Difference between revisions of "World 4/4-3"

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==World 4-3: リランカ島空襲 Bombing of Ri Lanka==
+
{{World/Hub}}
 +
=World 4-3: リランカ島 - Ri-Lanka Island=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 4-3_Map.png
+
| page = World 4/4-3
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆
 
| item = {{fuel}} {{bauxite}}
 
| item = {{fuel}} {{bauxite}}
 
| exp = 330
 
| exp = 330
| code = リランカ島空襲 ([[wikipedia:Easter_Sunday_Raid|Ri Lanka Air Raid]])
+
| code = リランカ島空襲<br>[[wikipedia:Easter_Sunday_Raid|Ri Lanka Air Raid]]
| jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊を叩け!
+
| jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃!
| entext = Form an air fleet to destroy the enemy home port of Ri Lanka!
+
| entext = Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie!
| aircon = {{AirControlSystem
+
| aircon =
| Map = 4-3 Light Fleet
+
{{AirConKai
| Fleet = 2CV 2CA(V) 2DD
+
|AS=155
| Route = Random.<br/>C-D-H-N<br/>C-F-H-N
+
|ASr=78
| AS = 155
 
 
}}
 
}}
{{AirControlSystem
 
| Map = 4-3 "Backdoor" Heavy Fleet
 
| Fleet = 2CV 3CA(V) DD
 
| Route = Random.<br/>C-D-H-N<br/>C-F-H-N<br/>C-F-K-L-N
 
| AS = 155
 
| Notes = Node L has 100% routing to boss, while H has 90%.
 
 
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[4-2]]
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 4-3 Branching Rules
 
|title = 4-3 Branching Rules
|expand = true
 
 
|id = 4-3
 
|id = 4-3
 
|0 -> A, C, D =  
 
|0 -> A, C, D =  
Line 34: Line 32:
 
***Fast fleet
 
***Fast fleet
 
***Fleet contains CL
 
***Fleet contains CL
***BB(V)+CV(L/B) = 0 (FBB doesn't count)
+
***BB(V)+CV(B/L) = 0 (FBB doesn't count)
 
*Go to A if DD+DE ≥ 2 '''AND''' fleet contains either CL or AO
 
*Go to A if DD+DE ≥ 2 '''AND''' fleet contains either CL or AO
 
* Otherwise, random routing between A and C
 
* Otherwise, random routing between A and C
Line 46: Line 44:
  
 
|B/resource -> E/storm, G =
 
|B/resource -> E/storm, G =
* Go to E if (F)BB(V)+CV(L/B) ≥ 3
+
* Go to E if (F)BB(V)+CV(B/L) ≥ 3
 
* Fleet containing slow ship will more likely go to E
 
* Fleet containing slow ship will more likely go to E
 
* Otherwise, go to G
 
* Otherwise, go to G
Line 52: Line 50:
 
|C -> D, F =
 
|C -> D, F =
 
* Go to D if fleet contains CL, DD ≥ 2 '''AND''' no SS(V)
 
* Go to D if fleet contains CL, DD ≥ 2 '''AND''' no SS(V)
* Go to F if fleet contains (F)BB(V)+CV(L/B) ≥ 4
+
* Go to F if fleet contains (F)BB(V)+CV(B/L) ≥ 4
 
* Otherwise, random routing (More likely to go to F)
 
* Otherwise, random routing (More likely to go to F)
  
 
|F -> H, K/storm =
 
|F -> H, K/storm =
 
* Go to K if fleet contains SS(V) or no DDs
 
* Go to K if fleet contains SS(V) or no DDs
* Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 '''AND''' the fleet is fast
+
* Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(B/L) ≤ 2 '''AND''' the fleet is fast
* Otherwise, random routing (The higher amount of DDs you have in fleet, the better chance you will go to H)
+
* Otherwise, random routing  
 +
**The higher amount of DDs in the fleet, the better chance to go to H
  
 
|G -> H, I, J/resource =
 
|G -> H, I, J/resource =
Line 77: Line 76:
 
|L -> M/empty, N =  
 
|L -> M/empty, N =  
 
*Meet '''ANY''' of the following to go to M  
 
*Meet '''ANY''' of the following to go to M  
**(F)BB(V)+CV(L/B) ≥ 5
+
**(F)BB(V)+CV(B/L) ≥ 5
 
