Difference between revisions of "Jets"

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==Introduction==
+
{{CombatPortal}}
Jet planes are a new type of plane that have been introduced to Kantai Collection as of the [[Game Updates/2016/December 9|December 9th, 2016 Update]]. Unlike normal planes, Jet planes are able to attack ''twice'' during the Aerial Phases they take part in. In addition, only [[Land-Based Air Squadron|Land-Based Air Squadrons]] and '''Armored Carriers'''* such as [[Shoukaku|Shoukaku Kai Ni A]] and [[Zuikaku|Zuikaku Kai Ni A]] can use these they jet planes and when in use they will consume steel along with other resources.
 
  
(*Evidence so far suggests that [[Taihou]] is '''not''' able to use Jet planes despite being an Armored Carrier.)
+
Jets were introduced in the {{GameUpdates|2016/12/09}} update. Jets possess the ability to perform a [[Aerial Combat#Jet_Assault_Phase|Jet Assault]] before the aerial combat phase. The {{GameUpdates|2026/02/13}} update introduced the fisrt jet fighter, unlocking the Jet CVCI.
  
==Mechanics==
+
=Jet List=
Jet planes come with the unique ability to participate in a pre-emptive Aerial Attack phase known as the '''Jet Raid Phase'''. Jets will launch and conduct this pre-emptive attack against enemy units, while fighting off enemy jet planes that also participate and attacking enemy units.
+
"Jets" refer to "[[wikipedia:Turbojet|Turbojet]] propelled planes". Currently the game includes 5 planes with a turbojet:
 +
{|class="wikitable"
 +
!Icon!!Name!!IRL Designation!!Ingame Category!!Do perform a "JA"?<br>Do consume {{Steel}}?!!Notes
 +
|-
 +
|{{Jet Shinden}}|||{{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}}||"turbojet carrier-based fighter"|||[[Jet-powered Fighter]]||rowspan=4 style="text-align:center"|✔️||rowspan=4|In the following, only those are treated as "jets",<br>as they are the only ones having "jet behaviors".
 +
|-
 +
|{{Jet Kikka}}|||{{Equipment/Link|Kikka Kai}}||rowspan=2|"turbojet carrier-based fighter-bomber"||rowspan=2|[[Jet-powered Fighter-Bomber]]
 +
|-
 +
|{{Jet Keiun}}||{{Equipment/Link|Jet Keiun Kai}}
 +
|-
 +
|{{Flying Wing Jet Bomber}}||{{Equipment/Link|Ho 229}}||"flying wing turbojet land-based fighter-bomber"||[[Flying Wing Fighter-Bomber]]
 +
|-
 +
|{{LB Fighter Jet}}||{{Equipment/Link|Me 262 A-1a/R1}}||"turbojet land-based fighter/interceptor"||[[Land-based Fighter]]||rowspan=2 style="text-align:center"|❌||Just behaves as a regular [[Interceptor]]
 +
|-
 +
|{{Fighter}}||{{Equipment/Link|FR-1 Fireball}}||mixed "piston engine propeller & turbojet carrier-based fighter"||[[Carrier-based Fighter]]||Just behaves as a regular [[Fighter]]
 +
|}
  
During this phase, the Jet planes are less likely to be taken down by enemy Anti-Air attacks. Keep in mind, however, that they are not completely immune to Anti-Air attacks and can possibly result in planes being lost while in this phase. It is also not currently known if the Jet Raid phase is capable of triggering AACI, where applicable.
+
Rocket aircraft are ignored as they have nothing to do with jets either, ''see [[Rocket|here]].
  
Once the Jet Raid Phase is complete, the Jet Planes will assist in the mani Aerial Attack phase, and participate with all other planes to conduct a second attack against enemy units. Jet planes are more susceptible to attack from all other fighters and fleet Anti-Air attacks during this phase.  
+
=Mechanics=
 +
1. Few "jets" are currently available in the game with each unique icons:
 +
*Carrier-based Fighter: {{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}},
 +
*Carrier-based Fighter Bomber: {{Equipment/Link|Kikka Kai}}, {{Equipment/Link|Jet Keiun Kai}},
 +
*Land-based Fighter Bomber: {{Equipment/Link|Ho 229}}.
  
