Difference between revisions of "Transport Operation"

 
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Transport Operations are currently an '''Event Only Mechanic''' which has made a continued appearance since the [[Fall 2015 Event]]. The main objective of Transport Operations is to transport supplies to the Transport Drop-off and obtain enough Transport Points until the Transport Gauge is cleared.
 
 
==About Transport Operation Maps==
 
 
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
 
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
When an admiral is assigned to perform a transport operation, they will be assigned use a certain set of kanmusus to partake in transporting supplies to a certain location on the map. The '''Transport drop off location''' is marked as a green node with a green flag on the map. The objective of the fleet will be to reach the drop off point and then successfully survive clear the boss node that will generally follow the transport drop off point. If the player is successful at beating the boss node with an A or S rank, they will be able to deplete the '''TP gauge'''. Once depleted, the transport operation will be complete.  
+
Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
 
 
Depending on the map, this will either be part of a phase of the map, or it will be considered complete once the transport operation is complete. If the objective is to only complete the transport operation you will not need to defeat the boss abyssal to complete the map, you will only need an '''A rank''' at a bare minimum if successfully depletes the '''TP gauge's bar'''.
 
 
 
These maps can either use a single fleet or a [[Combined_Fleet#Normal_Node_-_Carrier_Task_Force_.2F_Transport_Escort_Fleet|Transport Escort Combined Fleet]].  
 
  
''For more information regarding combined fleets please view the [[Combined Fleet]] section.''
+
=Overview=
 +
[[File:Transport Supply notice.png|thumb|right|200px|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
 +
The objective of the Transport Operation is to deplete a '''Transport Point (TP)''' gauge/bar.
 +
* The amount of TP that needs to be depleted varies by difficulty and map.
 +
The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks.
 +
* Ships that are '''{{Taiha}}''', [[Evacuation|evacuated]], or '''{{sunk}}''', are not counted towards gauge depletion.
 +
The boss does not need to be sunk at any point.
 +
* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
 +
* In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
 +
Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
  
==Depleting the TP Gauge==
+
[[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler.
[[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop-off point, you will receive a notice which shows how much transport equipment you brought with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]]
 
The TP gauge acts like an HP gauge in the sense of how much materials you have transported already. Mechanically, there are three factors when calculating how much TP gauge will be depleted in a run: (1) Result at boss node, (2) Equipment carried by the fleet, and (3) Ships used in the fleet. The TP gauge depletion is calculated this way:<br>
 
[math] \text{TP Drain} = \text{Floor[Boss Rank Modifier} \times \text{(} \sum^\text{All equipment slots} \text{Equipment TP Value} + \sum^\text{All ships in fleet} \text{Ship TP Value)]} [/math]
 
  
Note that the equipment factor and the ship factor only calculates the equipment and ships in the fleet as it reaches the drop-off point. Having fewer ships and/or equipment when the point is reached will reduce the amount of TP Drain, but ships/equipment no longer present in fleet ''after'' the drop-off point is reached will not affect the final TP Drain.
+
[[Spring 2025 Event]]'s E-2 introduced a new type, the "Landing Operation", where "tanks" do bring more points.
[[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Gauge, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]]
 
  
=== Boss Rank Modifier ===
+
=TP Gauge Depletion=
This modifier is simple: 1.0 for S-rank victory, 0.7 for A-rank victory, and 0 (none) for B-rank or worse. Because of this, it is critical that a fleet is able to sink 4 or more ships at the boss node (which is the minimum requirement for A-rank victory).
+
TP gauge reduction is calculated using the following formula:
 +
{{Formula
 +
|Title=TP Depletion Formula
 +
|Math=\text{TP}_\text{drain} = \Bigg\lfloor \text{Mod}_\text{rank} \times \bigg\lfloor \text{Mod}_\text{map} \times \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) + \sum_\text{All equipment} \text{TP}_\text{tank}  \bigg\rfloor \Bigg\rfloor
 +
|Var= <math>\text{Mod}_\text{rank}</math> the rank modifier, being:
 +
**'''1.0''' for S ranks,
 +
**'''0.7''' for A ranks,
 +
**'''0''' otherwise.
 +
*<math>\text{TP}_\text{equip}</math> the equipment TP value, described ''[[#Equipment TP|below]]'',
 +
*<math>\text{TP}_\text{tank}</math> the additional equipment TP value given by tanks during "Landing Operation" only, described ''[[#Tank TP|below]]'',
 +
*<math>\text{TP}_\text{ship}</math> the ship TP value, described ''[[#Ship TP|below]]'',
 +
*<math>\text{TP}_\text{equip} \text{ & } \text{TP}_\text{tank} \text{ & } \text{TP}_\text{ship}</math> are set to '''0''' for all ship being either '''{{Taiha}}''', [[Evacuation|evacuated]], or sunk.
 +
*<math>\text{Mod}_\text{map}</math> the map nerf mod, reducing the value of regular TP sources during "[[#Landing Operation|Landing Operation]]" only,
 +
|Notes=The total amount of TP is computed separately for each fleet in a combined fleet, with a rounding down on each.
 +
*For [[Kinu Kai Ni]], the modifiers are applied to her and her innate DLC separately.
 +
}}
 +
[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]]
 +
;Notes
 +
*The fleet total TP value for S ranks can be seen ingame via the "[[Stats#Flight II-A mode|Flight II-A mode]]".
  
