Difference between revisions of "Fall 2025 Event/E-2/Sandbox"

 
(6 intermediate revisions by 2 users not shown)
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| Hard|| S?|| S?|| S? x2|| AS x2
 
| Hard|| S?|| S?|| S? x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| S?|| S?|| ?|| ?
 
|-
 
|-
| Easy|| ?|| ?|| ?|| APx1
+
| Easy|| S?|| S?|| S?|| AS x1
 
|-
 
|-
 
| Casual|| ?|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?|| ?
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Phase 2 is a [[Landing Operation]], where "tanks" do work better.
 
Phase 2 is a [[Landing Operation]], where "tanks" do work better.
 
*Please, look at the "[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.
 
*Please, look at the "[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.
*<math>\text{Mod}_\text{map} = 0.75 ?</math>
+
*<math>\text{Mod}_\text{map} = 0.75</math>
  
 
{|class="wikitable mw-collapsible mw-collapsed sortable"  
 
{|class="wikitable mw-collapsible mw-collapsed sortable"  
!colspan=4|Landing Operation - <math>\text{TP}_\text{tank}</math> [https://x.com/Teroterkevin/status/1985336668510212404]
+
!colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404]
 
|-
 
|-
!Type!!Equipment!!E-2
+
!Type!!Equipment!!<math>\text{TP}_\text{tank}</math>!!TP total
 
|-
 
|-
 
!rowspan=13|{{Landing Craft}}
 
!rowspan=13|{{Landing Craft}}
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0
+
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 8
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 8||14
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0
+
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19
 
|-
 
|-
|{{EquipmentLink|M4A1 DD}}|| 14
+
|{{EquipmentLink|M4A1 DD}}|| 14||20
 
|-
 
|-
|{{EquipmentLink|Armed Daihatsu}}|| 0
+
|{{EquipmentLink|Armed Daihatsu}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0
+
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23
 
|-
 
|-
 
!rowspan=3|{{Amphibious Tank}}
 
!rowspan=3|{{Amphibious Tank}}
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5
 
|-
 
|-
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9
+
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5
 
|-
 
|-
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5
 
|-
 
|-
 
!rowspan=4|{{Landing Force}}
 
!rowspan=4|{{Landing Force}}
|{{EquipmentLink|Army Infantry Corps}}|| 5
+
|{{EquipmentLink|Army Infantry Corps}}|| 5||5
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7
+
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9
 
|-
 
|-
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14
+
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14
 
|-
 
|-
 
!{{Drum}}
 
!{{Drum}}
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0
+
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75
 
|-
 
|-
 
!{{Rations}}
 
!{{Rations}}
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0
+
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75
 
|}
 
|}
  
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| LBASD = 366 / 461 / ? / 660
 
| LBASD = 366 / 461 / ? / 660
 
| NoteLBAS = All LBAS should be sent on the boss.
 
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Carrier Task Force Route
 +
| Main = ''' 2(F)BB(V) 1CV 1CVL 1AV 1DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Escort = '''1CL 1CA(V) 4DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Route = {{MapRoute|2||K|pinl|O|red|P|blue|Q|red|T|red|V|red|W|green|X|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = Bringing [[AACI]] and some ASW is remanded to reach the boss.
 +
*The boss node contains a hard skin installation ([[pillbox]]).
 +
*This fleet will route you to Node {{MapRoute|O|red|}} which has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].  or simply bring {{EquipmentLink|Smoke Generator (Smoke Screen)|text=Smoke Screens}}
 +
*This fleet uses a similar fleet for the final boss and will take almost the same route so you can use a touch ship here as well to make farming A and S ranks faster.
 +
*It can be a good gauge if your fleet is good enough to survive the routing on Phase 3.
 +
| Range = Boss {{MapNode|X|red}}: 1
 +
| LBASS = ? / ? / ? / ?
 +
| LBASD = 366 / 461 / ? / 660
 +
| NoteLBAS = All LBAS should be sent on the boss. 
 
}}
 
}}
  
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| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])
+
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.
| Range = Node {{MapNode|S|red}}: ?
+
*Bringing {{Balloon}} [[balloon]]s is advised.
 +
*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
 +
| Range = Node {{MapNode|S|red}}: 5
 
| LBASS = ? / ? / ? / ?
 
| LBASS = ? / ? / ? / ?
 
| LBASD = 366 / 461 / ? / 660
 
| LBASD = 366 / 461 / ? / 660
Line 411: Line 434:
 
| Medium|| ?
 
| Medium|| ?
 
|-
 
|-
| Easy|| Sx1
+
| Easy|| S? x1
 
|-
 
|-
 
| Casual|| ?
 
| Casual|| ?
 
|}
 
|}

Latest revision as of 10:33, 6 November 2025

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Fall 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's Guide

Map Overview

E2 is a single fleet, two-phase map consisting of one transport and one boss phase.

  • 2 LBAS are available to sortie on this map.
  • This map uses 2 locks:
    •   Narvik Advance Force, Starting point 1 (reused in E-3)
    •   Narvik Main Defense Force, Starting point 2 (reused in E-3)

The use of  AGDP AGDP  is not required for carriers despite being an Arctic map.

Phase 1 - Boss

Boss
Fleet Info
Single Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD  
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B D K L M
Air State (C / E / M / H)
AD AP AS AS+
11 / 56 / 0 / 59 16 / 84 / 0 / 88 36 / 189 / 0 / 198 72 / 378 / 0 / 396
LBAS
Range AS Sortie AS Defense
Node M: 4 44 / 198 / ? / 209 366 / 461 / ? / 660
Fleet Notes
Bringing an AACI is recommended, and some ASW can help pass node D.
LBAS Notes
All LBAS should be sent on the boss.