Furthermore, for every sortie you use Jet planes in, '''Steel will be consumed upon use.'''
+
2. Carrier Jets can only be equipped by {{ShipLink|Shoukaku Kai Ni A}}, {{ShipLink|Zuikaku Kai Ni A}}, {{ShipLink|Kaga Kai Ni Go}}, {{ShipLink|Hiryuu Kai San}}, and {{ShipLink|Victorious Kai}}.
 +
*All jets can be equipped in [[Land-Based Air Squadron]]s.
  
There are two known '''Jet Raid Phases''' which have been proven to exist at the time:<br>
+
3. Using jets will consume steel{{steel}} in addition to bauxite{{bauxite}}.
'''Fleet Based Jet Raid Phase'''<br>
 
'''Land-Based Air Squadron Jet Raid Phase'''
 
  
===Fleet Based Jet Raid Phase===
+
4. Having a jet equipped will allow a pre-emptive aerial attack known as '''[[Jet Assault]]''' (JA) in addition to normal aerial attacks.
When [[Shoukaku|Shoukaku Kai Ni A]] and [[Zuikaku|Zuikaku Kai Ni A]] are armed with a Jet plane and take part in a sortie, the Jet plane will be used before the main Aerial Phase takes place. The above mechanics regarding how Jet Planes attack will occur during this phase.  
+
* Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
 +
{|class="wikitable"
 +
!Phase!![[LBAS]] JA!!Carrier JA!![[LBAS]] Assault!!Airstrike!!Carrier Shelling
 +
|-
 +
![[Damage_Calculations#Airstrike|Damage]] Mod
 +
| x1.0|| x1.0|| x0.7|| x0.7|| x1.0
 +
|}
  
Following this, they will take part in the shelling phase in the same way all planes do during this phase when the Armored Carriers attack.
+
5. Jets bombers have a high [[Anti-Air Resistance]] that reduces losses to anti-air fire.
  
The Steel that is consumed is dependent on how many Jet planes you have in your carrier that are still available at the start each node battle, and the type of Jet plane that is used. Steel will be consumed for each node where the Jet planes take part in the Jet Raid Phase.
+
{|class="wikitable" style="text-align:center"
 +
!Plane
 +
!width=64px|[[Fighter Power|Air State Modifier]]
 +
!width=64px|Ship AA Modifier
 +
!width=64px|Fleet AA Modifier
 +
|-
 +
|{{Jet Keiun}}{{Equipment/Link|Jet Keiun Kai}}||0.6||0.5||0.7
 +
|-
 +
|{{Jet Kikka}}{{Equipment/Link|Kikka Kai}}||0.6||0.5||0.5
 +
|-
 +
|{{Flying Wing Jet Bomber}}{{Equipment/Link|Ho 229}}||0.6 ?||0.4 ?||0.4 ?
 +
|}
  
===Land-Based Air Squadron Jet Raid Phase===
+
6. Jets will go through '''three''' different shoot-down phases per normal battle.
When a Jet is equipped to your [[Land-Based Air Squadron]], the Jet plane will take part in a '''Jet Raid Phase''' before the Land Based Air Sqaudron conducts their main attack. They will perform the '''Jet Raid Phase''' in the same way as mentioned above and then follow up with taking part in the Land Based Air Support Phase.
+
* Anti-air during the Jet Assault.
 +
* Shoot down during Air Control.
 +
* Anti-air during the normal airstrike.
 +
The jet assault phase cannot trigger [[AACI]].
  
Steel consumption is is dependent on how many Jet planes are in your [[LBAS]] slot at the time. It will be consumed for each node where Land Based Air Support is used, and also during Enemy Air Raids, if the Jet is set to perform Air Defense.
+
7. Unlike most planes, jets have '''[[Range]]''' {{Range}}.
  