**CL+DD+DE = 0
 
**CL+DD+DE = 0
**CV(L/B) = 0
+
**CV(B/L) = 0
* Go to N if (F)BB(V)+CV(L/B) ≤ 2 '''AND''' no SS(V)
+
* Go to N if (F)BB(V)+CV(B/L) ≤ 2 '''AND''' no SS(V)
 
* Random otherwise
 
* Random otherwise
 
}}
 
}}
  
 
===Tips===
 
===Tips===
*This map will serve as your first introduction battle in the normal part of the game to [[Installation]] type Abyssal which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
+
This map will serve as a first introduction to [[Installation]] type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encourage especially for first time users of anti-installation gear to get a feel for fighting these kind of bosses.  
+
*Killing the installation is '''optional''' for clearing the map. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.  
*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], each of these gear are effective at penetrating the installation's armor:
+
*As such, the following equipment should be considered to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor:
**[[Type 3 Shell]] (for CAs/BBs | for beginner)
+
For beginners: {{AA Shell}} [[AA Shell]]s (for BB/CA).
**[[WG42]] (for CL/ DD | for advance players)
+
 
**[[Daihatsu]] based equipment
+
For more advanced players: {{Anti-Ground Rocket}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} and {{Landing Craft}} "[[Landing Craft|Landing tanks]]".
**[[Type 2 Ka-Mi Tank]]
+
Aircraft carriers '''CANNOT''' attack installations if they have a {{Dive Bomber}} equipped '''UNLESS''' its one of the dive-bombers from the following list:
<br/>
+
{{Category:Anti-Installation Dive Bombers}}
'''Recommended Fleet'''
+
 
*'''3 DD, 1 CL, 2 CVL''' routes '''DHN'''
+
;Node notes
**A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on [[Daihatsu]] type equipment and [[WG42]] to effectively fight the installation boss if you choose to bring them. You can also opt to use CVL with equipped with just Torpedo Bombers and fighters if you wish for additional assistance taking out the installation. Keep in mind though it not entirely necessary to kill the boss for this map.
+
*Node {{MapRoute|C|red}} only contains submarines but is treated as a surface node for {{Ammo}}/{{Fuel}} consumption.
*'''2 CV(B) 2 CA(V) 2 DD''' routes '''CDHN or CFHN'''
+
*Node {{MapRoute|A|red}} contains a mix of submarines and surface ships.
**A stronger composition than the above one, but you will fight one more pre-boss battle
+
*Most fleets have a chance to off-route from {{MapRoute|H|red}} to {{MapRoute|I|red}}.
**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry [[Type 3 Shell]] to damage her
+
 
*'''1CL 1AV 2 CVL 2 DD (All Fast)''' routes '''ABGHN'''
+
===Recommended Fleets===
**Goes through the resource node on the way that yields fuel, but there is a chance of off-routing to node I instead of going to H
+
{{FleetGuide
*'''1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD'''
+
| Map = Medium Fleet
**Heaviest possible fleet, but has random routing across the map (You will always start at node C though)
+
| Fleet = '''2 CV(B), 2 CA(V), 2 DD
<br/>
+
| Route = Random:
'''Fuel / Bauxite Farming'''
+
*{{MapRoute|C|red|D|red|H|red|N|red}}
*It is possible to use this map to farm both fuel and Bauxite. However, you need to use either an '''AV''' or '''AO''' and face off against mixed subs and a cruiser based surface fleet before being able to get the said resources
+
*{{MapRoute|C|red|F|red|H|red|N|red}}
*'''Recommended Composition: 1 AV/AO 1 CL 2 DD 2 CLT (All Fast)''' routes '''ABGJ'''
+
| AS = 155
**Node A shouldn't present much difficulty, however node G with its' flagship CAs, CLs and Late model DDs may present a possible challenge to survive. But if you are able to successfully do so. You can be rewarded with a decent amount of Fuel and Bauxite.
+
| Note = A strong composition, but that will fight more pre-boss battles.
**Preemptive torpedo launching ships like AV, CLT and CL [[Abukuma]], [[Yura]] can be useful for taking out many of the ships in node G before the battle starts to minimize damage taken
+
Dealing with [[Harbor Princess]] is slightly easier as CA(V) can carry [[AA Shell]]s to damage her.
**If you use a slow AV or AO like [[Mizuho]], [[Commandant Teste]], [[Hayasui]] or [[Kamoi]], you will need to use a turbine and boiler combo to help with [[Improving Ship Speed]] so that the entire fleet is fast and avoid '''Node E''' to prevent additional ammo lost.
+
| Quest =
**Due to the danger this path has, bringing [[Daihatsu]] based equipment to gain extra resource is optional, but not recommended.
+
}}
  