=== Equipment TP Value ===
+
===Equipment TP===
Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
+
The following equipment increase the TP drain for Transport Operations.
 +
*Those bonuses stack infinitely, regardless of the exact equipment.
  
'''The values appear to change from event to event. This table is very likely outdated.'''
+
{|class="wikitable"  
{| class="wikitable"
+
!colspan=3|Transport Operation
 
|-
 
|-
! Equipment !! S-Rank !! A-Rank
+
! Equipment!! S-Rank!! A-Rank
 
|-
 
|-
| '''[[Daihatsu-class Landing Craft]]''' / '''[[Toku Daihatsu-class Landing Craft]]''' / '''[[Kinu|Kinu Kai Ni]]''' || 8.0 || 5.6
+
| {{Landing Craft}} '''[[Landing Craft]]'''|| 8.0|| 5.6
 
|-
 
|-
| '''[[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]''' || 13.0 || 9.1
+
| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5
 
|-
 
|-
| '''[[Drum Canister]]''' || 5.0 || 3.5
+
| {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4
 
|-
 
|-
| '''Type 2 Ka-Mi Tank''' || 2.0 || 1.4
+
| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
 
|-
 
|-
| '''[[Battle Rations]] / [[Canned Saury]]''' || 1.0 || 0.7
+
|{{Landing Force}} '''[[Landing Force]]s'''|| 0|| 0
 
|}
 
|}
  
=== Ship TP Value ===
+
;Notes
Your fleet composition also affects the TP drain, as shown in the table below.
+
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
 +
 
 +
===Ship TP===
 +
The following ship types increase the TP drain for Transport Operations:
  
{| class="wikitable"
+
{|class="wikitable"
 +
!colspan=2| Ship Type!! S-Rank!! A-Rank
 +
|-
 +
! [[AO]]
 +
| '''Fleet Oiler'''|| 15.0|| 10.5
 +
|-
 +
! [[LHA]]
 +
| '''Amphibious Assault Ship'''|| 12.0|| 8.4
 +
|-
 +
! [[AV]]
 +
| '''Seaplane Tender'''|| 9.0|| 6.3
 +
|-
 +
! [[BBV]]
 +
| '''Aviation Battleship'''||rowspan=2| 7.0||rowspan=2| 4.9
 +
|-
 +
! [[AS]]
 +
| '''Submarine Tender'''
 
|-
 
|-
! Ship Type !! S-Rank !! A-Rank
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! [[CT]]
 +
| '''Training Cruiser'''|| 6.0|| 4.2
 
|-
 
|-
| '''[[Destroyer]]''' || 5.0 || 3.5
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! [[DD]]
 +
| '''Destroyer'''|| 5.0|| 3.5
 
|-
 
|-
| '''[[Light Cruiser]]''' || 2.0 || 1.2
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! [[CAV]]
 +
| '''Aviation Cruiser'''|| 4.0|| 2.8
 
|-
 
|-
| '''[[Heavy Cruiser]]''' || 0.0 || 0.0
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! [[CL]]
 +
| '''Light Cruiser'''|| 2.0|| 1.2
 
|-
 
|-
| '''[[Aviation Cruiser]]''' || 4.0 || 2.8
+
! [[SSV]]
 +
| '''Aircraft Carrying Submarine'''|| 1.0|| 0.7
 
|-
 
|-
| '''[[Aviation Battleship]]''' || 7.0 || 4.9
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! [[BB]]
 +
| '''Battleship'''||rowspan=9| 0.0 ||rowspan=9| 0.0
 
|-
 
|-
| '''[[Seaplane Tender]]''' || 9.0 || 6.3
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! [[FBB]]
 +
| '''Fast Battleship'''
 
