Difference between revisions of "World 2/2-3"

 
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==World 2-3: 東部オリョール海 Eastern Orel Bay==
+
{{World/Hub}}
 +
=World 2-3: 東部オリョール海 - Eastern Orel Bay=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 2-3 Map.png
+
| page = World 2/2-3
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| item = {{Fuel}} {{Ammo}}
 
| item = {{Fuel}} {{Ammo}}
 
| exp = 200
 
| exp = 200
| code = オリョール哨戒 (Orel Patrol)
+
| code = オリョール哨戒<br>Orel Patrol
 
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
 
| jptext = オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
 
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
 
| entext = Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
| aircon = {{AirControlSystem
+
| aircon =
| Map = 2-3
+
{{AirConKai
| Fleet = '''Light:''' 1CL, 4DD, 1XX, / 1CL, 5CA<br/>'''Heavy:''' 2CV, 1AV, 1CL, 2DD
+
|AS=81
| Route = Random ('''Heavy''' can offroute)
+
}}
| AS = 81
 
| Notes = 1/8 of boss comps will have this airpower
 
 
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[2-2]]
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
  
=== Stage Guide ===
+
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 2-3 Branching Rules
 
|title = 2-3 Branching Rules
Line 25: Line 28:
 
* Random between A & B otherwise.
 
* Random between A & B otherwise.
 
|C/empty -> D/resource, F =
 
|C/empty -> D/resource, F =
* Random routing
+
* Random routing (60% D)
 
|D/resource -> F,G/resource=
 
|D/resource -> F,G/resource=
*Go to G if fleet contains AV and DD+DE ≥ 2
+
*Meet '''ANY''' of the following to go to G
 +
**AV+AO ≥ 1 and DD+DE ≥ 2
 +
**AS ≥ 1 and SS(V) ≥ 2
 
*Otherwise, random routing  
 
*Otherwise, random routing  
**The more (F)BB(V)/CV(L) you have, the higher chance you will go to node F
+
**The more DDs, the higher chance to go to node G (1 DD or less: 35% G, 4 DD or more: 80% G)
 
|F -> H/resource, J, G/resource =  
 
|F -> H/resource, J, G/resource =  
* Random between J & G if the fleet contains any AV, CV(B/L), or CL  
+
*If AV+CV(B/L) ≥ 1: 90 % J, 10 % G
**(Higher chance for J)
+
*If AS ≥ 1 and SS(V) ≥ 2:
* Random between H, J, and G otherwise.
+
**If CL ≥ 1: 57 % J, 43 % G
 +
**Otherwise, 15 % J, 85 % G
 +
*If AO ≥ 1 and DD+DE ≥ 2:
 +
**If CL ≥ 1: 66% J 34% G
 +
**Otherwise, 20% J 80% G
 +
*If AS = 0 or SS(V) ≤ 1:
 +
**If CL ≥ 1: 83% J, 17% G
 +
**Otherwise, 35% H, 42% J, 23% G
 
|G/resource -> I/resource, K =
 
|G/resource -> I/resource, K =
*Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE ≤ 1
+
*If fleet contains only AS and SS(V): 55% I 45% K
*Otherwise, random routing
+
*If AS ≥ 1 and SS(V) ≥ 2: 60% I 40% K
 +
*If AV+AO ≥ 1 and DD+DE ≥ 2: 65% I 35% K
 +
*Go to K if CL+DD+DE ≤ 1
 
|J -> L/empty, M, N =  
 
|J -> L/empty, M, N =  
*Go to L if (F)BB(V) + CV(L/B) = 6
+
*Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)
 +
*Go to L if (F)BB(V) + CV(B/L) = 6
 
*Meet '''ANY''' of the following to go to N
 
*Meet '''ANY''' of the following to go to N
**CL ≥ 1 and DD ≥ 4
+
**CL ≥ 1 and DD+DE ≥ 4
**CL 1 and CA = 5
+
**CL = 1 and CA (Not CAV) = 5
*Random between M and N if fleet contains only SS(V)
+
*Otherwise, roll the probability from top to bottom until one succeeds:
*Random between L, M, and N if fleet contains any SS(V)
+
**If (F)BB(V) + CV(B/L) = 5: 85% L
*Otherwise, random between L and N
+
**If DD+DE ≥ 3: 85% N
**The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L
+
**If CA(V) ≥ 4: 65% N
 +
**If CAV ≥ 1: 65% N
 +
**If AV ≥ 1: 65% N
 +
**If CV(L/B) ≥ 1: 65% N
 +
**If CL ≥ 1: 50% N
 +
**If SS(V) ≥ 1: 35% M
 +
**Go to L if failing to roll all the probabilities above.
 
