Difference between revisions of "World 2/2-2"

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==World 2-2: バシー島海峡 Bashi Island Strait==
+
{{World/Hub}}
 +
=World 2-2: バシー海峡 - Bashi Channel=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 02_02.png
+
| page = World 2/2-2
 
| difficulty = ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆
 
| item = {{Bauxite}} {{IC}}
 
| item = {{Bauxite}} {{IC}}
 
| exp = 150
 
| exp = 150
| code = 柳輸送作戦 ([[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics)
+
| code = 柳輸送作戦<br>[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics
 
| jptext = 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ!
 
| jptext = 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ!
|entext = (Pending translation)
+
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!
 +
| aircon =
 +
{{AirConKai
 +
|AS=41
 
}}
 
}}
<br />
+
}}
 +
 
 +
{{MapUnlock
 +
| unlock= [[2-1]]
 +
| clear= the boss's flagship must be sunk once
 +
}}
 +
 
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 2-2 Branching Rules
 
|title = 2-2 Branching Rules
|expand = true
 
 
|id = 2-2
 
|id = 2-2
 
|C/empty -> B, D, E =  
 
|C/empty -> B, D, E =  
* Meeting '''ANY''' of the following requirements forces you to B:
+
* Meeting '''ANY''' of the following requirements to '''FORCE''' B:
 
** Amount of CV(L/B) ≥ 3
 
** Amount of CV(L/B) ≥ 3
 
** Amount of BBV ≥ 2
 
** Amount of BBV ≥ 2
** Fleet contains AO, but no SS(V).
+
** AO ≥ 1 and SS(V) = 0
*Go to E if fleet contains AV/AS but no BBV
+
*If fleet contains BBV
* Random routing between B and E if fleet contains both BBV and AV
+
**If fleet also contains AV or AS: 70% B 30% E
* Random routing between B and D if fleet contains BBV but no AV
+
**Otherwise, 70% B 30% D
* Otherwise, random routing between D and E.
+
*If fleet doesn't contain BBV
 +
**Go to E if fleet contains AV or AS
 +
**Otherwise, 50% D 50% E
  
 
|E -> F/resource, G, K =
 
|E -> F/resource, G, K =
 
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4
 
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4
*Go to F if DE ≥ 2
+
*Meet '''ANY''' of the following to go to F  
*Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) '''or''' DD+DE ≤ 1
+
**DE ≥ 2  
*Go to K if fleet contains CL and the fleet is fast
+
**AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0
* Otherwise, random routing between F and K.
+
*Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast'''
 +
*If (F)BB(V)+CV(L/B) = 3: 70% G 30% K
 +
*If (F)BB(V)+CV(L/B) = 2: 50% G 50% K
 +
*If (F)BB(V)+CV(L/B) = 1: 30% G 70% K
 +
*If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K
 +
* Otherwise, 50% G 50% K.
  
 
|G -> H/empty, K =  
 
|G -> H/empty, K =  
Line 39: Line 55:
  
 
|H/empty -> I/empty, J/resource, K =  
 
|H/empty -> I/empty, J/resource, K =  
*Random between I and K if  
+
*Random between I and K (60%-70% I) if:
 
**(F)BB(V)+CV(L/B) ≥ 4
 
**(F)BB(V)+CV(L/B) ≥ 4
 
**Fleet contains SS(V)
 
**Fleet contains SS(V)
*Go to K if fleet contains CV(L/B) or AV
+
*Go to K if fleet contains CV(L/B), CAV or AV
*Otherwise, random between J and K if fleet contains CL and DD
+
*Otherwise, from top to bottom
*Otherwise, random between I and K
+
**If DD+DE = 0, random between I and K
 +
**If DD+DE = 1, random between I, J and K
 +
**If DD+DE ≥ 2, random between J and K
 +
}}
 +
 
 +
===Tips===
 +
This map is simple as long as an AV is used to guarantee the path to the boss.
 +
 
 +
===Recommended Fleets===
 +
{{FleetGuide
 +
| Map = Medium Fleet with AV
 +
| Fleet = '''2 CA(V)/CL(T)/AV, 1 CL, 2 DD, 1 AV'''
 +
| Speed = Fast
 +
| Route = {{MapRoute|C|blue|E|red|K|red}}
 +
| AS = 41
 +
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
 +
AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Medium Fleet with AS
 +
| Fleet = 2 CAV, 1 AS, 3 DD
 +
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
 +
| AS = 41
 +
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
 +
CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Light Fleet
 +
| Fleet = '''1 CL, 4 DD, 1 AV
 +
| Speed = Fast
 +
| Route = {{MapRoute|C|blue|E|red|K|red}}
 +
| AS = 41
 +
| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
 +
AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
 +
| Quest =
 
