Difference between revisions of "World 2/2-1"

 
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==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
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{{World/Hub}}
 +
=World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 02_01.png
+
| page = World 2/2-1
 
| difficulty = ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆
 
| item = {{steel}} {{IC}}
 
| item = {{steel}} {{IC}}
 
| exp = 120
 
| exp = 120
| code = 南西諸島哨戒 (Nansei Islands Patrol)
+
| code = 南西諸島哨戒<br>Nansei Islands Patrol
 
| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
 
| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
| entext = (Pending Translation)
+
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
| aircon = {{AirControlSystem
+
| aircon =
| Map = 2-1
+
{{AirConKai
| Fleet = '''Light:''' CL AV 4DD<br/>'''Heavy:''' BB CV AV CL 2DD
+
|AS=81
| Route = '''Light:''' C-E-H<br/>'''Heavy:''' C-E-D-H
+
|ASr=81
| AS = 81
 
| Notes = Highest HQ formation assumed
 
 
}}
 
}}
 
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[1-4]]
 +
| clear= the boss's flagship must be sunk once
 +
}}
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 2-1 Branching Rules
 
|title = 2-1 Branching Rules
|expand = true
 
 
|id = 2-1
 
|id = 2-1
 
|C -> B/resource, D, E/resource =  
 
|C -> B/resource, D, E/resource =  
Line 25: Line 29:
 
** Amount of CV(L/B) ≥ 3
 
** Amount of CV(L/B) ≥ 3
 
** Amount of BBV ≥ 2
 
** Amount of BBV ≥ 2
 +
** AO ≥ 1 and SS(V) = 0
 
*If fleet contains BBV
 
*If fleet contains BBV
**Random routing between B and E if fleet also contains AV or AS
+
**If fleet also contains AV or AS: 70% B 30% E
**Random routing between B and D otherwise
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**Otherwise, 70% B 30% D
*If fleet contains AO
+
*If fleet doesn't contain BBV
**Go to B if fleet contains no SS(V)
+
**Go to E if fleet contains AV or AS
**Random between D and E otherwise
+
**Otherwise, 50% D 50% E
*Go to E if fleet contains AV.
 
*Otherwise, random routing between D and E.
 
  
 
|E/resource -> D, F, H =  
 
|E/resource -> D, F, H =  
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships
+
*If amount of ships in fleet = 6
**Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D)
+
**Go to D if fleet contains (F)BB(V) or CV(B/L)
*Meet '''ANY''' of the following to go to H
+
**Go to H if fleet meets '''ANY''' of the following requirements:
**Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 ('''Overrides D node branching above''')
+
***DD+DE = 6
**CL ≤ 1 and DD+DE 5 (No other ship type allowed)
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***CL = 1 and DD+DE = 5
**Fast fleet, CL = 1 and DD 4
+
***CL = 1 and DD = 4, '''Fast''' fleet
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
+
**Go to D if fleet doesn't meet any of the requirements above
*Otherwise, random between F and D (25% F, 75% D)
+
 
 +
*If amount of ships in fleet ≤ 5
 +
**Go to H if fleet meets '''ANY''' of the following requirements:
 +
***DD+DE = 5
 +
***CL = 1 and DD+DE = 4
 +
***CL = 1 and DD = 3, '''Fast''' fleet
 +
**Otherwise, 60% D 40% F
  
 
|F -> G/empty, H =  
 
|F -> G/empty, H =  
*Go to G if the amount of ships in fleet = 6 '''OR''' (F)BB(V)+CV(L/B) ≥ 5
+
*Go to G if (F)BB(V)+CV(L/B) ≥ 5
*Go to H if CL+DD ≥ 3
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*Meet '''ANY''' of the following requirements to go to H:
*Otherwise, random routing
+
**DD ≥ 3
 +
**CL ≥ 1 and DD ≥ 2
 +
*Otherwise, 40% G 60% H
 
}}
 
}}
  
 
===Tips===
 
===Tips===
* This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
+
This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.
<br/>'''Recommended Fleet'''
+
*Using an AV guarantees routing to {{MapRoute|E|green}}.
*'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H'''
+
 