===Steel Consumption===
+
8. Jet fighter-bombers '''do not count''' as [[Dive Bomber]]s nor [[Fighter]]s, and so cannot activate regular [[CVCI]].
Steel is used for Jet plane equipment to help maintain the engines and will be consumed for each node Jet planes are involved in: Nodes where [[LBAS]] are used, when Armored Carriers [[Shoukaku|Shoukaku Kai Ni A]] and [[Zuikaku|Zuikaku Kai Ni A]] are equipped with Jets and deployed to battles, or during Enemy Air Raids when a Jet is equipped in your [[LBAS]] and attempting to intercept.
+
*Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.
  
As mentioned above, the steel you consume is dependent on the number of Jets available on each slot, the number of nodes they partake in, and/or the number of times they attempt to intercept an Enemy Air Raid. In addition, the type of Jet you use will also vary in terms of steel consumed as well.  
+
===Jet Carrier Cut-In===
 +
[[file:Jet CVCI.png|thumb|right|Kaga performing Jet CVCI]]
 +
{{details|CVCI}}
  
The following table illustrates the steel consumption rate for each plane:
+
{{Jet Shinden}} '''[[Jet Fighter]]s''' paired with {{Jet Kikka}}/{{Jet Keiun}} '''[[Jet Bomber]]s''' or regular bombers ({{Torpedo Bomber}}/{{Dive Bomber}}) can trigger powerful [[CVCI]].
 +
*Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible.
  
{| class="wikitable"
+
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 +
!% per Base Value
 
|-
 
|-
! Jet Type !! Steel Consumption
+
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber
 +
|nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}}
 +
| 1.35?||?||1
 +
|?||?%
 
|-
 
|-
| [[Kikka Kai]]|| 2.6 Steel per Plane
+
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber
 +
|nowrap|{{Jet Shinden}}{{Jet Kikka}}
 +
| 1.3?||?||1
 +
|?||?%
 
|-
 
|-
| [[Jet Keiun Kai]] || 2.8 Steel per Plane
+
!style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker
 +
|nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}}
 +
| 1.27?||?||1
 +
|?||?%
 
|}
 
|}
  
Using this as an example we can determine a basic idea of how the Jet planes work.
+
===Steel Cost===
 
+
The steel consumption of jets is:
For example, if [[Shoukaku|Shoukaku Kai Ni A]] is armed with a [[Kikka Kai]] in her 34 slot and participates in a sortie. During the first node, she will use all 34 of her planes, and will consume steel for all 34 of the Jet planes (which totals up to 88.4 steel.). She loses 4 planes during the Aerial phase in the first node, and then proceeds to the next node in which she uses the 30 planes she has left (which will consume 78 steel). She now loses 6 planes during the Jet Raid Phase, and then 4 more during the Aerial phase for this node, resulting in her having 20 planes left. In the final node, she uses the 20 planes remaining, which results in 52 steel being consumed.
+
{{Formula
 
+
|Title=Steel consumption formula
By the end of the sortie, the amount of steel was consumed by using Jets with [[Shoukaku|Shoukaku Kai Ni A]] is as follows:
+
|Math=\text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil
 
+
|Var=<math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''.
'''88.4 (Rounded to the higher number 89) + 78 + 52 = 219 Total Steel consumed'''
+
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
+
** [[Kikka Kai]]: '''2.6'''
Upon return to base, the steel will be consumed and used.
+
** [[Jet Keiun Kai]]: '''2.8'''
 
+
** [[Ho 229]]: '''3.3'''
Land Based Air Squadron Jet Raids can be calculated in the same fashion, but only on the node which they set to attack on, or when conducting Air Defense against Land Base Enemy Air Raids.
+
** [[Shinden Kai 3 (Prototype Jet Shinden)]]: '''2.2'''
 
+
|Notes=Take note that the costs are '''rounded up'''.
==Acquiring Jets==
+
* Jets only cost steel in nodes where they are used for jet assaults and airstrikes.
Currently the only way to acquire Jets is by obtaining a few special items that you can get either from Quests of from Rank Battles that can help aid in producing the  [[Kikka Kai]] and [[Jet Keiun Kai]] :
+
** Night battles will not cost steel.
 