===Nodes And Enemy Encounters===
+
{{FleetGuide
{{#invoke:EnemyEncounters2|encounterTemplate
+
| Map = "Backdoor" Heavy Fleet
|A_label = 敵東方潜水艦隊 哨戒分遣集団
+
| Fleet = 2 CV(B), 3 CA(V), 1 DD
|A-1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class cl_to-class_elite dd_ro-class_late_model
+
| Route = Random:
|A-1_form = line_abreast echelon
+
*{{MapRoute|C|red|D|red|H|red|N|red}}
|A-1_xp =
+
*{{MapRoute|C|red|F|red|H|red|N|red}}
|A-1_enemy_air_power =
+
*{{MapRoute|C|red|F|red|K|violet|L|red|N|red}}
|A-2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class cl_to-class_elite
+
| AS = 155
|A-2_form = line_abreast echelon
+
| Note = Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
|A-2_xp =
+
Dealing with [[Harbor Princess]] is slightly easier as CA(V) can carry [[AA Shell]]s to damage her.
|A-2_enemy_air_power =
+
| Quest = {{Q|By4}}
|A-3_node_info = ss_yo-class_elite ss_ka-class ss_ka-class cl_to-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|A-3_form = echelon line_abreast
 
|A-3_xp =
 
|A-3_enemy_air_power =
 
|
 
|B_label = '''<span style="color:green">Resource Node</span>'''
 
|B-1_node_info = fuel + ?
 
|
 
|C_label = 敵東方潜水艦隊 哨戒主力集団
 
|C-1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
 
|C-1_form = echelon line_abreast
 
|C-1_xp =
 
|C-1_enemy_air_power =
 
|C-2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
 
|C-2_form = echelon line_abreast
 
|C-2_xp =
 
|C-2_enemy_air_power =
 
|C-3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class
 
|C-3_form = echelon line_abreast
 
|C-3_xp =
 
|C-3_enemy_air_power =
 
|
 
|D_label = 敵東方哨戒艦隊 B群
 
|D-1_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_i-class dd_i-class
 
|D-1_form = double_line line_ahead
 
|D-1_xp =
 
|D-1_enemy_air_power =
 
|D-2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_he-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|D-2_form = line_ahead double_line
 
|D-2_xp =
 
|D-2_enemy_air_power =
 
|D-3_node_info = ca_ri-class_flagship cl_he-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 
|D-3_form = line_ahead double_line
 
|D-3_xp =
 
|D-3_enemy_air_power =
 
|
 
|E_label = '''<span style="color:purple">Maelstrom Node</span>'''
 
|E-1_node_info = ammo - ?
 
|
 
|F_label = 敵東方空母機動部隊
 
|F-1_node_info = cv_wo-class_flagship cvl_nu-class_flagship bb_ta-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|F-1_form = diamond
 
|F-1_xp =
 
|F-1_enemy_air_power = 51
 
|F-2_node_info = cv_wo-class_flagship cvl_nu-class_elite bb_ta-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|F-2_form = diamond
 
|F-2_xp =
 
|F-2_enemy_air_power = 52
 
|F-3_node_info = cv_wo-class_flagship cvl_nu-class_elite bb_ta-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|F-3_form = diamond
 
|F-3_xp =
 
|F-3_enemy_air_power = 52
 
|F-4_node_info = cvl_nu-class_flagship cvl_nu-class_elite bb_ta-class_elite cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model
 
