Difference between revisions of "World 1/1-4"

 
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|B -> C/resource, D =  
 
|B -> C/resource, D =  
*Meet '''ANY''' of the following to '''FORCE''' D
+
*Meet '''ANY''' of the following to go to D
**Fleet contains no DD and DE
+
**DD+DE = 0
 
**CV(B/L) ≥ 3
 
**CV(B/L) ≥ 3
 
**(F)BB(V) ≥ 3
 
**(F)BB(V) ≥ 3
*Go to C if DD+DE ≥ 3
+
*Meet '''ANY''' of the following to go to C
*Otherwise, random routing
+
**DD+DE ≥ 3
**If fleet contains CL, 80 % to C
+
**AO ≥ 1 and DD+DE ≥ 2
**Otherwise, 65 % to C
+
*Otherwise, from top to bottom
 +
**If CL ≥ 1, 80% C 20% D
 +
**If CL = 0, 60% C 40% D
  
 
|D -> E/resource, G/resource =
 
|D -> E/resource, G/resource =
Line 45: Line 47:
 
*Meet '''ANY''' of the following to go to E
 
*Meet '''ANY''' of the following to go to E
 
**DD+DE ≥ 4
 
**DD+DE ≥ 4
**Fleet contains AV and DD+DE ≥ 2
+
**AS+AO+AV ≥ 1 and DD+DE ≥ 2
 
**BBV ≥ 2 and DD+DE ≥ 2
 
**BBV ≥ 2 and DD+DE ≥ 2
*Random between E and H if DD+DE 2
+
*Otherwise, from top to bottom
*Otherwise, random routing between H and I.
+
**If DD+DE = 3, 80% E 20% H
 +
**If DD+DE = 2, 60% E 40% H
 +
**If DD+DE ≤ 1, 50% H 50% I
  
 
|J -> K/empty, L =  
 
|J -> K/empty, L =  
 
*Meet '''ANY''' of the following to go to L
 
*Meet '''ANY''' of the following to go to L
**DD ≥ 4 and SS(V) = 0
+
**DD ≥ 4
**Fleet contains both AV and CL, with DD+DE ≥ 2
+
**AV ≥ 1, CL ≥ 1 and DD+DE ≥ 2
*Otherwise, random routing
+
*Otherwise, from top to bottom
 +
**If DD ≥ 2: 75% L 25% K
 +
**If DD ≤ 1: 65% L 35% K
 
}}
 
}}
  
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To deal with enemy carriers, it is possible to:
 
To deal with enemy carriers, it is possible to:
*To bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.
 
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably AV.
 
 
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].
 
*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].
 +
*Bring air power, notably by using [[fighter]]s, in order to ensure air superiority (AS), and mitigate the enemy air power.
 +
** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably CAV.
 +
** Using an AV also works, but also requires bringing an [[AS]] ship (having an AV with no AS always forces to route to node {{MapRoute|J|red}} whe reaching {{MapRoute|D|red}}, which contains an enemy battleship).
  
 
This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.
 
This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.
Line 71: Line 78:
 
===Recommended Fleets===
 
===Recommended Fleets===
 
{{FleetGuide
 
{{FleetGuide
| Map = Standdard Fleets
+
| Map = Standard Fleets
| Fleet = '''1 CL, 2 DD, 1 AV, 2 XX
+
| Fleet = '''1 CL, 3 DD, 1 AV, 1 XX'''
'''4 DD, 2 XX''' (XX cannot be SS(V))
+
'''4 DD, 2 XX'''
| Route = Random:
+
| Route = Random but guarantees boss reach
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
 
 
| AS = 30
 
| AS = 30
| Note = Standard comps to reach the boss, with no major challenge on the route.
+
| Note = Suitable when lacking an [[AS]].
 +
Keep in mind that using an '''AV and no AS''' in the fleet will always go to {{MapRoute|J|red}} if {{MapRoute|D|red}} is reached, which contains an enemy battleship.
 
| Quest =  
 
| Quest =  
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
| Map = AS Fleets
+
| Map = AS Fleet
| Fleet = '''1 AS, 5 XX
+
| Fleet = '''1 AS, 3 DD, 2 XX'''
| Route = Random:
+
| Route = Random but guarantees boss reach
*Avoids {{MapRoute|J|red}}
+
*Will always avoids {{MapRoute|J|red}}, which contains an enemy battleship.
*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
 
 
| AS = 30
 
| AS = 30
| Note = A more permissive comp, for exautic quests notably.
+
| Note = Easier route for reaching the boss consistently. Suitable for farming the boss node.
 +
*One DD can be replaced with an AO that can launch additional bombers, such as {{ShipLink|Yamashio Maru Kai}} to get more airstrike damage, while still keeping the shortest routing.
 
| Quest =  
 
| Quest =  
 
}}
 
}}

Latest revision as of 16:42, 22 October 2025

World 1-4: 南西諸島防衛線 - Nansei Islands Defense Line

 
Strategy Name 南1号作戦
1st Southern Operation
Difficulty ☆ ☆ ☆
Item      
Strategy Content 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ!
An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!
Boss Air Control
AD AP AS AS+
9 14 30 60
Boss Route Air Control
AD AP AS AS+
8 11 24 48
1-4 Unlocking & Progression
Unlock conditions 1-4 is unlocked after clearing 1-3
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