+
* Steel is consumed upon returning to base.
'''Ne-Type Engine'''<br>
+
** This means jets can still be used even when having not enough steel for the sortie.
'''New Air Craft Plans'''<br>
+
* Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave.
'''[[Prototype Keiun]]'''
 
 
 
Depending on how you obtain the following items, you will be required to produce the [[Kikka Kai]] and [[Jet Keiun Kai]] in one of two different ways:
 
 
 
===Producing the Kikka Kai===
 
 
 
Obtaining the [[Kikka Kai]] will require you to complete a long series of quest chains which will involve organizing a Submarine Dispatch Operation via [[Expeditions]] and extensive [[Modernization]] of Aircraft Carriers as well as obtaining a healthy supply of Bauxite, Steel, [[Shiden Kai 2]], [[Reppuu]], and [[Ryuusei]]
 
 
 
The Following quests will need to be completed:
 
 
 
{{QuestsHeader}}
 
{{Quests
 
| type = Expedition
 
| listnum = D20
 
| namejp = 潜水艦派遣作戦による航空機技術入手
 
| nameen = Obtain Airplane Technology from Submarine Dispatch Operation
 
| req = Send a Submarine Fleet of 4 subs or more to [[Expedition|Expedition 30]] and [[Expedition|Expedition 31]] and successfully complete them.  
 
| fuel = 0
 
| ammo = 100
 
| steel = 0
 
| bauxite = 100
 
| other = x1 New Aircraft Blueprint
 
| notes =
 
| once  = true
 
}}
 
{{Quests
 
| type = Expedition
 
| listnum = D21
 
| namejp = 潜水艦派遣作戦による噴式技術の入手
 
| nameen = Obtain Jet Engine Technology from Submarine Dispatch Operation
 
| req = Send a Submarine Fleet of 4 subs or more to [[Expedition|Expedition 30]] and [[Expedition|Expedition 31]] and successfully complete them.  
 
| fuel = 100
 
| ammo = 0
 
| steel = 0
 
| bauxite = 100
 
| other = x1 Ne-Type Engine
 
| notes = 5000 steel and 1500 Bauxite will be consumed upon completion of the quest
 
| once  = true
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F46
 
| namejp = 噴式戦闘爆撃機の開発
 
| nameen = Develop the Jet Fighter-Bomber
 
| req =  Scrap 3 [[Shiden Kai 2]] and have 2 New Aircraft Blueprint and 1 Ne-Type Engine in your inventory upon activating the quest.
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 100
 
| other = x1 [[Kikka Kai]]
 
| notes = One Ne-Type Engine and two New Aircraft Blueprint will be consumed upon completion of quest
 
| once  = true
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F47
 
| namejp = ネ式エンジンの増産
 
| nameen = Increase Production of Ne-Type Engine
 
| req = *Scrap 3 [[Type 52 Zero Fighter]] and have two [[Reppuu]], two [[Ryuusei]] and 8,000 steel in your inventory while the quest is activated.  
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 0
 
| other = x1 Ne-Type Engine
 
| notes = Two [[Reppuu]], two [[Ryuusei]] and 8,000 steel will be consumed from your inventory upon completion of quest
 
| once  = true
 
}}
 
{{Quests
 
| type = Modernization
 
| listnum = G5
 
| namejp = 航空艤装の近代化改修
 
| nameen = Modernization Improvement of Flight Rigging
 
| req = Modernize a Standard Carriers using a total of 5 CVL/CV for each modernization two times while the quest is activated.
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 0
 
| other = x1 New Aircraft Blueprint
 
| notes = 5,500 steel and 2,500 Bauxite will be consumed upom completion of quest.  
 
| once  = true
 
 
}}
 
}}
|}
 
 
Completing these will give you the necessary items needed and will provide you with the [[Kikka Kai]] (and give you one more Jet Engine for the [[Jet Keiun Kai]].
 
