Difference between revisions of "Spring 2025 Event/E-6/Sandbox"

 
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Line 54: Line 54:
 
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2
 
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2
 
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3
 
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3
 
+
***During phases 2 & 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.
During phases 2 & 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties.
+
***The tag being applied to new ships will still follow the above rules.
*The tag being applied to new ships will still follow the above rules and the fleet will still require 2 ships that are untagged and/or [[File:{{ROOTPAGENAME}} Tag 10.png|25px]] tagged.
 
  
 
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}
 
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}
Line 73: Line 72:
 
| Medium|| A+ x3
 
| Medium|| A+ x3
 
|-
 
|-
| Easy|| ?
+
| Easy|| A+ x3
 
|-
 
|-
| Casual|| ?
+
| Casual|| A+ x3
 
|}
 
|}
  
 
{{FleetGuide
 
{{FleetGuide
| Map = Node F
+
| Map = Node F Striking
 
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
| Fleet = '''Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}
 
| Route = {{MapRoute|1||A|red|B|red|C2|pink|D|red|F|red}}
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| ASC = 252
| ASC = 0
+
| ASE = 224
| ASE = 0
+
| ASM = 204
| ASM = 0
+
| AS = 180
| AS = 0
+
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
| Note = ?
+
*Bringing some [[OASW]] and [[AACI]] is recommended.
 +
| Range = Node {{MapNode|F|red}}: 4
 +
| LBASS = 191 / 231 / 252 / 284
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Node F STF
 +
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 252
 +
| ASE = 224
 +
| ASM = 204
 +
| AS = 180
 +
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].
 +
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:
 +
* 5 historical ships (hard only),
 +
* At least 6 DD.
 
| Range = Node {{MapNode|F|red}}: 4
 
| Range = Node {{MapNode|F|red}}: 4
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 191 / 231 / 252 / 284
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.
 
}}
 
}}
 +
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|D|red}}.
  
 
==Gimmick 2 - Unlock==
 
==Gimmick 2 - Unlock==
Line 103: Line 124:
 
| Hard|| S x2|| S x2|| S x2
 
| Hard|| S x2|| S x2|| S x2
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| A+ x2|| A+ x2|| S x2
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy|| A+ x2|| A+ x2|| S x2
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| A+ x2|| A+ x2|| A+ x2
 
|}
 
|}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Node I
 
| Map = Node I
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Main = '''2 (F)BB(V), 1 CV(B/L), 2 CA(V/, 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Escort = '''1-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}  
 
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}  
| LOS = ?
+
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = '''Fast+
| ASC = 0
+
| ASC = 180
| ASE = 0
+
| ASE = 204
| ASM = 0
+
| ASM = 224
| AS = 0
+
| AS = 252
| Note = ?
+
| Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]]
 +
*Bringing an [[AACI]] is recommended.
 +
| Range = Node {{MapNode|I|red}}: 7
 +
| LBASS = 182 / 224 / 245 / 276
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Node I Non Fast+
 +
| Main = '''2 (F)BB(V), 0-1 CV(B), 0-2 CVL, 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''1 AV 1 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|H|red|E|orange|D|red|C2|pink|I|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Any
 +
| ASC = 180
 +
| ASE = 204
 +
| ASM = 224
 +
| AS = 252
 +
| Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]]
 +
*Bringing an [[AACI]] is recommended.
 
| Range = Node {{MapNode|I|red}}: 7
 
| Range = Node {{MapNode|I|red}}: 7
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 182 / 224 / 245 / 276
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the node.
 
}}
 
}}
 +
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Node L
 
| Map = Node L
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Main = '''2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|L|red}}  
| LOS = ?
 
| Speed = ?
 
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 140: Line 180:
 
| AS = 0
 
| AS = 0
 
| Note = ?
 
| Note = ?
 +
*Bringing some [[OASW]] is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 
| Range = Node {{MapNode|I|red}}: 7
 
| Range = Node {{MapNode|I|red}}: 7
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 0 / 0 / 0 / 18
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the node.
 
