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Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
+
*The maximum possible {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
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|-
 
|-
 
! DD/AO/AV
 
! DD/AO/AV
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
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**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
+
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
    
;Equipment Setups
 
;Equipment Setups
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|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
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|-
 
|-
 
! AO
 
! AO
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
   Line 238: Line 238:  
|-
 
|-
 
! XX
 
! XX
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
+
| {{Landing Craft}}{{Landing Craft}}{{Emergency Repair}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
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|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
+
*Using {{Landing Craft}} capable CVL is also a viable option to maximize gains.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
+
| {{Torpedo Weapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
| {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{SPB}}{{SPB}}{{Minisub}}<br>{{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 
|}
 
|}
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*'''3CVL, 3CAV/CL
 
*'''3CVL, 3CAV/CL
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
+
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
    
;Equipment Setups
 
;Equipment Setups
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|-
 
|-
 
! XX
 
! XX
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes.
 
| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
 
! CVL
 
! CVL
| {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{LandingCraft}}{{LandingCraft}}
+
| {{Torpedo Bomber}}/{{Dive Bomber}}<br>{{Torpedo Bomber}}/{{Dive Bomber}} & {{Landing Craft}}{{Landing Craft}}
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
+
*Using {{Landing Craft}} capable CVL is also a viable option to maximize gains.
 
|}
 
|}
   Line 410: Line 410:  
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
+
**Due to the danger this path has, bringing {{Landing Craft}} to gain extra resources can be optional.
    
;Equipment Setups
 
;Equipment Setups
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|-
 
|-
 
! DD
 
! DD
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{Depth Charge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
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|-
 
|-
 
! AO
 
! AO
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
+
| {{Landing Craft}}{{Landing Craft}}{{Landing Craft}}
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Outside of {{Landing Craft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
   Line 475: Line 475:  
==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
+
*Using 4 {{Landing Craft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
   Line 498: Line 498:  
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
|-
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|-
 
|-
 
! SS(V)
 
! SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
|}
 
|}
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| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{HA Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
| Those are only useful when trying to farm for buckets as well.
 
| Those are only useful when trying to farm for buckets as well.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
Line 815: Line 815:  
|-
 
|-
 
! SS(V)
 
! SS(V)
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
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|-
 
|-
 
| CL
 
| CL
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
+
| {{Torpedo Weapon}}{{Torpedo Weapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
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