Difference between revisions of "Transport Operation"
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=Overview= | =Overview= | ||
| − | The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar. | + | [[File:Transport Supply notice.png|thumb|right|200px|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]] |
| + | The objective of the Transport Operation is to deplete a '''Transport Point (TP)''' gauge/bar. | ||
* The amount of TP that needs to be depleted varies by difficulty and map. | * The amount of TP that needs to be depleted varies by difficulty and map. | ||
The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks. | The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks. | ||
| − | * Ships that are | + | * Ships that are '''{{Taiha}}''', [[Evacuation|evacuated]], or '''{{sunk}}''', are not counted towards gauge depletion. |
The boss does not need to be sunk at any point. | The boss does not need to be sunk at any point. | ||
* Sinking it may be advisable to get S ranks and so deplete the gauge faster. | * Sinking it may be advisable to get S ranks and so deplete the gauge faster. | ||
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TP gauge reduction is calculated using the following formula: | TP gauge reduction is calculated using the following formula: | ||
{{Formula | {{Formula | ||
| − | |Title= | + | |Title=TP Depletion Formula |
| − | |Math=\text{TP}_\text{drain} = \Bigg\lfloor \bigg\lfloor \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) \ | + | |Math=\text{TP}_\text{drain} = \Bigg\lfloor \text{Mod}_\text{rank} \times \bigg\lfloor \text{Mod}_\text{map} \times \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) + \sum_\text{All equipment} \text{TP}_\text{tank} \bigg\rfloor \Bigg\rfloor |
|Var= <math>\text{Mod}_\text{rank}</math> the rank modifier, being: | |Var= <math>\text{Mod}_\text{rank}</math> the rank modifier, being: | ||
**'''1.0''' for S ranks, | **'''1.0''' for S ranks, | ||
**'''0.7''' for A ranks, | **'''0.7''' for A ranks, | ||
**'''0''' otherwise. | **'''0''' otherwise. | ||
| − | * <math>\text{TP}_\text{equip}</math> the Equipment TP value, described ''[[# | + | *<math>\text{TP}_\text{equip}</math> the equipment TP value, described ''[[#Equipment TP|below]]'', |
| − | * <math>\text{TP}_\text{ship}</math> the | + | *<math>\text{TP}_\text{tank}</math> the additional equipment TP value given by tanks during "Landing Operation" only, described ''[[#Tank TP|below]]'', |
| − | * | + | *<math>\text{TP}_\text{ship}</math> the ship TP value, described ''[[#Ship TP|below]]'', |
| + | *<math>\text{TP}_\text{equip} \text{ & } \text{TP}_\text{tank} \text{ & } \text{TP}_\text{ship}</math> are set to '''0''' for all ship being either '''{{Taiha}}''', [[Evacuation|evacuated]], or sunk. | ||
| + | *<math>\text{Mod}_\text{map}</math> the map nerf mod, reducing the value of regular TP sources during "[[#Landing Operation|Landing Operation]]" only, | ||
| + | |Notes=The total amount of TP is computed separately for each fleet in a combined fleet, with a rounding down on each. | ||
| + | *For [[Kinu Kai Ni]], the modifiers are applied to her and her innate DLC separately. | ||
}} | }} | ||
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[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]] | [[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]] | ||
| + | ;Notes | ||
| + | *The fleet total TP value for S ranks can be seen ingame via the "[[Stats#Flight II-A mode|Flight II-A mode]]". | ||
===Equipment TP=== | ===Equipment TP=== | ||
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|- | |- | ||
| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 | | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 | ||
| + | |- | ||
| + | |{{Landing Force}} '''[[Landing Force]]s'''|| 0|| 0 | ||
|} | |} | ||
;Notes | ;Notes | ||
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. | *Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. | ||
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===Ship TP=== | ===Ship TP=== | ||
| − | The following ship | + | The following ship types increase the TP drain for Transport Operations: |
| − | |||
{|class="wikitable" | {|class="wikitable" | ||
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! [[LHA]] | ! [[LHA]] | ||
| '''Amphibious Assault Ship'''|| 12.0|| 8.4 | | '''Amphibious Assault Ship'''|| 12.0|| 8.4 | ||
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|- | |- | ||
! [[AV]] | ! [[AV]] | ||
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|} | |} | ||
| − | + | ===Kinu Kai Ni=== | |
| + | [[Kinu Kai Ni]] act as she add an inate [[Daihatsu Landing Craft]]. | ||
| + | *In normal conditions she therefore brings 10 TP points instead of 2. | ||
| + | |||
| + | ==Landing Operation== | ||
| + | {{/Landing}} | ||
=Tips= | =Tips= | ||
Latest revision as of 09:04, 18 October 2025
Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
Overview
The objective of the Transport Operation is to deplete a Transport Point (TP) gauge/bar.
- The amount of TP that needs to be depleted varies by difficulty and map.
The TP Gauge is depleted each time the fleet reaches a "Transport Loadout Node" (a node marked with a green flag) and then scores an A+ rank at the boss, with S ranks depleting more points than A ranks.
- Ships that are TaihaHeavily Damaged (大破), evacuated, or Sunk 撃沈, are not counted towards gauge depletion.
The boss does not need to be sunk at any point.
- Sinking it may be advisable to get S ranks and so deplete the gauge faster.
- In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
Those phases are usually completed by a single fleet or a "Transport Escort Force" (TCF).
1-6 behaves similarly to Transport Operations, but is not one, being much simpler.
