Difference between revisions of "Morale and Fatigue"

 
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*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
 
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
  
Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
+
Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]].
 +
*''Please see "[[Sparkling]]" for more information on how to sparkle ships.
 +
 
 +
Additionally, [[LBAS]] also have a moral system.
 +
*''See [[LBAS#Morale|here]] for more details.
  
 
=Overview=
 
=Overview=
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|}<noinclude>
 
|}<noinclude>
  
===Morale modifiers===
+
===Morale Modifiers===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!Type
 
!Type
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|±0
 
|±0
 
|-
 
|-
|rowspan=12|Sortie
+
|rowspan=14|Sortie
 
|Returning from a sortie with at least 30 morale
 
|Returning from a sortie with at least 30 morale
 
|{{color|red|-15}}
 
|{{color|red|-15}}
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|Evacuated from sortie
 
|Evacuated from sortie
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
+
|style="text-align:left"| See [[Evacuation]] from {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 
|-
 
|-
 
|Repaired during a sortie
 
|Repaired during a sortie
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| {{EquipmentLink|Combat Ration}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration}} (Equipped ship)
 
| {{color|blue|+10~14}}
 
| {{color|blue|+10~14}}
|rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
+
|rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 
*{{Star}} [[Improvement]]s might increase the moral gain.
 
*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
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|-
 
|-
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
| {{color|blue|+??}}
+
| {{color|blue|+38}}
 
|-
 
|-
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
 
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
| {{color|blue|+??}}
+
| {{color|blue|+30~31}}
 
|-
 
|-
 
| {{EquipmentLink|Canned Saury}} (Equipped ship)
 
| {{EquipmentLink|Canned Saury}} (Equipped ship)
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| {{EquipmentLink|Canned Saury}} (Adjacent ships)
 
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
 
| {{color|blue|+10~14}}
 
| {{color|blue|+10~14}}
 +
|-
 +
| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
 +
| {{color|blue|+48}}
 +
|-
 +
| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
 +
| {{color|blue|+43}}
 
|-
 
|-
 
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
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|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
|rowspan=8|Other
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|rowspan=10|Other
 
|Newly constructed a ship
 
|Newly constructed a ship
 
|rowspan=3|morale set to 40
 
|rowspan=3|morale set to 40
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|Morale natural regen
 
|Morale natural regen
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 +
|-
 +
|APF increase
 +
|{{color|blue|+1}} morale per 15 minutes, '''up to 54'''
 +
|rowspan=2 style="text-align:left"|Using an '''APF''' in the fleet (''see [[#Passive Morale Gain]]'')
 +
|-
 +
|APF Kai increase
 +
|{{color|blue|+2}} morale per 15 minutes, '''up to 54'''
 
|}
 
|}
 
<references>
 
<references>
 
</references>
 
</references>
  
=Gifting=
+
=Food Supply Ship=
 +
==Passive Morale Gain==
 +
{{:Food Supply Ship}}
 +
 
 +
==Gifting==
 
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
 
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
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* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
 
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
 +
 +
=LBAS Morale=
 +
Independently from ships, each [[LBAS]] plane slot has a moral status, decreasing at each sortie, and being restored by waiting.
 +
*This morale notably affects the plane's accuracy, and can be restored faster by using the appropriated LBAS deployment mode, or by consuming a [[Special Aviation Ration]].
 +
{{details|LBAS#Morale|l1=LBAS Morale}}
  
 
=See Also=
 
=See Also=
[[Shop]]<br>
+
*[[Shop]]
[[Help:Sparkling]]<br>
+
*[[Help:Sparkling]]
 +
*[[Gotland Minigame]], a good way to kill time while moral is regenerating.
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Items]]
 
[[Category:Items]]
 
</noinclude>
 
</noinclude>

Latest revision as of 06:42, 24 November 2025

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Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
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Speed · Range · Plane Proficiency
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Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".

  • Girls receive bonuses or penalties depending on their morale.
  • The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
  • The exact values can only be viewed by using a viewer.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting.

  • Please see "Sparkling" for more information on how to sparkle ships.

Additionally, LBAS also have a moral system.

  • See here for more details.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair   can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can receive morale bonuses mid-sortie.
    • Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

It is possible to sort ships by moral in the Fleet menu.