}}
 
}}
  
Line 152: Line 194:
 
==Phase 1 - Boss==
 
==Phase 1 - Boss==
 
{{FleetGuide
 
{{FleetGuide
| Map = Short Route
+
| Map = Short Route STF
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 360
 +
| ASE = 563
 +
| ASM = 609
 +
| AS = 702
 +
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.
 +
*If an AO is used, will go through node {{MapNode|O1|lightblue}}
 +
| Range = Boss {{MapNode|O|red}}: 3
 +
| LBASS = 363 / 569 / 617 / 761
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Short Route TCF
 +
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
 
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 165: Line 225:
 
| Range = Boss {{MapNode|O|red}}: 3
 
| Range = Boss {{MapNode|O|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
  
Line 175: Line 236:
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
 
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 183: Line 243:
 
| Range = Boss {{MapNode|O|red}}: 3
 
| Range = Boss {{MapNode|O|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
 +
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required.
  
The use of a [[Special Attack]] is recommended, preferably a [[Big Seven]] one.
+
Bringing a {{Class|Yamato}} will lengthen the route.
  
 
Once on LD, the CG will change to the following:
 
Once on LD, the CG will change to the following:
Line 200: Line 262:
  
 
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 +
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.
 +
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Start 2
 
| Map = Start 2
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 249
| ASE = 0
+
| ASE = 390
| ASM = 0
+
| ASM = 428
| AS = 0
+
| AS = 486
| Note = ?
+
| Note = Tags cannot be mixed on Hard mode.
| Range = Boss {{MapNode|Z|red}}: 9
+
| Range = Boss {{MapNode|V|red}}: 8
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 257 / 398 / 435 / 366
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Start 3
 
| Map = Start 3
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = '''Fast
| ASC = 0
+
| ASC = 249
| ASE = 0
+
| ASE = 390
| ASM = 0
+
| ASM = 428
| AS = 0
+
| AS = 486
| Note = ?
+
| Note = Other tags can be mixed on all difficulties.
| Range = Boss {{MapNode|Z|red}}: 9
+
| Range = Boss {{MapNode|V|red}}: 8
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 257 / 398 / 435 / 366
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
 +
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 +
 +
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.
 +
*The use of support fleets is recommended.
  
 +
Bringing a {{Class|Yamato}} will lengthen the route.
 +
*On lower difficulties a mixed EO tag fleet [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] along with tags from the MO [[File:{{ROOTPAGENAME}} Tag 1.png|25px]] [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] [[File:{{ROOTPAGENAME}} Tag 4.png|25px]] [[File:{{ROOTPAGENAME}} Tag 5.png|25px]] [[File:{{ROOTPAGENAME}} Tag 7.png|25px]] [[File:{{ROOTPAGENAME}} Tag 8.png|25px]]will start at Starting Point 3.
 +
*Additionally, you may end up in Starting Point 2 depending on which tag is the majority of the fleet composition [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]].
 +
**As per tests a fleet composed mostly of ships tagged with [[File:{{ROOTPAGENAME}} Tag 6.png|25px]] [[File:{{ROOTPAGENAME}} Tag 9.png|25px]] will start on Starting Point 2, while a fleet mostly made up of [[File:{{ROOTPAGENAME}} Tag 10.png|25px]] will be on Starting Point 3.
 
Once on LD, the CG will change to the following:
 
Once on LD, the CG will change to the following:
 
{|class="wikitable"
 
{|class="wikitable"
Line 250: Line 324:
  
 
{|class="wikitable"  
 
{|class="wikitable"  
! !! O!! F!! I!! J1!! P!! Q?
+
! !! O!! F!! I!! J1!! P!! Q
 
|-
 
|-
 
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS
 
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS
 
|-
 
|-
| Medium|| A+ x2|| S|| S|| AS|| AS|| -
+
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -
 
|-
 
|-
| Easy|| A+ x2|| S|| S|| AS|| AS|| -
+
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -
 
|-
 
|-
| Casual|| A+?|| A+?|| A+?|| -|| -|| -
+
| Casual|| A+|| A+|| A+|| -|| -|| -
 
|}
 
|}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Node J1
 
| Map = Node J1
| Main = '''1 {{Class|Yamato}}, ? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Route = {{MapRoute|3||J|red|J1|pink}}  
 
| Speed = ?
 
