| Line 18: |
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| | }} | | }} |
| | {{AirControlSystem | | {{AirControlSystem |
| − | | Map = 5-1 South route | + | | Map = 5-1 South route (75% B start) |
| | | Fleet = 3BB(V), 1CL, 2DD | | | Fleet = 3BB(V), 1CL, 2DD |
| | | Route = Random:<br>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br>{{MapRoute|B|red|E|red|G|red|J|red}} | | | Route = Random:<br>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br>{{MapRoute|B|red|E|red|G|red|J|red}} |
| | | AS = 252 | | | AS = 252 |
| | | Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+. | | | Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+. |
| | + | }} |
| | + | {{AirControlSystem |
| | + | | Map = 5-1 South route (100% B start) |
| | + | | Fleet = 3BB(V), 1CL, 2CA(V) ('''Fast+''') |
| | + | | Route = {{MapRoute|B|red|E|red|G|red|J|red}} |
| | + | | AS = 252 |
| | + | | Notes = |
| | }} | | }} |
| | }} | | }} |
| Line 37: |
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| | |id = 5-1 | | |id = 5-1 |
| | |0 -> A/storm, B = | | |0 -> A/storm, B = |
| − | *Meet '''ANY''' of the following to '''FORCE''' A | + | *Go to A if (F)BB(V)+CV(B/L) ≥ 5 |
| − | **(F)BB(V)+CV(B) ≥ 4
| |
| − | **(F)BB(V)+CV(B/L) ≥ 5
| |
| | * Meet '''ANY''' of the following requirements to go to B | | * Meet '''ANY''' of the following requirements to go to B |
| | **DD ≥ 2 and (F)BB(V)+CV(L/B) ≤ 2 | | **DD ≥ 2 and (F)BB(V)+CV(L/B) ≤ 2 |
| − | **CA(V) ≥ 4 and fleet contains CL | + | **CA(V) ≥ 4 and CL ≥ 1 |
| | **CA(V) ≥ 2 and CL = 1 | | **CA(V) ≥ 2 and CL = 1 |
| | *Otherwise, random routing | | *Otherwise, random routing |
| − | **If fleet contains CA(V) or CV(L/B), you more likely to go to A
| + | **If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75% B |
| − | **If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, you more likely to go to B | |
| | | | |
| | |B -> C/resource = | | |B -> C/resource = |
| Line 56: |
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| | | | |
| | |F -> G, H/resource, J = | | |F -> G, H/resource, J = |
| − | *'''FORCE''' node G if SS(V) ≥ 2 | + | *Go to H if CL+DD = 0 '''or''' (F)BB(V)+CVL ≥ 4 |
| − | *Go to H if fleet does not contain CL and DDs
| + | *Random routing if (F)BB(V)+CVL ≥ 3 |
| − | *Random routing if (F)BB(V)+CV(L/B) ≥ 3 | + | *Meet '''ANY''' of the following to go to J |
| − | *Otherwise
| + | **'''Fastest''' fleet |
| − | **Go to G if DD ≤ 1 ('''Ignored if the fleet is Fastest''')
| + | **DD ≥ 4 |
| − | **Meet '''ANY''' of the following to go to J
| + | **DD ≥ 2 and CL ≥ 1 |
| − | ***DD ≥ 4 | + | *Meet '''ANY''' of the following to go to G |
| − | ***'''Fastest''' Fleet | + | **DD ≤ 1 and CL ≥ 1 |
| − | ***Fleet contains CL and DD ≥ 2 | + | **DD = 1 and CL = 0 |
| − | **Otherwise, random between G and J | + | *Otherwise, random between G and J |
| − | ***If fleet contains DD = 3, you are more likely to go to J
| + | **If DD = 3, 70% J |
| | + | **If DD = 2, 70% G |
| | | | |
| | |G -> I/empty, J = | | |G -> I/empty, J = |