|-
 
|-
| '''[[Akitsumaru|Amphibious Assault Ship]]''' || 12.0 || 8.4
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! [[CV]]
 +
| '''Standard Carrier'''
 
|-
 
|-
| '''[[Taigei|Submarine Tender]]''' || 7.0 || 4.9
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! [[CVB]]
 +
| '''Armored Carrier'''
 
|-
 
|-
| '''[[Light Cruiser|Training Cruiser]]''' || 6.0 || 4.2
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! [[CVL]]
 +
| '''Light Carrier'''
 
|-
 
|-
| '''[[Hayasui|Supply Ship]]''' || 15.0 || 10.5
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! [[CA]]
 +
| '''Heavy Cruiser'''
 
|-
 
|-
| '''[[Light Carrier]]''' || 0.0 || 0.0
+
! [[CLT]]
 +
| '''Torpedo Cruiser'''
 
|-
 
|-
| '''[[Standard Carrier]]''' || 0.0 || 0.0
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! [[DE]]
 +
| '''Coastal Defense Ships'''
 
|-
 
|-
| '''[[Destroyer Escorts]]''' || 0.0 || 0.0
+
! [[SS]]
 +
| '''Submarine'''
 +
|}
  
|}
+
===Kinu Kai Ni===
 +
[[Kinu Kai Ni]] act as she add an inate [[Daihatsu Landing Craft]].
 +
*In normal conditions she therefore brings 10 TP points instead of 2.
 +
 
 +
==Landing Operation==
 +
{{/Landing}}
  
==Tips==
+
=Tips=
 +
* Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
 +
**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
 +
* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
 +
* Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
  
*When dealing with a single fleet that will participate in a transport operation, carefully plan out the amount of equipment and ships you can use for the map. It's often considered better to have a good balance of offensive equipment with transport equipment if you aim to S rank it.
+
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
*In the event where a '''Transport-Escort Combine Fleet''' is used, it is commonly preferred to equip your destroyers in the transport fleet (Fleet One) with mainly [[drum canister|drum canisters]] since they will have poor accuracy and won't do much damage. The Escort Fleet (Fleet 2) should be geared more for offensive combat.
 
*Since Daihatsu-Class Landing Craft has a higher TP value than Drum Canisters (and all ships that can equip the former can equip the latter), it might be beneficial to compose your fleet with some ships that can carry the Daihatsu. Note, though, that many events have the tagging mechanic, so take care in composing your fleet lest you become unable to clear maps.
 
  
 +
=See Also=
 +
*[[Nodes]]
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 09:04, 18 October 2025

Example of an event map with a transport operation from Winter 2016.

Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.

Overview

 
When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.

The objective of the Transport Operation is to deplete a Transport Point (TP) gauge/bar.

  • The amount of TP that needs to be depleted varies by difficulty and map.

The TP Gauge is depleted each time the fleet reaches a "Transport Loadout Node" (a node marked with a green flag) and then scores an A+ rank at the boss, with S ranks depleting more points than A ranks.

  • Ships that are TaihaHeavily Damaged (大破), evacuated, or Sunk 撃沈, are not counted towards gauge depletion.

The boss does not need to be sunk at any point.

  • Sinking it may be advisable to get S ranks and so deplete the gauge faster.
  • In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.

Those phases are usually completed by a single fleet or a "Transport Escort Force" (TCF).

1-6 behaves similarly to Transport Operations, but is not one, being much simpler.

Spring 2025 Event's E-2 introduced a new type, the "Landing Operation", where "tanks" do bring more points.

TP Gauge Depletion

TP gauge reduction is calculated using the following formula:

TP Depletion Formula
[math]\displaystyle{ \text{TP}_\text{drain} = \Bigg\lfloor \text{Mod}_\text{rank} \times \bigg\lfloor \text{Mod}_\text{map} \times \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) + \sum_\text{All equipment} \text{TP}_\text{tank} \bigg\rfloor \Bigg\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the rank modifier, being:
    • 1.0 for S ranks,
    • 0.7 for A ranks,
    • 0 otherwise.
  • [math]\displaystyle{ \text{TP}_\text{equip} }[/math] the equipment TP value, described below,
  • [math]\displaystyle{ \text{TP}_\text{tank} }[/math] the additional equipment TP value given by tanks during "Landing Operation" only, described below,
  • [math]\displaystyle{ \text{TP}_\text{ship} }[/math] the ship TP value, described below,
  • [math]\displaystyle{ \text{TP}_\text{equip} \text{ & } \text{TP}_\text{tank} \text{ & } \text{TP}_\text{ship} }[/math] are set to 0 for all ship being either TaihaHeavily Damaged (大破), evacuated, or sunk.
  • [math]\displaystyle{ \text{Mod}_\text{map} }[/math] the map nerf mod, reducing the value of regular TP sources during "Landing Operation" only,
Notes
  • The total amount of TP is computed separately for each fleet in a combined fleet, with a rounding down on each.
  • For Kinu Kai Ni, the modifiers are applied to her and her innate DLC separately.
 
Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.
Notes
  • The fleet total TP value for S ranks can be seen ingame via the "Flight II-A mode".

Equipment TP

The following equipment increase the TP drain for Transport Operations.

  • Those bonuses stack infinitely, regardless of the exact equipment.
Transport Operation
Equipment S-Rank A-Rank
  Landing Craft 8.0 5.6
  Drum Canisters  5.0 3.5
  Amphibious Vehicles 2.0 1.4
  Rations 
 
 
1.0 0.7
  Landing Forces 0 0
Notes

Ship TP

The following ship types increase the TP drain for Transport Operations:

Ship Type S-Rank A-Rank
AO Fleet Oiler 15.0 10.5
LHA Amphibious Assault Ship 12.0 8.4
AV Seaplane Tender 9.0 6.3
BBV Aviation Battleship 7.0 4.9
AS Submarine Tender
CT Training Cruiser 6.0 4.2
DD Destroyer 5.0 3.5
CAV Aviation Cruiser 4.0 2.8
CL Light Cruiser 2.0 1.2
SSV Aircraft Carrying Submarine 1.0 0.7
BB Battleship 0.0 0.0
FBB Fast Battleship
CV Standard Carrier
CVB Armored Carrier
CVL Light Carrier
CA Heavy Cruiser
CLT Torpedo Cruiser
DE Coastal Defense Ships
SS Submarine

Kinu Kai Ni

Kinu Kai Ni act as she add an inate Daihatsu Landing Craft.

  • In normal conditions she therefore brings 10 TP points instead of 2.

Landing Operation

 
Landing Operation success screen
 
Landing Operation tank counter

During "Landing Operation", the TP drain formula is altered, with regular modifiers being nerfed, and tanks gaining additional bonuses.

  • [math]\displaystyle{ \text{Mod}_\text{map} }[/math] is the map-dependent nerf moddifier, reducing the value of regular TP sources.
Event Map [math]\displaystyle{ \text{Mod}_\text{map} }[/math]
Spring 2025 Event E-2 0.65
E-5 0.8
Fall 2025 Event E-2 0.75

Tank TP

The additional "tank bonus" given by equipment Landing Operations is as follows:

Landing Operation - [math]\displaystyle{ \text{TP}_\text{tank} }[/math]
Type Equipment Spring 2025 [1] [2] Fall 2025 [3]
E-2 E-5 E-2
  Daihatsu Landing Craft  0 0 0
DLC + T89 Tank  9 6 8
Toku Daihatsu Landing Craft  0 0 0
Toku DLC + 11th Reg  41 12 13
M4A1 DD  19 14 14
Armed Daihatsu  0 0 0
Soukoutei  0 0 0
DLC + Panzer II  16 8 10
Toku DLC + Ho-Ni Tank  35 22 15
Toku DLC + Panzer III  22 10 13
Toku DLC + Chi-Ha  16 11 11
Toku DLC + Chi-Ha Kai  23 13 13
Toku DLC + Panzer III J  37 15 17
  Ka-Mi tank  8 18 10
Ka-Tsu tank  5 15 9
Ka-Tsu tank Kai  6 18 11
  Army Infantry Corps  15 5 5
Chi-Ha  17 8 7
Chi-Ha Kai  23 10 9
Infantry + Chi-Ha Kai  38 13 14
  Drum Canisters  0 0 0
  Rations 
 
 
0 0 0

Tips

  • Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
    • It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
  • When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
  • Although Landing Craft deplete the most TP, careful consideration should go into whether using Landing Craft-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft   Both   &   Amphibious Vehicle  
DD                                                Kai Ni D      Kai Ni D      Kai Ni D          Kai Ni D      Kai Ni                    
CL      Kai Ni D          Kai Ni Toku    
CAV  Kai Ni Toku
(F)BB(V)    Kai Ni Juu  Kai Ni C        
CVL      Kai Ni Sen
AV                  Kai Ni Toku
AO        
LHA          
SS(V) All
RE

  Soukoutei (Armored Boat Class) : Shinshuu Maru 
 

   Ka-Tsu tanks 
 
: I-36 
 
 · I-41 
 
 · I-47 Kai  · I-58 Kai 

[edit]

See Also