Morale Effects

Visual Indicator Status Value Effects Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] Enemy Hit Rate
 10 sparks High Morale
(Sparkling)
71-100 1.2 0.7
 8 sparks 58-70
 6 sparks 50-57
  Normal Morale 40-49
  • No bonuses nor penalties anywhere.
1.0 1.0
Slightly Fatigued 30-39
  • No bonuses nor penalties anywhere.
    • Although the ship girl banner indication does not change,
      the Gift button will begin flashing   if there are any ship girls in the fleet with this state.
    Moderate Fatigue 20-29
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
0.8 1.2
    Heavily Fatigued 0-19
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
0.5 1.4

Morale Modifiers

Type Action Morale Modifier Notes
Sortie/PVP Entering a day battle -3 If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
  • E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
Entering a day battle with morale less than 30 (stacks with above) -6
Entering or transitioning to a night battle. -2
Obtaining MVP in a battle +10
Ending battle as flagship with at least a C-rank. +3
Obtaining Battle Rank S/Perfect S +4
Obtaining Battle Rank A +3
Obtaining Battle Rank B +2
Obtaining Battle Rank C +1
Obtaining Battle Rank D/E ±0
Sortie Returning from a sortie with at least 30 morale -15
Returning from a sortie with morale less than 30 -100
Evacuated from sortie -100 See Evacuation from   Command Facilities 
 
 
for details.
Repaired during a sortie +15~20 See Emergency Anchorage Repairs for details.
Combat Ration  (Equipped ship) +10~14 See   Rations 
 
 
for details.
Combat Ration  (Adjacent ships) +6~8
Combat Ration (Special Onigiri)  (Equipped ship) +38
Combat Ration (Special Onigiri)  (Adjacent ships) +30~31
Canned Saury  (Equipped ship) +12
Canned Saury  (Adjacent ships) +10~14
Combat Ration (Special Onigiri)  + Canned Saury  (Equipped ship) +48
Combat Ration (Special Onigiri)  + Canned Saury  (Adjacent ships) +43
Combat Ration  + Canned Saury  (Equipped ship) +21
Combat Ration  + Canned Saury  (Adjacent ships) +17~20
PVP Returning from PVP ±0
Expedition Returning from normal expedition -3
Returning from a Node Support Expedition -1~5 (random) See Support Expedition for details.
Returning from a Boss Support Expedition -1~10 (random)
Returning from a Combat Expedition (If damage taken) -10 See Expeditions for details.
Other Newly constructed a ship morale set to 40
Ship obtained from sortie drops
Remodel a ship
Docking repair completed reset to 40 only if morale is 0~39
Using Food Supply Ship Mamiya reset to 40 if morale is 0~39 See below for details.
reset to 50 if morale is 40~49
Using Food Supply Ship Irako +25
Morale natural regen +3 morale per 3 minutes, up to 49
APF increase +1 morale per 15 minutes, up to 54 Using an APF in the fleet (see #Passive Morale Gain)
APF Kai increase +2 morale per 15 minutes, up to 54

Food Supply Ship

Passive Morale Gain

"Food Supply Ships" (APF) can passively increase the fleet's Morale.

  • The morale will increase every 15 min, consuming 1 fuel   per ship, and will be raised up to "Light sparkling".
  • The Increase rate will depend on the APF's remodel.
  • This effect stacks with the morale natural regen for ships with a morale < 49.
It requires the APF to
  • Not be a "Reefer Ship" (AF) anymore,
  • Be either flagship or second ship,
  • Be fully supplied,
  • Not be Shouha Lightly Damaged (小破) or worst,
  • Have a good morale (30 or better),
  • Not be in expedition or in docking.
It works with
  • All ships in the fleet,
  • Ships in any damage status,
  • Ships in any morale status.
It does not work if
  • The ship is in docking.
    • If a ship was in dock when the fleet was setupped, it will still not work once it is repaired, unless the fleet/timer is reset.

This mechanic is an early implementation and is subject to change.

APF Morale gain / 15 min Morale cap
 
Nosaki
+2 54
 
Nosaki Kai
+3 54
Bug
  • The mechanic is not stopped/reset if the fleet is changed using the fleet presets option.
  • It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original morale fleet is reinstated using the presets before the 15 min check, the moral gain will happen [1].

Gifting

 
The Gift (給) button in the Composition menu.

   

Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.

  • The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
  • Either, Mamiya only, Irako only, or Both sweets can be given.
    • If the Gift button is flashing ( ), all 3 options can be picked.
    • If the Gift button isn't flashing, only the latter 2 options can be picked.
  • Combined Fleet are still considered 2 fleets and so require separate uses.

Mamiya

Using Mamiya   sets the morale of all ships in the fleet to a fixed value:

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Irako

Using Irako   increases the morale:

  • Of the flagship by +25,
  • Of 0 to 3 random other ship girls in the fleet by +25.

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.

LBAS Morale

Independently from ships, each LBAS plane slot has a moral status, decreasing at each sortie, and being restored by waiting.

  • This morale notably affects the plane's accuracy, and can be restored faster by using the appropriated LBAS deployment mode, or by consuming a Special Aviation Ration.

See Also