Difference between revisions of "Spring 2025 Event/E-1/Sandbox"

 
(25 intermediate revisions by 5 users not shown)
Line 44: Line 44:
  
  
=XX's Guide=
+
=Jiga's Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.  
+
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
* 1 [[LBAS]] is available to sortie on this map
+
* 2 [[LBAS]] are available on this map:
 
+
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
 
* This map uses 2 locks:
 
* This map uses 2 locks:
 
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)
 
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)
Line 57: Line 57:
 
* Node {{MapRoute|C2|green}} is a resource node.
 
* Node {{MapRoute|C2|green}} is a resource node.
  
==Gimmick 1==
+
==Gimmick 1 - Unlock==
 
To unlock the next part of the map, the following steps have to be performed:
 
To unlock the next part of the map, the following steps have to be performed:
  
Line 74: Line 74:
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Node C
 
| Map = Node C
| Fleet = '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
| Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}
| Speed = Slow
+
| Speed = '''Slow
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = ?
+
| Note = C is a surface node.
| Range = ?
+
*Bringing [[AACI]] is advised to reach it.
| LBASS = ?
+
| Range = Node {{MapRoute|C|red}}: 4
| NoteLBAS = ?
+
| LBASS = 0 /0 / 0 / 0
 +
| LBASD = 102 / 123 / 153 / 204
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Node C2
 
| Map = Node C2
| Fleet = '''1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
| Fleet = '''1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
| Speed = Fast
+
| Speed = '''Fast
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = ?
+
| Note = C2 is a resource node, therefore, it is possible to continue even when Taihai on node C1.
 +
For the gimmick, sortie with a single submarine equipped with a Damage Control will guarantee to reach the end node.
 +
*The route will not consume the material when the node is reached, even if the submarine is taihai.
 +
Else:
 +
*Bringing [[AACI]] is advised to reach it.
 
*This comp can also be used to far for steel.
 
*This comp can also be used to far for steel.
| Range = ?
+
| Range = Node {{MapRoute|C1|red}}: 4
| LBASS = ?
+
| LBASS = 0 /0 / 0 / 0
| NoteLBAS = ?
+
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = LBAS can be sent on the pre-node to eliminate any threat
 
}}
 
}}
  
Line 107: Line 114:
 
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
| Speed = Fast
+
| Speed = '''Fast
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 113: Line 120:
 
| AS = 0
 
| AS = 0
 
| Note = Shortest route
 
| Note = Shortest route
| Range = ?
+
* Using [[OASW]] are recommended.
| LBASS = ?
+
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
| NoteLBAS = ?
+
Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX.
 +
* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},
 +
| Range = Node {{MapRoute|E|red}}: 3
 +
| LBASS = 0 /0 / 0 / 0
 +
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = ASW LBAS should be used
 
}}
 
}}
  
Line 122: Line 134:
 
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
| Speed = Slow
+
| Speed = '''Slow
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 128: Line 140:
 
| AS = 0
 
| AS = 0
 
| Note = Shortest route
 
| Note = Shortest route
| Range = ?
+
* Using [[OASW]] are recommended.
| LBASS = ?
+
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
| NoteLBAS = ?
+
Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX.
 +
* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},
 +
| Range = Node {{MapRoute|E|red}}: 3
 +
| LBASS = 0 /0 / 0 / 0
 +
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = ASW LBAS should be used
 
}}
 
}}
  
==Gimmick 2==
+
==Gimmick 2 - Unlock==
 
To unlock the boss, the following steps have to be performed:
 
To unlock the boss, the following steps have to be performed:
  
Line 152: Line 169:
 
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
| Speed = Fast
+
| Speed = '''Fast
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 158: Line 175:
 
| AS = 0
 
| AS = 0
 
| Note = Shortest route.
 
| Note = Shortest route.
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
+
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
| Range = ?
+
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
| LBASS = ?
+
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
| NoteLBAS = ?
+
| Range = Node {{MapRoute|H|red}}: 3
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
 
