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| | *Each time the ship lands back on the ground, the combo is reseted. | | *Each time the ship lands back on the ground, the combo is reseted. |
| | **Throwing the ship back before it touches the ground therefore maintains the combo. | | **Throwing the ship back before it touches the ground therefore maintains the combo. |
| − | *The amount of points given by enemy takedowns depends on the enemy and the current combo. | + | *The amount of points given by enemy takedowns depends on the enemy. |
| | + | **The combo does not affect the score. |
| | **Some enemy planes will appear in larger variants, giving more points, but exploding and deflecting the sheep on contact. | | **Some enemy planes will appear in larger variants, giving more points, but exploding and deflecting the sheep on contact. |
| | **Some special items can also be picked up to bring more points. | | **Some special items can also be picked up to bring more points. |
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| | !Point requirements | | !Point requirements |
| | !Duration | | !Duration |
| − | !Shuusui | + | !Point/plane |
| | !Enemy | | !Enemy |
| | !Notes | | !Notes |
| | |- | | |- |
| | !1st | | !1st |
| − | |2500||? s | + | |2500||60 s |
| − | | x1 | + | | 10 |
| | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] |
| | | | | | |
| | |- | | |- |
| | !2nd | | !2nd |
| − | |5000||? s | + | |5000||90 s |
| − | | +1 | + | | 20 |
| | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] | | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] |
| | | | | | |
| | |- | | |- |
| | !3rd | | !3rd |
| − | |15000||? s | + | |15000||90 s |
| − | |? | + | | 40 |
| | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] |
| | | | | | |
| | |- | | |- |
| | !4th | | !4th |
| − | |50000||? s | + | |50000||120 s |
| − | |? | + | | 80 |
| | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
| | | | | | |
| | |- | | |- |
| | !5th | | !5th |
| − | |70000||? s | + | |70000||155 s |
| − | |? | + | | 100 |
| | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] |
| | | | | | |
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| | |} | | |} |
| | | | |
| | + | Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score. |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| | !colspan=7|Fianl Rank | | !colspan=7|Fianl Rank |