 
 
===Producing the Jet Keiun Kai===
 
  
Jet Keiun Kai will involve more extensive effort as you'll need to have a [[Prototype Keiun]], a large amount of resources (especially steel and Bauxite) along with a large amount of screws, at least 6 [[Ryuusei]], 4 [[Reppuu]], and a Ne-Type Engine. You will need to improve the [[Prototype Keiun]] to its maximum level via [[Akashi's Improvement Arsenal]], and then upgrade it into a [[Jet Keiun Kai]].
+
==Use Notes==
 +
For jet bombers:
 +
#Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
 +
#They are "fighter-bombers" with a very hight [[AAR|AA resist]]. This makes them useful when needing to maximize fighter power while maintaining some striking power.
 +
#*They are also the fighter-bombers with the highest AA {{AA}} and Dive Bombing {{Dive}} in-game, and among the only planes to provide Range {{Range}}.
 +
#*This usefulness is relative, since they cannot be used in regular [[CVCI]].
 +
#*When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised.
 +
#The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
 +
#*Note that equipping them in smaller slots limits their ability to contribute to air control and damage.
  
To get the [[Prototype Keiun]] you will need to complete the following quest:
+
=See Also=
{{QuestsHeader}}
+
{|class="wikitable"
{{Quests
+
!colspan=7 text-align:center; font-size:24px|Music track
| type = Factory
+
{{Music/Header}}
| listnum = F45
+
{{Music/Row
| namejp = 新機軸偵察機の開発
+
|id=BGM_Port_126,BGM_Port_233
| nameen = Develop the New Reconnaissance Plane
+
|source='''Akashi's Improvement Arsenal<br>(when improving jets)'''
| req = Scrap 2 [[Type 0 Recon Seaplane]] and have 1 [[Type 1 Land Attacker]] and 2 [[Saiun]] in your equipment inventory upon activating the quest.
+
|ja=「噴式の胎動」
| fuel = 0
+
|ro=Funshiki no Taidou
| ammo = 0
+
|en=Birth of the Jets
| steel = 0
+
|ost=OST 波
| bauxite = 100
 
| other = x1 [[Prototype Keiun]] <br> x2 Development Materials
 
| notes = one [[Type 1 Land Attacker]] and two [[Saiun]] will be consumed upon completion of quest
 
| once  = true
 
 
}}
 
}}
 
|}
 
|}
  
From there, once you have the [[Prototype Keiun]], you can begin to modify it through [[Akashi's Improvement Arsenal]] using the following:
 
 
'''250''' {{fuel}} '''100''' {{Ammo}} '''700''' {{steel}} '''650''' {{Bauxite}} '''per upgrade'''<br>
 
''8/10 Development Materials'' , 6/8 Improvement Materials and a [[Ryuusei]] form 1-6★<br>
 
'''10/15 Development Materials''' , '''7/10 Improvement Materials''' and a [[Reppuu]] form 7-10★<br>
 
'''20/30 Development Materials''' , '''10/13 Improvement Materials''' and a '''Ne-Type Engine''' to upgrade to a [[Jet Keiun Kai]].
 
 
Once this is complete, you will be able to use the [[Jet Keiun Kai]].
 
 
==See Also==
 
 
{{Mechanics}}
 
{{Mechanics}}
{{Equipmentlist}}
 

Latest revision as of 20:59, 28 February 2026

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Jets were introduced in the 2016/12/09 update. Jets possess the ability to perform a Jet Assault before the aerial combat phase. The 2026/02/13 update introduced the fisrt jet fighter, unlocking the Jet CVCI.