}}
 
}}
  
Line 168: Line 188:
 
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
| Speed = Slow
+
| Speed = '''Slow
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 174: Line 194:
 
| AS = 0
 
| AS = 0
 
| Note = Shortest route.
 
| Note = Shortest route.
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
+
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
| Range = ?
+
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
 +
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
 +
| Range = Node {{MapRoute|H|red}}: 3
 +
| LBASS = 0 / 0 / 0 / 0
 +
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Node G Tag 1
 +
| Fleet = '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = An alternative fleet using the 1st tag.
 +
| Range = Node {{MapRoute|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
| NoteLBAS = ?
+
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
| Map = Node G
+
| Map = Node G Tag 2
| Fleet = '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
| Fleet = Striking: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
| Route = {{MapRoute|2||F|blue|C|red|G|red}}
 
| Route = {{MapRoute|2||F|blue|C|red|G|red}}
| Speed = Fast
 
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = ?
+
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
| Range = ?
+
* All nodes are surface combat
 +
| Range = Node {{MapRoute|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
| NoteLBAS = ?
+
| LBASD = 102 / 123 / 153 / 204
 +
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
 
}}
 
}}
  
 
;Node {{MapRoute|C2|green}}
 
;Node {{MapRoute|C2|green}}
*Refer to [[#Gimmick 1]]'s fleet for composition and routing.
+
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
  
 
==Phase 1 - Boss==
 
==Phase 1 - Boss==
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Heavy Fleet
 
| Map = Heavy Fleet
| Fleet = '''Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
| Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}
+
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = XX can be a (F)BB(V)
+
| Note = Decent fleet that takes the shortest path to the boss.
 +
* XX can be a (F)BB(V)
 +
* All fights are surface battles, so use Vanguard formation
 
| Range = 5
 
| Range = 5
 
| LBASS = 0
 
| LBASS = 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ?
+
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Super Heavy Fleet
 
| Map = Super Heavy Fleet
| Fleet = '''Striking Force: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
| Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}
+
| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 +
| Speed = '''FAST+
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
 
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = ?
+
| Note = '''Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.
 +
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 +
*It is very powerful but very resource-intensive.
 
| Range = 5
 
| Range = 5
 
| LBASS = 0
 
| LBASS = 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ?
+
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Light Fleet
 
| Map = Light Fleet
| Fleet = '''Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
| Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}
+
| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}
 
| Speed = Fast
 
| Speed = Fast
 
| ASC = 107
 
| ASC = 107
Line 238: Line 282:
 
| ASM = 99
 
| ASM = 99
 
| AS = 227
 
| AS = 227
| Note = ?
+
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|red|J}} and an air node at {{MapRoute|pink|L}}.
| Range = 5
+
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
 +
* Use [[AACI]] and Diamond on {{MapRoute|L|pink|}},
 +
| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
 
| LBASS = 0
 
| LBASS = 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ?
+
| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
 
}}
 
}}
 +
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
 +
 +
{{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which does oTorps and has good combat strength.
 +
*{{Smoke}} Smokees are highly recommended for {{MapRoute|M|re|}} along with Vanguard formation to avoid taking damage.
 +
Boss Fleet will consist of the new [[Transport Ship Wa-Class B (Landing) Elite]] unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from carriers and LBAS.
 +
* Be advised that if a land bases is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.
 +
* Using Boss support is highly recommended.
 +
* The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks.
  
 
=Dark's Old Format Guide=
 
=Dark's Old Format Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.  
+
E1 is a single fleet, consisting two unlocking sequences followed by one boss phase .  
 
* 1 [[LBAS]] is available to sortie on this map
 
* 1 [[LBAS]] is available to sortie on this map
  
Line 257: Line 311:
  
 
* Node {{MapRoute|C2|green}} is a resource node.
 
