style = {top = "260px", left = "180px"}}, |
| − | ring_glow = {image = "Card Marriage Ring Glow.png", top = "254px", left = "170px", opacity = "0.7"}, | + | ring_glow = {image = "Card Marriage Ring Glow.png", style = {top = "254px", left = "170px", opacity = "0.7"}}, |
| | }, | | }, |
| − | _battle_card_layers = {
| |
| − | takoyaki = {image = "Hell plane 2.png", top = "5px", left = "50px", size = "30x30px"},
| |
| − | hell = {image = "Hell plane 2.png", top = "5px", left = "50px", size = "30x30px"},
| |
| − | hell_r = {image = "Hell plane 2.png", top = "5px", left = "120px", size = "30x30px"},
| |
| − | hell_l1 = {image = "Hell plane 2.png", top = "9px", left = "44px", size = "30x30px"},
| |
| − | hell_r1 = {image = "Hell plane 2.png", top = "9px", left = "109px", size = "30x30px"},
| |
| − | hell_offset_l1 = {image = "Hell plane 2.png", top = "9px", left = "44px", size = "30x30px"},
| |
| − | hell_offset_r1 = {image = "Hell plane 2.png", top = "9px", left = "109px", size = "30x30px"},
| |
| − | flagship = {image = "Flagship battle card icon.png", top = "3px", left = "139px"},
| |
| − | revenge_r2 = {image = "Hell plane 3.png", top = "3px", left = "130px", size = "30x33px"},
| |
| − | revenge_kai_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", top = "0px", left = "60px", size = "35x44px"},
| |
| − | revenge_kai_r1 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", top = "5px", left = "104px", size = "35x44px"},
| |
| − | revenge_kai_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", top = "0px", left = "125px", size = "35x44px"},
| |
| − | revenge_kai_offset_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", top = "0px", left = "60px", size = "35x44px"},
| |
| − | revenge_kai_offset_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", top = "0px", left = "125px", size = "35x44px"},
| |
| − | hell_kai_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", top = "5px", left = "39px", size = "35x35px"},
| |
| − | hell_kai_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", top = "5px", left = "104px", size = "35x35px"},
| |
| − | hell_kai_offset_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", top = "5px", left = "39px", size = "35x35px"},
| |
| − | hell_kai_offset_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", top = "5px", left = "104px", size = "35x35px"},
| |
| − | attack_seaplane_kai_r = {image = "Abyssal Attack Seaplane Kai.png", top = "0px", left = "120px", size = "35x35px"},
| |
| − | status_expedition = {image = "Battle Card Status Expedition.png", top = "0px", left = "0px"},
| |
| − | status_repair = {image = "Battle Card Status Repair.png", top = "0px", left = "0px"},
| |
| − | status_light_damage = {image = "Battle Card Status Light Damage.png", top = "0px", left = "0px"},
| |
| − | status_medium_damage = {image = "Battle Card Status Medium Damage.png", top = "0px", left = "0px"},
| |
| − | status_heavy_damage = {image = "Battle Card Status Heavy Damage.png", top = "0px", left = "0px"},
| |
| − | status_light_damage_installation = {image = "Battle Card Status Light Damage Installation.png", top = "0px", left = "0px"},
| |
| − | status_medium_damage_installation = {image = "Battle Card Status Medium Damage Installation.png", top = "0px", left = "0px"},
| |
| − | status_heavy_damage_installation = {image = "Battle Card Status Heavy Damage Installation.png", top = "0px", left = "0px"},
| |
| − | status_sunk_installation = {image = "Battle Card Status Sunk Installation.png", top = "0px", left = "0px"},
| |
| − | smudge_light = {image = "Battle Card Smudge Light.png", top = "0px", left = "0px"},
| |
| − | smudge_medium = {image = "Battle Card Smudge Medium.png", top = "0px", left = "0px"},
| |
| − | smudge_heavy = {image = "Battle Card Smudge Heavy.png", top = "0px", left = "0px"},
| |
| − | ring = {image = "Battle Card Marriage Ring.png", top = "19px", left = "138px"},
| |
| − | ring_glow = {image = "Battle Card Marriage Ring Glow.png", top = "10px", left = "120px", opacity = "0.7"},
