Difference between revisions of "World 5/5-3"

 
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{{World/Hub}}
 
{{World/Hub}}
==World 5-3: サブ島沖海域 [[wikipedia:Savo_Island|Sav Island]]==
+
=World 5-3: サブ島沖海域 - [[wikipedia:Savo_Island|Sav Island]]=
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 5/5-3
 
| page = World 5/5-3
Line 6: Line 6:
 
| item = {{steel}} {{ammo}}
 
| item = {{steel}} {{ammo}}
 
| exp = 400
 
| exp = 400
| code = 第一次サーモン沖海戦 <br>([[wikipedia:Battle_of_Savo_Island|First Battle of the Solomon Sea]])
+
| code = 第一次サーモン沖海戦<br>[[wikipedia:Battle_of_Savo_Island|First Battle of the Solomon Sea]]
 
| jptext = 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
 
| jptext = 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
 
| entext = Engage in a daring night raid against the enemy fleet.  Your goal is to destroy the transport they are escorting!
 
| entext = Engage in a daring night raid against the enemy fleet.  Your goal is to destroy the transport they are escorting!
| aircon =  
+
| aircon =
{{AirControlSystem
+
{{AirConKai
| Fleet = 1CL 3DD 2CLT (<font color="red">'''Torpedo Squadron'''</font>)<br>1CL, 5CA(V) (Mikawa Fleet)<br>1FBB, 1CL, 2CA(V), 2DD
+
|AS=140
| Map = 5-3
 
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}
 
| AS = 140
 
| Notes = Air Power for boss node only.
 
 
}}
 
}}
 
}}
 
}}
===Map Unlocking===
+
 
'''5-3''' is unlocked after clearing [[5-2]] HP bar.
+
{{MapUnlock
 +
| unlock= [[5-2]] HP bar
 +
| clear= the boss's flagship must be sunk 5 times
 +
| note= [[Support Expedition]]s are available on this map
 +
}}
  
 
===Stage Guide===
 
===Stage Guide===
Line 91: Line 91:
  
 
===Tips===
 
===Tips===
The boss must be sunk 5 times to clear the map.
+
Unlike the previous maps, most of 5-3 pre-boss nodes feature '''"[[Node|Night Nodes]]"''', where only the night battle is played, and so triggering night mechanics from both fleets, which can cause some difficulties.
*As every [[World 5]] maps, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests.
 
 
 
*Unlike the previous maps, most of 5-3 pre-boss nodes feature '''"[[Node|Night Nodes]]"''', where only the night battle is played, and so triggering night mechanics from both fleets, which can cause some difficulties.
 
*The use of '''[[Support Expedition]]s''' is highly recommended for both pre-boss and boss fights.
 
**"Normal Support Expeditions" can minimize the risk of ships taking damage and subsequently increase the chances of reaching the boss node in good condition.
 
**"Support Shelling" is highly recommended, as Aerial Support cannot trigger on night nodes.
 
 
 
*Using night battle elements is highly advised:
 
**Equipment such as {{StarShell}} {{EquipmentLink|Star Shell}}, {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}, and  {{Night Recon}} [[Night Recon]]s.
 
**Attacks like [[Night Cut-In]]s, especially the {{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Zuiun CI}}, or the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]".
 
**The usage of {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}}, however, is discouraged due to the drastic penalties the equipped ships suffer in night battle.
 
 
 
*If not already sparkled, it can be advisable to '''start the sortie at 49 morale and go through the optional node''' {{MapRoute|P|purple}} all the time. Assuming S ranking both nodes I and P, the fleet will gain sparkle effect in node K, which will help increase the pass rate for almost no cost.
 