Spring 2025 Event's E-2 introduced a new type, the "Landing Operation", where "tanks" do bring more points.
TP Gauge Depletion
TP gauge reduction is calculated using the following formula:
| TP Depletion Formula | |
|---|---|
| |
|
- Notes
- The fleet total TP value for S ranks can be seen ingame via the "Flight II-A mode".
Equipment TP
The following equipment increase the TP drain for Transport Operations.
- Those bonuses stack infinitely, regardless of the exact equipment.
| Transport Operation | ||
|---|---|---|
| Equipment | S-Rank | A-Rank |
| Landing Craft | 8.0 | 5.6 |
| Drum Canisters | 5.0 | 3.5 |
| Amphibious Vehicles | 2.0 | 1.4 |
| Rations |
1.0 | 0.7 |
| Landing Forces | 0 | 0 |
- Notes
- Even so the Underway Replenishment icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
Ship TP
The following ship types increase the TP drain for Transport Operations:
| Ship Type | S-Rank | A-Rank | |
|---|---|---|---|
| AO | Fleet Oiler | 15.0 | 10.5 |
| LHA | Amphibious Assault Ship | 12.0 | 8.4 |
| AV | Seaplane Tender | 9.0 | 6.3 |
| BBV | Aviation Battleship | 7.0 | 4.9 |
| AS | Submarine Tender | ||
| CT | Training Cruiser | 6.0 | 4.2 |
| DD | Destroyer | 5.0 | 3.5 |
| CAV | Aviation Cruiser | 4.0 | 2.8 |
| CL | Light Cruiser | 2.0 | 1.2 |
| SSV | Aircraft Carrying Submarine | 1.0 | 0.7 |
| BB | Battleship | 0.0 | 0.0 |
| FBB | Fast Battleship | ||
| CV | Standard Carrier | ||
| CVB | Armored Carrier | ||
| CVL | Light Carrier | ||
| CA | Heavy Cruiser | ||
| CLT | Torpedo Cruiser | ||
| DE | Coastal Defense Ships | ||
| SS | Submarine | ||
Kinu Kai Ni
Kinu Kai Ni act as she add an inate Daihatsu Landing Craft.
- In normal conditions she therefore brings 10 TP points instead of 2.
Landing Operation
During "Landing Operation", the TP drain formula is altered, with regular modifiers being nerfed, and tanks gaining additional bonuses.
- [math]\displaystyle{ \text{Mod}_\text{map} }[/math] is the map-dependent nerf moddifier, reducing the value of regular TP sources.
| Event | Map | [math]\displaystyle{ \text{Mod}_\text{map} }[/math] |
|---|---|---|
| Spring 2025 Event | E-2 | 0.65 |
| E-5 | 0.8 | |
| Fall 2025 Event | E-2 | 0.75 |
Tank TP
The additional "tank bonus" given by equipment Landing Operations is as follows:
- The values are from the Spring 2025 Event.
| Landing Operation - [math]\displaystyle{ \text{TP}_\text{tank} }[/math] | ||||
|---|---|---|---|---|
| Type | Equipment | Spring 2025 [1] [2] | Fall 2025 [3] | |
| E-2 | E-5 | E-2 | ||
| Daihatsu Landing Craft | 0 | 0 | 0 | |
| DLC + T89 Tank | 9 | 6 | 8 | |
| Toku Daihatsu Landing Craft | 0 | 0 | 0 | |
| Toku DLC + 11th Reg | 41 | 12 | 13 | |
| M4A1 DD | 19 | 14 | 14 | |
| Armed Daihatsu | 0 | 0 | 0 | |
| Soukoutei | 0 | 0 | 0 | |
| DLC + Panzer II | 16 | 8 | 10 | |
| Toku DLC + Ho-Ni Tank | 35 | 22 | 15 | |
| Toku DLC + Panzer III | 22 | 10 | 13 | |
| Toku DLC + Chi-Ha | 16 | 11 | 11 | |
| Toku DLC + Chi-Ha Kai | 23 | 13 | 13 | |
| Toku DLC + Panzer III J | 37 | 15 | 17 | |
| Ka-Mi tank | 8 | 18 | 10 | |
| Ka-Tsu tank | 5 | 15 | 9 | |
| Ka-Tsu tank Kai | 6 | 18 | 11 | |
| Army Infantry Corps | 15 | 5 | 5 | |
| Chi-Ha | 17 | 8 | 7 | |
| Chi-Ha Kai | 23 | 10 | 9 | |
| Infantry + Chi-Ha Kai | 38 | 13 | 14 | |
| Drum Canisters | 0 | 0 | 0 | |
| Rations |
0 | 0 | 0 | |
Tips
- Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
- It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
- When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
- Although Landing Craft deplete the most TP, careful consideration should go into whether using Landing Craft-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.
| Ships that can equip Landing Craft / Amphibious Vehicles | |||||
|---|---|---|---|---|---|
| Type | Landing Craft | Both & | Amphibious Vehicle | ||
| DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
| CL | Kai Ni D Kai Ni Toku | ||||
| CAV | Kai Ni Toku | ||||
| (F)BB(V) | Kai Ni Juu | Kai Ni C | |||
| CVL | Kai Ni Sen | ||||
| AV | Kai Ni Toku | ||||
| AO | |||||
| LHA | |||||
| SS(V) | All | ||||
| RE |
Soukoutei (Armored Boat Class) : Shinshuu Maru Ka-Tsu tanks | ||||
| [edit] | |||||