}}
 
}}
  
{{AirControlSystem
+
{{FleetGuide
| Map = 2-2
+
| Map = Heavy Fleet
| Fleet = N/A
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| Fleet = 2 CV(L/B), 1 CL, 2 DE, 1 AV
 +
| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
 
| AS = 41
 
| AS = 41
| Notes = N/A
+
| Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss.
 +
Taking [[Landing Craft]] increases the resource gains on the way.
 +
| Quest =  
 
}}
 
}}
  
===Tips===
+
===Resource Nodes===
<br/>'''Recommended Fleet'''
+
{{MapRoute|A|green|F|green|J|green}} are "Normal Resource Nodes" rewarding respectively bauxite {{Bauxite}}, bauxite {{Bauxite}}, and instant construction materials {{IC}}.
*'''1 AV, 2 CVL, 2 DE, 1 CL''' routes '''C-E-F-H-K'''
+
*''See [[Resource Node|here]] for more details.
**Takes a fixed route with 1 surface battle and a bauxite node '''F''' before routing directly to the boss.  
+
 
**Taking a CL that can carry '''[[Daihatsu|DLC]]''' will allow you to maximize on resource pickup.
+
===Bauxite, Steel, and Transports Farming===
*'''1 AV, 2 DD, 3 XX (XX being any CLT, CA(V), CL or AV)''' routes '''C-E-K or C-E-F-H-K'''
+
As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:
**Avoid Node G, which contains Ru-class BBs
 
**Be sure your Seaplane tenders and Aviation cruisers (If used) bring enough Zuiuns or Seaplane Fighters to help over power the boss composition's air power as there will be a Wo-class Elite or Nu-class Elite present at the boss node in all compositions
 
**Path '''C-E-K''' is guaranteed if your fleet contains any CL, with the fleet being '''Fast'''.
 
<br/>'''Transport Kills'''
 
*This map is ideal for farming transport kills for [[Quests#Bw3|Bw3]] and [[Quests#Bw4|Bw4]], as node B contains 2 transports per run and can be reached consistently with the fleet '''3 CVL, 3 XX''' going '''C - B - A'''
 
**Having '''3 or more carriers''' in your fleet will '''always''' route you to B allowing you to fight 2 transports and score bauxite every run. With the right carriers and/or equipment, it is possible to break even on bauxite consumption (or even make a net gain) while farming the transports.
 
  
===Nodes and Enemy Encounters===
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{{FleetGuide
{{#invoke:EnemyEncounters2|encounterTemplate
+
| Map = Farming Route
|A_label = '''<span style="color:green">Resource Node</span>'''
+
| Fleet = '''3-6 BBV/CV(B/L), 0-3 XX
|A1_node_info = bauxite + 10 20
+
| Route = {{MapRoute|C|blue|B|red|A|green}}
|
+
| AS = 0
|B_label = 敵上陸船団
+
| Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
|B-1_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
+
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
|B-1_form = double_line
+
*In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
|B-1_xp =
+
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}
|B-1_enemy_air_power =
 
|B-2_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|B-2_form = double_line
 
|B-2_xp =
 
|B-2_enemy_air_power =
 
|B-3_node_info = cl_ho-class_elite transport_wa-class transport_wa-class dd_i-class_late_model dd_i-class dd_i-class
 
|B-3_form = double_line
 
|B-3_xp =
 
|B-3_enemy_air_power =
 
|B-4_node_info = transport_wa-class_elite transport_wa-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|B-4_form = diamond
 
|B-4_xp =
 
|B-4_enemy_air_power =
 
|B-5_node_info = transport_wa-class_elite transport_wa-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|B-5_form = diamond
 
|B-5_xp =
 
|B-5_enemy_air_power =
 
|B-6_node_info = transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|B-6_form = diamond
 
|B-6_xp =
 
|B-6_enemy_air_power =
 
|
 
|C_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|C1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|D_label = 敵上陸船団
 
|D-1_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|D-1_form = double_line
 
|D-1_xp =
 
|D-1_enemy_air_power =
 
|D-2_node_info = cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|D-2_form = double_line
 
|D-2_xp =
 
|D-2_enemy_air_power =
 
|D-3_node_info = cl_ho-class_elite transport_wa-class transport_wa-class dd_i-class_late_model dd_i-class dd_i-class
 