**Good for ensuring '''you can get both an Instant Construction {{IC}} while playing through and reaching the boss node each run'''
+
===Recommended Fleets===
*''' 1 CL 1 AV 4 DD''' Route: ''' C-E-H'''
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{{FleetGuide
** This is the shortest route possible to clear this map with only 1 battle before the boss and 1 boss battle.
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| Map = Heavy Fleet
** Fleet needs to be Fast.  
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| Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV
** The comp is very light and does not have any carrier air strike power. It can be helpful to use ships such as [[Nisshin]] and [[Yura]], as they can launch opening torpedoes as well as carry seaplane bombers.
+
| Route = {{MapRoute|C|red|E|green|D|red|H|red}}
** Replacing the AV with another DD is also possible, though this comes at the cost of air power and runs the risk of encountering an extra battle by routing '''C-D-H''' instead. It is still a viable alternative though, especially if using strong destroyers.
+
| AS = 81
<br/>'''Steel and Transport Farming'''
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| Note = A strong and reliable fleet.
*'''3CV/CVL, 3XX''' routes '''C - B - A'''
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*Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.
**Good for collecting 2 transports per run and gathering a small amount of steel
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*Brings 1 {{IC}} per Run.
***But 2-2 is probably better for farming transports, as the 2-2 node (see below) does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.  
+
| Quest = {{Q|Bw2}}
**Bringing additional drums and Daihatsu will help you farm additional steel.
+
}}
 +
 
 +
{{FleetGuide
 +
| Map = Light Fleet
 +
| Fleet = '''1 CL, 4 DD, 1 AV
 +
| Speed = Fast
 +
| Route = {{MapRoute|C|red|E|green|H|red}}
 +
| AS = 81
 +
| Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.
 +
*The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s.
 +
*Using a slow fleet will off-route to extra node {{MapNode|D|red}}.
 +
*Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
 +
*Will bring up to 2 CV(L) kills per run, good for quests.
 +
*Brings 1 {{IC}} per Run.
 +
| Quest = {{Q|Bw2}}
 +
}}
  
===Nodes and Enemy Encounters===
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{{FleetGuide
{{#invoke:EnemyEncounters2|encounterTemplate
+
| Map = Sub Fleet
|A_label = 敵上陸船団
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| Fleet = 6 SS(V)
|A-1_node_info = cvl_nu-class_elite cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model
+
| Route = Random:
 +
*{{MapRoute|C|red|E|green|D|red|H|red}}
 +
*{{MapRoute|C|red|D|red|H|red}}
 +
| AS = 81
 +
| Note = A less effective but much cheaper fleet, ideal for farming drops.
 +
There is no major threat on the route, but unprepared subs might have trouble dealing enough damage on the boss.
 +
}}
  
|A-1_form = double_line diamond
+
===Resource Nodes===
|A-1_xp =
+
{{MapRoute|B|green|E|green}} are "Normal Resource Nodes" rewarding respectively steel {{Steel}} and instant construction materials {{IC}}.
|A-1_enemy_air_power = 24
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*''See [[Resource Node|here]] for more details.
|A-2_node_info = cvl_nu-class_elite cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class dd_i-class
+
 
|A-2_form = double_line diamond
+
===Steel and Transport Farming===
|A-2_xp =
+
{{FleetGuide
|A-2_enemy_air_power = 24
+
| Map = Farming Route
|A-3_node_info = cvl_nu-class_elite cl_ho-class_elite transport_wa-class transport_wa-class dd_i-class dd_i-class
+
| Fleet = '''3 CV(B/L), 3 XX
|A-3_form = double_line diamond
+
| Route = {{MapRoute|C|red|B|green|A|red}}
|A-3_xp =
+
| AS = 36
|A-3_enemy_air_power = 24
+
| Note = Good for killing 2 Transports per run and gathering a small amount of steel.
|
+
*[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
|B_label = '''<span style="color:green">Resource Node</span>'''
+
Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel.
|B1_node_info = steel + 10 15 20 25
+
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}
|
 
|C_label = 敵前衛部隊
 
|C-1_node_info = ca_ri-class_elite cl_he-class cl_he-class dd_i-class dd_i-class dd_i-class
 
|C-1_form = line_ahead double_line
 
|C-1_xp =
 
|C-1_enemy_air_power =
 
|C-2_node_info = ca_ri-class_elite ca_ri-class_elite cl_he-class dd_i-class dd_i-class dd_i-class
 
|C-2_form = line_ahead double_line
 
|C-2_xp =
 
|C-2_enemy_air_power =
 
|C-3_node_info = ca_ri-class_elite cl_he-class cl_he-class dd_i-class dd_i-class
 
|C-3_form = line_ahead double_line
 
|C-3_xp =
 
|C-3_enemy_air_power =
 
|
 
|D_label = 敵護衛空母群
 
|D-1_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 
|D-1_form = diamond
 
|D-1_xp =
 
|D-1_enemy_air_power = 48
 
|D-2_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class
 
|D-2_form = diamond
 
|D-2_xp =
 
|D-2_enemy_air_power = 48
 
|D-3_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class dd_i-class dd_i-class
 