|F-4_form = diamond
 
|F-4_xp =
 
|F-4_enemy_air_power = 47
 
|
 
|G_label = 敵東方哨戒艦隊 A群
 
|G-1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_he-class_flagship cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|G-1_form = double_line line_ahead
 
|G-1_xp =
 
|G-1_enemy_air_power =
 
|G-2_node_info = ca_ri-class_flagship cl_he-class_flagship cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 
|G-2_form = line_ahead double_line
 
|G-2_xp =
 
|G-2_enemy_air_power =
 
|G-3_node_info = ca_ri-class_flagship cl_he-class_flagship cl_he-class_elite dd_ro-class_late_model dd_i-class dd_i-class
 
|G-3_form = line_ahead double_line
 
|G-3_xp =
 
|G-3_enemy_air_power =
 
|
 
|H_label = 敵東方空母機動部隊 分遣群
 
|H-1_node_info = cvl_nu-class_flagship bb_ta-class_elite ca_ri-class_elite cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model
 
|H-1_form = diamond
 
|H-1_xp =
 
|H-1_enemy_air_power = 23
 
|H-2_node_info = cvl_nu-class_flagship bb_ta-class_elite ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|H-2_form = diamond
 
|H-2_xp =
 
|H-2_enemy_air_power = 23
 
|H-3_node_info = cvl_nu-class_elite bb_ta-class_elite ca_ri-class_elite cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model
 
|H-3_form = diamond
 
|H-3_xp =
 
|H-3_enemy_air_power = 24
 
|H-4_node_info = cvl_nu-class_flagship bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|H-4_form = diamond
 
|H-4_xp =
 
|H-4_enemy_air_power = 23
 
|H-5_node_info = cvl_nu-class_flagship bb_ta-class_elite ca_ri-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|H-5_form = diamond
 
|H-5_xp =
 
|H-5_enemy_air_power = 23
 
|
 
|I_label = 敵東方艦隊 増援戦艦部隊
 
|I-1_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_elite cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|I-1_form = line_ahead
 
|I-1_xp =
 
|I-1_enemy_air_power = 24
 
|I-2_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|I-2_form = line_ahead
 
|I-2_xp =
 
|I-2_enemy_air_power = 23
 
|I-3_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|I-3_form = line_ahead
 
|I-3_xp =
 
|I-3_enemy_air_power = 23
 
|I-4_node_info = bb_ta-class_flagship bb_ta-class_elite cvl_nu-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|I-4_form = diamond
 
|I-4_xp =
 
|I-4_enemy_air_power = 24
 
|
 
|J_label = '''<span style="color:green">Resource Node</span>'''
 
|J-1_node_info = fuel + ?
 
|
 
|K_label = '''<span style="color:purple">Maelstrom Node</span>'''
 
|K-1_node_info = fuel - ?
 
|
 
|L_label = 敵哨戒艦隊
 
|L-1_node_info = ca_ri-class_flagship cl_he-class_elite cl_he-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|L-1_form = line_ahead double_line
 
|L-1_xp =
 
|L-1_enemy_air_power =
 
|L-2_node_info = cl_he-class_flagship cl_he-class_elite cl_he-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|L-2_form = line_ahead double_line
 
|L-2_xp =
 
|L-2_enemy_air_power =
 
|L-3_node_info = cl_he-class_flagship cl_he-class_elite cl_he-class_elite dd_ro-class_late_model dd_i-class dd_i-class
 
|L-3_form = double_line line_ahead
 
|L-3_xp =
 
|L-3_enemy_air_power =
 
|
 
|M_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|M-1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|N_label = 敵東方港湾基地
 
|N-1_node_info = harbor_princess dd_i-class transport_wa-class transport_wa-class
 
|N-1_form = diamond
 
|N-1_xp =
 
|N-1_enemy_air_power = 80
 
|N-2_node_info = harbor_princess cl_to-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class transport_wa-class
 
|N-2_form = diamond
 
|N-2_xp =
 
|N-2_enemy_air_power = 80
 
|N-3_node_info = harbor_princess cl_to-class_elite dd_i-class dd_i-class transport_wa-class transport_wa-class
 
