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| | =Calculating LoS= | | =Calculating LoS= |
| − | ===Formula 33===
| + | ==Formula 33== |
| | Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: | | Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: |
| | {{Formula | | {{Formula |
| | |Title=LoS Formula 33 | | |Title=LoS Formula 33 |
| − | |Math=\begin{align} | + | |Math= \text{LoS}_\text{Fleet} = \sum_{\text{All Ships} } \sqrt{LoS_\text{Ship} } + C_{n} \times \sum_{\text{All Equipment} } C_{e} \times ( \text{LoS}_{e} + C_{\star} \times \sqrt{\bigstar} ) - \lceil Q \times Lv_\text{HQ} \rceil + 2M |
| − | \text{Fleet}_\text{LoS} &= \sum_{\text{All Ships} } \sqrt{\text{LoS}_\text{Ship} } + C_{n} \times \sum_{\text{All Equipment} }C_{e} ( S_{e} + S_e^{\star} ) - \lceil Q \times Lv_\text{HQ} \rceil + 2M \\ | |
| − | S_e^{\star} &= C_e^{\star} \times \sqrt{\bigstar_e}
| |
| − | \end{align}
| |
| | |Var=<math>\text{LoS}_\text{Ship}</math> the ship's base LoS {{LOS}}. | | |Var=<math>\text{LoS}_\text{Ship}</math> the ship's base LoS {{LOS}}. |
| − | **Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses. | + | **Total LoS {{LOS}} of [[Visible Fit Bonuses]] should be added to this part, unlike equipment improvement bonuses. |
| − | *<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details. | + | *<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes (''see [[#Estimated LoS|below]]''), |
| − | *<math>C_{e}</math> the equipment multiplier (see bellow), | + | *<math>C_{e}</math> the equipment multiplier (''see [[#Equipment Types|below]]''), |
| − | *<math>S_{e}</math> the displayed LoS value of the equipment, excluding visible fit bonus, | + | *<math>LoS_{e}</math> the equipment's base LoS {{LOS}}, excluding visible fit bonus, |
| − | *<math>S_e^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to equipment LoS (see <math>C_l^{\star}</math> bellow), | + | *<math>C_{\star}</math> is the [[improvement]] modifier of the equipment (''see [[#Equipment Types|below]]''), |
| − | *<math>C_e^{\star}</math> is the improvement modifier of the equipment, ''see table bellow. | + | *<math>\bigstar</math> the equipment's [[improvement]] {{Star}} level, |
| − | *<math>\bigstar_e</math> is the improvement level {{star}} of the equipment.
| |
| | *<math>Q</math> the HQ level modifier, varying depending on the map: | | *<math>Q</math> the HQ level modifier, varying depending on the map: |
| | ** '''0.35''' on [[5-2]] and [[6-3]]. | | ** '''0.35''' on [[5-2]] and [[6-3]]. |
| | ** '''0.4''' otherwise. | | ** '''0.4''' otherwise. |
| − | *<math>Lv_\text{HQ}{Lv}</math> the [[HQ]] level. | + | *<math>Lv_\text{HQ}</math> the [[HQ]] level. |
| | | | |
| | *<math>M</math> the number of empty ship slots in the fleet: | | *<math>M</math> the number of empty ship slots in the fleet: |
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| | |Notes=Equipment LoS weight more than ship LoS. | | |Notes=Equipment LoS weight more than ship LoS. |
| | }} | | }} |
| | + | |
| | + | ==Equipment LoS Weighting Modifier== |
| | + | The node factor <math>C_{n}</math> affects the weighting of equipment LoS. |
| | + | * It depends on the map (''see the [[#Estimated LoS|below]]''). |
| | + | The equipment and improvement multiplier <math>C_{e}</math> and <math>C_{\star}</math> will affect the "real" LoS given per equipment. |
| | + | * It depends on the equipment type (''see the [[#Equipment Types|below]]''). |
| | + | |
| | + | Because of those factors: |
| | + | *Some equipment are more efficient to provide LoS, |
| | + | *Ship LoS is less relevant, notably in maps with higher node factors. |
| | | | |
| | ===Equipment Types=== | | ===Equipment Types=== |
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| | !colspan=2|Equipment type | | !colspan=2|Equipment type |
| | !width=50px|<math>C_{e}</math> | | !width=50px|<math>C_{e}</math> |
| − | !width=50px|<math>C_e^{\star}</math> | + | !width=50px|<math>C_{\star}</math> |
| | |- | | |- |
| | !{{SPR}}!![[Seaplane Recon]]s | | !{{SPR}}!![[Seaplane Recon]]s |
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| | *<math>C_{e}=0.6</math> | | *<math>C_{e}=0.6</math> |
| | *<math>C_e^{\star}=0</math> | | *<math>C_e^{\star}=0</math> |
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| − | ===Equipment LoS weighting modifier===
| |
| − | * Also known as node factor.
| |
| − | * Depending on the map, equipment is weighted with more importance.
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| − | * It is denoted as C<sub>n</sub> in the formula.
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| − | * See the [[#Estimated LoS|table below]] for C<sub>n</sub> values used by each map.
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| − | * Ship LoS is less effective in those maps with higher equipment weight modifiers.
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| | | | |
| | ===Estimated LoS=== | | ===Estimated LoS=== |