|D-3_form = diamond
 
|D-3_xp =
 
|D-3_enemy_air_power = 48
 
|D-4_node_info = cvl_nu-class cvl_nu-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|D-4_form = diamond
 
|D-4_xp =
 
|D-4_enemy_air_power = 16
 
|D-5_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|D-5_form = diamond
 
|D-5_xp =
 
|D-5_enemy_air_power = 48
 
|D-6_node_info = cvl_nu-class_elite cvl_nu-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|D-6_form = diamond
 
|D-6_xp =
 
|D-6_enemy_air_power = 32
 
|
 
|E_label = '''<span style="color:green">Resource Node</span>'''
 
|E1_node_info = instantconstruction + 1
 
|
 
|F_label = 敵機動部隊群
 
|F-1_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 
|F-1_form = diamond
 
|F-1_xp =
 
|F-1_enemy_air_power = 54
 
|F-2_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class
 
|F-2_form = diamond
 
|F-2_xp =
 
|F-2_enemy_air_power = 54
 
|F-3_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite cl_ho-class dd_i-class dd_i-class
 
|F-3_form = diamond
 
|F-3_xp =
 
|F-3_enemy_air_power = 54
 
|F-4_node_info = cv_wo-class cv_wo-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|F-4_form = diamond
 
|F-4_xp =
 
|F-4_enemy_air_power = 20
 
|F-5_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|F-5_form = diamond
 
|F-5_xp =
 
|F-5_enemy_air_power = 54
 
|F-6_node_info = cv_wo-class_elite cv_wo-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|F-6_form = diamond
 
|F-6_xp =
 
|F-6_enemy_air_power = 37
 
|
 
|G_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|G1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|H_label = 敵主力艦隊
 
|H-1_node_info = bb_ru-class_elite cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 
|H-1_form = diamond
 
|H-1_xp =
 
|H-1_enemy_air_power = 54
 
|H-2_node_info = bb_ru-class_elite cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite dd_i-class dd_i-class
 
|H-2_form = diamond
 
|H-2_xp =
 
|H-2_enemy_air_power = 54
 
|H-3_node_info = bb_ru-class_elite cv_wo-class_elite cvl_nu-class_elite ca_ri-class dd_i-class dd_i-class
 
|H-3_form = diamond
 
|H-3_xp =
 
|H-3_enemy_air_power = 51
 
|H-4_node_info = bb_ru-class_elite cv_wo-class_elite cv_wo-class_elite ca_ri-class dd_i-class dd_i-class
 
|H-4_form = double_line
 
|H-4_xp =
 
|H-4_enemy_air_power = 54
 
|H-5_node_info = bb_ru-class cv_wo-class cvl_nu-class ca_ri-class dd_i-class dd_i-class
 
|H-5_form = diamond
 
|H-5_xp =
 
|H-5_enemy_air_power = 18
 
|H-6_node_info = bb_ru-class_elite cv_wo-class cvl_nu-class ca_ri-class dd_i-class dd_i-class
 
|H-6_form = double_line
 
|H-6_xp =
 
|H-6_enemy_air_power = 18
 
|
 
|final_form =
 
|boss_node = H
 
 
}}
 
}}
  
===Drops===
+
{{Map/Footer|2-1|
<div class="mw-customtoggle-2-1-drop globalbutton">Show/Hide Drops</div>
+
 
{| class="mw-collapsible mw-collapsed wikitable" id="mw-customcollapsible-2-1-drop"
+
|enemycompsnotes=
!Node
+
 