|N-3_form = diamond
 
|N-3_xp =
 
|N-3_enemy_air_power = 80
 
|N-4_node_info = harbor_princess cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class transport_wa-class
 
|N-4_form = diamond
 
|N-4_xp =
 
|N-4_enemy_air_power = 103
 
|N-5_node_info = harbor_princess cl_to-class_elite dd_ro-class_late_model dd_i-class transport_wa-class transport_wa-class
 
|N-5_form = diamond
 
|N-5_xp =
 
|N-5_enemy_air_power = 80
 
|N-6_node_info = harbor_princess dd_i-class dd_i-class transport_wa-class transport_wa-class
 
|N-6_form = diamond
 
|N-6_xp =
 
|N-6_enemy_air_power = 80
 
|
 
|final_form =
 
|boss_node = N
 
 
}}
 
}}
  
{{:{{BASEPAGENAME}}/4-3/Drop list}}
+
{{FleetGuide
 +
| Map = Lightest Fleet
 +
| Fleet = '''2 (F)BB/CVL/CA(V), 1 CL, 3 DD
 +
| Route = {{MapRoute|D|red|H|red|N|red}}
 +
| AS = 155
 +
| Note = A light fleet composition which takes the shortest path to the boss. Since it is limited to light ships, Nuke set-ups are recommended to effectively fight the installation boss. CVLs equipped with anti-installation bombers can also be used for additional assistance taking out the installation.
 +
*Keep in mind though it is not entirely necessary to kill the boss for this map.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Light Fleet
 +
| Fleet = 2 CVL, 1 CL, 2 DD, 1 AV
 +
| Speed = Fast
 +
| Route = {{MapRoute|A|red|B|green|G|red|H|red|N|red}}
 +
| AS = 155
 +
| Note = Goes through the resource node that yields fuel, but there is a chance of off-routing to Node {{MapRoute|I|red}} instead of going to {{MapRoute|H|red}}.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Heaviest Fleet
 +
| Fleet = 1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD
 +
| Route = Random:
 +
*{{MapRoute|C|red|D|red|H|red|N|red}}
 +
*{{MapRoute|C|red|F|red|H|red|N|red}}
 +
*{{MapRoute|C|red|F|red|K|violet|L|red|N|red}}
 +
| AS = 155
 +
| Note = Heaviest possible fleet, but has random routing across the map (always start at Node {{MapRoute|C|red}}).
 +
| Quest =
 +
}}
 +
 
 +
===Resource Nodes===
 +
{{MapRoute|B|green|J|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, and bauxite {{Bauxite}}.
 +
*''See [[Resource Node|here]] for more details.
 +
 
 +
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV/AO''' and will go through 2 combat nodes:
 +
{{FleetGuide
 +
| Map = Fuel & Bauxite Farming
 +
| Fleet = '''1 CL, 2 CLT, 2 DD, 1 AV/AO
 +
| Speed = Fast
 +
| Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 +
| AS = 0
 +
| Note = Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 +
*AV, CLT, and CL carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 +
Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 +
 
 +
Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
 +
}}
 +
 
 +
{{Map/Footer|4-3|
 +
 
 +
|enemycompsnotes=
 +
 
 +
|shipdropnotes=
 +
 
 +
}}

Latest revision as of 17:50, 7 January 2026

World 4-3: リランカ島 - Ri-Lanka Island

 
Strategy Name リランカ島空襲
Ri Lanka Air Raid
Difficulty ☆ ☆ ☆ ☆ ☆ ☆
Item    
Strategy Content 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃!
Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie!
Boss Air Control
AD AP AS AS+
46 69 155 310
Boss Route Air Control
AD AP AS AS+
24 35 78 156
4-3 Unlocking & Progression
Unlock conditions 4-3 is unlocked after clearing 4-2
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