Jet List

"Jets" refer to "Turbojet propelled planes". Currently the game includes 5 planes with a turbojet:

Icon Name IRL Designation Ingame Category Do perform a "JA"?
Do consume  ?
Notes
  Shinden Kai 3 (Prototype Jet Shinden)  "turbojet carrier-based fighter" Jet-powered Fighter ✔️ In the following, only those are treated as "jets",
as they are the only ones having "jet behaviors".
  Kikka Kai  "turbojet carrier-based fighter-bomber" Jet-powered Fighter-Bomber
  Jet Keiun Kai 
  Ho 229  "flying wing turbojet land-based fighter-bomber" Flying Wing Fighter-Bomber
  Me 262 A-1a/R1  "turbojet land-based fighter/interceptor" Land-based Fighter Just behaves as a regular Interceptor
  FR-1 Fireball  mixed "piston engine propeller & turbojet carrier-based fighter" Carrier-based Fighter Just behaves as a regular Fighter

Rocket aircraft are ignored as they have nothing to do with jets either, see here.

Mechanics

1. Few "jets" are currently available in the game with each unique icons:

2. Carrier Jets can only be equipped by Shoukaku Kai Ni A , Zuikaku Kai Ni A , Kaga Kai Ni Go , Hiryuu Kai San , and Victorious Kai .

3. Using jets will consume steel  in addition to bauxite .

4. Having a jet equipped will allow a pre-emptive aerial attack known as Jet Assault (JA) in addition to normal aerial attacks.

  • Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
Phase LBAS JA Carrier JA LBAS Assault Airstrike Carrier Shelling
Damage Mod x1.0 x1.0 x0.7 x0.7 x1.0

5. Jets bombers have a high Anti-Air Resistance that reduces losses to anti-air fire.

Plane Air State Modifier Ship AA Modifier Fleet AA Modifier
 Jet Keiun Kai  0.6 0.5 0.7
 Kikka Kai  0.6 0.5 0.5
 Ho 229  0.6 ? 0.4 ? 0.4 ?

6. Jets will go through three different shoot-down phases per normal battle.

  • Anti-air during the Jet Assault.
  • Shoot down during Air Control.
  • Anti-air during the normal airstrike.

The jet assault phase cannot trigger AACI.

7. Unlike most planes, jets have Range  .

8. Jet fighter-bombers do not count as Dive Bombers nor Fighters, and so cannot activate regular CVCI.

  • Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.

Jet Carrier Cut-In

 
Kaga performing Jet CVCI

  Jet Fighters paired with  /  Jet Bombers or regular bombers ( / ) can trigger powerful CVCI.

  • Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible.
Attack Type Prerequisites Post-cap
Damage
Modifier
Accuracy
Modifier
Hits Trigger Rate
[math]\displaystyle{ \text{Base}_\text{attack} }[/math]
(lower is better)
% per Base Value
Jet Fighter-Jet Bomber-Jet Bomber     1.35? ? 1 ? ?%
Jet Fighter-Jet Bomber    1.3? ? 1 ? ?%
Jet Fighter-Bomber-Attacker     1.27? ? 1 ? ?%

Steel Cost

The steel consumption of jets is:

Steel consumption formula
[math]\displaystyle{ \text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil }[/math]
With
Notes
  • Take note that the costs are rounded up.
  • Jets only cost steel in nodes where they are used for jet assaults and airstrikes.
    • Night battles will not cost steel.
  • Steel is consumed upon returning to base.
    • This means jets can still be used even when having not enough steel for the sortie.
  • Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave.

Use Notes

For jet bombers:

  1. Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
  2. They are "fighter-bombers" with a very hight AA resist. This makes them useful when needing to maximize fighter power while maintaining some striking power.
    • They are also the fighter-bombers with the highest AA   and Dive Bombing   in-game, and among the only planes to provide Range  .
    • This usefulness is relative, since they cannot be used in regular CVCI.
    • When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised.
  3. The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
    • Note that equipping them in smaller slots limits their ability to contribute to air control and damage.

See Also

Music track
- Source Japanese Romanization English OST Release Notes
Play Akashi's Improvement Arsenal
(when improving jets)
「噴式の胎動」 Funshiki no Taidou Birth of the Jets OST 波