!Destroyers
+
|shipdropnotes=  
!Light Cruisers
+
 
!Heavy Cruisers
+
}}
!Seaplane Tender
 
!Aircraft Carrier
 
!Battleship
 
|-
 
| style="text-align:center;" |A
 
| style="text-align:center;" |[[Kuroshio]], [[Ooshio]], [[Arashio]], [[Shiranui]], [[Michishio]], [[Shirayuki]], [[Kasumi]], [[Hatsushimo]], [[Isonami]], [[Hatsuyuki]], [[Arare]], [[Nenohi]], [[Murasame]], [[Hibiki]], [[Samidare]], [[Wakaba]], [[Yuudachi]], [[Shigure]], [[Miyuki]], [[Ikazuchi]], [[Inazuma]], [[Mikazuki]], [[Nagatsuki]], [[Satsuki]]
 
| style="text-align:center;" |[[Kuma]], [[Nagara]], [[Naka]], [[Jintsu]], [[Sendai]], [[Natori]], [[Isuzu]], [[Yura]], [[Kiso]], [[Tama]]
 
| style="text-align:center;" |[[Kako]], [[Haguro]], [[Ashigara]], [[Aoba]], [[Furutaka]], [[Mogami]], [[Choukai]], [[Nachi]], [[Maya]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Shouhou]], [[Houshou]]
 
| style="text-align:center;" |
 
|-
 
| style="text-align:center;" |C
 
| style="text-align:left;" |
 
<p style="text-align:center;">[[Shiranui]], [[Murasame]], [[Mikazuki]], [[Hatsuyuki]], [[Shigure]], [[Nenohi]], [[Kuroshio]], [[Kasumi]], [[Isonami]], [[Mochizuki|Mochizuki,]] [[Shimakaze]], [[Wakaba]], [[Miyuki]], [[Fumizuki]]</p>
 
| style="text-align:center;" |[[Yura]], [[Isuzu]], [[Sendai]]
 
| style="text-align:center;" |[[Aoba]], [[Ashigara]], [[Nachi]], [[Maya]], [[Furutaka]], [[Mogami]], [[Choukai]], [[Kako]], [[Haguro]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Shouhou]], [[Hiyou]]
 
| style="text-align:center;" |[[Ise]], [[Haruna]], [[Fusou]], [[Yamashiro]]
 
|-
 
| style="text-align:center;" |'''<font color="#ff0000">E Boss Node</font>'''
 
| style="text-align:center;" |[[Mikazuki]], [[Satsuki]]
 
| style="text-align:center;" |[[Naka]], [[Kiso]], [[Jintsuu]], [[Kuma]], [[Isuzu]], [[Kitakami]], [[Tatsuta]], [[Natori]], [[Yura]]
 
| style="text-align:center;" |[[Haguro]], [[Aoba]], [[Ashigara]], [[Takao]], [[Choukai]], [[Atago]], [[Chikuma]], [[Nachi]], [[Tone]], [[Maya]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Shouhou]], <span style="color:rgb(0,0,0);">[[Jun'you]], [[Ryuujou]] </span>
 
| style="text-align:center;" |[[Kongou]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]], [[Yamashiro]]
 
|-
 
| style="text-align:center;" |F
 
| style="text-align:center;" |
 
[[Samidare]], [[Michishio]], [[Ooshio]], [[Hatsuyuki]], [[Shiranui]]
 
| style="text-align:center;" |[[Tama]], <span style="color:rgb(0,0,0);text-align:start;">[[Isuzu]], [[Natori]], [[Yura|Yura]], </span>[[Sendai]]
 
| style="text-align:center;" |[[Ashigara]], [[Kako]], [[Furutaka]], [[Aoba]], [[Mogami]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Shouhou]], [[Ryuujou]]
 
|
 
|}
 

Latest revision as of 10:16, 25 October 2025

World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters

 
Strategy Name 南西諸島哨戒
Nansei Islands Patrol
Difficulty ☆ ☆ ☆
Item    
Strategy Content 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
Boss Air Control
AD AP AS AS+
24 36 81 162
Boss Route Air Control
AD AP AS AS+
24 36 81 162
2-1 Unlocking & Progression
Unlock conditions 2-1 is unlocked after clearing 1-4
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

2-1 Branching Rules
Nodes Rules
C
B
  • Meeting ANY of the following requirements to FORCE B:
    • Amount of CV(L/B) ≥ 3
    • Amount of BBV ≥ 2
    • AO ≥ 1 and SS(V) = 0
  • If fleet contains BBV
    • If fleet also contains AV or AS: 70% B 30% E
    • Otherwise, 70% B 30% D
  • If fleet doesn't contain BBV
    • Go to E if fleet contains AV or AS
    • Otherwise, 50% D 50% E
D
E
E
D
  • Go to F if (F)BB(V)+CV(B/L) ≥ 5
  • If amount of ships in fleet = 6
    • Go to D if fleet contains (F)BB(V) or CV(B/L)
    • Go to H if fleet meets ANY of the following requirements:
      • DD+DE = 6
      • CL = 1 and DD+DE = 5
      • CL = 1 and DD = 4, Fast fleet
    • Go to D if fleet doesn't meet any of the requirements above
  • If amount of ships in fleet ≤ 5
    • Go to H if fleet meets ANY of the following requirements:
      • DD+DE = 5
      • CL = 1 and DD+DE = 4
      • CL = 1 and DD = 3, Fast fleet
    • Otherwise, 60% D 40% F
F
H
F
G
  • Go to G if (F)BB(V)+CV(L/B) ≥ 5
  • Meet ANY of the following requirements to go to H:
    • DD ≥ 3
    • CL ≥ 1 and DD ≥ 2
  • Otherwise, 40% G 60% H
H