}}
 
}}
  
=== Tips ===
+
===Tips===
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
+
This map utilizes the most random routing across all normal maps.
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
 
*Bring at least 1AV and 2DD/DE to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}} when rolling the north route, and avoid off-routing entirely when rolling the south route.
 
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
 
  
 +
Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.
 +
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 +
** '''AV + CL + CV(B/L) ≥ 1'''
 +
** '''AS ≥ 1 and SS(V) ≥ 2'''
 +
** '''AO ≥ 1 and DD+DE ≥ 2'''
 +
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
 +
*Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}.
 +
**This comp has around 70-75% chance of reaching the boss node, which can be a cheap comp to clear World 2 daily quest.
  
 
===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
+
{{FleetGuide
|-|Heavy fleet=
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| Map = Heavy Fleet
*'''2(F)BB(V)/CV(L), 1AV 1CL 2DD'''
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| Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV
**Standard comps used for farming the boss node or clearing daily.
+
| Route = Random:
**If you start at node {{MapRoute|B|red}}, you have around 10% off-route near the end ({{MapRoute|J|red|L|blue}} route).
+
* 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}}  
**If you start at node {{MapRoute|A|red}}, boss reach is guarantee.
+
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.
 +
| AS = 81
 +
| Note = Standard comp used for quests and farming.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Light Fleets
 +
| Fleet = '''1 CL, 4 DD, 1 XX
 +
'''5 CA, 1 CL
 +
| Route = Random: 100 % boss reach
 +
| AS = 81
 +
| Note = Weaker fleets with guaranteed boss routing, but may have some issues reaching it.
 +
| Quest =
 +
}}
 +
 
 +
===Resource Nodes===
 +
{{MapRoute|D|green|G|green|H|green|I|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.
 +
*''See [[Resource Node|here]] for more details.
 +
 
 +
{{Map/Footer|2-3|
  
|-|Light fleet=
+
|enemycompsnotes=
*'''1CL, 4DD, 1XX'''
+
 
*'''1CL, 5CA'''
+
|shipdropnotes=
**Weaker fleets with 100% boss routing, but may cause some issue reaching the boss.
 
</tabber>
 
  
===Nodes and Enemy Encounters===
 
{{#invoke:EnemyEncounters2|encounterTemplate
 
|A_label = 敵前衛警戒部隊
 
|A-1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class
 
|A-1_form = double_line line_ahead
 
|A-1_xp =
 
|A-1_enemy_air_power =
 
|A-2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class
 
|A-2_form = double_line line_ahead
 
|A-2_xp =
 
|A-2_enemy_air_power =
 
|A-3_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class
 
|A-3_form = double_line line_ahead
 
|A-3_xp =
 
|A-3_enemy_air_power =
 
|A-4_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|A-4_form = double_line line_ahead
 
|A-4_xp =
 
|A-4_enemy_air_power =
 
|A-5_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class
 
|A-5_form = line_ahead
 
|A-5_xp =
 
|A-5_enemy_air_power =
 
|
 
|B_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|B1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|C_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|C1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|D_label = '''<span style="color:green">Resource Node</span>'''
 
|D1_node_info = fuel + ?
 
