Difference between revisions of "Special Attacks/Nagato-class Touch"
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* A '''{{Class|Nagato|Kai Ni}}''' must be the '''flagship'''. | * A '''{{Class|Nagato|Kai Ni}}''' must be the '''flagship'''. | ||
| − | ** '''Secretary''' for combined fleets. | + | ** '''{{Secretary}}''' for combined fleets. |
** She must not be more than '''{{Shouha}}'''. | ** She must not be more than '''{{Shouha}}'''. | ||
* The 2nd ship in the fleet must be [[FBB]]/[[BB]]/[[BBV]]. | * The 2nd ship in the fleet must be [[FBB]]/[[BB]]/[[BBV]]. | ||
| Line 22: | Line 22: | ||
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected. | * In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected. | ||
| − | |||
|-|Multiplier= | |-|Multiplier= | ||
If triggered: | If triggered: | ||
| Line 28: | Line 27: | ||
*The 2nd battleship will do '''a 3rd attack''', | *The 2nd battleship will do '''a 3rd attack''', | ||
*Each attack targets a ship at random, | *Each attack targets a ship at random, | ||
| − | *If all enemies | + | *If all enemies sink, then touch stops early. |
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
| Line 47: | Line 46: | ||
|- | |- | ||
|'''No Bonus Equipment''' | |'''No Bonus Equipment''' | ||
| − | | 1.68|| 1.61|| 1.62|| 1.54|| 1.50|| 1.40|| 1.20 | + | | {{ToolTip|1.68|1.4 x 1.2}}|| {{ToolTip|1.61|1.4 x 1.15}}|| {{ToolTip|1.62|1.2 x 1.35}}|| {{ToolTip|1.54|1.4 x 1.1}}|| {{ToolTip|1.50|1.2 x 1.25}}|| 1.40|| 1.20 |
|- | |- | ||
|{{Surface Radar}} '''[[Surface Radar]] Only''' | |{{Surface Radar}} '''[[Surface Radar]] Only''' | ||
| − | | 1.93|| 1.85|| 1.86|| 1.77|| 1.73|| 1.61|| 1.38 | + | | {{ToolTip|1.93|1.4 x 1.2 x 1.15}}|| {{ToolTip|1.85|1.4 x 1.15 x 1.15}}|| {{ToolTip|1.86|1.2 x 1.35 x 1.15}}|| {{ToolTip|1.77|1.4 x 1.1 x 1.15}}|| {{ToolTip|1.73|1.2 x 1.25 x 1.15}}|| {{ToolTip|1.61|1.4 x 1.15}}|| {{ToolTip|1.38|1.2 x 1.15}} |
|- | |- | ||
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only''' | |{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only''' | ||
| − | | 2.27|| 2.17|| 2.18|| 2.08|| 2.02|| 1.89|| 1.62 | + | | {{ToolTip|2.27|1.4 x 1.2 x 1.35}}|| {{ToolTip|2.17|1.4 x 1.15 x 1.35}}|| {{ToolTip|2.18|1.2 x 1.35 x 1.35}}|| {{ToolTip|2.08|1.4 x 1.1 x 1.35}}|| {{ToolTip|2.02|1.2 x 1.25 x 1.35}}|| {{ToolTip|1.89|1.4 x 1.35}}|| {{ToolTip|1.62|1.2 x 1.35}} |
|- | |- | ||
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]''' | |{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]''' | ||
| − | | 2.61|| 2.50|| 2.52|| 2.39|| 2.33|| 2.17|| 1.86 | + | | {{ToolTip|2.61|1.4 x 1.2 x 1.35 x 1.15}}|| {{ToolTip|2.50|1.4 x 1.15 x 1.35 x 1.15}}|| {{ToolTip|2.52|1.2 x 1.35 x 1.35 x 1.15}}|| {{ToolTip|2.39|1.4 x 1.1 x 1.35 x 1.15}}|| {{ToolTip|2.33|1.2 x 1.25 x 1.35 x 1.15}}|| {{ToolTip|2.17|1.4 x 1.35 x 1.15}}|| {{ToolTip|1.86|1.2 x 1.35 x 1.15}} |
|} | |} | ||
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. | ||
| Line 86: | Line 85: | ||
|} | |} | ||
*Costs are rounded up. | *Costs are rounded up. | ||
| + | *[[Damage_Calculations#Ammunition_Modifier|Ammunition Modifier]] is not affected until the next node after triggering | ||
|-|Trigger Rate= | |-|Trigger Rate= | ||
| Line 93: | Line 93: | ||
* Has a chance to trigger every time the flagship takes a turn at shelling. | * Has a chance to trigger every time the flagship takes a turn at shelling. | ||
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
| − | *The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref>: | + | * Cannot be trigger if there is not enough {{Ammo}} Ammo left to cover the cost.<ref>https://cc-jabberwock.hatenablog.com/entry/2026/02/21/025534#4%E5%BC%BE%E8%96%AC0%E6%99%82%E3%81%AE%E3%82%BF%E3%83%83%E3%83%81%E7%99%BA%E5%8B%95%E7%8E%87%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6</ref> |
| − | + | *The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref><ref>https://ngabbs.com/read.php?pid=785057708</ref>: | |
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
|valign="center"| <math> | |valign="center"| <math> | ||
| − | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1. | + | \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.2 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 30 \Biggr\rfloor |
</math> | </math> | ||
|} | |} | ||
Latest revision as of 13:22, 21 February 2026
At Kai Ni, Nagato and Mutsu gain a special attack:
| "Touch Helpers" |
|---|
| Any FBB, BB, BBV |
- A Nagato-class Kai Ni must be the flagship.
