Difference between revisions of "World 5/5-1"

 
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{{World/Hub}}
 
{{World/Hub}}
==World 5-1: 南方海域前面 The Forefront of the Southern Sea==
+
=World 5-1: 南方海域前面 - The Forefront of the Southern Sea=
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 5/5-1
 
| page = World 5/5-1
Line 6: Line 6:
 
| item = {{steel}} {{ammo}}
 
| item = {{steel}} {{ammo}}
 
| exp = 360
 
| exp = 360
| code = 南方海域進出作戦 (Southern Sea Advancement Tactics)
+
| code = 南方海域進出作戦<br>Southern Sea Advancement Tactics
 
| jptext = 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
 
| jptext = 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
 
| entext = Create a diverse surface fleet to expand into the southern sea area!
 
| entext = Create a diverse surface fleet to expand into the southern sea area!
| aircon =  
+
| aircon =
{{AirControlSystem
+
{{AirConKai
| Map = 5-1 North route
+
|AS=252
| Fleet = {{color|red|'''Torpedo Squadron'''}}: 1CL, 3DD, 2CLT<br>Mikawa fleet: 1CL, 3CA, 2DD
+
|ASr=287
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}
 
| AS = 252
 
| Notes = 2 DDs are required to secure the boss routing.
 
 
}}
 
}}
{{AirControlSystem
 
| Map = 5-1 South route (75% B start)
 
| Fleet = 3BB(V), 1CL, 2DD
 
| Route = Random:<br>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br>{{MapRoute|B|red|E|red|G|red|J|red}}
 
| AS = 252
 
| Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+.
 
}}
 
{{AirControlSystem
 
| Map = 5-1 South route (100% B start)
 
| Fleet = 3BB(V), 1CL, 2CA(V) ('''Fast+''')
 
| Route = {{MapRoute|B|red|E|red|G|red|J|red}}
 
| AS = 252
 
| Notes =
 
 
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[3-4]]
 +
| clear= the boss's flagship must be sunk once
 +
| note= [[Support Expedition]]s are available on this map
 
}}
 
}}
 
===Map Unlocking & Progression===
 
'''5-1''' is unlocked after clearing [[3-4]].
 
 
To clear the map, the boss's flagship must be sunk once.
 
*[[Support Expedition]]s are available on this map.
 
  
 
===Stage Guide===
 
===Stage Guide===
Line 50: Line 33:
 
**CA(V) ≥ 2 and CL = 1
 
**CA(V) ≥ 2 and CL = 1
 
*Otherwise, random routing
 
*Otherwise, random routing
**If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75% B
+
**If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75 % B
  
 
|B -> C/resource =  
 
|B -> C/resource =  
Line 70: Line 53:
 
**DD = 1 and CL = 0
 
**DD = 1 and CL = 0
 
*Otherwise, random between G and J  
 
*Otherwise, random between G and J  
**If DD = 3, 70% J
+
**If DD = 3, 70 % J
**If DD = 2, 70% G
+
**If DD = 2, 70 % G
  
 
|G -> I/empty, J =  
 
|G -> I/empty, J =  
Line 85: Line 68:
 
**Amount of DD ≥ 4, no CV(B)
 
**Amount of DD ≥ 4, no CV(B)
 
* Otherwise, random routing.
 
* Otherwise, random routing.
**If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85% J
+
**If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85 % J
**If fleet contains CV(B), 75% I
+
**If fleet contains CV(B), 75 % I
 
}}
 
}}
  
 
===Tips===
 
===Tips===
By the number order of the world map, this is the first time [[Standard Carrier Wo-Class|Wo Flagship II]] and [[Light Cruiser Tsu-Class|Tsu-Class Light Cruisers]] appear. [[Standard Carrier Wo-Class|Wo Flagship II]] is notably much stronger than the previously encountered [[Standard Carrier Wo-Class|Wo Flagship I]] due to the addition of [[Abyssal Hell Dive Bomber]], while the Tsu-Class has much higher stats compared to the other enemy CL.
+
By the number order of the world map, this is the first time [[Standard Carrier Wo-Class|Wo Flagship II]] and [[Light Cruiser Tsu-Class]] appear. Wo Flagship II is notably much stronger than the previously encountered Wo Flagship I due to the addition of [[Abyssal Hell Dive Bomber]], while the Tsu-Class has much higher stats compared to the other enemy CL.
*With the presence of [[Light Cruiser Tsu-Class|Tsu-Class Light Cruisers]], there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L).
+
*With the presence of Tsu-class, there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L).
 