|
 
|E_label = 敵前衛警戒部隊
 
|E-1_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class
 
|E-1_form = double_line line_ahead
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class
 
|E-2_form = line_ahead double_line
 
|E-2_xp =
 
|E-2_enemy_air_power =
 
|E-3_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class
 
|E-3_form = double_line line_ahead
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|E-4_node_info = cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|E-4_form = line_ahead double_line
 
|E-4_xp =
 
|E-4_enemy_air_power =
 
|E-5_node_info = cl_ho-class_elite dd_i-class dd_i-class dd_i-class
 
|E-5_form = line_ahead
 
|E-5_xp =
 
|E-5_enemy_air_power =
 
|
 
|F_label = 敵水雷戦隊
 
|F-1_node_info = cl_ho-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|F-1_form = line_ahead double_line
 
|F-1_xp =
 
|F-1_enemy_air_power =
 
|F-2_node_info = cl_ho-class_elite clt_chi-class clt_chi-class dd_i-class_late_model dd_i-class dd_i-class
 
|F-2_form = line_ahead double_line
 
|F-2_xp =
 
|F-2_enemy_air_power =
 
|F-3_node_info = cl_ho-class_elite clt_chi-class clt_chi-class dd_i-class dd_i-class dd_i-class
 
|F-3_form = line_ahead double_line
 
|F-3_xp =
 
|F-3_enemy_air_power =
 
|
 
|G_label = '''<span style="color:green">Resource Node</span>'''
 
|G1_node_info = ammo + ?
 
|
 
|H_label = '''<span style="color:green">Resource Node</span>'''
 
|H1_node_info = ammo + ?
 
|
 
|I_label = '''<span style="color:green">Resource Node</span>'''
 
|I1_node_info = fuel + ?
 
|
 
|J_label = 敵巡洋艦戦隊
 
|J-1_node_info = ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|J-1_form = line_ahead diamond
 
|J-1_xp =
 
|J-1_enemy_air_power =
 
|J-2_node_info = ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model
 
|J-2_form = double_line line_ahead
 
|J-2_xp =
 
|J-2_enemy_air_power =
 
|J-3_node_info = ca_ri-class_elite ca_ri-class_elite clt_chi-class cl_ho-class dd_i-class dd_i-class
 
|J-3_form = line_ahead
 
|J-3_xp =
 
|J-3_enemy_air_power =
 
|J-4_node_info = ca_ri-class_elite ca_ri-class clt_chi-class cl_ho-class dd_i-class dd_i-class
 
|J-4_form = double_line line_ahead
 
|J-4_xp =
 
|J-4_enemy_air_power =
 
|J-5_node_info = clt_chi-class_elite ca_ri-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|J-5_form = line_ahead
 
|J-5_xp =
 
|J-5_enemy_air_power =
 
|
 
|K_label = 敵巡洋艦戦隊
 
|K-1_node_info = ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|K-1_form = line_ahead diamond
 
|K-1_xp =
 
|K-1_enemy_air_power =
 
|K-2_node_info = ca_ri-class_elite ca_ri-class_elite clt_chi-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model
 
|K-2_form = double_line line_ahead
 
|K-2_xp =
 
|K-2_enemy_air_power =
 
|K-3_node_info = ca_ri-class_elite ca_ri-class_elite clt_chi-class cl_ho-class dd_i-class dd_i-class
 
|K-3_form = line_ahead
 
|K-3_xp =
 
|K-3_enemy_air_power =
 
|K-4_node_info = ca_ri-class_elite ca_ri-class clt_chi-class cl_ho-class dd_i-class dd_i-class
 
|K-4_form = double_line line_ahead
 
|K-4_xp =
 
|K-4_enemy_air_power =
 
|K-5_node_info = clt_chi-class_elite ca_ri-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|K-5_form = line_ahead
 
|K-5_xp =
 
|K-5_enemy_air_power =
 
|
 
|L_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|L1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|M_label = 敵揚陸艦隊
 
|M-1_node_info = cl_ho-class_elite transport_wa-class transport_wa-class transport_wa-class dd_i-class_late_model dd_i-class_late_model
 
|M-1_form = double_line
 
|M-1_xp =
 
|M-1_enemy_air_power =
 
|M-2_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite transport_wa-class dd_i-class_late_model dd_i-class_late_model
 
|M-2_form = double_line
 
|M-2_xp =
 
|M-2_enemy_air_power =
 
|M-3_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model
 
|M-3_form = double_line
 
|M-3_xp =
 
|M-3_enemy_air_power =
 
|M-4_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class transport_wa-class dd_i-class_late_model dd_i-class_late_model
 