  
*Regarding the boss node, the boss is a [[Southern War Princess]] who has tough armor and firepower.
+
The use of '''[[Support Expedition]]s''' is highly recommended for both pre-boss and boss fights.
**There is a little chance that 2 [[Light Carrier Nu-Class Flagship]]s show up at the boss.
+
*"Node Support Expeditions" can minimize the risk of ships taking damage and subsequently increase the chances of reaching the boss node in good condition.
**71+ air power is required to obtain '''AS''' at the boss node for the comp with [[Southern War Princess]] alone, or at least force '''AP''' for the comp with the 2CVL (requires '''140+''' for AS otherwise).
+
*"Support Shelling" is highly recommended, as Aerial Support cannot trigger on night nodes.
**It is unlikely to kill the boss during day, so do expect the battle to last till night.
+
Using night battle elements is highly advised:
**The use of [[AACI]] and {{SPF}} [[SPF]] is therefore recommended.
+
*Equipment such as {{Star Shell}} {{EquipmentLink|Star Shell}}, {{Lookout}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}, and {{Night Recon}} [[Night Recon]]s.
 +
*Attacks like [[Night Cut-In]]s, especially the {{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Zuiun CI}}, or the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]".
 +
*The usage of {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}}, however, is discouraged due to the drastic penalties the equipped ships suffer in night battle.
 +
Regarding the boss node, the boss is a [[Southern War Princess]] who has tough armor and firepower.
 +
*There is a little chance that 2 [[Light Carrier Nu-Class Flagship]]s show up at the boss.
 +
*71+ air power is required to obtain '''AS''' at the boss node for the comp with [[Southern War Princess]] alone, or at least force '''AP''' for the comp with the 2CVL (requires '''140+''' for AS otherwise).
 +
**{{SPF}} [[SPF]] can be used, but are unadvised. Bringing an [[AACI]] can be advisable if it's not detrimental to the fleet's survivability and effectiveness.
 +
*It is unlikely to kill the boss during day, so do expect the battle to last till night.
  
 
===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
+
If not already sparkled, it can be advisable to '''start the sortie at 49 morale and go through the optional node''' {{MapRoute|P|purple}} all the time. Assuming S ranking both nodes {{MapRoute|I|purple}} and {{MapRoute|P|purple}}, the fleet will gain sparkle effect in node {{MapRoute|K|purple}}, which will help increase the pass rate for almost no cost.
|-|G-I route=
 
Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
 
*2FBB, 1CAV/CLT, 1CL, 2DD '''(Fast)'''
 
**[[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]] can be utilized. If that's the case, it is recommended to touch on node {{MapRoute|I|purple}} and {{MapRoute|K|purple}}.
 
  
 +
{{FleetGuide
 +
| Map = Short Route Medium
 +
| Fleet = 1 (F)BB, 2 CA(V)/CLT, 1 CL, 2 DD
 +
4-5 CA(V), 1-2 CL
 +
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
 +
| AS = 140
 +
| Note = CAVs can trigger an [[Artillery Spotting]] as long as AS is reached at the boss, helping take out enemy escorts more easily.
 +
A [[Nelson Touch]] can be utilized. If that is the case, it is recommended to touch on node {{MapRoute|K|purple}}.
 +
| Quest = {{Q|Bq7}}
 +
}}
  
*2CAV, 1CL, 3DD
+
{{FleetGuide
**CAVs can trigger an [[Artillery Spotting]] as long as AS is reached at the boss, helping take out enemy escorts more easily.
+
| Map = Short Route Heavy
**Will also go through node {{MapRoute|H|green}} on the way to gain the resource in that node.
+
| Fleet = 2 FBB, 1 CAV/CLT, 1 CL, 2 DD
 +
| Speed = Fast
 +
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
 +
| AS = 140
 +
| Note = A stronger fleet utilizing the shortest route.
 +
[[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]] can be utilized. If that's the case, it is recommended to touch on nodes {{MapRoute|I|purple|K|purple}}.
 +
| Quest =
 +
}}
  
 +
{{FleetGuide
 +
| Map =  Short Route Light
 +
| Fleet = 0-1 (F)BB(V), 1-2 CA(V), 0-1 CL, 3-4 DD
 +
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|H|green|E|blue|Q|red}}
 +
| AS = 140
 +
| Note = A light fleet, strong enough to pass the night nodes and defeat the boss.
 +
| Quest =
 +
}}
  
*4-5CA(V), 1-2CL
+
{{FleetGuide
**Strongest comp without DDs, can be used to finish quest {{Q|Bq7}}.
+
| Map = Torpedo Squadron
 
+
| Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 2 CLT, 3 DD
 
+
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
*1(F)BB, 2CA(V)/CLT, 1CL, 2DD
+
| AS = 140
**[[Special Attacks/Nelson-class Touch|''Nelson''-class Touch]] can be utilized. If that is the case, it is recommended to touch on node {{MapRoute|K|purple}}.
+
| Note = This solution requires more advanced gears, and might be out of reach of new players.
 