*Node {{MapRoute|E|red}} is a submarine node without warning.
 
*Node {{MapRoute|E|red}} is a submarine node without warning.
*As with every World 5 map, [[Support Expedition]]s are available to help with clearing the map, often useful to clear harder quests.
+
 
 +
As with every World 5 map, [[Support Expedition]]s are available to help with clearing the map, often useful to clear harder quests.
  
 
===Recommended fleets===
 
===Recommended fleets===
<tabber>
+
{{FleetGuide
|-|Standard Fleets=
+
| Map = Standard Fleets
*'''3XX, 1CL, 2DD''' with 2(F)BB(V) maximum
+
| Fleet = '''1-2 (F)BB(V), 0-1 CVL, 0-1 CL, 2-4 DD, 1 XX''' (XX cannot be a (F)BB(V))
**Route = {{MapRoute|B|red|C|green|F|red|J|red}}
+
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}
**1BB is replacable by 1CVL.
+
| AS = 252
**Taking 2(F)BB(V)+1CVL will introduce random off-routing to {{MapRoute|H|green}}.
+
| Note = The standard comp to clear the map.
**Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}.
+
*Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to {{MapNode|H|green}}.
 +
*Taking CV(B) will introduce random off-routing to {{MapNode|E|red}} which continues Node {{MapNode|G|red}}.
 +
| Quest =
 +
}}
  
|-|Torpedo Squadron fleet=
+
{{FleetGuide
Route = {{MapRoute|B|red|C|green|F|red|J|red}}
+
| Map = Torpedo Squadron
* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 3DD, 2CLT'''
+
| Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 2 CLT, 3 DD
**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
+
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}
***2 {{Med Gun}} [[Main Gun]]s,  
+
| AS = 252
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
+
| Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
+
*2 {{Med Gun}} [[Main Gun]]s,  
**The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
+
*1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
**The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
+
*'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
***The boss routing is secured as long as '''there are still 2 DDs in the fleet'''.
+
The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}.
 
  
|-|Quests fleets=
+
The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
Monthly ({{Q|Bm4}}):
+
*The boss routing is secured as long as '''there are still 2 DDs in the fleet'''.
*'''3BB(V), 1CL, 2DD'''
+
Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}.
**Route = Random:
+
| Quest =
***(75 %) {{MapRoute|B|red|E|red|G|red|J|red}}
+
}}
***(25 %){{MapRoute|A|violet|D|red|E|red|G|red|J|red}}
 
  
*'''3BB(V), 2CA(V), 1CL (Fast+)'''
+
{{FleetGuide
**Route = {{MapRoute|B|red|E|red|G|red|J|red}}
+
| Map = Quests Fleets
**Same as above, with a guaranteed B start using a stronger fleet, but requires a '''Fast+''' fleet.
+
| Fleet = '''3 BB(V), 1 CL, 2 DD'''
**If using CAV, they can notably carry a Night Zuiun as well, to perform an [[Artillery Spotting]] and Night Zuiun CI at night.
+
| Route = Random:
 +
*(75 %) {{MapRoute|B|red|E|red|G|red|J|red}}
 +
*(25 %) {{MapRoute|A|violet|D|red|E|red|G|red|J|red}}
 +
| AS = 252
 +
| Note = Using a touch attack can help passing {{MapNode|G|red}}.
 +
BBV can help to get enough air power for AS.
  
----
+
Bringing AACI and some OASW is recommended.
Quarterly Mikawa ({{Q|Bq7}}):
+
| Quest = {{Q|Bm4}}, {{Q|Bq13}}
*'''3CA, 1CL, 2DD'''
+
}}
*Route = {{MapRoute|B|red|C|green|F|red|J|red}}  
 
*Support Expedition can be advised for the preboss.
 
  
 +
{{FleetGuide
 +
| Map = Quarterly Mikawa
 +
| Fleet = '''3 CA, 1 CL, 2 DD
 +
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}
 +
| AS = 252
 +
| Note = Support Expedition can be advised for the preboss.
 +
| Quest = {{Q|Bq7}}
 +
}}
  
