Difference between revisions of "World 4/4-2"

(→‎Tips: Linkify weekly world 4 boss quest Bw6)
 
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==World 4-2: カレー洋制圧戦 Curry Ocean Pacification==
+
{{World/Hub}}
 +
=World 4-2: カレー洋海域 - Curry Ocean Area=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 4-2_Map.png
+
| page = World 4/4-2
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆
| item = {{steel}}
+
| item = {{steel}} {{bauxite}}
 
| exp = 320
 
| exp = 320
| code = カレー洋制圧戦 ([[wikipedia:Indian_Ocean_raid|Curry Ocean Takeover Battle]])
+
| code = カレー洋制圧戦<br>[[wikipedia:Indian_Ocean_raid|Curry Ocean Takeover Battle]]
| jptext = カレー洋の制圧作戦を行う。 採掘地域を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
+
| jptext = カレー洋の制圧作戦を行う。同方面資源地帯を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
| entext = We are undertaking operations to control the Curry Ocean. Secure the mines and incapacitate the enemy fleet!
+
| entext = Gain over the Curry Ocean. Get hold of a resource zone in this direction, and neutralize enemy fleets on the Curry Peninsula sea!
| aircon = {{AirControlSystem
+
| aircon =
| Map = 4-2 Short Path
+
{{AirConKai
| Fleet = 2XX CL 3DD (XX = (F)BB(V) or CV(L))
+
|AS=42
| Route = Random.<br/>A-C-L<br/>B-D-C-L
+
|ASr=84
| Notes = Node D Air Power is listed.
 
| AS = 84
 
 
}}
 
}}
{{AirControlSystem
 
| Map = 4-2 Long Path
 
| Fleet = 2CV CVL XX 2DD (XX = CL, CAV or AV)
 
| Route = Random.
 
| Notes = Node D Air Power is listed.<br/>BBs and CVs are interchangeable.
 
| AS = 84
 
 
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[4-1]] and [[7-1]] HP bar
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
|expand = true
+
|title = 4-2 Branching Rules
 
|id = 4-2
 
|id = 4-2
 +
 
|0 -> A, B =  
 
|0 -> A, B =  
*Random routing, but the amount of DDs in your fleet affects your chances of going to A:
+
*Random routing, but the amount of DD affects the chances of going to A:
 
** 0 DD = 6%
 
** 0 DD = 6%
 
** 1 DD = 11%
 
** 1 DD = 11%
Line 62: Line 61:
  
 
|G -> F/empty, I/empty, L =  
 
|G -> F/empty, I/empty, L =  
*Go to L if DD ≥ 2 and meet one of the following
+
*Go to L if DD+DE ≥ 3
 +
*Go to L if DD+DE ≥ 2 and meet one of the following
 
**CL+CAV+AV ≥ 1
 
**CL+CAV+AV ≥ 1
 
**(F)BB(V) ≥ 4
 
**(F)BB(V) ≥ 4
 
*Higher chance of going to I if (F)BB(V)+CV(L/B) ≥ 5
 
*Higher chance of going to I if (F)BB(V)+CV(L/B) ≥ 5
 
*Very high chance of going to F if fleet contains any SS(V)
 
*Very high chance of going to F if fleet contains any SS(V)
*Go to F if fleet contains AS ([[Taigei]])
+
*Go to F if fleet contains an AS
 
*Otherwise, random routing
 
*Otherwise, random routing
  
Line 77: Line 77:
  
 
===Tips===
 
===Tips===
*This map can be taken advantage in multiple ways while playing the map area as it is a location that can be considered for completing the World 4 Weekly and scoring lots of transport kills for your transport dailies and weeklies.
+
This map can be taken advantage of in multiple ways as it is a location that can be considered for completing the World 4 Weekly quest {{Q|Bw6}} and scoring lots of transport kills for the transport daily and weekly quests.
*Regarding the map nodes
+
;Node notes
**Node B is a mixed node consisting of CLs and subs, fuel and ammo cost will cost the same as if you were in a standard surface battle.  
+
*Node {{MapRoute|B|red}} is a mixed node consisting of CL and SS, counting as a standard surface battle for fuel and ammo cost.  
**Node H is a pure submarine node
+
*Node {{MapRoute|H|red}} is a pure SS node.
<br/>
 