+
To make this comp work properly, {{color|red|'''it is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
|-|Advanced G-I route=
+
*2 {{Med Gun}} [[Main Gun]]s,  
This solution requires more advanced gears, and might be out of reach of new players.<br>
+
*1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} (having a 2nd Night Zuiun or 1 {{Surface Radar}} [[Surface Radar]] is advised if possible, to increase the trigger rate),
Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
+
*'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
*'''"Torpedo Squadron"''': '''1CL (flagship), 3DD, 2CLT'''
+
The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
**{{color|red|'''Requires'''}} an [[FCF]] capable CL as flagship, preferably an {{Class|Agano|text=Agano-class Kai+}}, equipped with 2 {{Med Gun}} [[Main Gun]]s, 1 or 2 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} (having 1 {{Surface Radar}} [[Surface Radar]] is an alternative to the 2nd night Zuiun) '''and''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]) to make this comp work properly.
+
*The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
**The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
 
 
**As there is no LoS check in this map, the boss routing is secured as long as '''2 DD are still in the fleet'''.
 
**As there is no LoS check in this map, the boss routing is secured as long as '''2 DD are still in the fleet'''.
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}, but .
+
*Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}, something negligible face to the potential double targeting of the Night Zuiun CI on previous nodes.
 +
| Quest =
 +
}}
  
|-|G-J route=
+
{{FleetGuide
Route = {{MapRoute|D|blue|G|blue|J|purple|L|pink|O|blue|K|purple|E|blue|Q|red}}
+
| Map = North Route
*BB, 1CAV, 1CL, 1CVL, 2DD '''(Fast)'''
+
| Fleet = 1 (F)BB(V), 1 CVL, 1 CAV, 1 CL, 2 DD
**An heavy fleet utilizing the [[Special Attacks#Nelson-class Special Attack|''Nelson''-class Touch]] on Node {{MapRoute|K|purple}} and CVL with [[CVNCI]].
+
| Speed = Fast
**Equipping additional {{Radar}} [[Radar]]s will reduce the amount of fuel {{Fuel}} lost on the maelstrom at node {{MapRoute|L|pink}}
+
| Route = {{MapRoute|D|blue|G|blue|J|purple|L|violet|O|blue|K|purple|E|blue|Q|red}}
</tabber>
+
| AS = 140
 +
| Note = An heavy fleet utilizing a [[Nelson Touch]] on Node {{MapRoute|K|purple}} and CVL with [[CVNCI]].
 +
Equipping additional {{Radar}} [[Radar]]s will reduce the amount of fuel {{Fuel}} lost on the maelstrom at node {{MapRoute|L|violet}}
 +
| Quest =
 +
}}
  
 
===Resource Nodes===
 
===Resource Nodes===

Latest revision as of 18:35, 30 June 2025

World 5-3: サブ島沖海域 - Sav Island

 
Strategy Name 第一次サーモン沖海戦
First Battle of the Solomon Sea
Difficulty ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item    
Strategy Content 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting!
Boss Air Control
AD AP AS AS+
42 63 140 280
5-3 Unlocking & Progression
Unlock conditions 5-3 is unlocked after clearing 5-2 HP bar
Clear conditions To clear the map: the boss's flagship must be sunk 5 times
Notes Support Expeditions are available on this map