|D-3_form = double_line
 
|D-3_xp =
 
|D-3_enemy_air_power =
 
|D-4_node_info = transport_wa-class_elite transport_wa-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|D-4_form = diamond
 
|D-4_xp =
 
|D-4_enemy_air_power =
 
|D-5_node_info = transport_wa-class_elite transport_wa-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|D-5_form = diamond
 
|D-5_xp =
 
|D-5_enemy_air_power =
 
|D-6_node_info = transport_wa-class transport_wa-class cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|D-6_form = diamond
 
|D-6_xp =
 
|D-6_enemy_air_power =
 
|
 
|E_label = 敵水雷戦隊
 
|E-1_node_info = cl_ho-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class dd_i-class dd_i-class
 
|E-1_form = double_line line_ahead
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = cl_ho-class_elite clt_chi-class clt_chi-class dd_i-class dd_i-class dd_i-class
 
|E-2_form = double_line line_ahead
 
|E-2_xp =
 
|E-2_enemy_air_power =
 
|E-3_node_info = cl_ho-class clt_chi-class clt_chi-class dd_i-class dd_i-class dd_i-class
 
|E-3_form = line_ahead double_line
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|
 
|F_label = '''<span style="color:green">Resource Node</span>'''
 
|F1_node_info = bauxite + 15 35
 
|
 
|G_label = 敵水上打撃部隊
 
|G-1_node_info = bb_ru-class_elite bb_ru-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 
|G-1_form = double_line line_ahead
 
|G-1_xp =
 
|G-1_enemy_air_power =
 
|G-2_node_info = bb_ru-class_elite bb_ru-class cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|G-2_form = double_line line_ahead
 
|G-2_xp =
 
|G-2_enemy_air_power =
 
|G-3_node_info = bb_ru-class bb_ru-class cl_ho-class_elite dd_i-class dd_i-class dd_i-class
 
|G-3_form = double_line line_ahead
 
|G-3_xp =
 
|G-3_enemy_air_power =
 
|
 
|H_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|H1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|I1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|J_label = '''<span style="color:green">Resource Node</span>'''
 
|J1_node_info = instantconstruction + 1
 
|
 
|K_label = 敵通商破壊機動部隊 主力艦隊
 
|K-1_node_info = cv_wo-class_elite bb_ru-class_elite bb_ru-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model
 
|K-1_form = diamond line_ahead
 
|K-1_xp =
 
|K-1_enemy_air_power = 27
 
|K-2_node_info = cv_wo-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_i-class_late_model dd_i-class_late_model
 
|K-2_form = diamond line_ahead
 
|K-2_xp =
 
|K-2_enemy_air_power = 27
 
|K-3_node_info = cvl_nu-class_elite ca_ri-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|K-3_form = diamond line_ahead
 
|K-3_xp =
 
|K-3_enemy_air_power = 24
 
|K-4_node_info = ca_ri-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class
 
|K-4_form = line_ahead
 
|K-4_xp =
 
|K-4_enemy_air_power =
 
|K-5_node_info = cvl_nu-class_elite ca_ri-class_elite cl_ho-class dd_i-class dd_i-class dd_i-class
 
|K-5_form = diamond
 
|K-5_xp =
 
|K-5_enemy_air_power = 24
 
|
 
|final_form =
 
|boss_node = K
 
 
}}
 
}}
  
===Drops===
 
  
<div class="mw-customtoggle-2-2-drop globalbutton">Show/Hide Drops</div>
+
{{Map/Footer|2-2|
  
{| class="mw-collapsible mw-collapsed wikitable" id="mw-customcollapsible-2-2-drop"
+
|enemycompsnotes=
!Node
+
 
!Destroyers
+
|shipdropnotes=  
!Light Cruisers
+
 
!Heavy Cruisers
+
}}
!Seaplane Tender
 
!Aircraft Carrier
 
!Battleship
 
|-
 
| style="text-align:center;" |A
 
| style="text-align:center;" |[[Fubuki]], [[Wakaba]], [[Kuroshio]], [[Hatsuharu]], [[Kasumi]], [[Nenohi]], [[Shiranui]], [[Kagerou]], [[Yuudachi]], [[Murasame]], [[Hibiki]]
 
| style="text-align:center;" |[[Ooi]], [[Kitakami]], [[Tenryuu]], [[Tatsuta]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Naka]]
 
| style="text-align:center;" |[[Furutaka]], [[Kako]], [[Aoba]], [[Tone]], [[Atago]], [[Takao]], [[Chikuma]], [[Mogami]], [[Ashigara]], [[Myoukou]], [[Nachi]], [[Maya]], [[Choukai]]
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]
 