* Node {{MapRoute|C2|green}} is a resource node.
==Gimmick 1==
+
 
 +
==Gimmick 1: Eliminate the threats near Hokkaidou==
 
To unlock the next part of the map, the following steps have to be performed:
 
To unlock the next part of the map, the following steps have to be performed:
  
Line 263: Line 318:
 
! !! C!! E!! C2
 
! !! C!! E!! C2
 
|-
 
|-
| Hard|| S x3|| S x3|| Reach x2
+
| Hard|| A x3|| S x3|| Reach x2
 
|-
 
|-
| Medium|| S x2|| A x2|| Reach x2
+
| Medium|| A x2|| A x2|| Reach x2
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
Line 274: Line 329:
 
<tabber>
 
<tabber>
 
|-|Node C=
 
|-|Node C=
* Single Fleet: '''1 CA, 1 CL, 4 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
+
* Single Fleet: '''1 CA, 1 CL, 3-4 DD,0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
* Route: {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}
+
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red}}
 
+
* AACI recommend to deal with {{MapRoute |B2|pink}}
 +
* Send a Bomber LBAS to {{MapRoute |C|red}} if needed
  
 
|-|Node C2=
 
|-|Node C2=
Line 284: Line 340:
 
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.  
 
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.  
 
** The Damage Control Item is there to allow the submarine to continue its sortie.  
 
** The Damage Control Item is there to allow the submarine to continue its sortie.  
** LBAS range: ?
+
* Send a Bomber LBAS to {{MapRoute |C1|red}} if desired
  
  
 
|-|Node E=
 
|-|Node E=
* Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''
+
* Single Fleet: '''0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
* Single Fleet: '''1 CL, 3-4 DD'''  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''
+
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
 
* This fleet is Slow AND takes the shortest route.  
 
* This fleet is Slow AND takes the shortest route.  
** LBAS range:  
+
* Avoid {{MapRoute|D2|red}} need at least 2 DD/DE and 5 Ships MAX.
** AD/AP ?
+
** Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}}
 +
** OASW is recommended for your fleet
 +
** 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
 +
** LBAS range: 3
 +
** Recommend LBAS with fighters be sent to {{MapRoute|D3|pink}} to improve passing rate
 
</tabber>
 
</tabber>
  
Line 314: Line 374:
 
<tabber>
 
<tabber>
 
|-|Node H=
 
|-|Node H=
* Single Fleet: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''FAST'''
+
* Single Fleet: '''1 CL, 3-4 DD FAST [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''SLOW'''
+
* Single Fleet: '''1 CVL/CL, 0-1 DD, 3-4 DE SLOW [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] '''
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
 
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
 
* The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
 +
** Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
 +
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
 +
** LBAS range: 3
 +
** Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
  
 
|-|Node G=
 
|-|Node G=
* Single Fleet: '''1 CL, 3-5 DD 0-2 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Single Fleet: '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}
 +
* Refer to [[#Gimmick 1]]'s fleet for composition and routing.
 +
* Striking Force: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|2||F|blue|C|red|G|red}}
 
* Route: {{MapRoute|2||F|blue|C|red|G|red}}
* Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node
+
* Use this opportunity set up the fleet for [[#Phase 1]] if desired
** The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.
+
** All node are surface combat
** The Damage Control Item is there to allow the submarine to continue its sortie.
+
** LBAS range: 5
** LBAS range: ?
+
** Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve chances of securing an S rank
  
 
|-|Node C2=
 
|-|Node C2=
Line 336: Line 403:
 
|-|Heavy Fleet=
 
|-|Heavy Fleet=
 
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Striking Fleet: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX'''[[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}
+
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
+
* Decent fleet that takes the shortest path to the boss
 +
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL
 +
* All fights are surface battles, so use Vanguard formation
 
|-|Super Heavy Fleet=
 
|-|Super Heavy Fleet=
 
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+
 
* Striking Fleet: '''7 (F)BB(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] '''FAST+
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|N|red}}
+
* Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
 