Stage Guide

5-3 Branching Rules
Nodes Rules
Start
C
  • Go to D if Fast+ fleet
  • Meet ANY of the following to go to C
    • (F)BB(V)+CV(L/B) ≥ 3
    • (F)BB(V)+CV(L/B) ≥ 2 AND Slow Fleet
  • Random between C and D if fleet contains SS(V)
  • Otherwise, D
D
B
A
  • Random (65% A)
F
E
B
  • FORCE random routing if meeting ANY of the following
    • Fleet contains SS(V)
    • Fleet contains (F)BB(V) and DD ≤ 1
  • Meet ANY of the following to go to Q:
    • Fleet contains CL and DD ≥ 2
    • CA(V) ≥ 4 and CL+CA+DD = 6
    • DD ≥ 4
  • Otherwise, random routing
Q
G
I
  • Do not meet the requirement to go to J
J
  • Fleet contains BBV, CV(B) or SS(V)
  • Amount of slow BB ≥ 2
  • Fleet contains exactly 1 CVL
I
J
  • FORCE node J if fleet contains CVL or (F)BB(V) ≥ 3
  • Meet ANY of the following to go to O
    • DD ≥ 3
    • (F)BB(V) ≤ 1 and DD ≥ 2
    • Fleet contains CL and DD ≥ 2
    • Fleet contains CL, CA(V) ≥ 4 and CA+CL+DD = 6
  • Go to J if (F)BB(V) = 2
  • Otherwise, random routing
O
J
L
  • Meet ANY of the following to FORCE M
    • Fleet contains CV(B)
    • (F)BB(V) ≥ 3
    • CVL ≥ 2
  • Random between L, M, and N if fleet contains SS(V)
  • Random between L and N if fleet contains BBV
  • Meet ALL of the following to go to L
    • CVL = 1
    • FBB ≤ 2
    • CL+DD ≥ 3
    • DD ≥ 2
    • No BB(V)
  • Otherwise, random between L and N
    • The more DD you have in the fleet, the higher chance you will go to L
M
N
K
E
  • Meet ANY of the following to go to H:
    • DD ≥ 4
    • CL = 1 AND DD ≥ 3
    • Fast+ fleet AND DD ≥ 2
    • BBV = 1 AND DD ≥ 2
    • DD ≥ 2 AND 2 ships carrying 2 Drums or 2 DLCs total in the fleet
  • Otherwise go to E
H
O
K
  • Active Branching
P

Tips

Unlike the previous maps, most of 5-3 pre-boss nodes feature "Night Nodes", where only the night battle is played, and so triggering night mechanics from both fleets, which can cause some difficulties.

The use of Support Expeditions is highly recommended for both pre-boss and boss fights.

  • "Node Support Expeditions" can minimize the risk of ships taking damage and subsequently increase the chances of reaching the boss node in good condition.
  • "Support Shelling" is highly recommended, as Aerial Support cannot trigger on night nodes.

Using night battle elements is highly advised:

Regarding the boss node, the boss is a Southern War Princess who has tough armor and firepower.

  • There is a little chance that 2 Light Carrier Nu-Class Flagships show up at the boss.
  • 71+ air power is required to obtain AS at the boss node for the comp with Southern War Princess alone, or at least force AP for the comp with the 2CVL (requires 140+ for AS otherwise).
    •   SPF can be used, but are unadvised. Bringing an AACI can be advisable if it's not detrimental to the fleet's survivability and effectiveness.
  • It is unlikely to kill the boss during day, so do expect the battle to last till night.

Recommended Fleets

If not already sparkled, it can be advisable to start the sortie at 49 morale and go through the optional node P all the time. Assuming S ranking both nodes I and P, the fleet will gain sparkle effect in node K, which will help increase the pass rate for almost no cost.

Short Route Medium
Fleet Info
Single 1 (F)BB, 2 CA(V)/CLT, 1 CL, 2 DD

4-5 CA(V), 1-2 CL

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D G I O K E Q
Quests Bq7
Air State
AD AP AS AS+
42 63 140 280
Fleet Notes
CAVs can trigger an Artillery Spotting as long as AS is reached at the boss, helping take out enemy escorts more easily.

A Nelson Touch can be utilized. If that is the case, it is recommended to touch on node K.

Short Route Heavy
Fleet Info
Single 2 FBB, 1 CAV/CLT, 1 CL, 2 DD
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D G I O K E Q
Air State
AD AP AS AS+
42 63 140 280
Fleet Notes
A stronger fleet utilizing the shortest route.

Kongou-class Touch can be utilized. If that's the case, it is recommended to touch on nodes I K.

Short Route Light
Fleet Info
Single 0-1 (F)BB(V), 1-2 CA(V), 0-1 CL, 3-4 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D G I O K H E Q
Air State
AD AP AS AS+
42 63 140 280
Fleet Notes
A light fleet, strong enough to pass the night nodes and defeat the boss.
Torpedo Squadron
Fleet Info
Single "Torpedo Squadron": 1 CL (flagship), 2 CLT, 3 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D G I O K E Q
Air State
AD AP AS AS+
42 63 140 280
Fleet Notes
This solution requires more advanced gears, and might be out of reach of new players.