| style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]]
 
|-
 
| style="text-align:center;" |D
 
| style="text-align:center;" |[[Hatsuharu]], [[Michishio]], [[Shigure]], [[Mochizuki]], [[Fubuki]], [[Kagerou]], [[Hatsushimo]]
 
| style="text-align:center;" |[[Tenryuu]], [[Tatsuta]], [[Isuzu]], [[Natori]], [[Sendai]], [[Naka]]
 
| style="text-align:center;" |[[Ashigara]], [[Aoba]], [[Nachi]], [[Kako]], [[Takao|Takao,]] [[Myoukou]], [[Haguro|Haguro]], [[Mogami]], [[Maya]]
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]
 
| style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]]
 
|-
 
| style="text-align:center;" |'''<span style="color:red">F</span>'''
 
| style="text-align:center;" |[[Hamakaze|'''<span style="color:red">Hamakaze</span>''']], [[Yayoi|'''<span style="color:red">Yayoi</span>''']]
 
| style="text-align:center;" |[[Kitakami]], [[Kuma]], [[Tama]], [[Kiso]], [[Isuzu]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Yura]], [[Natori]]
 
| style="text-align:center;" |[[Takao]], [[Tone]], [[Atago]], [[Nachi]], [[Maya]], [[Kako]], [[Choukai]], [[Mogami]], [[Chikuma]], [[Myoukou]], [[Haguro]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Kaga]], [[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]], [[Souryuu]]
 
| style="text-align:center;" |[[Ise]], [[Hyuuga]], [[Kongou]], [[Hiei]], [[Kirishima]], [[Fusou]], [[Yamashiro]]
 
|-
 
| style="text-align:center;" |G
 
| style="text-align:center;" |
 
[[Mikazuki]], [[Nagatsuki]], [[Hibiki]], [[Ikazuchi]], [[Hatsuharu]], [[Arare]], [[Kuroshio]], [[Ooshio]], [[Kagerou]], [[Akatsuki]], [[Murasame]], [[Samidare]]
 
| style="text-align:center;" |[[Tenryuu]], [[Tatsuta]], [[Isuzu]], [[Natori]], [[Sendai]], [[Jintsuu]], [[Naka]], [[Kitakami]]
 
| style="text-align:center;" |[[Furutaka]], [[Aoba]], [[Takao]], [[Haguro]], [[Ashigara]], [[Kako]], [[Atago]], [[Mogami]]
 
| style="text-align:center;" |
 
| style="text-align:center;" |[[Ryuujou]], [[Hiyou]], [[Jun'you]], [[Shouhou]]
 
| style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]]
 
|}
 

Latest revision as of 12:18, 25 October 2025

World 2-2: バシー海峡 - Bashi Channel

 
Strategy Name 柳輸送作戦
Weeping Willow Transport Tactics
Difficulty ☆ ☆ ☆ ☆
Item    
Strategy Content 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ!
Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!
Boss Air Control
AD AP AS AS+
13 19 41 82
2-2 Unlocking & Progression
Unlock conditions 2-2 is unlocked after clearing 2-1
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

2-2 Branching Rules
Nodes Rules
C
B
  • Meeting ANY of the following requirements to FORCE B:
    • Amount of CV(L/B) ≥ 3
    • Amount of BBV ≥ 2
    • AO ≥ 1 and SS(V) = 0
  • If fleet contains BBV
    • If fleet also contains AV or AS: 70% B 30% E
    • Otherwise, 70% B 30% D
  • If fleet doesn't contain BBV
    • Go to E if fleet contains AV or AS
    • Otherwise, 50% D 50% E
D
E
E
F
  • Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4
  • Meet ANY of the following to go to F
    • DE ≥ 2
    • AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0
  • Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is fast
  • If (F)BB(V)+CV(L/B) = 3: 70% G 30% K
  • If (F)BB(V)+CV(L/B) = 2: 50% G 50% K
  • If (F)BB(V)+CV(L/B) = 1: 30% G 70% K
  • If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K
  • Otherwise, 50% G 50% K.
G
K
G
H
  • Meet ANY of the following to go to H
    • Fleet contains CV(L/B)
    • Fleet contains no DDs
  • Otherwise, random routing
K
H
I
  • Random between I and K (60%-70% I) if:
    • (F)BB(V)+CV(L/B) ≥ 4
    • Fleet contains SS(V)
  • Go to K if fleet contains CV(L/B), CAV or AV
  • Otherwise, from top to bottom
    • If DD+DE = 0, random between I and K
    • If DD+DE = 1, random between I, J and K
    • If DD+DE ≥ 2, random between J and K
J
K

Tips

This map is simple as long as an AV is used to guarantee the path to the boss.