|M-4_form = double_line
 
|M-4_xp =
 
|M-4_enemy_air_power =
 
|
 
|N_label = 敵主力打撃群
 
|N-1_node_info = bb_ru-class_elite cv_wo-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|N-1_form = line_ahead
 
|N-1_xp =
 
|N-1_enemy_air_power = 51
 
|N-2_node_info = bb_ru-class_flagship cv_wo-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class
 
|N-2_form = line_ahead
 
|N-2_xp =
 
|N-2_enemy_air_power = 51
 
|N-3_node_info = bb_ru-class_flagship cv_wo-class_elite cvl_nu-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|N-3_form = line_ahead
 
|N-3_xp =
 
|N-3_enemy_air_power = 51
 
|N-4_node_info = bb_ru-class_flagship cv_wo-class_elite cvl_nu-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|N-4_form = line_ahead
 
|N-4_xp =
 
|N-4_enemy_air_power = 51
 
|N-5_node_info = bb_ru-class_flagship cv_wo-class_elite cv_wo-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|N-5_form = line_ahead
 
|N-5_xp =
 
|N-5_enemy_air_power = 54
 
|N-6_node_info = bb_ru-class_elite cv_wo-class_elite cvl_nu-class_elite dd_ro-class dd_ro-class dd_ro-class
 
|N-6_form = line_ahead
 
|N-6_xp =
 
|N-6_enemy_air_power = 51
 
|N-7_node_info = bb_ru-class_elite cv_wo-class_elite cvl_nu-class dd_ro-class dd_ro-class dd_ro-class
 
|N-7_form = line_ahead
 
|N-7_xp =
 
|N-7_enemy_air_power = 35
 
|N-8_node_info = bb_ru-class_elite cv_wo-class cvl_nu-class dd_ro-class dd_ro-class dd_ro-class
 
|N-8_form = line_ahead
 
|N-8_xp =
 
|N-8_enemy_air_power = 18
 
|
 
|final_form =
 
|boss_node = N
 
 
}}
 
}}
 
{{:{{BASEPAGENAME}}/2-3/Drop list}}
 

Latest revision as of 07:48, 26 October 2025

World 2-3: 東部オリョール海 - Eastern Orel Bay

 
Strategy Name オリョール哨戒
Orel Patrol
Difficulty ☆ ☆ ☆ ☆ ☆
Item    
Strategy Content オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
Boss Air Control
AD AP AS AS+
24 36 81 162
2-3 Unlocking & Progression
Unlock conditions 2-3 is unlocked after clearing 2-2
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

2-3 Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains only SS(V) and AS
  • Random between A & B otherwise.
B
C
C
D
  • Random routing (60% D)
F
D
F
  • Meet ANY of the following to go to G
    • AV+AO ≥ 1 and DD+DE ≥ 2
    • AS ≥ 1 and SS(V) ≥ 2
  • Otherwise, random routing
    • The more DDs, the higher chance to go to node G (1 DD or less: 35% G, 4 DD or more: 80% G)
G
F
H
  • If AV+CV(B/L) ≥ 1: 90 % J, 10 % G
  • If AS ≥ 1 and SS(V) ≥ 2:
    • If CL ≥ 1: 57 % J, 43 % G
    • Otherwise, 15 % J, 85 % G
  • If AO ≥ 1 and DD+DE ≥ 2:
    • If CL ≥ 1: 66% J 34% G
    • Otherwise, 20% J 80% G
  • If AS = 0 or SS(V) ≤ 1:
    • If CL ≥ 1: 83% J, 17% G
    • Otherwise, 35% H, 42% J, 23% G
J
G
G
I
  • If fleet contains only AS and SS(V): 55% I 45% K
  • If AS ≥ 1 and SS(V) ≥ 2: 60% I 40% K
  • If AV+AO ≥ 1 and DD+DE ≥ 2: 65% I 35% K
  • Go to K if CL+DD+DE ≤ 1
K
J
L
  • Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)
  • Go to L if (F)BB(V) + CV(B/L) = 6
  • Meet ANY of the following to go to N
    • CL ≥ 1 and DD+DE ≥ 4
    • CL = 1 and CA (Not CAV) = 5
  • Otherwise, roll the probability from top to bottom until one succeeds:
    • If (F)BB(V) + CV(B/L) = 5: 85% L
    • If DD+DE ≥ 3: 85% N
    • If CA(V) ≥ 4: 65% N
    • If CAV ≥ 1: 65% N
    • If AV ≥ 1: 65% N
    • If CV(L/B) ≥ 1: 65% N
    • If CL ≥ 1: 50% N
    • If SS(V) ≥ 1: 35% M
    • Go to L if failing to roll all the probabilities above.
M
N

Tips

This map utilizes the most random routing across all normal maps.

Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.

  • Using a fleet that meets one of the following requirements will avoid the chance of off-routing from F to H:
    • AV + CL + CV(B/L) ≥ 1
    • AS ≥ 1 and SS(V) ≥ 2
    • AO ≥ 1 and DD+DE ≥ 2
  • Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
  • Fleet that contains only SS(V) has a chance of reaching dead-end nodes H M.
    • This comp has around 70-75% chance of reaching the boss node, which can be a cheap comp to clear World 2 daily quest.

Recommended Fleets

Heavy Fleet
Fleet Info
Single 2 (F)BB(V)/CV(B/L), 3 DD, 1 AV
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • 50 %: B start, with around 2% off-route chance to L
  • 50 %: A start, boss reach is guaranteed.
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
Standard comp used for quests and farming.
Light Fleets
Fleet Info
Single 1 CL, 4 DD, 1 XX

5 CA, 1 CL

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random: 100 % boss reach
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
Weaker fleets with guaranteed boss routing, but may have some issues reaching it.

Resource Nodes

D G H I are "Normal Resource Nodes" rewarding respectively fuel  , ammo  , ammo  , and fuel  .

  • See here for more details.

Enemy Compositions

2-3 A: 敵前衛警戒部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Line Ahead 70          0/0
0/0
Line Ahead
Double Line
80          0/0
0/0
Line Ahead
Double Line
90            0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-3 B
# Empty Node
B 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-3 C
# Empty Node
C 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-3 D
# Resource Node
D Gained 15~45  
# Resource Node
2-3 E: 敵前衛警戒部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead 70          0/0
0/0
Line Ahead
Double Line
80          0/0
0/0
Line Ahead
Double Line
90            0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-3 F: 敵水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Line Ahead
Double Line
100             
0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
130             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-3 G
# Resource Node
G Gained 15~45  
# Resource Node
2-3 H
# Resource Node
H Gained 20~40  
# Resource Node
2-3 I
# Resource Node
I Gained 15~45  
# Resource Node
2-3 J: 敵巡洋艦戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
J Line Ahead 100             
0/0
0/0
Line Ahead
Double Line
100             
0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-3 K: 敵巡洋艦戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
K Line Ahead 100             
0/0
0/0
Line Ahead
Double Line
100             
0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Diamond
120             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-3 L
# Empty Node
L 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-3 M: 敵揚陸艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
M Double Line 200             
0/0
0/0
Double Line 210             
0/0
0/0
Double Line 220             
0/0
0/0
Double Line 230             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-3 N: 敵主力打撃群 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
N Line Ahead 220             
7/13
27/54
Line Ahead 230             
12/24
53/105
Line Ahead 240             
18/35
77/153
Line Ahead 250             
18/35
77/153
Line Ahead 260             
18/35
77/153
Line Ahead 270             
18/35
77/153
Line Ahead 280             
18/35
77/153
Line Ahead 290             
19/37
81/162
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? A E F J K M N
DD Makigumo ✔️
CL Kitakami ✔️
CL Ooi ✔️
CL Nagara ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Hiyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Junyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kongou ✔️
FBB Hiei ✔️
FBB Haruna ✔️
FBB Kirishima ✔️
BB Fusou ✔️ ✔️ ✔️
BB Yamashiro ✔️ ✔️ ✔️
CV Akagi ✔️
CV Kaga ✔️
CV Souryuu ✔️
CV Hiryuu ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Nenohi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️
CL Kuma ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️
CA Kako ✔️
CA Aoba ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
SS I-168 ✔️
AV Chitose ✔️
AV Chiyoda ✔️