Once on LD, the CG will change to the following:

Heavy Cruiser Princess

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

J
Hard S?
Medium ?
Easy -
Casual -
Node J
Fleet Info
Single Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A F I J
Air State (C / E / M / H)
AD AP AS AS+
11 / 56 / 0 / 59 16 / 84 / 0 / 88 36 / 189 / 0 / 198 72 / 378 / 0 / 396
LBAS
Range AS Sortie AS Defense
Node J: 5 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
Bringing some AACI and ASW is recomanded.

Gimmick 2 - Unlock

To unlock the next part of the map, the following steps have to be performed:

R E Q LBAS
Hard S? S? S? x2 AS x2
Medium S? S? ? ?
Easy S? S? S? AS x1
Casual ? ? ? ?
Node R
Fleet Info
Single Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A F I J R
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node R: 4 0 / 0 / 0 / 0 366 / 461 / ? / 660
Fleet Notes
Node E
Fleet Info
Single Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE  
LoS Any
Speed Slow
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B D E
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node E: 6 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
Node Q
Fleet Info
Main 1-2 AV, 0-1 CVE/CAV/CL, 4 DD  
Escort 0-2 CA(V) 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 K P Q
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss Q: 4 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
LBAS Notes
All LBAS should be sent on the boss.

Phase 2 - TP

Phase 2 is a Landing Operation, where "tanks" do work better.

  • Please, look at the "Flight II-A mode graph to see and use the better equipment setups.
  • [math]\displaystyle{ \text{Mod}_\text{map} = 0.75 }[/math]
Landing Operation [1]
Type Equipment [math]\displaystyle{ \text{TP}_\text{tank} }[/math] TP total
  Daihatsu Landing Craft  0 6
DLC + T89 Tank  8 14
Toku Daihatsu Landing Craft  0 6
Toku DLC + 11th Reg  13 19
M4A1 DD  14 20
Armed Daihatsu  0 6
Soukoutei  0 6
DLC + Panzer II  10 16
Toku DLC + Ho-Ni Tank  15 21
Toku DLC + Panzer III  13 19
Toku DLC + Chi-Ha  11 17
Toku DLC + Chi-Ha Kai  13 19
Toku DLC + Panzer III J  17 23
  Ka-Mi tank  10 12.5
Ka-Tsu tank  9 11.5
Ka-Tsu tank Kai  11 13.5
  Army Infantry Corps  5 5
Chi-Ha  7 7
Chi-Ha Kai  9 9
Infantry + Chi-Ha Kai  14 14
  Drum Canisters  0 3.75
  Rations 
 
 
0 0.75
Short Route
Fleet Info
Main 1-2 AV, 0-1 CVE/CAV/CL, 4 DD  
Escort 0-2 CA(V) 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 K P Q T V W X
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss X: 1 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
Bringing AACI and some ASW is remanded to reach the boss.
  • The boss node contains a hard skin installation (pillbox).
LBAS Notes
All LBAS should be sent on the boss.
Carrier Task Force Route
Fleet Info
Main 2(F)BB(V) 1CV 1CVL 1AV 1DD  
Escort 1CL 1CA(V) 4DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 K O P Q T V W X
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss X: 1 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
Bringing AACI and some ASW is remanded to reach the boss.
  • The boss node contains a hard skin installation (pillbox).
  • This fleet will route you to Node O which has PT Imp Packs, it is therefore advised to bring some anti-PT setups. or simply bring Smoke Screens 
  • This fleet uses a similar fleet for the final boss and will take almost the same route so you can use a touch ship here as well to make farming A and S ranks faster.
  • It can be a good gauge if your fleet is good enough to survive the routing on Phase 3.
LBAS Notes
All LBAS should be sent on the boss.

Gimmick 3 - Unlock

To unlock the next part of the map, the following steps have to be performed:

S
Hard S?
Medium ?
Easy ?
Casual ?
Node S
Fleet Info
Single Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE  
LoS Any
Speed Slow
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B D E S
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node S: 5 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
Is an Installation node. The flagship is a hard skin installation (pillbox) with other installations present, notably an SDH, requireing a nuke setup.

Phase 3 - Boss

CTF Short Route
Fleet Info
Main 1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V)  
Escort 0-2 CA(V)/CLT, 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 K P Q T V Y
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss Y: 1 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
Using 1 SS(V) is advised for subtanking.
LBAS Notes
All LBAS should be sent on the boss.
CTF Medium Route
Fleet Info
Main 2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV  
Escort 0-2 CA(V)/CLT, 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 K O P Q T V Y
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss Y: 1 ? / ? / ? / ? 366 / 461 / ? / 660
Fleet Notes
A stronger fleet that hit 1 extra node.
LBAS Notes
All LBAS should be sent on the boss.

Gimmick 4 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

M R S X LBAS
Hard A+ A+ A+ x2 S? x2 AS x2
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

Refer to #Phase 1 - Boss's fleets for composition and routing.

Refer to #Gimmick 1 - Unlock's fleets for composition and routing.

Refer to #Gimmick 3 - Unlock's fleets for composition and routing.

LBAS AS
Hard 660
Medium ?
Easy 461
Casual 366

Once on LD, the CG will change to the following:

Solitary Fjord Princess

YY's Guide

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

Easy: Node R is enabled right from the start.

J
Hard S?
Medium ?
Easy N/N
Casual ?

Gimmick 2 - Unlock

To unlock the next part of the map, the following steps have to be performed:

R E Q LBAS
Hard S? S? S? x2 AS x2
Medium ? ? ? ?
Easy S? S? S? x1 AS x1
Casual ? ? ? ?

Phase 3 - Unlock

To unlock the final part of the map, the following steps have to be performed:

S
Hard ?
Medium ?
Easy S? x1
Casual ?