----
+
{{FleetGuide
Quarterly Mikawa ({{Q|Bq7}}) + Quarterly Yuubari ({{Q|Bq13}}):
+
| Map = Fast+ Fleet
*'''1CV(B), 3CA, 2CL'''
+
| Fleet = 3 BB(V), 2 CA(V), 1 CL
*Route = Random:
+
| Speed = Fast+
**{{MapRoute|B|red|E|red|G|red|J|red}}
+
| Route = {{MapRoute|B|red|E|red|G|red|J|red}}
**{{MapRoute|A|purple|D|red|E|red|G|red|J|red}}
+
| AS = 252
*Support Expedition can be advised for the preboss.
+
| Note = Same as above, with a guaranteed B start using a stronger fleet, but requires a '''Fast+''' fleet.
*CVB is recommended to be a {{ShipLink|Shoukaku Kai Ni A|Zuikaku Kai Ni A|Catergory=Shoukaku Class|text=Shoukaku-class Kai Ni A}} filled with [[Jets]], to carry enough air power for AS while sinking as many enemies as possible in the air strike phase.
+
*To be effective, this comps preferably requires all ships to have their [[RE]] and utilize "slow A group" BB(V) ({{Class|Nagato|Kai Ni}} & {{Class|Yamato|Kai Ni/Juu}}).
*As a long-term recommendation, ships used in this comp should have their [[RE]] opened, in order to boost their combat performance.
+
*If using CAV, they can notably carry a Night Zuiun as well, to perform an [[Artillery Spotting]] and Night Zuiun CI at night.
</tabber>
+
| Quest =
 +
}}
  
 
===Resource Nodes===
 
===Resource Nodes===

Latest revision as of 21:53, 12 September 2025

World 5-1: 南方海域前面 - The Forefront of the Southern Sea

 
Strategy Name 南方海域進出作戦
Southern Sea Advancement Tactics
Difficulty ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item    
Strategy Content 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
Create a diverse surface fleet to expand into the southern sea area!
Boss Air Control
AD AP AS AS+
75 112 252 504
Boss Route Air Control
AD AP AS AS+
86 128 287 574
5-1 Unlocking & Progression
Unlock conditions 5-1 is unlocked after clearing 3-4
Clear conditions To clear the map: the boss's flagship must be sunk once
Notes Support Expeditions are available on this map

Stage Guide

5-1 Branching Rules
Nodes Rules
Start
A
  • Go to A if (F)BB(V)+CV(B/L) ≥ 5
  • Meet ANY of the following requirements to go to B
    • DD ≥ 2 and (F)BB(V)+CV(L/B) ≤ 2
    • CA(V) ≥ 4 and CL ≥ 1
    • CA(V) ≥ 2 and CL = 1
  • Otherwise, random routing
    • If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75 % B
B
B
C
  • Meet ALL of the following requirements:
    • No CV(B)
    • Amount of CVL ≤ 1
    • Amount of (F)BB(V) ≤ 2
E
  • Do not meet the requirements to go to C.
F
G
  • Go to H if CL+DD = 0 or (F)BB(V)+CVL ≥ 4
  • Random routing if (F)BB(V)+CVL ≥ 3
  • Meet ANY of the following to go to J
    • Fastest fleet
    • DD ≥ 4
    • DD ≥ 2 and CL ≥ 1
  • Meet ANY of the following to go to G
    • DD ≤ 1 and CL ≥ 1
    • DD = 1 and CL = 0
  • Otherwise, random between G and J
    • If DD = 3, 70 % J
    • If DD = 2, 70 % G
H
J
G
I
  • Go to I if (F)BB(V)+CV(L/B) ≥ 5
  • Random routing if
    • SS(V) ≥ 1
    • CV(L/B) ≥ 1 and (F)BB(V)+CV(B/L) ≥ 3
  • Meet ANY of the following requirements to go to J
    • Fast+ fleet
    • CA(V) ≥ 4 and (F)BB(V)+CV(L/B) = 0
    • Amount of DD ≥ 2, fleet contains CL, no CV(B)
    • Amount of DD ≥ 2, CA(V) ≥ 2, no CV(B)
    • Amount of DD ≥ 4, no CV(B)
  • Otherwise, random routing.
    • If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85 % J
    • If fleet contains CV(B), 75 % I
J

Tips

By the number order of the world map, this is the first time Wo Flagship II and Light Cruiser Tsu-Class appear. Wo Flagship II is notably much stronger than the previously encountered Wo Flagship I due to the addition of Abyssal Hell Dive Bomber, while the Tsu-Class has much higher stats compared to the other enemy CL.

  • With the presence of Tsu-class, there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L).
  • Node E is a submarine node without warning.

As with every World 5 map, Support Expeditions are available to help with clearing the map, often useful to clear harder quests.