| Speed = ?
| ASC = 0
+
| ASC = 497
| ASE = 0
+
| ASE = 647
| ASM = 0
+
| ASM = 684
| AS = 0
+
| AS = 833
| Note = ?
+
| Note = Using an [[AACI]] is recommended.
| Range = Boss {{MapNode|J1|red}}: 5
+
| Range = Boss {{MapNode|J|red}}: 4
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 497 / 647 / 684 / 858
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = ASW LBAS can be sent on the pre-node.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Node Q
 
| Map = Node Q
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}}  
 
| Speed = ?
 
| Speed = ?
| ASC = 0
+
| ASC = 326
| ASE = 0
+
| ASE = 345
| ASM = 0
+
| ASM = 617
| AS = 0
+
| AS = 675
| Note = ?
+
| Note = Using an [[AACI]] is recommended.
| Range = Boss {{MapNode|Q|red}}: 7
+
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
| LBASS = 0 / 0 / 0 / 0
+
| Range = Boss {{MapNode|L|red}}: 7
| LBASD = 0 / 0 / 0 / 0
+
| LBASS = 332 / 351 / 623 / 707
| NoteLBAS = ?
+
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.
 
}}
 
}}
  
Line 302: Line 377:
 
|-|Node I=
 
|-|Node I=
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 
|-|Node P=
 
|-|Node P=
 
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
Line 309: Line 385:
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Short Route
 
| Map = Short Route
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Route = {{MapRoute|3||J|red|J1|pink|R|blue|S|red|X|red|Z|red}}
+
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 336
| ASE = 0
+
| ASE = 383
| ASM = 0
+
| ASM = 383
| AS = 0
+
| AS = 447
| Note = Requires the shortcut to oppened
+
| Note = Requires the shortcut to be opened.
 +
*Using a "Fastest" fleet will also skip node {{MapNode|P|pink}}.
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 
| Range = Boss {{MapNode|Z|red}}: 9
 
| Range = Boss {{MapNode|Z|red}}: 9
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 344 / 390 / 390 / 515
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Long Route Start 2
 
| Map = Long Route Start 2
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 336
| ASE = 0
+
| ASE = 383
| ASM = 0
+
| ASM = 383
| AS = 0
+
| AS = 447
 
| Note = ?
 
| Note = ?
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 +
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 
| Range = Boss {{MapNode|Z|red}}: 9
 
| Range = Boss {{MapNode|Z|red}}: 9
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 344 / 390 / 390 / 515
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
  
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Long Route Start 3
 
| Map = Long Route Start 3
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 336
| ASE = 0
+
| ASE = 383
| ASM = 0
+
| ASM = 383
| AS = 0
+
| AS = 447
 
| Note = ?
 
| Note = ?
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 
| Range = Boss {{MapNode|Z|red}}: 9
 
| Range = Boss {{MapNode|Z|red}}: 9
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 344 / 390 / 390 / 515
| LBASD = 0 / 0 / 0 / 0
+
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
 
+
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.
+
*The use of support fleets is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.
 +
*The use of an [[AACI]] is recommended.
 +
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.
  
 
==Gimmick 4 - Debuff==
 
==Gimmick 4 - Debuff==
Line 371: Line 459:
 
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2
 
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2
 
|-
 
|-
| Medium|| ?|| A+ x2|| A+ x2|| S x2|| ?|| AS x2?
+
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2
 
|-
 
|-
 
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS
 
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS
 
|-
 
|-
| Casual|| -|| ?|| ?|| ?|| -|| ?
+
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -
 
|}
 
|}
  
Line 387: Line 475:
 
|-|Node I=
 
|-|Node I=
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 
|-|Node Q=
 
|-|Node Q=
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.
+
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.
 
|-|LBAS=
 
|-|LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
Line 395: Line 484:
 
| Hard|| 707
 
| Hard|| 707
 
|-
 
|-
| Medium|| ?
+
| Medium|| 623
 
|-
 
|-
| Easy|| ?
+
| Easy|| 396
 
|-
 
|-
| Casual|| 248
+
| Casual|| 332
 
|}
 
|}
 
</tabber>
 
</tabber>

Latest revision as of 21:37, 4 May 2025

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-6 Branching Rules (Start Points) ▼/▲
Nodes Rules

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's Guide

Map Overview

E6 is a single and combined fleet, three-phase map consisting of three boss phases.

