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Difference between revisions of "Module:CalcFit"
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| Line 1: | Line 1: | ||
local Stat = require("Module:Stat") | local Stat = require("Module:Stat") | ||
| − | local | + | local Combat = require("Module:CalcCombat") |
return { | return { | ||
| − | hit = function( | + | hit = function(ship) |
| − | return Stat.rate({ args = { | + | return Stat.rate({ args = { ship.cl1 + ship.cl2, ship.cl0 + ship.cl1 + ship.cl2 } }) .. "%" |
end, | end, | ||
| − | crit = function( | + | crit = function(ship) |
| − | return Stat.rate({ args = { | + | return Stat.rate({ args = { ship.cl2, ship.cl0 + ship.cl1 + ship.cl2 } }) .. "%" |
end, | end, | ||
| − | error = function( | + | error = function(ship) |
| − | return Stat.error({ args = { | + | return Stat.error({ args = { ship.cl1 + ship.cl2, ship.cl0 + ship.cl1 + ship.cl2 } }) .. "%" |
end, | end, | ||
| − | difference = function( | + | difference = function(ship) |
| − | if | + | if ship.hit_rate then |
| − | local diff = 100 * ( | + | local diff = 100 * (ship.cl1 + ship.cl2) / (ship.cl0 + ship.cl1 + ship.cl2) - ship.hit_rate |
return string.format("%.2f%%", diff) | return string.format("%.2f%%", diff) | ||
else | else | ||
| Line 25: | Line 25: | ||
end, | end, | ||
| − | critical_difference = function( | + | critical_difference = function(ship) |
| − | if | + | if ship.critical_hit_rate then |
| − | local diff = 100 * ( | + | local diff = 100 * (ship.cl2) / (ship.cl0 + ship.cl1 + ship.cl2) - ship.critical_hit_rate |
return string.format("%.2f%%", diff) | return string.format("%.2f%%", diff) | ||
else | else | ||
| Line 35: | Line 35: | ||
accuracy_value = function(ship, target) | accuracy_value = function(ship, target) | ||
| − | local accuracy_value_1, _, accuracy_value_3 = | + | local accuracy_value_1, _, accuracy_value_3 = Combat.accuracy_value(ship, target) |
if accuracy_value_1 and accuracy_value_3 then | if accuracy_value_1 and accuracy_value_3 then | ||
| − | return string.format('<span class="explain" title="%.2f%%">%d%%</span>', accuracy_value_1, math.floor(accuracy_value_3)) | + | return string.format('<span class="explain" title="Before fit: %.2f%%">%d%%</span>', accuracy_value_1, math.floor(accuracy_value_3)) |
| + | else | ||
| + | return "nil" | ||
| + | end | ||
| + | end, | ||
| + | |||
| + | fit = function(ship, target) | ||
| + | local context = {} | ||
| + | context._ng = ship._ng | ||
| + | context._ci, context._hit_rate = Stat.error_(ship.cl1 + ship.cl2, ship.cl0 + ship.cl1 + ship.cl2) | ||
| + | local fit, min_fit, max_fit = Combat.find_fit(ship, target, context) | ||
| + | if fit and min_fit and max_fit and ship._ng then | ||
| + | return string.format('<span class="explain" title="%d ~ %d">%d</span>', min_fit, max_fit, fit) | ||
else | else | ||
return "nil" | return "nil" | ||
Latest revision as of 12:47, 12 May 2021
Documentation for this module may be created at Module:CalcFit/doc
local Stat = require("Module:Stat")
local Combat = require("Module:CalcCombat")
return {
hit = function(ship)
return Stat.rate({ args = { ship.cl1 + ship.cl2, ship.cl0 + ship.cl1 + ship.cl2 } }) .. "%"
end,
crit = function(ship)
return Stat.rate({ args = { ship.cl2, ship.cl0 + ship.cl1 + ship.cl2 } }) .. "%"
end,
error = function(ship)
return Stat.error({ args = { ship.cl1 + ship.cl2, ship.cl0 + ship.cl1 + ship.cl2 } }) .. "%"
end,
difference = function(ship)
if ship.hit_rate then
local diff = 100 * (ship.cl1 + ship.cl2) / (ship.cl0 + ship.cl1 + ship.cl2) - ship.hit_rate
return string.format("%.2f%%", diff)
else
return "nil"
end
end,
critical_difference = function(ship)
if ship.critical_hit_rate then
local diff = 100 * (ship.cl2) / (ship.cl0 + ship.cl1 + ship.cl2) - ship.critical_hit_rate
return string.format("%.2f%%", diff)
else
return "nil"
end
end,
accuracy_value = function(ship, target)
local accuracy_value_1, _, accuracy_value_3 = Combat.accuracy_value(ship, target)
if accuracy_value_1 and accuracy_value_3 then
return string.format('<span class="explain" title="Before fit: %.2f%%">%d%%</span>', accuracy_value_1, math.floor(accuracy_value_3))
else
return "nil"
end
end,
fit = function(ship, target)
local context = {}
context._ng = ship._ng
context._ci, context._hit_rate = Stat.error_(ship.cl1 + ship.cl2, ship.cl0 + ship.cl1 + ship.cl2)
local fit, min_fit, max_fit = Combat.find_fit(ship, target, context)
if fit and min_fit and max_fit and ship._ng then
return string.format('<span class="explain" title="%d ~ %d">%d</span>', min_fit, max_fit, fit)
else
return "nil"
end
end,
}