Recommended fleets

Standard Fleets
Fleet Info
Single 1-2 (F)BB(V), 0-1 CVL, 0-1 CL, 2-4 DD, 1 XX (XX cannot be a (F)BB(V))
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B C F J
Air State
AD AP AS AS+
75 112 252 504
Fleet Notes
The standard comp to clear the map.
  • Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to H.
  • Taking CV(B) will introduce random off-routing to E which continues Node G.
Torpedo Squadron
Fleet Info
Single "Torpedo Squadron": 1 CL (flagship), 2 CLT, 3 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B C F J
Air State
AD AP AS AS+
75 112 252 504
Fleet Notes
This solution requires more advanced gears, and might be out of reach of new players. It is required to bring an   FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:

The best comp for farming boss node without the need of Support Expedition, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.

The Evacuation mechanic of the ETSCF should be used if needed, as long as the routing is maintained.

  • The boss routing is secured as long as there are still 2 DDs in the fleet.

Do note that the Night Zuiun will likely be shot down completely due to fighting under AI and the presence of CL Tsu-Class .

Quests Fleets
Fleet Info
Single 3 BB(V), 1 CL, 2 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • (75 %) B E G J
  • (25 %) A D E G J
Quests Bm4, Bq13
Air State
AD AP AS AS+
75 112 252 504
Fleet Notes
Using a touch attack can help passing G.

BBV can help to get enough air power for AS.

Bringing AACI and some OASW is recommended.

Quarterly Mikawa
Fleet Info
Single 3 CA, 1 CL, 2 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B C F J
Quests Bq7
Air State
AD AP AS AS+
75 112 252 504
Fleet Notes
Support Expedition can be advised for the preboss.
Fast+ Fleet
Fleet Info
Single 3 BB(V), 2 CA(V), 1 CL
LoS Any
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B E G J
Air State
AD AP AS AS+
75 112 252 504
Fleet Notes
Same as above, with a guaranteed B start using a stronger fleet, but requires a Fast+ fleet.

Resource Nodes

C H are "Normal Resource Nodes" rewarding respectively steel  , and ammo  .

  • See here for more details.

Enemy Compositions

5-1 A
# Maelstrom Node
A Lost Normal  
# Maelstrom Node
5-1 B: 敵南方前衛哨戒艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Line Ahead
Double Line
170             
0/0
0/0
Line Ahead
Double Line
190             
0/0
0/0
Line Ahead
Double Line
200             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-1 C
# Resource Node
C Gained 25~50  
# Resource Node
5-1 D: 敵南方空母機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Diamond 100             
27/53
119/237
Diamond 110             
27/54
120/240
Diamond 120             
27/54
120/240
Diamond 130             
27/53
119/237
Diamond 140              
46/91
203/405
Diamond 160               
64/128
287/573
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-1 E: 敵潜水艦南方哨戒線 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Double Line
Echelon
180            0/0
0/0
Echelon
Line Abreast
200            0/0
0/0
Echelon
Line Abreast
230             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-1 F: 敵南方任務部隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 200             
9/17
36/72
Diamond 210             
9/17
36/72
Line Ahead
Double Line
220             
0/0
0/0
Line Ahead
Double Line
250             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-1 G: 敵南方任務部隊 A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
G Line Ahead
Double Line
300             
9/17
36/72
Line Ahead
Double Line
340             
8/16
35/69
Line Ahead
Double Line
360             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-1 H
# Resource Node
H Gained 40~80  
# Resource Node
5-1 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-1 J: 敵南方前線司令艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
400             
0/0
0/0
Double Line 420             
0/0
0/0
Diamond 430             
0/0
0/0
Diamond 440              
29/57
126/252
Diamond 450               
57/113
252/504
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B D E F G J
DD Uzuki ✔️
DD Uranami ✔️
DD Yayoi ✔️
DD Hamakaze ✔️
DD Yuugumo ✔️
DD Naganami ✔️
DD Shimakaze ✔️
CL Kitakami ✔️ ✔️ ✔️ ✔️ ✔️
CL Ooi ✔️ ✔️ ✔️
CL Kinu ✔️
CL Abukuma ✔️
CL Sendai ✔️
CA Kinugasa ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️
CVL Hiyou ✔️ ✔️ ✔️ ✔️ ✔️
CVL Junyou ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kongou ✔️ ✔️
FBB Hiei ✔️ ✔️
FBB Haruna ✔️ ✔️
FBB Kirishima ✔️ ✔️
BB Fusou ✔️ ✔️ ✔️
BB Yamashiro ✔️ ✔️ ✔️ ✔️
BB Ise ✔️
BB Hyuuga ✔️
CV Kaga ✔️
CV Souryuu ✔️
CV Shoukaku ✔️
SS I-58 ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️
CL Tatsuta ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️
CVL Houshou ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️ ✔️