To make this comp work properly, it is required to bring an   FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:

The best comp for farming boss node without the need of Support Expedition, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.

  • The Evacuation mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
    • As there is no LoS check in this map, the boss routing is secured as long as 2 DD are still in the fleet.
  • Do note that the Night Zuiun will likely be shot down completely due to fighting under AI and the presence of CL Tsu-Class , something negligible face to the potential double targeting of the Night Zuiun CI on previous nodes.
North Route
Fleet Info
Single 1 (F)BB(V), 1 CVL, 1 CAV, 1 CL, 2 DD
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D G J L O K E Q
Air State
AD AP AS AS+
42 63 140 280
Fleet Notes
An heavy fleet utilizing a Nelson Touch on Node K and CVL with CVNCI.

Equipping additional   Radars will reduce the amount of fuel   lost on the maelstrom at node L

Resource Nodes

F H are "Normal Resource Nodes" rewarding respectively ammo  , and steel  .

  • See here for more details.

Enemy Compositions

5-3 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 B
# Empty Node
B 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 C: 敵鉄底海峡任務部隊 哨戒隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead 200             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Double Line 200             
0/0
0/0
Line Ahead
Double Line
220             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-3 D
# Empty Node
D 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 E
# Empty Node
E 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 F
# Resource Node
F Gained 60~80  
# Resource Node
5-3 G
# Empty Node
G 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 H
# Resource Node
H Gained 50~80  
# Resource Node
5-3 I: 敵鉄底海峡任務部隊 重巡戦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
I Line Ahead
Double Line
200             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Line Ahead
Double Line
220             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 J: 敵任務部隊 前衛哨戒隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
J Line Ahead
Echelon
300             
0/0
0/0
Line Ahead
Echelon
310             
0/0
0/0
Line Ahead
Echelon
320             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 K: 敵鉄底海峡任務部隊 増援艦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
K Double Line 200             
0/0
0/0
Line Ahead 200             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Line Ahead
Double Line
220             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 L
# Maelstrom Node
L Lost Normal  
# Maelstrom Node
5-3 M: 敵任務部隊 増援部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
M Diamond ?              
37/73
162/324
Diamond 410              
37/73
162/324
Diamond 420              
37/73
162/324
Diamond 430              
36/72
161/321
Diamond 440               
64/128
287/573
Diamond 450                
85/169
378/756
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-3 N: 敵南方支援艦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
N Line Ahead
Echelon
400             
0/0
0/0
Line Ahead
Echelon
410             
0/0
0/0
Line Ahead
Echelon
420             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 O
# Selection Node
O 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
5-3 P: 敵泊地投錨中 輸送船団 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
P Double Line 700             
0/0
0/0
Double Line 710             
0/0
0/0
Double Line 720             
0/0
0/0
Double Line 730             
0/0
0/0
Double Line 740             
0/0
0/0
Double Line 750             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 Q: 敵南方艦隊 旗艦 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
Q Line Ahead
Double Line
670             
16/32
71/141
Line Ahead
Double Line
670             
16/32
71/141
Line Ahead
Double Line
700             
32/63
140/279
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? C I J K N P Q
DD Uzuki ✔️
AV Mizuho ✔️
DD Yayoi ✔️
DD Yamagumo ✔️
DD Urakaze ✔️
DD Hamakaze ✔️
DD Akigumo ✔️
DD Yuugumo ✔️
DD Naganami ✔️
CL Kitakami ✔️
CL Ooi ✔️
CL Yuubari ✔️ ✔️
CA Kinugasa ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️
CA Suzuya ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Hiyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Junyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kongou ✔️
FBB Hiei ✔️ ✔️
FBB Haruna ✔️
FBB Kirishima ✔️ ✔️
BB Fusou ✔️ ✔️
BB Yamashiro ✔️ ✔️ ✔️ ✔️
BB Ise ✔️ ✔️
BB Hyuuga ✔️ ✔️
CV Akagi ✔️
CV Kaga ✔️
CV Souryuu ✔️
CV Hiryuu ✔️
CV Shoukaku ✔️
CV Zuikaku ✔️
SS I-58 ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Akebono ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Sazanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Asashio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
SS I-168 ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️