- Secretary"1st fleet's flagship" for combined fleets.
- She must not be more than Shouha Lightly Damaged (小破) .
- The 2nd ship in the fleet must be FBB/BB/BBV.
- She must not be TaihaHeavily Damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected. - In a combined fleet, Cruising Formation 2
needs to be selected.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The 2nd battleship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sink, then touch stops early.
| Attack Multipliers | |||||||
|---|---|---|---|---|---|---|---|
| Equipment | Ship in 2nd position | ||||||
Nagato-class Kai Ni |
(Nagato Flagship only) | Other BB | |||||
Mutsu Kai |
Nelson Kai | ||||||
| Attacks 1, 2, & 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
| No Bonus Equipment | 1.681.4 x 1.2 | 1.611.4 x 1.15 | 1.621.2 x 1.35 | 1.541.4 x 1.1 | 1.501.2 x 1.25 | 1.40 | 1.20 |
| 1.931.4 x 1.2 x 1.15 | 1.851.4 x 1.15 x 1.15 | 1.861.2 x 1.35 x 1.15 | 1.771.4 x 1.1 x 1.15 | 1.731.2 x 1.25 x 1.15 | 1.611.4 x 1.15 | 1.381.2 x 1.15 | |
| 2.271.4 x 1.2 x 1.35 | 2.171.4 x 1.15 x 1.35 | 2.181.2 x 1.35 x 1.35 | 2.081.4 x 1.1 x 1.35 | 2.021.2 x 1.25 x 1.35 | 1.891.4 x 1.35 | 1.621.2 x 1.35 | |
| 2.611.4 x 1.2 x 1.35 x 1.15 | 2.501.4 x 1.15 x 1.35 x 1.15 | 2.521.2 x 1.35 x 1.35 x 1.15 | 2.391.4 x 1.1 x 1.35 x 1.15 | 2.331.2 x 1.25 x 1.35 x 1.15 | 2.171.4 x 1.35 x 1.15 | 1.861.2 x 1.35 x 1.15 | |
- Both ships involved consume additional ammunition when triggered:
| Fleet type | Triggering type | Additional ammo consumption |
|---|---|---|
| Single | Day battle (no night battle) | 10 % |
| Day battle (with night battle) | 15 % | |
| Night battle (after day battle) | 15 % | |
| Night battle Node | 5 % | |
| Combined | Day battle (no night battle) | 0 % |
| Day battle (with night battle) | 10 % | |
| Night battle (after day battle) | 10 % |
- Costs are rounded up.
- Ammunition Modifier is not affected until the next node after triggering
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- Cannot be trigger if there is not enough
Ammo left to cover the cost.[1] - The rate is [2][3]:
| [math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.2 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 30 \Biggr\rfloor }[/math] |
- With
| Ship | Japanese/English | Notes |
|---|---|---|
| Nagato Play |
Let's do this! Main guns, full broadside! FIRE!!!!!!! | Special Attack Line |
| 行くぞ!主砲、一斉射!てえーーっ!!!!!![1] | ||
| Nagato Play |
Mutsu, leave it all to me! FIRE! | Special Attack Line with Mutsu Kai |
| 陸奥よ、この長門に任せておけ!てえーーっ!! | ||
| Nagato Play |
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! | Special Attack Line with Mutsu Kai Ni |
| 陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!てえーーっ!! | ||
| Nagato Play |
Nelson? Interesting. Let's do this! FIRE! | Special Attack Line with Nelson |
| Nelsonか?面白い。行くぞ。てえーーっ! | ||
| Mutsu Play |
Battleship Mutsu, beginning the attack! Full broadside, FIRE! | Special Attack Line |
| 戦艦陸奥、突撃するわ。一斉射、てえーーっ! | ||
| Mutsu Play |
Nagato, leave it to me! FIRE! | Special Attack Line with Nagato Kai |
| 長門、任せて!てえーーっ! | ||
| Mutsu Play |
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! | Special Attack Line with Nagato Kai Ni |
| 長門、いい?いくわよ!第一戦隊、一斉射、てえーーっ! |
- ↑ The word "Teeeh" (てーっ) is just a variant of pronunciation of "ute" (撃て) to be easy to shout. They both mean same thing.