  • 3 LBAS are available to sortie on this map
  • This map uses 3 locks:
    •   Operation Rei-go Unit, Starting point 1 (reused from E-4 and E-5)
    •   4th Carrier Division, Starting point 2
    •   2nd Strike Force, Starting point 3
      • During phases 2 & 3, all 3 tags     can be mixed in all difficulties when starting from point 3.
      • The tag being applied to new ships will still follow the above rules.

Do note that a Yamato-class is required for unlocking the shortcut.

  • Yamato is "coincidentally" dropping on 2-1 right now.

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

F
Hard S x3
Medium A+ x3
Easy A+ x3
Casual A+ x3
Node F Striking
Fleet Info
Single Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B C2 D F
Air State (C / E / M / H)
AD AP AS AS+
75 / 67 / 61 / 54 112 / 100 / 91 / 80 252 / 224 / 204 / 180 504 / 448 / 408 / 360
LBAS
Range AS Sortie AS Defense
Node F: 4 191 / 231 / 252 / 284 332 / 396 / 623 / 707
Fleet Notes
A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
  • Bringing some OASW and AACI is recommended.
LBAS Notes
All LBAS should be sent to node F.
Node F STF
Fleet Info
Main 2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD  
Escort 0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A C D F
Air State (C / E / M / H)
AD AP AS AS+
75 / 67 / 61 / 54 112 / 100 / 91 / 80 252 / 224 / 204 / 180 504 / 448 / 408 / 360
LBAS
Range AS Sortie AS Defense
Node F: 4 191 / 231 / 252 / 284 332 / 396 / 623 / 707
Fleet Notes
A stronger fleet that goes through 1 less node. It can notably utilize a Special Attack.

In order to avoid extra battle at E, the fleet must contain:

  • 5 historical ships (hard only),
  • At least 6 DD.
LBAS Notes
All LBAS should be sent to node F. One base may optionally be sent to node D to increase the pass rate.
  • The use of   Smokes is recommended on node D.

Gimmick 2 - Unlock

To unlock the 1st boss, the following steps have to be performed:

I L M
Hard S x2 S x2 S x2
Medium A+ x2 A+ x2 S x2
Easy A+ x2 A+ x2 S x2
Casual A+ x2 A+ x2 A+ x2
Node I
Fleet Info
Main 2 (F)BB(V), 1 CV(B/L), 2 CA(V/, 1 CL  
Escort 1-2 CA(V)/AV, 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G H C2 I
Air State (C / E / M / H)
AD AP AS AS+
54 / 61 / 67 / 75 80 / 91 / 100 / 112 180 / 204 / 224 / 252 360 / 408 / 448 / 504
LBAS
Range AS Sortie AS Defense
Node I: 7 182 / 224 / 245 / 276 332 / 396 / 623 / 707
Fleet Notes
If the fleet is not fast+, it will pass through extra node E, therefore requiring some additional OASW
  • Bringing an AACI is recommended.
LBAS Notes
All LBAS should be sent on the node.
Node I Non Fast+
Fleet Info
Main 2 (F)BB(V), 0-1 CV(B), 0-2 CVL, 1-2 CA(V), 1 CL  
Escort 1 AV 1 CA(V)/CLT, 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G H E D C2 I
Air State (C / E / M / H)
AD AP AS AS+
54 / 61 / 67 / 75 80 / 91 / 100 / 112 180 / 204 / 224 / 252 360 / 408 / 448 / 504
LBAS
Range AS Sortie AS Defense
Node I: 7 182 / 224 / 245 / 276 332 / 396 / 623 / 707
Fleet Notes
If the fleet is not fast+, it will pass through extra node E, therefore requiring some additional OASW
  • Bringing an AACI is recommended.
LBAS Notes
All LBAS should be sent on the node.