Recommended Fleets

Medium Fleet with AV
Fleet Info
Single 2 CA(V)/CL(T)/AV, 1 CL, 2 DD, 1 AV
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E K
Air State
AD AP AS AS+
13 19 41 82
Fleet Notes
Avoids node G, which contains Ru-class BBs

AV and CAV should bring enough Seaplane bombers and fighters to help overpower the boss composition's air power as there will be a Wo-class Elite  or Nu-class Elite  present at the boss node in all compositions.

Medium Fleet with AS
Fleet Info
Single 2 CAV, 1 AS, 3 DD
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E F H K
Air State
AD AP AS AS+
13 19 41 82
Fleet Notes
Avoids node G, which contains Ru-class BBs

CAV should bring enough Seaplane bombers and fighters to help overpower the boss composition's air power as there will be a Wo-class Elite  or Nu-class Elite  present at the boss node in all compositions.

Light Fleet
Fleet Info
Single 1 CL, 4 DD, 1 AV
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E K
Air State
AD AP AS AS+
13 19 41 82
Fleet Notes
Avoids node G, which contains Ru-class BBs

AV should bring enough Seaplane bombers and fighters to help overpower the boss composition's air power as there will be a Wo-class Elite  or Nu-class Elite  present at the boss node in all compositions.

Heavy Fleet
Fleet Info
Single 2 CV(L/B), 1 CL, 2 DE, 1 AV
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E F H K
Air State
AD AP AS AS+
13 19 41 82
Fleet Notes
Takes a fixed route with 1 surface battle and a bauxite node F before routing to the boss.

Taking Landing Craft increases the resource gains on the way.

Resource Nodes

A F J are "Normal Resource Nodes" rewarding respectively bauxite  , bauxite  , and instant construction materials  .

  • See here for more details.

Bauxite, Steel, and Transports Farming

As node B contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:

Farming Route
Fleet Info
Single 3-6 BBV/CV(B/L), 0-3 XX
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C B A
Quests Bd5, Bd6, Bw3, Bw4
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
Using 3 CL/CAV carrying a  Minisub Midget Submarine and   Landing Craft alongside the carriers will create a strong opening, coupled with a higher resource gain.
  • Node A gives bauxite, and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
  • In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of steel.


Enemy Compositions

2-2 A
# Resource Node
A Gained 10~20  
# Resource Node
2-2 B: 敵上陸船団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Double Line 150             
0/0
0/0
Diamond 150             
0/0
0/0
Diamond 150             
0/0
0/0
Double Line 180             
0/0
0/0
Double Line 200             
0/0
0/0
Diamond 200             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-2 C
# Empty Node
C 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-2 D: 敵上陸船団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Double Line 170             
0/0
0/0
Diamond 170             
0/0
0/0
Double Line 200             
0/0
0/0
Diamond 200             
0/0
0/0
Double Line 220             
0/0
0/0
Diamond 220             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-2 E: 敵水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead
Double Line
100             
0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
130             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-2 F
# Resource Node
F Gained 15~35  
# Resource Node
2-2 G: 敵水上打撃部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
G Line Ahead
Double Line
150             
0/0
0/0
Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-2 H
# Empty Node
H 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-2 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-2 J
# Resource Node
J Gained 1  
# Resource Node
2-2 K: 敵通商破壊機動部隊 主力艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
K Line Ahead 170             
0/0
0/0
Diamond 160             
9/17
36/72
Line Ahead
Diamond
180             
9/17
36/72
Line Ahead
Diamond
200             
10/19
41/81
Line Ahead
Diamond
220             
10/19
41/81
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B D E G K
DD Yayoi ✔️
DD Hamakaze ✔️
CL Kitakami ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️
CVL Hiyou ✔️
CVL Junyou ✔️ ✔️ ✔️
FBB Kongou ✔️
FBB Hiei ✔️
FBB Kirishima ✔️
BB Fusou ✔️
BB Yamashiro ✔️
BB Ise ✔️
CV Kaga ✔️
CV Souryuu ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️ ✔️ ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️ ✔️ ✔️ ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️
DD Nenohi ✔️ ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️ ✔️ ✔️ ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️
CL Kuma ✔️
CL Tama ✔️
CL Kiso ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️
AV Chitose ✔️
AV Chiyoda ✔️