4-3 Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains CV(B)
  • Meet ANY of the following to go to D
    • DD+DE = 6
    • DD ≥ 3, CL+DD ≥ 4 AND meet one of the following
      • Fast fleet
      • Fleet contains CL
      • BB(V)+CV(B/L) = 0 (FBB doesn't count)
  • Go to A if DD+DE ≥ 2 AND fleet contains either CL or AO
  • Otherwise, random routing between A and C
C
D
A
B
  • Meet ANY of the following to go to B
    • Fleet contains AO or AV
    • Fleet contains CVL, CL, DD ≥ 2 AND CA ≤ 1 (CAV doesn't count)
  • Go to D if CA ≥ 2 (CAV doesn't count)
  • Otherwise, random routing
D
B
E
  • Go to E if (F)BB(V)+CV(B/L) ≥ 3
  • Fleet containing slow ship will more likely go to E
  • Otherwise, go to G
G
C
D
  • Go to D if fleet contains CL, DD ≥ 2 AND no SS(V)
  • Go to F if fleet contains (F)BB(V)+CV(B/L) ≥ 4
  • Otherwise, random routing (More likely to go to F)
F
F
H
  • Go to K if fleet contains SS(V) or no DDs
  • Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(B/L) ≤ 2 AND the fleet is fast
  • Otherwise, random routing
    • The higher amount of DDs in the fleet, the better chance to go to H
K
G
H
  • Go to J if fleet contains no CV(B/L)
  • Otherwise, random routing between H and I
I
J
H
I
  • If CV(B/L) = 2, 90% N, 10% I
  • Otherwise, 75% N, 25% I
N
K
L
  • Meet ANY of the following to go to L
    • DD ≤ 1
    • CV(B/L) ≥ 3
    • Fleet contains SS(V)
  • Otherwise, random routing
N
L
M
  • Meet ANY of the following to go to M
    • (F)BB(V)+CV(B/L) ≥ 5
    • CL+DD+DE = 0
    • CV(B/L) = 0
  • Go to N if (F)BB(V)+CV(B/L) ≤ 2 AND no SS(V)
  • Random otherwise
N

Tips

This map will serve as a first introduction to Installation type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.

  • Killing the installation is optional for clearing the map. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.
  • As such, the following equipment should be considered to fight the Harbor Princess, the following gear are effective at penetrating the Soft-Skinned Installation's armor:

For beginners:   AA Shells (for BB/CA).

For more advanced players:   Anti-ground Rocket Launchers 
 
 
and   "Landing tanks". Aircraft carriers CANNOT attack installations if they have a   equipped UNLESS its one of the dive-bombers from the following list:

  Anti-Installation Dive Bombers
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR
 
SBD (Yellow Wings)
 
SBD VB-2 (Bomber Squadron)
 
Prototype Myoujou (Additional Trial Model)
 
Myoujou Kai
 
Type 99 Training Bomber Model 22 Kai (Experimental w/ Night Equipment)
Node notes
  • Node C only contains submarines but is treated as a surface node for  /  consumption.
  • Node A contains a mix of submarines and surface ships.
  • Most fleets have a chance to off-route from H to I.

Recommended Fleets

Medium Fleet
Fleet Info
Single 2 CV(B), 2 CA(V), 2 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • C D H N
  • C F H N
Air State
AD AP AS AS+
46 69 155 310
Fleet Notes
A strong composition, but that will fight more pre-boss battles.

Dealing with Harbor Princess is slightly easier as CA(V) can carry AA Shells to damage her.

"Backdoor" Heavy Fleet
Fleet Info
Single 2 CV(B), 3 CA(V), 1 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • C D H N
  • C F H N
  • C F K L N
Quests By4
Air State
AD AP AS AS+
46 69 155 310
Fleet Notes
Node L has 100% routing to boss, while H has 90%.

Dealing with Harbor Princess is slightly easier as CA(V) can carry AA Shells to damage her.