Tips

This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.

  • Using an AV guarantees routing to E.

Recommended Fleets

Heavy Fleet
Fleet Info
Single 1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E D H
Quests Bw2
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
A strong and reliable fleet.
  • Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.
  • Brings 1   per Run.
Light Fleet
Fleet Info
Single 1 CL, 4 DD, 1 AV
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E H
Quests Bw2
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.
  • The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an Opening Torpedo Salvo as well as   Seaplane Fighters and  Bomber Seaplane Bombers.
  • Using a slow fleet will off-route to extra node D.
  • Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing C D H instead. It is still a viable alternative though, especially if using strong destroyers.
  • Will bring up to 2 CV(L) kills per run, good for quests.
  • Brings 1   per Run.
Sub Fleet
Fleet Info
Single 6 SS(V)
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • C E D H
  • C D H
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
A less effective but much cheaper fleet, ideal for farming drops.

There is no major threat on the route, but unprepared subs might have trouble dealing enough damage on the boss.

Resource Nodes

B E are "Normal Resource Nodes" rewarding respectively steel   and instant construction materials  .

  • See here for more details.

Steel and Transport Farming

Farming Route
Fleet Info
Single 3 CV(B/L), 3 XX
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C B A
Quests Bd5, Bd6, Bw3, Bw4
Air State
AD AP AS AS+
11 16 36 72
Fleet Notes
Good for killing 2 Transports per run and gathering a small amount of steel.
  • 2-2 is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.

Bringing additional Drums , Landing Craft, and Amphibious Vehicles will help to farm additional steel.

Enemy Compositions

2-1 A: 敵上陸船団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Double Line
Diamond
160             
9/17
36/72
Double Line
Diamond
180             
9/17
36/72
Double Line
Diamond
200             
9/17
36/72
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 B
# Resource Node
B Gained 10~30  
# Resource Node
2-1 C: 敵前衛部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead
Double Line
100            0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 D: 敵護衛空母群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Diamond 100             
6/11
24/48
Diamond 110             
11/22
48/96
Diamond 120             
17/33
72/144
Diamond 130             
17/33
72/144
Diamond 140             
17/33
72/144
Diamond 160             
17/33
72/144
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 E
# Resource Node
E Gained 1  
# Resource Node
2-1 F: 敵機動部隊群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 110             
7/14
30/60
Diamond 120             
13/25
56/111
Diamond 130             
19/37
81/162
Diamond 140             
19/37
81/162
Diamond 150             
19/37
81/162
Diamond 170             
19/37
81/162
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 G
# Empty Node
G 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-1 H: 敵主力部隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
H Diamond 140             
7/13
27/54
Double Line 150             
7/13
27/54
Diamond 160             
18/35
77/153
Double Line 170             
19/37
81/162
Diamond 180             
19/37
81/162
Diamond 200             
19/37
81/162
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? A C D F H
CL Kitakami ✔️
CL Nagara ✔️ ✔️ ✔️ ✔️ ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️
CA Takao ✔️
CA Atago ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️
CA Tone ✔️
CA Chikuma ✔️
CVL Ryuujou ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️
CVL Hiyou ✔️
CVL Junyou ✔️
FBB Haruna ✔️
FBB Kirishima ✔️
BB Fusou ✔️
BB Yamashiro ✔️
DD Mutsuki ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️ ✔️ ✔️ ✔️ ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️
DD Nenohi ✔️ ✔️ ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️ ✔️ ✔️ ✔️ ✔️
DD Suzukaze ✔️
DD Asashio ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️
CL Tatsuta ✔️
CL Kuma ✔️ ✔️ ✔️ ✔️ ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️
CVL Houshou ✔️ ✔️ ✔️ ✔️ ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️ ✔️