| Line 65: |
Line 65: |
| | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} |
| | | | |
| − | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. | + | *The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain. |
| | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. | | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. |
| | **Only using those equipment in the fleet is a viable solution. | | **Only using those equipment in the fleet is a viable solution. |
| Line 87: |
Line 87: |
| | |- | | |- |
| | ! DD/AO/AV | | ! DD/AO/AV |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft. | | | {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft. |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| | | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
| − | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. | + | | {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles. |
| | *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| | |} | | |} |
| Line 133: |
Line 133: |
| | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. | | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). | | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| − | **Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional. | + | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
| Line 142: |
Line 142: |
| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. | | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. |
| | |- | | |- |
| | ! CL/CLT | | ! CL/CLT |
| − | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} |
| | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. | | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. |
| | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. | | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. |
| Line 155: |
Line 155: |
| | |- | | |- |
| | ! AO | | ! AO |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| − | | Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. | + | | Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. |
| | |} | | |} |
| | | | |
| Line 238: |
Line 238: |
| | |- | | |- |
| | ! XX | | ! XX |
| − | | {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}} | + | | {{Landing Craft}}{{Landing Craft}}{{Emergency Repair}} |
| | | {{Drum}} can serve as Landing Craft substitutes. | | | {{Drum}} can serve as Landing Craft substitutes. |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| | | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
| − | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. | + | | {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles. |
| | *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| | |} | | |} |
| Line 302: |
Line 302: |
| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. | | | {{Drum}} can serve as Landing Craft substitutes. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}} | + | | {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}} |
| | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. | | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. |
| − | *Using {{LandingCraft}} capable CVL is also a viable option to maximize gains. | + | *Using {{Landing Craft}} capable CVL is also a viable option to maximize gains. |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| | | {{Amphibious Tank}}{{Amphibious Tank}} | | | {{Amphibious Tank}}{{Amphibious Tank}} |
| − | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles. | + | | {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles. |
| | *Drum-capable SS are also recommended as a substitute. | | *Drum-capable SS are also recommended as a substitute. |
| | |- | | |- |
| | ! AV | | ! AV |
| − | | {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{SPB}}{{SPB}}{{Minisub}}<br>{{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | Either a setup giving both an Otorp and an airstrike, or resource focused. | | | Either a setup giving both an Otorp and an airstrike, or resource focused. |
| | |} | | |} |
| Line 376: |
Line 376: |
| | *'''3CVL, 3CAV/CL | | *'''3CVL, 3CAV/CL |
| | *Route = {{MapRoute|C|blue|B|red|A|green}} | | *Route = {{MapRoute|C|blue|B|red|A|green}} |
| − | **Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain. | + | **Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
| Line 385: |
Line 385: |
| | |- | | |- |
| | ! XX | | ! XX |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. | | | {{Drum}} can serve as Landing Craft substitutes. |
| | *Using a {{Minisub}} on capable ships is recommended to reach an opening clear. | | *Using a {{Minisub}} on capable ships is recommended to reach an opening clear. |
| | |- | | |- |
| | ! CVL | | ! CVL |
| − | | {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}} | + | | {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}} |
| | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. | | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. |
| − | *Using {{LandingCraft}} capable CVL is also a viable option to maximize gains. | + | *Using {{Landing Craft}} capable CVL is also a viable option to maximize gains. |
| | |} | | |} |
| | | | |
| Line 410: |
Line 410: |
| | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. | | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). | | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| − | **Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional. | + | **Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional. |
| | | | |
| | ;Equipment Setups | | ;Equipment Setups |
| Line 419: |
Line 419: |
| | |- | | |- |
| | ! DD | | ! DD |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. | | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. |
| | |- | | |- |
| | ! CL/CLT | | ! CL/CLT |
| − | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} |
| | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. | | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. |
| | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. | | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. |
| Line 432: |
Line 432: |
| | |- | | |- |
| | ! AO | | ! AO |
| − | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | + | | {{Landing Craft}}{{Landing Craft}}{{Landing Craft}} |
| − | | Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. | + | | Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. |
| | |} | | |} |
| | | | |
| Line 475: |
Line 475: |
| | ==[[2-4]]== | | ==[[2-4]]== |
| | Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. | | Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. |
| − | *Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}. | + | *Using 4 {{Landing Craft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}. |
| | *Using more than 4 will not increase this rate. | | *Using more than 4 will not increase this rate. |
| | | | |
| Line 498: |
Line 498: |
| | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. | | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. |
| | |- | | |- |
| − | | {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}} | + | | {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} |
| | | The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. | | | The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. |
| | |- | | |- |
| Line 508: |
Line 508: |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} |
| | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. | | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. |
| | |} | | |} |
| Line 804: |
Line 804: |
| | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. | | | The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power. |
| | |- | | |- |
| − | | {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}} | + | | {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} |
| | | Those are only useful when trying to farm for buckets as well. | | | Those are only useful when trying to farm for buckets as well. |
| | *The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. | | *The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise. |
| Line 815: |
Line 815: |
| | |- | | |- |
| | ! SS(V) | | ! SS(V) |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}} |
| | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. | | | When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets. |
| | *{{Amphibious Tank}} are only useful when trying to farm for buckets as well. | | *{{Amphibious Tank}} are only useful when trying to farm for buckets as well. |
| Line 849: |
Line 849: |
| | |- | | |- |
| | | CL | | | CL |
| − | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} | + | | {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} |
| | | The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL). | | | The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL). |
| | |- | | |- |