1-4 Branching Rules
Nodes Rules
Start
A
  • Random routing
B
B
C
  • Meet ANY of the following to go to D
    • DD+DE = 0
    • CV(B/L) ≥ 3
    • (F)BB(V) ≥ 3
  • Meet ANY of the following to go to C
    • DD+DE ≥ 3
    • AO ≥ 1 and DD+DE ≥ 2
  • Otherwise, from top to bottom
    • If CL ≥ 1, 80% C 20% D
    • If CL = 0, 60% C 40% D
D
D
E
  • Go to E if fleet contains AS
  • Go to G if fleet contains AV
  • Otherwise, random routing
G
F
E
  • Meet ANY of the following to go to E
    • DD+DE ≥ 4
    • AS+AO+AV ≥ 1 and DD+DE ≥ 2
    • BBV ≥ 2 and DD+DE ≥ 2
  • Otherwise, from top to bottom
    • If DD+DE = 3, 80% E 20% H
    • If DD+DE = 2, 60% E 40% H
    • If DD+DE ≤ 1, 50% H 50% I
H
I
J
K
  • Meet ANY of the following to go to L
    • DD ≥ 4
    • AV ≥ 1, CL ≥ 1 and DD+DE ≥ 2
  • Otherwise, from top to bottom
    • If DD ≥ 2: 75% L 25% K
    • If DD ≤ 1: 65% L 35% K
L

Tips

This is the first map in which the enemy fleets possess carriers, with at least one carrier on the route and one on the boss.

  • The fleet will notably be attacked by enemy bombers in the opening airstrike.

To deal with enemy carriers, it is possible to:

  • Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as AACI.
  • Bring air power, notably by using fighters, in order to ensure air superiority (AS), and mitigate the enemy air power.
    • Bring a CV(B/L) is the simpler way, but ships capable of carrying  Bomber/  seaplane bombers/fighters are also an option, notably CAV.
    • Using an AV also works, but also requires bringing an AS ship (having an AV with no AS always forces to route to node J whe reaching D, which contains an enemy battleship).

This map is also convenient for completing Bw2, as it can bring 2 to 4 CV(L) kills per run.

  • Preferably done with a fleet of three SS, the echelon formations here hurting them far less than those in 2-2.

Recommended Fleets

Standard Fleets
Fleet Info
Single 1 CL, 3 DD, 1 AV, 1 XX

4 DD, 2 XX

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random but guarantees boss reach
Air State
AD AP AS AS+
9 14 30 60
Fleet Notes
Suitable when lacking an AS.

Keep in mind that using an AV and no AS in the fleet will always go to J if D is reached, which contains an enemy battleship.

AS Fleet
Fleet Info
Single 1 AS, 3 DD, 2 XX
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random but guarantees boss reach
  • Will always avoids J, which contains an enemy battleship.
Air State
AD AP AS AS+
9 14 30 60
Fleet Notes
Easier route for reaching the boss consistently. Suitable for farming the boss node.
  • One DD can be replaced with an AO that can launch additional bombers, such as Yamashio Maru Kai  to get more airstrike damage, while still keeping the shortest routing.

Resource Nodes

C E G are "Normal Resource Nodes" rewarding respectively steel  , ammo  , and bauxite  .

  • See here for more details.

Enemy Compositions

1-4 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-4 B: 敵偵察艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Line Ahead
Double Line
90          0/0
0/0
Line Ahead
Double Line
90          0/0
0/0
Line Ahead
Double Line
90            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-4 C
# Resource Node
C Gained 10~20  
# Resource Node
1-4 D: 敵偵察艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Line Ahead
Double Line
90          0/0
0/0
Line Ahead
Double Line
90          0/0
0/0
Line Ahead
Double Line
90            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-4 E
# Resource Node
E Gained 10~20  
# Resource Node
1-4 F
# Empty Node
F 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-4 G
# Resource Node
G Gained 10~20  
# Resource Node
1-4 H: 敵前衛任務部隊I軍 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
H Diamond 100            6/11
24/48
Diamond 120             
6/11
24/48
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-4 I: 敵前衛任務部隊II群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
I Diamond 90            3/6
12/24
Diamond 100            6/11
24/48
Diamond 110             
6/11
24/48
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-4 J: 敵支援打撃任務群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
3/6
12/24
Line Ahead
Double Line
130             
6/11
24/48
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-4 K
# Empty Node
K 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-4 L: 敵機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
L Diamond 120             
4/7
15/30
Diamond 125             
4/7
15/30
Diamond 130             
7/13
27/54
Diamond 135             
7/13
27/54
Diamond 140             
7/14
30/60
Diamond 150             
7/14
30/60
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B D H I J L
DD Asashimo ✔️
DD Makigumo ✔️
CL Nagara ✔️ ✔️ ✔️ ✔️ ✔️
CL Sendai ✔️
CA Kinugasa ✔️
CA Myoukou ✔️ ✔️ ✔️
CVL Ryuujou ✔️
CVL Shouhou ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Nenohi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️ ✔️
CL Kuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️
CA Maya ✔️
CA Choukai ✔️
CVL Houshou ✔️ ✔️ ✔️ ✔️ ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️