'''Recommended Fleet'''
 
*'''2 [(F)BB(V)+CV(L)] 1 CL 3 DD (Short route: ACL or BDCL)'''
 
**Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
 
**Easily let you score 12 wins at boss for [[Quests#Bw6|Weekly World 4 boss quest]] and score 2 Transport kills per run.
 
*'''3 [(F)BB(V)+CV(L)] 1 CL 2 DD (Maximum 2 CV(B) / Long route)'''
 
**Random routing across the map, but will never reach any dead-end and always reach the boss node in the end.
 
**Usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run while getting the boss kills on the way.
 
**Out of all the paths you can get, going the path '''B - D - C - G - L''' will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attack and deliver weak shelling attacks. It should still be winnable if you are lucky, but at expense of extra instant repairs being used.
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
 
  
===Nodes and Enemy Encounters===
+
===Recommended Fleets===
{{#invoke:EnemyEncounters2|encounterTemplate
+
{{FleetGuide
|A_label = 敵東方前衛艦隊
+
| Map = Short Route
|A-1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
+
| Fleet = '''2 (F)BB(V)/CV(B/L), 1 CL, 3 DD
|A-1_form = line_ahead double_line
+
| Route = Random:
|A-1_xp =
+
*{{MapRoute|A|red|C|red|L|red}}
|A-1_enemy_air_power =
+
*{{MapRoute|B|red|D|red|C|red|L|red}}
|A-2_node_info = cl_he-class_flagship ca_ri-class_elite cl_ho-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
+
| AS = 84
|A-2_form = double_line line_ahead
+
| Note = Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
|A-2_xp =
+
Best comp for quests.
|A-2_enemy_air_power =
+
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}, {{Q|Bw6}}
|A-3_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_i-class dd_i-class
+
}}
|A-3_form = double_line line_ahead
+
 
|A-3_xp =
+
{{FleetGuide
|A-3_enemy_air_power =
+
| Map = Long Route
|
+
| Fleet = '''1 (F)BB(V), 2 BB(V)/CV(B/L), 1 CL, 2 DD
|B_label = 敵潜水教導艦隊
+
2 CV(B), 1 CVL, 1 CAV/CL/AV, 2 DD
|B-1_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class cl_to-class_elite
+
| Route = Random routing across the map, but will always reach the boss node in the end.
|B-1_form = echelon line_abreast
+
| AS = 84
|B-1_xp =
+
| Note = Usually good enough to kill 3 to 5 AP per run while getting the boss kills on the way.
|B-1_enemy_air_power =
+
Out of all the possible paths, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as the fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks.
|B-2_node_info = ss_yo-class_elite ss_ka-class ss_ka-class cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
+
*Other paths will arrive with more fuel and ammo, making the boss fight much easier.
|B-2_form = line_abreast echelon
+
| Quest =  
|B-2_xp =
 
|B-2_enemy_air_power =
 
|B-3_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class cl_to-class_elite dd_i-class_late_model
 
|B-3_form = line_abreast echelon
 
|B-3_xp =
 
|B-3_enemy_air_power =
 
|
 
|C_label = 敵東方艦隊 遊撃戦隊
 
|C-1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_i-class dd_i-class
 
|C-1_form = line_ahead double_line echelon
 
|C-1_xp =
 
|C-1_enemy_air_power =
 
|C-2_node_info = cvl_nu-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|C-2_form = diamond double_line line_ahead
 