| |
| − | },
| |
| − | _image_wrapper = [[<span class="image-stack" style="display: inline-block; position: relative; overflow: hidden;">${layers}</span>]],
| |
| − | _image_layer = [[<span class="image-layer" style="position: absolute; top: ${top}; left: ${left}; opacity: ${opacity}; line-height: 0px;">${image}</span>]],
| |
| | } | | } |
| | | | |
| − | function ShipCardKai:card(ship, args) | + | function ShipCardKai:get_source(ship, args) |
| − | if not args then | + | return args.damaged and ship:card_damaged(args.hd) or ship:card(args.hd) |
| − | args = ship
| |
| − | ship = args.ship
| |
| − | end
| |
| − | local image = Formatting:format_image{args.damaged and ship:card_damaged() or ship:card(), size = args.size or self._card_size, link = args.link, caption = args.caption}
| |
| − | if args.layers then
| |
| − | local layers = {image}
| |
| − | for _, layer in ipairs(split(args.layers)) do
| |
| − | if self._card_layers[layer] then
| |
| − | self:_add_layer(layers, self._card_layers[layer], args)
| |
| − | end
| |
| − | end
| |
| − | image = format{self._image_wrapper, layers = table.concat(layers)}
| |
| − | end
| |
| − | return image
| |
| − | end
| |
| − | | |
| − | function ShipCardKai:Card(args)
| |
| − | local ship = self:create_ship(args)
| |
| − | return self:card(ship, args)
| |
| | end | | end |
| | | | |
| − | function ShipCardKai:battle_card(ship, args) | + | function ShipCardKai:get(ship, args, link) |
| | if not args then | | if not args then |
| | args = ship | | args = ship |
| | ship = args.ship | | ship = args.ship |
| | + | link = args.link |
| | + | end |
| | + | args[1] = self:get_source(ship, args) |
| | + | if not args.size then |
| | + | args.size = args.hd and self._card_size_hd or self._card_size |
| | end | | end |
| − | local image = Formatting:format_image{args.damaged and ship:battle_card_damaged() or ship:battle_card(), size = args.size or self._battle_card_size, link = args.link, caption = args.caption} | + | args.link = link |
| − | local ship_layers = ship:battle_card_layers() | + | local image = Formatting:format_image(args) |
| − | if ship_layers or args.flagship or args.layers then | + | if args.layers or args.grayscale then |
| − | local layers = {image} | + | local stack = self:_create_stack(image, args.grayscale) |
| − | if ship_layers then
| |
| − | for _, layer in ipairs(ship_layers) do
| |
| − | self:_add_layer(layers, self._battle_card_layers[layer], args)
| |
| − | end
| |
| − | end
| |
| − | if args.flagship then
| |
| − | self:_add_layer(layers, self._battle_card_layers.flagship, args)
| |
| − | end
| |
| | if args.layers then | | if args.layers then |
| | for _, layer in ipairs(split(args.layers)) do | | for _, layer in ipairs(split(args.layers)) do |
| − | if self._battle_card_layers[layer] then | + | if self._card_layers[layer] then |
| − | self:_add_layer(layers, self._battle_card_layers[layer], args) | + | self:_add_layer(stack, self._card_layers[layer], ship, args, link) |
| | end | | end |
| | end | | end |
| | end | | end |
| − | image = format{self._image_wrapper, layers = table.concat(layers)} | + | image = tostring(stack) |
| | end | | end |
| | return image | | return image |
| − | end
| |
| − |
| |
| − | function ShipCardKai:_add_layer(layers, layer, args)
| |
| − | table.insert(layers, format{self._image_layer, image = Formatting:format_image{layer.image, caption = layer.caption or args.caption, size = layer.size, link = args.link}, top = layer.top, left = layer.left, opacity = layer.opacity})
| |
| − | end
| |
| − |
| |
| − | function ShipCardKai:BattleCard(args)
| |
| − | local ship = self:create_ship(args)
| |
| − | return self:battle_card(ship, args)
| |
| − | end
| |
| − |
| |
| − | function ShipCardKai:create_ship(args)
| |
| − | if args.name then
| |
| − | return Ship(args.name, args.model)
| |
| − | else
| |
| − | return Ship(args[1])
| |
| − | end
| |
| | end | | end |
| | | | |
| | return ShipCardKai | | return ShipCardKai |