+
*'''Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock'''
 +
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted'''
 +
**Very powerful, but very resource intensive fleet
 
|-|Light Fleet=
 
|-|Light Fleet=
 
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Striking Fleet: '''1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|N|red|M|red}}
+
* Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}
 +
*  {{IconText|{{Aviation Personnel}}|AGDP}} is '''Required''' for your CV/CVL
 +
* Light fleet, that can save resource cost, but will have to go through a sub node at {{MapRoute|red|J|}} and an air node in {{MapRoute|pink|L|}}
 +
* Use Vanguard on  {{MapRoute|C|red|}}, {{MapRoute|J|red|}} and {{MapRoute|M|red|}}
 +
* Use AACI and Diamond on {{MapRoute|L|pink|}}
 +
</tabber>
  
</tabber>
+
*  {{MapRoute|M|red|}} will consist of the new [[Destroyer Ra-class]] (Alpha) which has opening torpedo capabilities and decent combat strength
 +
** Smoke Screens are highly recommended for {{MapRoute|M|red|}} along with Vanguard formation to avoid taking damage.
 +
* Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from your carriers and your LBAS.
 +
** Be advised that if a land bases is sent to {{MapRoute|O|red|}} loss of planes and rank will be significantly high
 +
** Boss support is highly recommended
 +
** The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.

Latest revision as of 16:06, 9 March 2025

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's Guide

Map Overview

E1 is a single fleet, two-phase map consisting of one transport and one boss phase.

  • 2 LBAS are available on this map:
    • Only 1 can be set on Sortie, the other being limited to Defense,
  • This map uses 2 locks:
    •   104th Squadron, Starting point 1 (reused in E-3)
    •   1st Fleet, Starting point 2 (reused in E-2)

The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the map.

  • Node C2 is a resource node.

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

C E C2
Hard S x3 S x3 Reach x2
Medium S x2 A x2 Reach x2
Easy ? ? ?
Casual ? ? ?
Node C
Fleet Info
Single 1 CA, 1 CL, 3 DD, 1 DE  
LoS Any
Speed Slow
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B B2 C
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node C: 4 0 /0 / 0 / 0 102 / 123 / 153 / 204
Fleet Notes
C is a surface node.
  • Bringing AACI is advised to reach it.
Node C2
Fleet Info
Single 1 SS(V)  

1 CL, 3-6 DD, 0-2 XX  

LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B B2 C1 C2
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node C1: 4 0 /0 / 0 / 0 102 / 123 / 153 / 204
Fleet Notes
C2 is a resource node, therefore, it is possible to continue even when Taihai on node C1.

For the gimmick, sortie with a single submarine equipped with a Damage Control will guarantee to reach the end node.

  • The route will not consume the material when the node is reached, even if the submarine is taihai.

Else:

  • Bringing AACI is advised to reach it.
  • This comp can also be used to far for steel.
LBAS Notes
LBAS can be sent on the pre-node to eliminate any threat
Node E Fast
Fleet Info
Single 1 CL, 3-4 DD  
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A D D3 E
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node E: 3 0 /0 / 0 / 0 102 / 123 / 153 / 204
Fleet Notes
Shortest route
  • Using OASW are recommended.
  • 1 ship equipped with AACI is recommended for D3.

Avoiding D2 needs at least 2 DD/DE and 5 Ships MAX.

  • Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to E,
LBAS Notes
ASW LBAS should be used
Node E Slow
Fleet Info
Single 1 CVL/CL, 0-1 DD, 3-4 DE  
LoS Any
Speed Slow
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A D D3 E
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node E: 3 0 /0 / 0 / 0 102 / 123 / 153 / 204
Fleet Notes
Shortest route
  • Using OASW are recommended.
  • 1 ship equipped with AACI is recommended for D3.

Avoiding D2 needs at least 2 DD/DE and 5 Ships MAX.

  • Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to E,
LBAS Notes
ASW LBAS should be used

Gimmick 2 - Unlock

To unlock the boss, the following steps have to be performed:

H G C2
Hard S x3 S? x3 Reach
Medium S x2 S x2 Reach
Easy ? ? ?
Casual ? ? ?
Node H Fast
Fleet Info
Single 1 CL, 3-4 DD  
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A D D3 E H
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node H: 3 0 / 0 / 0 / 0 102 / 123 / 153 / 204
Fleet Notes
Shortest route.