|C-2_xp =
 
|C-2_enemy_air_power = 23
 
|C-3_node_info = cvl_nu-class_flagship ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|C-3_form = double_line line_ahead diamond
 
|C-3_xp =
 
|C-3_enemy_air_power = 23
 
|
 
|D_label = 敵空母機動部隊
 
|D-1_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|D-1_form = diamond
 
|D-1_xp =
 
|D-1_enemy_air_power = 56
 
|D-2_node_info = cv_wo-class_flagship cvl_nu-class_elite bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|D-2_form = diamond
 
|D-2_xp =
 
|D-2_enemy_air_power = 52
 
|D-3_node_info = cv_wo-class_flagship cvl_nu-class_elite bb_ru-class_elite cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|D-3_form = diamond
 
|D-3_xp =
 
|D-3_enemy_air_power = 52
 
|D-4_node_info = cv_wo-class_flagship cvl_nu-class_elite bb_ru-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|D-4_form = diamond
 
|D-4_xp =
 
|D-4_enemy_air_power = 52
 
|
 
|E_label = 敵東方艦隊 遊撃戦隊分遣隊
 
|E-1_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 
|E-1_form = line_ahead double_line echelon
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|E-2_form = double_line diamond line_ahead
 
|E-2_xp =
 
|E-2_enemy_air_power = 23
 
|E-3_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_i-class dd_i-class
 
|E-3_form = line_ahead echelon double_line
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|
 
|F_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|F-1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|G_label = 敵東方艦隊 上陸輸送船団
 
|G-1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|G-1_form = diamond double_line
 
|G-1_xp =
 
|G-1_enemy_air_power =
 
|G-2_node_info = transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|G-2_form = diamond double_line
 
|G-2_xp =
 
|G-2_enemy_air_power =
 
|G-3_node_info = transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|G-3_form = diamond double_line
 
|G-3_xp =
 
|G-3_enemy_air_power =
 
|
 
|H_label = 敵潜水哨戒部隊
 
|H-1_node_info = ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class
 
|H-1_form = echelon line_abreast
 
|H-1_xp =
 
|H-1_enemy_air_power =
 
|H-2_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
 
|H-2_form = echelon line_abreast
 
|H-2_xp =
 
|H-2_enemy_air_power =
 
|H-3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class
 
|H-3_form = echelon line_abreast
 
|H-3_xp =
 
|H-3_enemy_air_power =
 
|
 
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|I-1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|J_label = '''<span style="color:green">Resource Node</span>'''
 
|J-1_node_info = bauxite + 40
 
|
 
|K_label = '''<span style="color:green">Resource Node</span>'''
 
|K-1_node_info = steel + 80
 
|
 
|L_label = 敵東方艦隊 強襲上陸主力艦隊
 
|L-1_node_info = bb_ta-class_flagship cv_wo-class_flagship transport_wa-class_elite transport_wa-class_elite dd_ha-class_late_model dd_ha-class_late_model
 
|L-1_form = line_ahead double_line
 
|L-1_xp =
 
|L-1_enemy_air_power = 28
 
|L-2_node_info = bb_ta-class_flagship cv_wo-class_flagship transport_wa-class_flagship transport_wa-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 
|L-2_form = line_ahead double_line
 
|L-2_xp =
 
|L-2_enemy_air_power = 28
 
|L-3_node_info = bb_ta-class_flagship cv_wo-class_elite transport_wa-class transport_wa-class dd_ha-class_late_model dd_ha-class_late_model
 
|L-3_form = double_line line_ahead
 
|L-3_xp =
 
|L-3_enemy_air_power = 27
 
|
 
|final_form =  
 
|boss_node = L
 
 
}}
 
}}
  
{{:{{BASEPAGENAME}}/4-2/Drop list}}
+
{{FleetGuide
 +
| Map = Annual Heavy Cruiser
 +
| Fleet = 3 CA, 1 CL, 2 DD
 +
| Route = Random:
 +
*{{MapRoute|A|red|C|red|L|red}}
 +
*{{MapRoute|B|red|D|red|C|red|L|red}}
 +
| AS = 84
 +
| Note = {{Class|Zara}} are good choices for extra air power.
 +
| Quest = {{Q|By4}}
 +
}}
 +
 