Node L
Fleet Info
Main 2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL  
Escort 0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 K L
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node I: 7 0 / 0 / 0 / 18 332 / 396 / 623 / 707
Fleet Notes
?
  • Bringing some OASW is recommended.
  • The use of   Smokes is recommended on node J2.
LBAS Notes
All LBAS should be sent on the node.


Node M

Phase 1 - Boss

Short Route STF
Fleet Info
Main 3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO  
Escort 0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J3 M N O
Air State (C / E / M / H)
AD AP AS AS+
107 / 167 / 181 / 208 160 / 251 / 271 / 312 360 / 563 / 609 / 702 720 / 1126 / 1218 / 1404
LBAS
Range AS Sortie AS Defense
Boss O: 3 363 / 569 / 617 / 761 332 / 396 / 623 / 707
Fleet Notes
The AO/LHA should be   Fighter capable one.
  • If an AO is used, will go through node O1
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

Short Route TCF
Fleet Info
Main 2 BBV, 4 DD  
Escort 1-2 CA(V), 1 CL, 3-4 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J3 M N O
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss O: 3 0 / 0 / 0 / 0 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

Long Route
Fleet Info
Main ?  
Escort ?  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 K J3 M N O
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss O: 3 0 / 0 / 0 / 0 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

Special Attack can be used, preferably a Big Seven one, but are not required.

Bringing a Yamato-class will lengthen the route.

Once on LD, the CG will change to the following:

Destroyer Ra-Class ζ

Phase 2 - Boss

From this phase onwards, all 3 tags     can be mixed in all difficulties when starting from point 3.

Start 2
Fleet Info
Main 1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD  
Escort 1 CL, 5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 P R T V
Air State (C / E / M / H)
AD AP AS AS+
74 / 116 / 127 / 144 111 / 174 / 191 / 216 249 / 390 / 428 / 486 498 / 780 / 856 / 972
LBAS
Range AS Sortie AS Defense
Boss V: 8 257 / 398 / 435 / 366 332 / 396 / 623 / 707
Fleet Notes
Tags cannot be mixed on Hard mode.
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

Start 3
Fleet Info
Main 3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD  
Escort 0-1 CA(V), 1 CL, 4-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1 J2 P R T V
Air State (C / E / M / H)
AD AP AS AS+
74 / 116 / 127 / 144 111 / 174 / 191 / 216 249 / 390 / 428 / 486 498 / 780 / 856 / 972
LBAS
Range AS Sortie AS Defense
Boss V: 8 257 / 398 / 435 / 366 332 / 396 / 623 / 707
Fleet Notes
Other tags can be mixed on all difficulties.
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

The use of   Smokes is recommended on node J2.

The use of a Special Attack is highly recommended, preferably a Nelson-class one.

  • The use of support fleets is recommended.

Bringing a Yamato-class will lengthen the route.

  • On lower difficulties a mixed EO tag fleet     along with tags from the MO              will start at Starting Point 3.
  • Additionally, you may end up in Starting Point 2 depending on which tag is the majority of the fleet composition    .
    • As per tests a fleet composed mostly of ships tagged with     will start on Starting Point 2, while a fleet mostly made up of   will be on Starting Point 3.