Lightest Fleet
Fleet Info
Single 2 (F)BB/CVL/CA(V), 1 CL, 3 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D H N
Air State
AD AP AS AS+
46 69 155 310
Fleet Notes
A light fleet composition which takes the shortest path to the boss. Since it is limited to light ships, Nuke set-ups are recommended to effectively fight the installation boss. CVLs equipped with anti-installation bombers can also be used for additional assistance taking out the installation.
  • Keep in mind though it is not entirely necessary to kill the boss for this map.
Light Fleet
Fleet Info
Single 2 CVL, 1 CL, 2 DD, 1 AV
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B G H N
Air State
AD AP AS AS+
46 69 155 310
Fleet Notes
Goes through the resource node that yields fuel, but there is a chance of off-routing to Node I instead of going to H.
Heaviest Fleet
Fleet Info
Single 1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • C D H N
  • C F H N
  • C F K L N
Air State
AD AP AS AS+
46 69 155 310
Fleet Notes
Heaviest possible fleet, but has random routing across the map (always start at Node C).

Resource Nodes

B J are "Normal Resource Nodes" rewarding respectively fuel  , and bauxite  .

  • See here for more details.

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV/AO and will go through 2 combat nodes:

Fuel & Bauxite Farming
Fleet Info
Single 1 CL, 2 CLT, 2 DD, 1 AV/AO
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B G J
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
Node A should not present much difficulty, however, node G may present some challenge to pass.
  • AV, CLT, and CL carrying  Minisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.

Slow AV/AO needs to be Fast (see Improving Ship Speed).

Due to the danger this path has, bringing   to gain extra resources can be optional.

Enemy Compositions

4-3 A: 敵東方潜水艦隊 哨戒分遣集団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Echelon
Line Abreast
150          0/0
0/0
Echelon
Line Abreast
170            0/0
0/0
Echelon
Line Abreast
190             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 B
# Resource Node
B Gained 30~90  
# Resource Node
4-3 C: 敵東方潜水艦隊 哨戒主力集団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Echelon
Line Abreast
160          0/0
0/0
Echelon
Line Abreast
180          0/0
0/0
Echelon
Line Abreast
200            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 D: 敵東方哨戒艦隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 E
# Maelstrom Node
E Lost Normal  
# Maelstrom Node
4-3 F: 敵東方空母機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 260             
16/32
71/141
Diamond 280             
18/35
78/156
Diamond 300             
18/35
78/156
Diamond 310             
18/35
77/153
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 G: 敵東方哨戒艦隊 A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
G Line Ahead
Double Line
170             
0/0
0/0
Line Ahead
Double Line
190             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 H: 敵東方空母機動部隊 分遣群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
H Diamond 260             
9/17
36/72
Diamond 270             
8/16
35/69
Diamond 280             
8/16
35/69
Diamond 290             
8/16
35/69
Diamond 300             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 I: 敵東方艦隊 増援戦艦部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
I Double Line 330             
9/17
36/72
Line Ahead 340             
9/17
36/72
Line Ahead 350             
8/16
35/69
Line Ahead 360             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 J
# Resource Node
J Gained 50~100  
# Resource Node
4-3 K
# Maelstrom Node
K Lost Normal  
# Maelstrom Node
4-3 L: 敵哨戒艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
L Line Ahead
Double Line
150             
0/0
0/0
Line Ahead
Double Line
170             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 M
# Empty Node
M 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
4-3 N: 敵東方港湾基地 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
N Diamond 350          27/54
120/240
Diamond 360            27/54
120/240
Diamond 370             
27/54
120/240
Diamond 380             
27/54
120/240
Diamond 390             
27/54
120/240
Diamond 400             
35/69
155/309
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? A D F G H I L N
CA Mikuma ✔️
DD Makigumo ✔️
DD Shimakaze ✔️
CL Kitakami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Nagara ✔️
CL Kinu ✔️
CL Abukuma ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yuubari ✔️
CA Kinugasa ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Zuihou ✔️
CVL Hiyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Junyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kongou ✔️ ✔️
FBB Hiei ✔️ ✔️ ✔️
FBB Haruna ✔️ ✔️ ✔️ ✔️
FBB Kirishima ✔️ ✔️ ✔️ ✔️
BB Fusou ✔️ ✔️ ✔️ ✔️
BB Yamashiro ✔️ ✔️ ✔️ ✔️
BB Ise ✔️ ✔️ ✔️ ✔️
BB Hyuuga ✔️ ✔️ ✔️ ✔️
BB Mutsu ✔️
CV Akagi ✔️
CV Kaga ✔️
CV Souryuu ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kuma ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Houshou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️