 +
===Resource Nodes===
 +
{{MapRoute|J|green|K|green}} are "Normal Resource Nodes" rewarding respectively bauxite {{Bauxite}} and steel {{Steel}}.
 +
*''See [[Resource Node|here]] for more details.
 +
 
 +
{{Map/Footer|4-2|
 +
 
 +
|enemycompsnotes=
 +
 
 +
|shipdropnotes=
 +
 
 +
}}

Latest revision as of 08:19, 9 March 2025

World 4-2: カレー洋海域 - Curry Ocean Area

 
Strategy Name カレー洋制圧戦
Curry Ocean Takeover Battle
Difficulty ☆ ☆ ☆ ☆ ☆
Item    
Strategy Content カレー洋の制圧作戦を行う。同方面資源地帯を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
Gain over the Curry Ocean. Get hold of a resource zone in this direction, and neutralize enemy fleets on the Curry Peninsula sea!
Boss Air Control
AD AP AS AS+
13 19 42 84
Boss Route Air Control
AD AP AS AS+
25 38 84 168
4-2 Unlocking & Progression
Unlock conditions 4-2 is unlocked after clearing 4-1 and 7-1 HP bar
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

4-2 Branching Rules
Nodes Rules
Start
A
  • Random routing, but the amount of DD affects the chances of going to A:
    • 0 DD = 6%
    • 1 DD = 11%
    • 2 DD = 61%
    • 3 DD = 71%
    • 4 DD = 86%
    • 5 DD = 91%
    • 6 DD = 96%
B
A
C
  • Meeting ALL of the following requirements to go to C
    • Amount of DD ≥ 3
    • CL+DD ≥ 4
  • Go to E if DD+DE ≤ 1
  • Otherwise, random routing
E
C
G
  • Meeting ANY of the following requirements to FORCE L
    • DD ≥ 4
    • CL ≥ 1, (F)BB(V)+CV(L/B) ≤ 2 and DD ≥ 2
  • Meeting ANY of the following to go to G
    • DD ≤ 1
    • (F)BB(V)+CV(L/B) ≥ 4
  • Otherwise, random routing
L
D
C
  • Go to H if (F)BB(V)+CV(L/B) = 6
  • Random routing if fleet contains any SS(V)
  • Meeting ANY of the following to go to C
    • CL+DD ≥ 4
    • (F)BB(V)+CV(L/B) ≤ 2 and DD ≥ 2
  • Otherwise, random routing
H
G
F
  • Go to L if DD+DE ≥ 3
  • Go to L if DD+DE ≥ 2 and meet one of the following
    • CL+CAV+AV ≥ 1
    • (F)BB(V) ≥ 4
  • Higher chance of going to I if (F)BB(V)+CV(L/B) ≥ 5
  • Very high chance of going to F if fleet contains any SS(V)
  • Go to F if fleet contains an AS
  • Otherwise, random routing
I
L
H
G
  • Go to G if amount of DD ≥ 2
  • Higher chance of going to K if CV(B) ≥ 3
  • Otherwise, random routing
K

Tips

This map can be taken advantage of in multiple ways as it is a location that can be considered for completing the World 4 Weekly quest Bw6 and scoring lots of transport kills for the transport daily and weekly quests.

Node notes
  • Node B is a mixed node consisting of CL and SS, counting as a standard surface battle for fuel and ammo cost.
  • Node H is a pure SS node.

Recommended Fleets

Short Route
Fleet Info
Single 2 (F)BB(V)/CV(B/L), 1 CL, 3 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • A C L
  • B D C L
Quests Bd5, Bd6, Bw3, Bw4, Bw6
Air State
AD AP AS AS+
25 38 84 168
Fleet Notes
Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.