Once on LD, the CG will change to the following:

Abyssal Heavy Cruiser Water Princess

Gimmick 3 - Shortcut

To unlock the shortcut, the following steps have to be performed:

O F I J1 P Q
Hard A+ x2 S S AS AS AS
Medium A+ x2 A+ A+ AS - -
Easy A+ x2 A+ A+ AS - -
Casual A+ A+ A+ - - -
Node J1
Fleet Info
Main 1 Yamato-class, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD  
Escort 1 CL, 5 DD  
LoS Any
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1
Air State (C / E / M / H)
AD AP AS AS+
148 / 192 / 203 / 247 221 / 288 / 304 / 371 497 / 647 / 684 / 833 994 / 1294 / 1368 / 1666
LBAS
Range AS Sortie AS Defense
Boss J: 4 497 / 647 / 684 / 858 332 / 396 / 623 / 707
Fleet Notes
Using an AACI is recommended.
LBAS Notes
ASW LBAS can be sent on the pre-node.
Node Q
Fleet Info
Main 3 (F)BB(V), 1 CV(B), 1 CA, 1 DD  
Escort 1 CL, 5 DD  
LoS Any
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J2 K L Q
Air State (C / E / M / H)
AD AP AS AS+
97 / 103 / 183 / 200 145 / 154 / 275 / 300 326 / 345 / 617 / 675 652 / 690 / 1234 / 1350
LBAS
Range AS Sortie AS Defense
Boss L: 7 332 / 351 / 623 / 707 332 / 396 / 623 / 707
Fleet Notes
Using an AACI is recommended.
  • The use of   Smokes is recommended on node J2.
LBAS Notes
All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.

Phase 3 - Boss

Short Route
Fleet Info
Main 3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD  
Escort 0-1 CA(V), 1 CL, 4-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1 P R S X Z
Air State (C / E / M / H)
AD AP AS AS+
100 / 114 / 114 / 133 150 / 171 / 171 / 199 336 / 383 / 383 / 447 672 / 766 / 766 / 894
LBAS
Range AS Sortie AS Defense
Boss Z: 9 344 / 390 / 390 / 515 332 / 396 / 623 / 707
Fleet Notes
Requires the shortcut to be opened.
  • Using a "Fastest" fleet will also skip node P.
  • 6 historical Rei-go ships are required in Hard.
  • 3-6 DD are required (depending on the difficulty).
LBAS Notes
All LBAS should be sent on the boss.
Long Route Start 2
Fleet Info
Main 1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD  

2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD  

Escort 0-1 CVL/CA(V), 1 CL, 4-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 P R S X Z
Air State (C / E / M / H)
AD AP AS AS+
100 / 114 / 114 / 133 150 / 171 / 171 / 199 336 / 383 / 383 / 447 672 / 766 / 766 / 894
LBAS
Range AS Sortie AS Defense
Boss Z: 9 344 / 390 / 390 / 515 332 / 396 / 623 / 707
Fleet Notes
?
  • 6 historical Rei-go ships are required in Hard.
  • 3-6 DD are required (depending on the difficulty).

The use of   Smokes is recommended on node J2.

LBAS Notes
All LBAS should be sent on the boss.
Long Route Start 3
Fleet Info
Main 3 (F)BB(V), 2 CA(V), 1 DD  
Escort 1 CL, 5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1 P R S X Z
Air State (C / E / M / H)
AD AP AS AS+
100 / 114 / 114 / 133 150 / 171 / 171 / 199 336 / 383 / 383 / 447 672 / 766 / 766 / 894
LBAS
Range AS Sortie AS Defense
Boss Z: 9 344 / 390 / 390 / 515 332 / 396 / 623 / 707
Fleet Notes
?
  • 6 historical Rei-go ships are required in Hard.
  • 3-6 DD are required (depending on the difficulty).
LBAS Notes
All LBAS should be sent on the boss.
  • The use of a Special Attack is recommended but not necessary, preferably a Nelson-class one.
  • The use of support fleets is recommended.
  • The use of   Smokes is recommended on node X.
  • The use of an AACI is recommended.

Bringing a Yamato-class will lengthen the route unless it is F++.

Gimmick 4 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

F O V I Q LBAS
Hard S x2 S x2 A+ x2 S x2 AS x2 AS x2
Medium S x2 A+ x2 A+ x2 S x2 - AS x2
Easy - A+ x2 A+ x2 S x2 - AS
Casual - A+ x2 A+ x2 A+ - -

LBAS AS
Hard 707
Medium 623
Easy 396
Casual 332

Once on LD, the CG will change to the following:

New Heavy Cruiser Princess

YY's Guide