The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.

  • Alternatively using Vanguard formation across nodes D E can help the fleet survive the sub nodes as they focus on surface combat.
  • 1 ship equipped with AACI is recommended for D3
LBAS Notes
Recommend LBAS with with all bombers be sent to H to help improve chances of securing an S rank
Node H Slow
Fleet Info
Single 1 CVL/CL, 0-1 DD, 3-4 DE  
LoS Any
Speed Slow
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A D D3 E H
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node H: 3 0 / 0 / 0 / 0 102 / 123 / 153 / 204
Fleet Notes
Shortest route.

The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.

  • Alternatively using Vanguard formation across nodes D E can help the fleet survive the sub nodes as they focus on surface combat.
  • 1 ship equipped with AACI is recommended for D3
LBAS Notes
Recommend LBAS with with all bombers be sent to H to help improve chances of securing an S rank
Node G Tag 1
Fleet Info
Single 1 CA, 1 CL, 3-4 DD, 0-1 DE  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B B1 B2 C G
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node G: 5 ? 102 / 123 / 153 / 204
Fleet Notes
An alternative fleet using the 1st tag.
LBAS Notes
Recommend LBAS with with all bombers be sent to G to help improve S rank chances.
Node G Tag 2
Fleet Info
Single Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 F C G
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node G: 5 ? 102 / 123 / 153 / 204
Fleet Notes
Use this opportunity set up the fleet for #Phase 1 - Boss if desired.
  • All nodes are surface combat
LBAS Notes
Recommend LBAS with with all bombers be sent to G to help improve S rank chances.
Node C2

Phase 1 - Boss

Heavy Fleet
Fleet Info
Single Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 F C G M O
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
5 0 102 / 123 / 153 / 204
Fleet Notes
Decent fleet that takes the shortest path to the boss.
  • XX can be a (F)BB(V)
  • All fights are surface battles, so use Vanguard formation
LBAS Notes
Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
Super Heavy Fleet
Fleet Info
Single Striking: 7 (F)BB(V)  
LoS Any
Speed FAST+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 F C G M O
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
5 0 102 / 123 / 153 / 204
Fleet Notes
Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.
  • Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
  • It is very powerful but very resource-intensive.
LBAS Notes
Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
Light Fleet
Fleet Info
Single Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD  
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 F C I J L M O
Air State (C / E / M / H)
AD AP AS AS+
32 / 47 / 30 / 68 48 / 71 / 44 / 101 107 / 158 / 99 / 227 214 / 316 / 198 / 454
LBAS
Range AS Sortie AS Defense
Node M: 5 ; Boss M: 5 0 102 / 123 / 153 / 204
Fleet Notes
Light fleet, cheaper to run, but will have to go through a sub node at red and an air node at pink.
  • Use Vanguard on C J M,
  • Use AACI and Diamond on L,
LBAS Notes
Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.

 AGDP is required for all carriers.

M includes the new Destroyer Ra-class α, which does oTorps and has good combat strength.

  •   Smokees are highly recommended for M along with Vanguard formation to avoid taking damage.

Boss Fleet will consist of the new Transport Ship Wa-Class B (Landing) Elite unit that has high AA strength and is armed with a   Barrage Balloon to mitigate damage from carriers and LBAS.

  • Be advised that if a land bases is sent to O, planes and rank loss will be significantly higher.
  • Using Boss support is highly recommended.
  • The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks.

Dark's Old Format Guide

Map Overview

E1 is a single fleet, consisting two unlocking sequences followed by one boss phase .

  • 1 LBAS is available to sortie on this map
  • This map uses 2 locks:
    •   104th Squadron, Starting point 1 (reused in E-3)
    •   1st Fleet, Starting point 2 (reused in E-2)

The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the map.

  • Node C2 is a resource node.

