Difference between revisions of "Special Attacks/Nelson-class Touch"
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<tabber> | <tabber> | ||
|-|Activation requirements= | |-|Activation requirements= | ||
| + | {|class="wikitable" style="float:right | ||
| + | !"Touch Helpers" | ||
| + | |- | ||
| + | |Any [[FBB]], [[BB]], [[BBV]], [[CA]], [[CAV]], [[CL]], [[DD]], [[DE]], [[AV]], [[AS]], [[AR]], [[AO]], [[LHA]] | ||
| + | |} | ||
| + | |||
* A '''{{Class|Nelson}}''' must be the '''flagship'''. | * A '''{{Class|Nelson}}''' must be the '''flagship'''. | ||
| − | ** '''Secretary''' for combined fleets. | + | ** '''{{Secretary}}''' for combined fleets. |
| − | ** She must not be more than | + | ** She must not be more than '''{{Shouha}}'''. |
* The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV. | * The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV. | ||
| − | ** They can be | + | ** They can be '''{{Taiha}}'''. |
* There must be 6 or more surface ships in the fleet. | * There must be 6 or more surface ships in the fleet. | ||
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. | ** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. | ||
| − | ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{ | + | ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{Command Facility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. |
* In single fleet, {{ToolTip|[[Double Line]]|[[File:DoubleLine.png]]}} needs to be selected. | * In single fleet, {{ToolTip|[[Double Line]]|[[File:DoubleLine.png]]}} needs to be selected. | ||
| Line 22: | Line 28: | ||
*The 5th ship will do '''a 3rd attack''', | *The 5th ship will do '''a 3rd attack''', | ||
*Each attack targets a ship at random, | *Each attack targets a ship at random, | ||
| − | *If all enemies | + | *If all enemies sink, then touch stops early. |
| − | {| class="wikitable" style="text-align:center" | + | {|class="wikitable" style="text-align:center" |
!rowspan=2|Multiplier | !rowspan=2|Multiplier | ||
| − | !rowspan=2|No other<br>''Nelson-class | + | !rowspan=2|No other<br>''Nelson''-class present |
!colspan=2|Other ''Nelson-class'' present[https://twitter.com/hojo_rennka/status/1697963510800801842] | !colspan=2|Other ''Nelson-class'' present[https://twitter.com/hojo_rennka/status/1697963510800801842] | ||
|- | |- | ||
| Line 33: | Line 39: | ||
|- | |- | ||
|'''Base''' | |'''Base''' | ||
| − | |2.0||2.3||2.4 | + | |2.0||{{ToolTip|2.3|2.0 x 1.15}}||{{ToolTip|2.4|2.0 x 1.2}} |
|- | |- | ||
|{{color|red|'''Red T'''}} | |{{color|red|'''Red T'''}} | ||
| − | |2.5||2.875||3.0 | + | |{{ToolTip|2.5|2.0 x 1.25}}||{{ToolTip|2.875|2.0 x 1.15 x 1.25}}||{{ToolTip|3.0|2.0 x 1.2 x 1.25}} |
|} | |} | ||
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. | ||
| Line 52: | Line 58: | ||
* Has a chance to trigger every time the flagship takes a turn at shelling. | * Has a chance to trigger every time the flagship takes a turn at shelling. | ||
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
| − | *The rate is | + | *The rate is<ref>https://twitter.com/dewydrops/status/1181520911444271105?s=19</ref><ref>https://x.com/Divinity_123/status/1820114418904002935</ref>: |
| − | |||
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
|valign="center"| <math> | |valign="center"| <math> | ||
| − | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \ | + | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor |
</math> | </math> | ||
|} | |} | ||
| Line 62: | Line 67: | ||
;With | ;With | ||
*<math>\text{Lv}_\text{FS}</math> the flagship's Level, | *<math>\text{Lv}_\text{FS}</math> the flagship's Level, | ||
| − | *<math>\text{Lv}_\text{ | + | *<math>\text{Lv}_\text{H}</math> the helper ships' Level, |
| − | |||
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck. | *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck. | ||
| − | + | <references/> | |
|-|Special CG= | |-|Special CG= | ||
Latest revision as of 12:36, 12 August 2025
Nelson and Rodney are able to perform a special attack:
| "Touch Helpers" |
|---|
| Any FBB, BB, BBV, CA, CAV, CL, DD, DE, AV, AS, AR, AO, LHA |
- A Nelson-class must be the flagship.
- Secretary"1st fleet's flagship" for combined fleets.
- She must not be more than Shouha Lightly Damaged (小破) .
- The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
- They can be TaihaHeavily Damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Double Line
needs to be selected. - In a combined fleet, Cruising Formation 2
needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 3rd ship will do a 2nd attack,
- The 5th ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sink, then touch stops early.
| Multiplier | No other Nelson-class present |
Other Nelson-class present[1] | |
|---|---|---|---|
| Flagship | Other Nelson-class | ||
| Base | 2.0 | 2.32.0 x 1.15 | 2.42.0 x 1.2 |
| Red T | 2.52.0 x 1.25 | 2.8752.0 x 1.15 x 1.25 | 3.02.0 x 1.2 x 1.25 |
- It does not cost any extra resources if triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2]:
| [math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor }[/math] |
- With
| Ship | Japanese/English | Notes |
|---|---|---|
| Nelson Play |
Nelson Touch. Main guns 1 and 2, one more shot! | Nelson Touch Line |
| Nelson Touch。主砲、一番、二番、もう一撃だ! | ||
| Rodney Play |
Rodney Squadron, charge. We'll divide those enemies. All ships, fire all your main guns! Commence bombardment! | Special Attack Line |
| Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め! |