Best comp for quests.

Long Route
Fleet Info
Single 1 (F)BB(V), 2 BB(V)/CV(B/L), 1 CL, 2 DD

2 CV(B), 1 CVL, 1 CAV/CL/AV, 2 DD

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random routing across the map, but will always reach the boss node in the end.
Air State
AD AP AS AS+
25 38 84 168
Fleet Notes
Usually good enough to kill 3 to 5 AP per run while getting the boss kills on the way.

Out of all the possible paths, going B D C G L will be the most dangerous as the fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks.

  • Other paths will arrive with more fuel and ammo, making the boss fight much easier.
Annual Heavy Cruiser
Fleet Info
Single 3 CA, 1 CL, 2 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • A C L
  • B D C L
Quests By4
Air State
AD AP AS AS+
25 38 84 168
Fleet Notes
Zara-class are good choices for extra air power.

Resource Nodes

J K are "Normal Resource Nodes" rewarding respectively bauxite   and steel  .

  • See here for more details.

Enemy Compositions

4-2 A: 敵東方前衛艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Line Ahead
Double Line
170             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
Line Ahead
Double Line
190             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 B: 敵潜水教導艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
180             
0/0
0/0
Echelon
Line Abreast
190             
0/0
0/0
Echelon
Line Abreast
190            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 C: 敵東方艦隊 遊撃戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead
Double Line
Echelon
200             
0/0
0/0
Line Ahead
Double Line
Diamond
220             
8/16
35/69
Line Ahead
Double Line
Diamond
240             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 D: 敵空母機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Diamond 220             
18/35
78/156
Diamond 240             
18/35
78/156
Diamond 260             
18/35
78/156
Diamond 280             
19/38
84/168
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 E: 敵東方艦隊 遊撃戦隊分遣隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead
Double Line
Echelon
200             
0/0
0/0
Line Ahead
Double Line
Echelon
210             
0/0
0/0
Line Ahead
Double Line
Diamond
220             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 F
# Empty Node
F 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
4-2 G: 敵東方艦隊 上陸輸送船団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
G Double Line
Diamond
350             
0/0
0/0
Double Line
Diamond
360             
0/0
0/0
Double Line
Diamond
380             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 H: 敵潜水哨戒部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
H Echelon
Line Abreast
180            0/0
0/0
Echelon
Line Abreast
200            0/0
0/0
Echelon
Line Abreast
220             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-2 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
4-2 J
# Resource Node
J Gained 40~60  
# Resource Node
4-2 K
# Resource Node
K Gained 20~80  
# Resource Node
4-2 L: 敵東方艦隊 強襲上陸主力艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
L Line Ahead
Double Line
400             
10/19
41/81
Line Ahead
Double Line
410             
10/19
42/84
Line Ahead
Double Line
420             
10/19
42/84
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? A B C D E G L
DD Yayoi ✔️
DD Yukikaze ✔️
DD Urakaze ✔️
DD Yuugumo ✔️
CL Kitakami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Ooi ✔️
CL Kinu ✔️
CL Abukuma ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yuubari ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Zuihou ✔️
CVL Hiyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Junyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kongou ✔️ ✔️
FBB Hiei ✔️ ✔️
FBB Haruna ✔️ ✔️ ✔️
FBB Kirishima ✔️ ✔️ ✔️ ✔️
BB Fusou ✔️ ✔️ ✔️ ✔️ ✔️
BB Yamashiro ✔️ ✔️ ✔️ ✔️ ✔️
BB Ise ✔️ ✔️ ✔️ ✔️ ✔️
BB Hyuuga ✔️ ✔️ ✔️ ✔️ ✔️
BB Mutsu ✔️
CV Akagi ✔️
CV Kaga ✔️
CV Souryuu ✔️
SS I-58 ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Houshou ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️