Gimmick 1: Eliminate the threats near Hokkaidou

To unlock the next part of the map, the following steps have to be performed:

C E C2
Hard A x3 S x3 Reach x2
Medium A x2 A x2 Reach x2
Easy ? ? ?
Casual ? ? ?

  • Single Fleet: 1 CA, 1 CL, 3-4 DD,0-1 DE  
  • Route: 1 A B B1 B2 C
  • AACI recommend to deal with B2
  • Send a Bomber LBAS to C if needed

  • Single Fleet: 1 SS  
  • Route: 1 A B B2 C1 C2
  • Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node
    • The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.
    • The Damage Control Item is there to allow the submarine to continue its sortie.
  • Send a Bomber LBAS to C1 if desired

  • Single Fleet: 0-1 CVL/CL, 0-2 DD, 3-4 DE SLOW  
  • Route: 1 A D D3 E
  • Single Fleet: 1 CL, 3-4 DD FAST  
  • Route: 1 A D D3 E
  • This fleet is Slow AND takes the shortest route.
  • Avoid D2 need at least 2 DD/DE and 5 Ships MAX.
    • Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to E
    • OASW is recommended for your fleet
    • 1 ship equipped with AACI is recommended for D3
    • LBAS range: 3
    • Recommend LBAS with fighters be sent to D3 to improve passing rate

Gimmick 2

To unlock the boss, the following steps have to be performed:

H G C2
Hard S x3 S? x3 Reach
Medium S x2 S x2 Reach
Easy ? ? ?
Casual ? ? ?

  • Single Fleet: 1 CL, 3-4 DD FAST  
  • Route: 1 A D D3 E H
  • Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE SLOW  
  • Route: 1 A D D3 E H
  • The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
    • Alternatively using Vanguard formation across nodes D E can help the fleet survive the sub nodes as they focus on surface combat.
  • 1 ship equipped with AACI is recommended for D3
    • LBAS range: 3
    • Recommend LBAS with with all bombers be sent to H to help improve chances of securing an S rank

  • Single Fleet: 1 CA, 1 CL, 3-4 DD, 0-1 DE  
  • Route: 1 A B B1 B2 C G
  • Refer to #Gimmick 1's fleet for composition and routing.
  • Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX  
  • Route: 2 F C G
  • Use this opportunity set up the fleet for #Phase 1 if desired
    • All node are surface combat
    • LBAS range: 5
    • Recommend LBAS with with all bombers be sent to G to help improve chances of securing an S rank

  • Refer to #Gimmick 1's fleet for composition and routing.

Phase 1 - Boss

  • Striking Fleet: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX 
  • Route = 2 F C G M O
  • Decent fleet that takes the shortest path to the boss
  •  AGDP is Required for your CV/CVL
  • All fights are surface battles, so use Vanguard formation

  • Striking Fleet: 7 (F)BB(V)   FAST+
  • Route = 2 F C G M O
  • Do not deploy this fleet unless you have a large supply of duplicate battleship that you are willing to throw into this map under this lock
  • Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted
    • Very powerful, but very resource intensive fleet

  • Striking Fleet: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD  
  • Route = 2 F C I J L M O
  •  AGDP is Required for your CV/CVL
  • Light fleet, that can save resource cost, but will have to go through a sub node at red and an air node in pink
  • Use Vanguard on C, J and M
  • Use AACI and Diamond on L

  • M will consist of the new Destroyer Ra-class (Alpha) which has opening torpedo capabilities and decent combat strength
    • Smoke Screens are highly recommended for M along with Vanguard formation to avoid taking damage.
  • Boss Fleet will consist of the new Transport ship Wa-class (Landing) unit that has high AA strength and is armed with a   Barrage Balloon to mitigate damage from your carriers and your LBAS.
    • Be advised that if a land bases is sent to O loss of planes and rank will be significantly high
    • Boss support is highly recommended
    • The Wa-class Transport, while it has high HP, does however lack strong armor, it's possible to defeat it using double attacks.